Mechanics

Clan system

A persistent player organization created or recognized by the game itself, with a stable membership, a life beyond one session, a shared identity, functions, and goals.

Included:
Guilds, alliances, clubs, and corporations with stable membership and an in-game presence.
Not included:
Temporary match teams, esports organizations, external messaging communities, and informal groups with no in-game presence.
Methodology:
module 0.4, 7 rubric components View methodology
Assessment coverage:
200 catalog games assessed; present in 58
View 58 games in Catalog

The catalog includes games where this mechanic is confirmed as present or limited. Unassessed games are excluded.

Rubric components

Components describe the mechanic as observed. Each is scored from 0 to 4 or remains unknown. The final depth level reflects the overall pattern, not an average.

  • Identity and communication

    Name, tag, chat, profile, coordination tools, and the organization's public presence.

  • Governance and permissions

    Roles, permissions, task, resource, and membership management, plus diplomatic and territorial authority.

  • Shared progression

    Collective levels, research, upgrades, and the organization's seasonal progression.

  • Shared assets and economy

    Storage, treasury, production, resource distribution, and organization infrastructure.

  • Collective goals and content

    Tasks, challenges, rankings, and content where the organization is the unit of participation.

  • Competition, territory, and politics

    Inter-clan events, alliances, diplomacy, ownership of locations, and influence on the world.

  • Game integration

    How strongly the system connects to several core game loops and affects player decisions.

Assessed games by depth

Counts include catalog games with an assessment of this mechanic. A game with multiple scopes at different depths appears at each relevant level. “No higher than N” results and results with no recorded form are shown separately and are not added to the exact-level count.

  • 0 of 5 — None:0 games in the Catalog
  • 1 of 5 — Identity layer:0 games in the Catalog; 14 more marked “at most”
  • 2 of 5 — Utility layer:0 games in the Catalog; 22 more marked “at most”
  • 3 of 5 — Developed system:2 games in the Catalog; 15 more marked “at most”
  • 4 of 5 — Major gameplay system:1 game in the Catalog; 4 more marked “at most”
  • 5 of 5 — World-shaping institution:0 games in the Catalog

Level 0 stays empty by design: an absent mechanic is recorded through presence, not as depth level 0. Coverage is shown above.

Game implementations

Catalog games assessed for this mechanic, from the deepest implementation to the rest. Assessments for the same game stay together: the whole game first, followed by individual scopes and segments. Dimensions are shown together but do not produce a single score.

  • Albion Online2015Present

    Official evidence establishes Guild Warfare, shared progression, managed assets, organization-level conquest goals, territory competition, and strong integration with attacks and infrastructure. The supported result is a major gameplay system; governance and the full world-shaping threshold remain Unknown.

    Depth:
    at most 4 of 5 — Major gameplay system
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Medium

    research draft · methodology 0.4 · September 2, 2026

  • Albion Online2015Present

    Assessment scope: Territorial play in the Outlands

    Official evidence establishes Guild Warfare, shared progression, managed assets, organization-level conquest goals, territory competition, and strong integration with attacks and infrastructure. The supported result is a major gameplay system; governance and the full world-shaping threshold remain Unknown.

    Depth:
    at most 4 of 5 — Major gameplay system
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Medium

    research draft · methodology 0.4 · September 2, 2026

  • Black Desert2017Present

    Players join guilds and take part together in large-scale wars.

    Depth:
    at most 4 of 5 — Major gameplay system
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Medium

    research draft · methodology 0.4 · September 2, 2026

  • Pixel Gun 3D2013Present

    Assessment scope: iOS

    The source describes an in-game player organization that can be created or joined and its shared gameplay function.

    Depth:
    at most 4 of 5 — Major gameplay system
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Medium

    research draft · methodology 0.4 · September 2, 2026

  • Rise of Kingdoms2018Present

    The cited Alliance system materially affects territorial control, resource access, coordinated war, and strategic position. The source does not establish durable world-state persistence sufficient for level 5.

    Depth:
    4 of 5 — Major gameplay system
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    High

    research draft · methodology 0.4 · September 2, 2026

  • Rise of Kingdoms2018Present

    Assessment scope: Alliance territorial play

    The cited territorial segment makes the Alliance a unit of coordinated war, territorial control, resource access, and strategic positioning. Persistence sufficient for level 5 was not established.

    Depth:
    4 of 5 — Major gameplay system
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    High

    research draft · methodology 0.4 · September 2, 2026

  • Rise of Kingdoms2018Unknown

    Assessment scope: Persistent ruler progression

    The cited material establishes Alliance functions at product level but does not establish that the Persistent ruler progression segment uses or depends on the clan system. Segment-specific Presence remains Unknown.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.4 · September 2, 2026

  • Warframe2013Present

    Official evidence establishes the recorded persistent player-organization boundary for Warframe and supports these component results: identity and communication 2, governance 3, shared progression 3, shared assets and infrastructure 3, competition and territory 2, game integration 4. Unknown functions, adoption, and dependency were not inferred.

    Depth:
    at most 4 of 5 — Major gameplay system
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    High

    research draft · methodology 0.4 · September 2, 2026

  • 8 Ball Pool2013Present

    Assessment scope: iOS

    Official evidence establishes the recorded persistent player-organization boundary for 8 Ball Pool and supports these component results: identity and communication 3, governance 3, shared progression 3, collective goals 3, competition and territory 3, game integration 3. Unknown functions, adoption, and dependency were not inferred.

    Depth:
    at most 3 of 5 — Developed system
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    High

    research draft · methodology 0.4 · September 2, 2026

  • Boom Beach2014Present

    Assessment scope: iOS

    The listing directly confirms creating a persistent Task Force of players for collective activities.

    Depth:
    at most 3 of 5 — Developed system
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Medium

    research draft · methodology 0.4 · September 2, 2026

  • Coin Master2010Present

    Assessment scope: iOS

    Official evidence establishes the recorded persistent player-organization boundary for Coin Master and supports these component results: identity and communication 2, governance 3, shared progression 3, shared assets and infrastructure 1, collective goals 3, competition and territory 3, game integration 3. Unknown functions, adoption, and dependency were not inferred.

    Depth:
    3 of 5 — Developed system
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    High

    research draft · methodology 0.4 · September 2, 2026

  • The listing directly describes a clan as the player's group in a shared world and links it to collective conflict.

    Depth:
    at most 3 of 5 — Developed system
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Medium

    research draft · methodology 0.4 · September 2, 2026

  • Destiny 22017Present

    Assessment scope: Windows

    Official evidence establishes the recorded persistent player-organization boundary for Destiny 2 and supports these component results: identity and communication 3, governance 3, shared progression 3, collective goals 3, game integration 3. Unknown functions, adoption, and dependency were not inferred.

    Depth:
    at most 3 of 5 — Developed system
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    High

    research draft · methodology 0.4 · September 2, 2026

  • Official evidence establishes the recorded persistent player-organization boundary for FINAL FANTASY XIV Online and supports these component results: identity and communication 2, shared assets and infrastructure 3, collective goals 2, game integration 3. Unknown functions, adoption, and dependency were not inferred.

    Depth:
    at most 3 of 5 — Developed system
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    High

    research draft · methodology 0.4 · September 2, 2026

  • Assessment scope: Android

    The player can create a guild or act as part of one in events and battles.

    Depth:
    at most 3 of 5 — Developed system
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Medium

    research draft · methodology 0.4 · September 2, 2026

  • Guild Wars 2®2012Present

    Official evidence establishes guild identity, ranks, missions, levels, treasury-funded hall upgrades, collective objectives, and integration with several game systems. The supported result is a developed system; competition and territory remain Unknown.

    Depth:
    at most 3 of 5 — Developed system
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Medium

    research draft · methodology 0.4 · September 2, 2026

  • Assessment scope: iOS

    The source describes an in-game player organization that can be created or joined and its shared gameplay function.

    Depth:
    at most 3 of 5 — Developed system
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Medium

    research draft · methodology 0.4 · September 2, 2026

  • The source describes an in-game player organization that can be created or joined and its shared gameplay function.

    Depth:
    at most 3 of 5 — Developed system
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Medium

    research draft · methodology 0.4 · September 2, 2026

  • New World: Aeternum2021Sunset announcedPresent

    Official evidence establishes Companies, role permissions, a treasury, warfare, and settlement-linked functions. These support a developed clan system, while shared progression and Company-specific collective goals remain Unknown.

    Depth:
    at most 3 of 5 — Developed system
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Medium

    research draft · methodology 0.4 · September 2, 2026

  • Official evidence establishes the recorded persistent player-organization boundary for Old School RuneScape and supports these component results: identity and communication 3, governance 3, shared assets and infrastructure 3, collective goals 2, competition and territory 2, game integration 2. Unknown functions, adoption, and dependency were not inferred.

    Depth:
    at most 3 of 5 — Developed system
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Medium

    research draft · methodology 0.4 · September 2, 2026

  • Assessment scope: Android

    The listing directly confirms creating a guild with other players and taking part in activities together.

    Depth:
    at most 3 of 5 — Developed system
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Medium

    research draft · methodology 0.4 · September 2, 2026

  • RuneScape ®2001Present

    RuneScape exposes persistent clans with named rosters, ranked members, aggregate XP, Citadel Level, clan events, and official clan HiScores. The concrete clan page proves one current organization, not population-wide adoption.

    Depth:
    at most 3 of 5 — Developed system
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Medium

    research draft · methodology 0.4 · September 2, 2026

  • Official evidence establishes Guild roles, leveling and Perks, managed shared assets, weekly objectives, leaderboard competition, and links to PvE and PvP. The supported result is a developed system; major-system and world-shaping criteria were not inferred.

    Depth:
    3 of 5 — Developed system
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Medium

    research draft · methodology 0.4 · September 2, 2026

  • Official evidence establishes the recorded persistent player-organization boundary for The Elder Scrolls® Online and supports these component results: identity and communication 1, governance 3, shared assets and infrastructure 3, collective goals 2, competition and territory 2, game integration 3. Unknown functions, adoption, and dependency were not inferred.

    Depth:
    at most 3 of 5 — Developed system
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    High

    research draft · methodology 0.4 · September 2, 2026

  • War Thunder2013Present

    Official evidence establishes the recorded persistent player-organization boundary for War Thunder and supports these component results: identity and communication 1, shared progression 3, shared assets and infrastructure 1, collective goals 3, competition and territory 3, game integration 3. Unknown functions, adoption, and dependency were not inferred.

    Depth:
    at most 3 of 5 — Developed system
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Medium

    research draft · methodology 0.4 · September 2, 2026

  • Arena of Valor2015Present

    Assessment scope: iOS

    The official listing establishes Guild creation and coordination with guildmates. Its ladder and seasonal-ranking language is not explicitly tied to Guild competition.

    Depth:
    at most 2 of 5 — Utility layer
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Medium

    research draft · methodology 0.4 · September 2, 2026

  • ARK: Survival Ascended2023Early accessPresent

    Players form a cross-platform tribe and act together in a shared world.

    Depth:
    at most 2 of 5 — Utility layer
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Medium

    research draft · methodology 0.4 · September 2, 2026

  • The official listing establishes a Tribe and shared control of tamed creatures. It does not establish differentiated roles or configurable governance.

    Depth:
    at most 2 of 5 — Utility layer
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Medium

    research draft · methodology 0.4 · September 2, 2026

  • Black Squad2017Limited

    The listing confirms clan wars but does not describe persistent membership, identity, or governance of the organization itself.

    Depth:
    at most 2 of 5 — Utility layer
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Medium

    research draft · methodology 0.4 · September 2, 2026

  • Brawl Stars2018Present

    Assessment scope: Android

    Official evidence establishes the recorded persistent player-organization boundary for Brawl Stars and supports these component results: identity and communication 2, governance 2, shared progression 2, collective goals 2, competition and territory 1, game integration 2. Unknown functions, adoption, and dependency were not inferred.

    Depth:
    at most 2 of 5 — Utility layer
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    High

    research draft · methodology 0.4 · September 2, 2026

  • Castle Clash2013Present

    Assessment scope: Android

    The source describes an in-game player organization that can be created or joined and its shared gameplay function.

    Depth:
    at most 2 of 5 — Utility layer
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Medium

    research draft · methodology 0.4 · September 2, 2026

  • Clash Royale2016Present

    Assessment scope: iOS

    The source describes an in-game player organization that can be created or joined and its shared gameplay function.

    Depth:
    at most 2 of 5 — Utility layer
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Medium

    research draft · methodology 0.4 · September 2, 2026

  • Dragon City2012Present

    Assessment scope: Android

    The source describes an in-game player organization that can be created or joined and its shared gameplay function.

    Depth:
    at most 2 of 5 — Utility layer
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Medium

    research draft · methodology 0.4 · September 2, 2026

  • Free Fire2017Present

    Assessment scope: iOS

    Official evidence establishes the recorded persistent player-organization boundary for Free Fire and supports these component results: identity and communication 1, shared progression 2, collective goals 2, game integration 2. Unknown functions, adoption, and dependency were not inferred.

    Depth:
    at most 2 of 5 — Utility layer
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Medium

    research draft · methodology 0.4 · September 2, 2026

  • Assessment scope: Android

    Clans support cooperation, trading, and battles, but persistent membership and collective identity are not established.

    Depth:
    at most 2 of 5 — Utility layer
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Medium

    research draft · methodology 0.4 · September 2, 2026

  • Lost Ark2018Present

    Official evidence establishes the recorded persistent player-organization boundary for Lost Ark and supports these component results: identity and communication 1, governance 1, shared progression 2, collective goals 1, competition and territory 0, game integration 2. Unknown functions, adoption, and dependency were not inferred.

    Depth:
    at most 2 of 5 — Utility layer
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Medium

    research draft · methodology 0.4 · September 2, 2026

  • Assessment scope: iOS

    The source describes an in-game player organization that can be created or joined and its shared gameplay function.

    Depth:
    at most 2 of 5 — Utility layer
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Medium

    research draft · methodology 0.4 · September 2, 2026

  • PUBG Mobile2018Present

    Assessment scope: iOS

    Official evidence establishes the recorded persistent player-organization boundary for PUBG Mobile and supports these component results: identity and communication 1, governance 2, collective goals 2, competition and territory 1, game integration 2. Unknown functions, adoption, and dependency were not inferred.

    Depth:
    at most 2 of 5 — Utility layer
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Medium

    research draft · methodology 0.4 · September 2, 2026

  • RIFT2011Present

    Official evidence establishes the recorded persistent player-organization boundary for RIFT and supports these component results: identity and communication 1, shared assets and infrastructure 2, game integration 2. Unknown functions, adoption, and dependency were not inferred.

    Depth:
    at most 2 of 5 — Utility layer
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    High

    research draft · methodology 0.4 · September 2, 2026

  • SMASH LEGENDS2021Present

    Official evidence establishes the recorded persistent player-organization boundary for SMASH LEGENDS and supports these component results: identity and communication 1, shared progression 2, collective goals 2, game integration 2. Unknown functions, adoption, and dependency were not inferred.

    Depth:
    at most 2 of 5 — Utility layer
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    High

    research draft · methodology 0.4 · September 2, 2026

  • Standoff 22017Present

    Assessment scope: Android

    The source describes an in-game player organization that can be created or joined and its shared gameplay function.

    Depth:
    at most 2 of 5 — Utility layer
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Medium

    research draft · methodology 0.4 · September 2, 2026

  • Official evidence establishes the recorded persistent player-organization boundary for The Lord of the Rings Online™ and supports these component results: identity and communication 2, governance 2, shared assets and infrastructure 2, game integration 1. Unknown functions, adoption, and dependency were not inferred.

    Depth:
    at most 2 of 5 — Utility layer
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Medium

    research draft · methodology 0.4 · September 2, 2026

  • Township2013Present

    Assessment scope: iOS

    Township Teams are persistent player groups with join and chat functions, Leader and Co-leader permissions, resource assistance, and team Regatta tasks and leaderboards. The retained evidence supports a utility layer but not shared progression or managed shared assets.

    Depth:
    at most 2 of 5 — Utility layer
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    High

    research draft · methodology 0.4 · September 2, 2026

  • World of Tanks2011Limited

    The listing confirms clan-based modes but does not describe persistent membership or governance of the organization itself.

    Depth:
    at most 2 of 5 — Utility layer
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Medium

    research draft · methodology 0.4 · September 2, 2026

  • Assessment scope: retail

    Official evidence establishes the recorded persistent player-organization boundary for World of Warcraft and supports these component results: identity and communication 1, governance 1, shared assets and infrastructure 2. Unknown functions, adoption, and dependency were not inferred.

    Depth:
    at most 2 of 5 — Utility layer
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Medium

    research draft · methodology 0.4 · September 2, 2026

  • Assessment scope: retail, Organized raid progression

    The cited material establishes Guild functions at product level but does not establish that Organized raid progression requires or structurally uses Guild membership. Segment-specific Presence remains Unknown.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.4 · September 2, 2026

  • Assessment scope: Windows

    The official store description establishes an in-game Clan and a Clan league. It does not establish shared progression, governance, or persistent assets.

    Depth:
    at most 2 of 5 — Utility layer
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Medium

    research draft · methodology 0.4 · September 2, 2026

  • Assessment scope: iOS

    The listing names Alliance vs Alliance competitions but does not describe membership or the structure of the alliances themselves.

    Depth:
    at most 2 of 5 — Utility layer
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Medium

    research draft · methodology 0.4 · September 2, 2026

  • Boxing Star2017Present

    Assessment scope: iOS

    The source describes an in-game player organization that can be created or joined and its shared gameplay function.

    Depth:
    at most 1 of 5 — Identity layer
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Medium

    research draft · methodology 0.4 · September 2, 2026

  • Assessment scope: Android

    Official evidence establishes the recorded persistent player-organization boundary for Call of Duty: Mobile and supports these component results: identity and communication 1, collective goals 1, competition and territory 1, game integration 1. Unknown functions, adoption, and dependency were not inferred.

    Depth:
    at most 1 of 5 — Identity layer
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Medium

    research draft · methodology 0.4 · September 2, 2026

  • Clash of Clans2012Present

    Assessment scope: iOS

    The source describes an in-game player organization that can be created or joined and its shared gameplay function.

    Depth:
    at most 1 of 5 — Identity layer
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Medium

    research draft · methodology 0.4 · September 2, 2026

  • Critical Ops2016Limited

    Assessment scope: iOS

    The listing confirms inviting a player into a clan, but does not establish roster persistence, shared identity, or a collective organizational function.

    Depth:
    at most 1 of 5 — Identity layer
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Medium

    research draft · methodology 0.4 · September 2, 2026

  • Dofus Touch2016Present

    Assessment scope: Android

    The player can join a guild and take part in conquest battles against other guilds.

    Depth:
    at most 1 of 5 — Identity layer
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Medium

    research draft · methodology 0.4 · September 2, 2026

  • EVE Online2003Present

    The official listing establishes persistent corporations and alliances, but this source does not document a specific shared progression, asset, or organization-only activity.

    Depth:
    at most 1 of 5 — Identity layer
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Medium

    research draft · methodology 0.4 · September 2, 2026

  • Fun Run 32016Present

    Assessment scope: iOS

    The listing directly confirms forming a clan and playing with its members.

    Depth:
    at most 1 of 5 — Identity layer
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Medium

    research draft · methodology 0.4 · September 2, 2026

  • Assessment scope: iOS

    The listing confirms the formation of strategic alliances but does not describe their membership, persistence, or governance.

    Depth:
    at most 1 of 5 — Identity layer
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Medium

    research draft · methodology 0.4 · September 2, 2026

  • Assessment scope: iOS

    The source describes an in-game player organization that can be created or joined and its shared gameplay function.

    Depth:
    at most 1 of 5 — Identity layer
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Medium

    research draft · methodology 0.4 · September 2, 2026

  • Assessment scope: iOS

    The listing confirms the ability to form guilds, but does not establish roster persistence or a shared organizational function.

    Depth:
    at most 1 of 5 — Identity layer
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Medium

    research draft · methodology 0.4 · September 2, 2026

  • Assessment scope: Android

    The listing confirms a built-in clan, but does not establish roster persistence or a collective organizational function.

    Depth:
    at most 1 of 5 — Identity layer
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Medium

    research draft · methodology 0.4 · September 2, 2026

  • WGT by Topgolf2013Present

    Assessment scope: iOS

    The official listing establishes an in-game Country Club identity. It does not show that tournaments, rewards, or progression aggregate at Club level.

    Depth:
    at most 1 of 5 — Identity layer
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Medium

    research draft · methodology 0.4 · September 2, 2026

  • Where Winds Meet2024Present

    The player can create or join a guild and take part in guild wars.

    Depth:
    at most 1 of 5 — Identity layer
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Medium

    research draft · methodology 0.4 · September 2, 2026

  • Assessment scope: Windows

    The listing directly confirms joining a built-in clan with persistent social interaction.

    Depth:
    at most 1 of 5 — Identity layer
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Medium

    research draft · methodology 0.4 · September 2, 2026

  • Agar.io2015Unknown

    Assessment scope: iOS

    For Agar.io, the reviewed Miniclip SA material does not establish whether the observed iOS product line contains a persistent in-game player organization with membership, identity, and collective action.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.4 · September 2, 2026

  • Assessment scope: Windows

    For Age of Empires II: Definitive Edition, the reviewed Xbox Game Studios material does not establish whether the observed Windows product line on Steam contains a persistent in-game player organization with membership, identity, and collective action.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.4 · September 2, 2026

  • For Age of Empires IV: Anniversary Edition, the reviewed Xbox Game Studios material does not establish whether the observed product line contains a persistent in-game player organization with membership, identity, and collective action.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.4 · September 2, 2026

  • Among Us2018Unknown

    For Among Us, the reviewed Innersloth material does not establish whether the observed product line contains a persistent in-game player organization with membership, identity, and collective action.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.4 · September 2, 2026

  • Apex Legends™2019Unknown

    For Apex Legends™, the reviewed Electronic Arts material does not establish whether the observed product line contains a persistent in-game player organization with membership, identity, and collective action.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.4 · September 2, 2026

  • ARC Raiders2025Unknown

    Assessment scope: Windows

    For ARC Raiders, the reviewed Embark Studios material does not establish whether the observed Windows product line on Steam contains a persistent in-game player organization with membership, identity, and collective action.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.4 · September 2, 2026

  • Azur Lane2017Unknown

    Assessment scope: iOS

    For Azur Lane, the reviewed YOSTAR (HONG KONG) LIMITED material does not establish whether the observed iOS product line contains a persistent in-game player organization with membership, identity, and collective action.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.4 · September 2, 2026

  • BattleBit Remastered2023Early accessUnknown

    For BattleBit Remastered, the reviewed SgtOkiDoki material does not establish whether the observed product line contains a persistent in-game player organization with membership, identity, and collective action.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.4 · September 2, 2026

  • Battlefield 4™2014Unknown

    For Battlefield 4™, the reviewed Electronic Arts material does not establish whether the observed product line contains a persistent in-game player organization with membership, identity, and collective action.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.4 · September 2, 2026

  • Battlefield™ 12017Unknown

    Assessment scope: Windows

    For Battlefield™ 1, the reviewed Electronic Arts material does not establish whether the observed Windows product line on Steam contains a persistent in-game player organization with membership, identity, and collective action.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.4 · September 2, 2026

  • Assessment scope: Windows

    For Battlefield™ 2042, the reviewed Electronic Arts material does not establish whether the observed Windows product line on Steam contains a persistent in-game player organization with membership, identity, and collective action.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.4 · September 2, 2026

  • Battlefield™ 62025Unknown

    Assessment scope: Windows

    For Battlefield™ 6, the reviewed Electronic Arts material does not establish whether the observed Windows product line on Steam contains a persistent in-game player organization with membership, identity, and collective action.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.4 · September 2, 2026

  • Battlefield™ V2018Unknown

    Assessment scope: Windows

    For Battlefield™ V, the reviewed Electronic Arts material does not establish whether the observed Windows product line on Steam contains a persistent in-game player organization with membership, identity, and collective action.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.4 · September 2, 2026

  • Bingo Blitz2012Unknown

    Assessment scope: iOS

    For Bingo Blitz, the reviewed Playtika Santa Monica, LLC material does not establish whether the observed iOS product line contains a persistent in-game player organization with membership, identity, and collective action.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.4 · September 2, 2026

  • Bongo Cat2025Unknown

    For Bongo Cat, the reviewed Irox Games material does not establish whether the observed product line contains a persistent in-game player organization with membership, identity, and collective action.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.4 · September 2, 2026

  • Brawlhalla2014Unknown

    Assessment scope: Windows

    For Brawlhalla, the reviewed Ubisoft material does not establish whether the observed Windows product line on Steam contains a persistent in-game player organization with membership, identity, and collective action.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.4 · September 2, 2026

  • For Business Tour - Board Game with Online Multiplayer(大富翁), the reviewed 8Floor material does not establish whether the observed product line contains a persistent in-game player organization with membership, identity, and collective action.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.4 · September 2, 2026

  • Call of Duty®2022Unknown

    Assessment scope: steam_hub

    For Call of Duty®, the reviewed Activision material does not establish whether the observed product line contains a persistent in-game player organization with membership, identity, and collective action.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.4 · September 2, 2026

  • For CarX Drift Racing Online, the reviewed CarX Technologies, LLC material does not establish whether the observed product line contains a persistent in-game player organization with membership, identity, and collective action.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.4 · September 2, 2026

  • Assessment scope: iOS

    For Chess for Kids: Play & Learn, the reviewed Chess.com, LLC material does not establish whether the observed iOS product line contains a persistent in-game player organization with membership, identity, and collective action.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.4 · September 2, 2026

  • Chess.com2007Unknown

    Assessment scope: iOS

    For Chess.com, the reviewed Chess.com, LLC material does not establish whether the observed iOS product line contains a persistent in-game player organization with membership, identity, and collective action.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.4 · September 2, 2026

  • Counter-Strike 22012Outside the game only

    Steam Community Groups provide persistent membership and coordination as an external platform layer. The retained Counter-Strike 2 material does not establish a built-in persistent organization, so the result is external_only and no built-in clan Depth is derived.

    Depth:
    Not applicable
    Significance:
    Not applicable
    Adoption:
    Not applicable
    Player dependency:
    Not applicable
    Confidence:
    Medium

    research draft · methodology 0.4 · September 2, 2026

  • Crab Game2021Unknown

    Assessment scope: Windows

    For Crab Game, the reviewed Dani material does not establish whether the observed Windows product line on Steam contains a persistent in-game player organization with membership, identity, and collective action.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.4 · September 2, 2026

  • Dark and Darker2024Early accessUnknown

    For Dark and Darker, the reviewed IRONMACE material does not establish whether the observed product line contains a persistent in-game player organization with membership, identity, and collective action.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.4 · September 2, 2026

  • DayZ2013Unknown

    Assessment scope: Windows

    For DayZ, the reviewed Bohemia Interactive material does not establish whether the observed Windows product line on Steam contains a persistent in-game player organization with membership, identity, and collective action.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.4 · September 2, 2026

  • Dead by Daylight2016Unknown

    For Dead by Daylight, the reviewed Behaviour Interactive Inc. material does not establish whether the observed product line contains a persistent in-game player organization with membership, identity, and collective action.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.4 · September 2, 2026

  • Delta Force2024Unknown

    Assessment scope: Windows

    For Delta Force, the reviewed TiMi Studio Group material does not establish whether the observed Windows product line on Steam contains a persistent in-game player organization with membership, identity, and collective action.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.4 · September 2, 2026

  • Assessment scope: Windows

    For Don't Starve Together, the reviewed Klei Entertainment material does not establish whether the observed Windows product line on Steam contains a persistent in-game player organization with membership, identity, and collective action.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.4 · September 2, 2026

  • Dota 22013Unknown

    The current official-source search did not establish a persistent in-game Dota 2 Guild at the 2026-09-02 boundary. It also does not establish the membership unit or current collectivity form; the legacy values lacked claim-level evidence and are not carried forward as current facts.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.4 · September 2, 2026

  • Dota 22013Unknown

    Assessment scope: Play focused on guild rewards and social organization

    For play focused on guild rewards and social organization, the official-source search did not find a current page establishing persistent Dota 2 guild membership, governance, or rewards. Adjacent Dota Plus and match features do not resolve Presence.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.4 · September 2, 2026

  • Dota 22013Unknown

    Assessment scope: Regular match play

    For regular match play, the official-source search did not find a current page establishing persistent Dota 2 guild membership, governance, or rewards. Adjacent Dota Plus and match features do not resolve Presence.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.4 · September 2, 2026

  • Dota Underlords2019Unknown

    For Dota Underlords, the reviewed Valve material does not establish whether the observed product line contains a persistent in-game player organization with membership, identity, and collective action.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.4 · September 2, 2026

  • Assessment scope: iOS

    For Dragon Ball Legends, the reviewed Bandai Namco Entertainment Inc. material does not establish whether the observed iOS product line contains a persistent in-game player organization with membership, identity, and collective action.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.4 · September 2, 2026

  • Dune: Awakening2025Unknown

    For Dune: Awakening, the reviewed Funcom material does not establish whether the observed product line contains a persistent in-game player organization with membership, identity, and collective action.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.4 · September 2, 2026

  • For EA SPORTS FC™ 24, the reviewed Electronic Arts material does not establish whether the observed product line contains a persistent in-game player organization with membership, identity, and collective action.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.4 · September 2, 2026

  • For EA SPORTS FC™ 25, the reviewed Electronic Arts material does not establish whether the observed product line contains a persistent in-game player organization with membership, identity, and collective action.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.4 · September 2, 2026

  • For EA SPORTS FC™ 26, the reviewed Electronic Arts material does not establish whether the observed product line contains a persistent in-game player organization with membership, identity, and collective action.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.4 · September 2, 2026

  • EA SPORTS™ FIFA 232022ClosedUnknown

    Assessment scope: Windows

    For EA SPORTS™ FIFA 23, the reviewed Electronic Arts material does not establish whether the observed Windows product line on Steam contains a persistent in-game player organization with membership, identity, and collective action.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.4 · September 2, 2026

  • eFootball™2021Unknown

    Assessment scope: Windows

    For eFootball™, the reviewed KONAMI material does not establish whether the observed Windows product line on Steam contains a persistent in-game player organization with membership, identity, and collective action.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.4 · September 2, 2026

  • Elite Dangerous2014Unknown

    For Elite Dangerous, the reviewed Frontier Developments material does not establish whether the observed product line contains a persistent in-game player organization with membership, identity, and collective action.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.4 · September 2, 2026

  • Fall Guys2020Unknown

    Assessment scope: Windows

    For Fall Guys, the reviewed Mediatonic material does not establish whether the observed Windows product line on Steam contains a persistent in-game player organization with membership, identity, and collective action.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.4 · September 2, 2026

  • Fallout 762018Unknown

    For Fallout 76, the reviewed Bethesda Softworks material does not establish whether the observed product line contains a persistent in-game player organization with membership, identity, and collective action.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.4 · September 2, 2026

  • FIFA 222021ClosedUnknown

    For FIFA 22, the reviewed Electronic Arts material does not establish whether the observed product line contains a persistent in-game player organization with membership, identity, and collective action.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.4 · September 2, 2026

  • Assessment scope: iOS

    For Fire Emblem Heroes, the reviewed Nintendo Co., Ltd. material does not establish whether the observed iOS product line contains a persistent in-game player organization with membership, identity, and collective action.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.4 · September 2, 2026

  • FOR HONOR™2017Unknown

    Assessment scope: Windows

    For FOR HONOR™, the reviewed Ubisoft material does not establish whether the observed Windows product line on Steam contains a persistent in-game player organization with membership, identity, and collective action.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.4 · September 2, 2026

  • Forza Horizon 42021Unknown

    Assessment scope: Windows

    For Forza Horizon 4, the reviewed Xbox Game Studios material does not establish whether the observed Windows product line on Steam contains a persistent in-game player organization with membership, identity, and collective action.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.4 · September 2, 2026

  • Forza Horizon 52021Unknown

    Assessment scope: Windows

    For Forza Horizon 5, the reviewed Xbox Game Studios material does not establish whether the observed Windows product line on Steam contains a persistent in-game player organization with membership, identity, and collective action.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.4 · September 2, 2026

  • Forza Horizon 62026Unknown

    For Forza Horizon 6, the reviewed Xbox Game Studios material does not establish whether the observed product line contains a persistent in-game player organization with membership, identity, and collective action.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.4 · September 2, 2026

  • Free Fire Max2021Unknown

    Assessment scope: Android

    For Free Fire Max, the reviewed GARENA INTERNATIONAL I PRIVATE LIMITED material does not establish whether the observed Android product line contains a persistent in-game player organization with membership, identity, and collective action.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.4 · September 2, 2026

  • Goose Goose Duck2021Unknown

    For Goose Goose Duck, the reviewed Gaggle Studios, Inc. material does not establish whether the observed product line contains a persistent in-game player organization with membership, identity, and collective action.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.4 · September 2, 2026

  • Gorilla Tag2023Unknown

    For Gorilla Tag, the reviewed Another Axiom Inc. material does not establish whether the observed product line contains a persistent in-game player organization with membership, identity, and collective action.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.4 · September 2, 2026

  • Assessment scope: Windows

    For Grand Theft Auto V Enhanced, the reviewed Rockstar Games material does not establish whether the observed Windows product line on Steam contains a persistent in-game player organization with membership, identity, and collective action.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.4 · September 2, 2026

  • Gray Zone Warfare2024Early accessUnknown

    For Gray Zone Warfare, the reviewed MADFINGER Games, a.s. material does not establish whether the observed product line contains a persistent in-game player organization with membership, identity, and collective action.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.4 · September 2, 2026

  • Grounded2022Unknown

    For Grounded, the reviewed Xbox Game Studios material does not establish whether the observed product line contains a persistent in-game player organization with membership, identity, and collective action.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.4 · September 2, 2026

  • Halo Infinite2021Unknown

    Assessment scope: Windows

    For Halo Infinite, the reviewed Xbox Game Studios material does not establish whether the observed Windows product line on Steam contains a persistent in-game player organization with membership, identity, and collective action.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.4 · September 2, 2026

  • Assessment scope: Windows

    For Halo: The Master Chief Collection, the reviewed Xbox Game Studios material does not establish whether the observed Windows product line on Steam contains a persistent in-game player organization with membership, identity, and collective action.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.4 · September 2, 2026

  • Hay Day2012Unknown

    Assessment scope: iOS

    For Hay Day, the reviewed Supercell Oy material does not establish whether the observed iOS product line contains a persistent in-game player organization with membership, identity, and collective action.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.4 · September 2, 2026

  • Hearthstone2014Unknown

    Assessment scope: iOS

    For Hearthstone, the reviewed Blizzard Entertainment, Inc. material does not establish whether the observed iOS product line contains a persistent in-game player organization with membership, identity, and collective action.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.4 · September 2, 2026

  • Hell Let Loose2019Unknown

    Assessment scope: Windows

    For Hell Let Loose, the reviewed Team17 material does not establish whether the observed Windows product line on Steam contains a persistent in-game player organization with membership, identity, and collective action.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.4 · September 2, 2026

  • HELLDIVERS™ 22024Unknown

    For HELLDIVERS™ 2, the reviewed PlayStation Publishing LLC material does not establish whether the observed product line contains a persistent in-game player organization with membership, identity, and collective action.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.4 · September 2, 2026

  • Heroes & Generals2016ClosedUnknown

    For Heroes & Generals, the reviewed TLM Partners material does not establish whether the observed product line contains a persistent in-game player organization with membership, identity, and collective action.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.4 · September 2, 2026

  • Assessment scope: Windows

    For Hunt: Showdown 1896, the reviewed Crytek material does not establish whether the observed Windows product line on Steam contains a persistent in-game player organization with membership, identity, and collective action.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.4 · September 2, 2026

  • Identity V2018Unknown

    Assessment scope: iOS

    For Identity V, the reviewed Hong Kong Netease Interactive Entertainment Limited material does not establish whether the observed iOS product line contains a persistent in-game player organization with membership, identity, and collective action.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.4 · September 2, 2026

  • For Insurgency: Sandstorm, the reviewed Focus Entertainment material does not establish whether the observed product line contains a persistent in-game player organization with membership, identity, and collective action.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.4 · September 2, 2026

  • Assessment scope: iOS

    For Jurassic World Alive, the reviewed Ludia Games inc. material does not establish whether the observed iOS product line contains a persistent in-game player organization with membership, identity, and collective action.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.4 · September 2, 2026

  • Killing Floor 22015Unknown

    For Killing Floor 2, the reviewed Tripwire Interactive material does not establish whether the observed product line contains a persistent in-game player organization with membership, identity, and collective action.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.4 · September 2, 2026

  • Last Epoch2024Unknown

    For Last Epoch, the reviewed Eleventh Hour Games | KRAFTON, Inc material does not establish whether the observed product line contains a persistent in-game player organization with membership, identity, and collective action.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.4 · September 2, 2026

  • Last War2023Unknown

    Assessment scope: iOS

    For Last War, the reviewed FUNFLY PTE. LTD. material does not establish whether the observed iOS product line contains a persistent in-game player organization with membership, identity, and collective action.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.4 · September 2, 2026

  • Assessment scope: Android

    For League of Legends: Wild Rift, the reviewed Riot Games, Inc material does not establish whether the observed Android product line contains a persistent in-game player organization with membership, identity, and collective action.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.4 · September 2, 2026

  • Lotsa Slots2017Unknown

    Assessment scope: iOS

    For Lotsa Slots, the reviewed SpinX Games Limited material does not establish whether the observed iOS product line contains a persistent in-game player organization with membership, identity, and collective action.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.4 · September 2, 2026

  • Marvel Rivals2024Unknown

    Assessment scope: Windows

    For Marvel Rivals, the reviewed NetEase Games material does not establish whether the observed Windows product line on Steam contains a persistent in-game player organization with membership, identity, and collective action.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.4 · September 2, 2026

  • Assessment scope: iOS

    For Marvel Strike Force, the reviewed Scopely, Inc. material does not establish whether the observed iOS product line contains a persistent in-game player organization with membership, identity, and collective action.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.4 · September 2, 2026

  • Assessment scope: Android

    For Microsoft Wordament, the reviewed Microsoft Corporation material does not establish whether the observed Android product line contains a persistent in-game player organization with membership, identity, and collective action.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.4 · September 2, 2026

  • Minecraft2011Unknown

    Assessment scope: Bedrock Edition, iOS

    For Minecraft, the reviewed Mojang AB material does not establish whether the observed iOS product line contains a persistent in-game player organization with membership, identity, and collective action.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.4 · September 2, 2026

  • Assessment scope: iOS

    For Modern Strike Online, the reviewed AZUR INTERACTIVE GAMES LIMITED material does not establish whether the observed iOS product line contains a persistent in-game player organization with membership, identity, and collective action.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.4 · September 2, 2026

  • Monster Legends2013Unknown

    Assessment scope: iOS

    For Monster Legends, the reviewed Socialpoint material does not establish whether the observed iOS product line contains a persistent in-game player organization with membership, identity, and collective action.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.4 · September 2, 2026

  • Mortal Kombat 112019Unknown

    For Mortal Kombat 11, the reviewed Warner Bros. Games | Warner Bros. Interactive Entertainment material does not establish whether the observed product line contains a persistent in-game player organization with membership, identity, and collective action.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.4 · September 2, 2026

  • Mortal Kombat X2015Unknown

    Assessment scope: Windows

    For Mortal Kombat X, the reviewed Warner Bros. Games material does not establish whether the observed Windows product line on Steam contains a persistent in-game player organization with membership, identity, and collective action.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.4 · September 2, 2026

  • Muck2021Unknown

    Assessment scope: Windows

    For Muck, the reviewed Dani material does not establish whether the observed Windows product line on Steam contains a persistent in-game player organization with membership, identity, and collective action.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.4 · September 2, 2026

  • MultiVersus2022ClosedUnknown

    For MultiVersus, the reviewed Warner Bros. Games material does not establish whether the observed product line contains a persistent in-game player organization with membership, identity, and collective action.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.4 · September 2, 2026

  • Assessment scope: Windows

    For NARAKA: BLADEPOINT, the reviewed NetEase Games material does not establish whether the observed Windows product line on Steam contains a persistent in-game player organization with membership, identity, and collective action.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.4 · September 2, 2026

  • Neo Monsters2015Unknown

    Assessment scope: iOS

    For Neo Monsters, the reviewed ZigZaGame Inc. material does not establish whether the observed iOS product line contains a persistent in-game player organization with membership, identity, and collective action.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.4 · September 2, 2026

  • No Man's Sky2016Unknown

    Assessment scope: Windows

    For No Man's Sky, the reviewed Hello Games material does not establish whether the observed Windows product line on Steam contains a persistent in-game player organization with membership, identity, and collective action.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.4 · September 2, 2026

  • Once Human2022Unknown

    Assessment scope: Windows

    For Once Human, the reviewed Starry Studio material does not establish whether the observed Windows product line on Steam contains a persistent in-game player organization with membership, identity, and collective action.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.4 · September 2, 2026

  • Onmyoji Arena2018Unknown

    Assessment scope: iOS

    For Onmyoji Arena, the reviewed Hong Kong Netease Interactive Entertainment Limited material does not establish whether the observed iOS product line contains a persistent in-game player organization with membership, identity, and collective action.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.4 · September 2, 2026

  • Overwatch®2022Unknown

    Assessment scope: Windows

    For Overwatch®, the reviewed Blizzard Entertainment, Inc. material does not establish whether the observed Windows product line on Steam contains a persistent in-game player organization with membership, identity, and collective action.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.4 · September 2, 2026

  • Assessment scope: Android

    For Oxide: Survival Island, the reviewed HYPERHUG material does not establish whether the observed Android product line contains a persistent in-game player organization with membership, identity, and collective action.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.4 · September 2, 2026

  • Paladins®2017Unknown

    Assessment scope: Windows

    For Paladins®, the reviewed Hi-Rez Studios material does not establish whether the observed Windows product line on Steam contains a persistent in-game player organization with membership, identity, and collective action.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.4 · September 2, 2026

  • Palia2024Unknown

    For Palia, the reviewed Singularity 6 Corporation material does not establish whether the observed product line contains a persistent in-game player organization with membership, identity, and collective action.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.4 · September 2, 2026

  • Palworld2026Unknown

    Assessment scope: Windows

    For Palworld, the reviewed Pocketpair material does not establish whether the observed Windows product line on Steam contains a persistent in-game player organization with membership, identity, and collective action.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.4 · September 2, 2026

  • Paper.io 22018Unknown

    Assessment scope: iOS

    For Paper.io 2, the reviewed Voodoo material does not establish whether the observed iOS product line contains a persistent in-game player organization with membership, identity, and collective action.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.4 · September 2, 2026

  • Party Animals2023Unknown

    For Party Animals, the reviewed Source Technology material does not establish whether the observed product line contains a persistent in-game player organization with membership, identity, and collective action.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.4 · September 2, 2026

  • Path of Exile2013Unknown

    For Path of Exile, the reviewed Grinding Gear Games material does not establish whether the observed product line contains a persistent in-game player organization with membership, identity, and collective action.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.4 · September 2, 2026

  • Path of Exile 22024Early accessUnknown

    Assessment scope: Windows

    For Path of Exile 2, the reviewed Grinding Gear Games material does not establish whether the observed Windows product line on Steam contains a persistent in-game player organization with membership, identity, and collective action.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.4 · September 2, 2026

  • Pokémon Go2016Unknown

    Assessment scope: iOS

    For Pokémon Go, the reviewed Scopely Explore, Inc. material does not establish whether the observed iOS product line contains a persistent in-game player organization with membership, identity, and collective action.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.4 · September 2, 2026

  • Assessment scope: iOS

    For Power Rangers: Legacy Wars, the reviewed nWay Inc. material does not establish whether the observed iOS product line contains a persistent in-game player organization with membership, identity, and collective action.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.4 · September 2, 2026

  • For PUBG: BATTLEGROUNDS, the reviewed KRAFTON, Inc. material does not establish whether the observed product line contains a persistent in-game player organization with membership, identity, and collective action.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.4 · September 2, 2026

  • Raft2018Unknown

    Assessment scope: Windows

    For Raft, the reviewed Axolot Games material does not establish whether the observed Windows product line on Steam contains a persistent in-game player organization with membership, identity, and collective action.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.4 · September 2, 2026

  • Rec Room2021Unknown

    For Rec Room, the reviewed Rec Room material does not establish whether the observed product line contains a persistent in-game player organization with membership, identity, and collective action.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.4 · September 2, 2026

  • For Red Dead Redemption 2, the reviewed Rockstar Games material does not establish whether the observed product line contains a persistent in-game player organization with membership, identity, and collective action.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.4 · September 2, 2026

  • Ring of Elysium2019ClosedUnknown

    For Ring of Elysium, the reviewed TCH Scarlet Limited material does not establish whether the observed product line contains a persistent in-game player organization with membership, identity, and collective action.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.4 · September 2, 2026

  • Robocraft2017ClosedUnknown

    For Robocraft, the reviewed Freejam material does not establish whether the observed product line contains a persistent in-game player organization with membership, identity, and collective action.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.4 · September 2, 2026

  • Rocket League®2015Unknown

    Assessment scope: Windows

    For Rocket League®, the reviewed Psyonix LLC material does not establish whether the observed Windows product line on Steam contains a persistent in-game player organization with membership, identity, and collective action.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.4 · September 2, 2026

  • For Russian Fishing 4, the reviewed FishSoft LLC material does not establish whether the observed product line contains a persistent in-game player organization with membership, identity, and collective action.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.4 · September 2, 2026

  • Rust2018Unknown

    For Rust, the reviewed Facepunch Studios material does not establish whether the observed product line contains a persistent in-game player organization with membership, identity, and collective action.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.4 · September 2, 2026

  • Score! Match2018Unknown

    Assessment scope: iOS

    For Score! Match, the reviewed First Touch Games Ltd. material does not establish whether the observed iOS product line contains a persistent in-game player organization with membership, identity, and collective action.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.4 · September 2, 2026

  • Assessment scope: Windows

    For SCP: Secret Laboratory, the reviewed Northwood Studios material does not establish whether the observed Windows product line on Steam contains a persistent in-game player organization with membership, identity, and collective action.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.4 · September 2, 2026

  • SCUM2018Unknown

    For SCUM, the reviewed Gamepires material does not establish whether the observed product line contains a persistent in-game player organization with membership, identity, and collective action.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.4 · September 2, 2026

  • Assessment scope: Windows

    For Sea of Thieves: 2026 Edition, the reviewed Xbox Game Studios material does not establish whether the observed Windows product line on Steam contains a persistent in-game player organization with membership, identity, and collective action.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.4 · September 2, 2026

  • Assessment scope: Windows

    For Sid Meier’s Civilization® VI, the reviewed 2K material does not establish whether the observed Windows product line on Steam contains a persistent in-game player organization with membership, identity, and collective action.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.4 · September 2, 2026

  • skate.2025Early accessUnknown

    For skate., the reviewed Electronic Arts material does not establish whether the observed product line contains a persistent in-game player organization with membership, identity, and collective action.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.4 · September 2, 2026

  • Slither.io2016Unknown

    Assessment scope: iOS

    For Slither.io, the reviewed Lowtech Studios LLC material does not establish whether the observed iOS product line contains a persistent in-game player organization with membership, identity, and collective action.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.4 · September 2, 2026

  • SMITE®2014Unknown

    For SMITE®, the reviewed Hi-Rez Studios material does not establish whether the observed product line contains a persistent in-game player organization with membership, identity, and collective action.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.4 · September 2, 2026

  • Spades Plus2014Unknown

    Assessment scope: iOS

    For Spades Plus, the reviewed Zynga Inc. material does not establish whether the observed iOS product line contains a persistent in-game player organization with membership, identity, and collective action.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.4 · September 2, 2026

  • Splitgate2019Unknown

    For Splitgate, the reviewed 1047 Games material does not establish whether the observed product line contains a persistent in-game player organization with membership, identity, and collective action.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.4 · September 2, 2026

  • Squad2020Unknown

    Assessment scope: Windows

    For Squad, the reviewed Offworld material does not establish whether the observed Windows product line on Steam contains a persistent in-game player organization with membership, identity, and collective action.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.4 · September 2, 2026

  • STALZONE2022Unknown

    For STALZONE, the reviewed EXBO material does not establish whether the observed product line contains a persistent in-game player organization with membership, identity, and collective action.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.4 · September 2, 2026

  • Assessment scope: iOS

    For Star Wars: Galaxy of Heroes, the reviewed EA Swiss Sarl material does not establish whether the observed iOS product line contains a persistent in-game player organization with membership, identity, and collective action.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.4 · September 2, 2026

  • For Street Fighter™ 6, the reviewed CAPCOM Co., Ltd. material does not establish whether the observed product line contains a persistent in-game player organization with membership, identity, and collective action.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.4 · September 2, 2026

  • Stumble Guys2020Unknown

    For Stumble Guys, the reviewed Scopely material does not establish whether the observed product line contains a persistent in-game player organization with membership, identity, and collective action.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.4 · September 2, 2026

  • T3 Arena2022Unknown

    Assessment scope: iOS

    For T3 Arena, the reviewed XD Entertainment Pte Ltd material does not establish whether the observed iOS product line contains a persistent in-game player organization with membership, identity, and collective action.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.4 · September 2, 2026

  • Team Fortress 22007Unknown

    For Team Fortress 2, the reviewed Valve material does not establish whether the observed product line contains a persistent in-game player organization with membership, identity, and collective action.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.4 · September 2, 2026

  • Assessment scope: Android

    For Teamfight Tactics, the reviewed Riot Games, Inc material does not establish whether the observed Android product line contains a persistent in-game player organization with membership, identity, and collective action.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.4 · September 2, 2026

  • TEKKEN 72017Unknown

    For TEKKEN 7, the reviewed BANDAI NAMCO Entertainment material does not establish whether the observed product line contains a persistent in-game player organization with membership, identity, and collective action.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.4 · September 2, 2026

  • The Crew™ 22018Unknown

    For The Crew™ 2, the reviewed Ubisoft material does not establish whether the observed product line contains a persistent in-game player organization with membership, identity, and collective action.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.4 · September 2, 2026

  • THE FINALS2023Unknown

    Assessment scope: Windows

    For THE FINALS, the reviewed Embark Studios material does not establish whether the observed Windows product line on Steam contains a persistent in-game player organization with membership, identity, and collective action.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.4 · September 2, 2026

  • The Isle2015Early accessUnknown

    For The Isle, the reviewed Afterthought LLC material does not establish whether the observed product line contains a persistent in-game player organization with membership, identity, and collective action.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.4 · September 2, 2026

  • For Tom Clancy's Rainbow Six Siege, the reviewed Ubisoft material does not establish whether the observed product line contains a persistent in-game player organization with membership, identity, and collective action.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.4 · September 2, 2026

  • For Tom Clancy’s The Division™, the reviewed Ubisoft material does not establish whether the observed product line contains a persistent in-game player organization with membership, identity, and collective action.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.4 · September 2, 2026

  • For Totally Accurate Battlegrounds, the reviewed Landfall material does not establish whether the observed product line contains a persistent in-game player organization with membership, identity, and collective action.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.4 · September 2, 2026

  • Trove2015Unknown

    For Trove, the reviewed gamigo US Inc. material does not establish whether the observed product line contains a persistent in-game player organization with membership, identity, and collective action.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.4 · September 2, 2026

  • Unturned2017Unknown

    Assessment scope: Windows

    For Unturned, the reviewed Smartly Dressed Games material does not establish whether the observed Windows product line on Steam contains a persistent in-game player organization with membership, identity, and collective action.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.4 · September 2, 2026

  • V Rising2022Unknown

    For V Rising, the reviewed Stunlock Studios material does not establish whether the observed product line contains a persistent in-game player organization with membership, identity, and collective action.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.4 · September 2, 2026

  • Valorant2020Unknown

    For Valorant, the reviewed Riot Games material does not establish whether the observed product line contains a persistent in-game player organization with membership, identity, and collective action.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.4 · September 2, 2026

  • VRChat2017Early accessUnknown

    Assessment scope: Windows

    For VRChat, the reviewed VRChat Inc. material does not establish whether the observed Windows product line on Steam contains a persistent in-game player organization with membership, identity, and collective action.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.4 · September 2, 2026

  • Assessment scope: Windows

    For War Machines: Free to Play, the reviewed Fun Games For Free material does not establish whether the observed Windows product line on Steam contains a persistent in-game player organization with membership, identity, and collective action.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.4 · September 2, 2026

  • For War of the Three Kingdoms, the reviewed 杭州游卡网络技术有限公司 material does not establish whether the observed product line contains a persistent in-game player organization with membership, identity, and collective action.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.4 · September 2, 2026

  • Warface: Clutch2014Unknown

    For Warface: Clutch, the reviewed MY.GAMES material does not establish whether the observed product line contains a persistent in-game player organization with membership, identity, and collective action.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.4 · September 2, 2026

  • World War Heroes2017Unknown

    Assessment scope: iOS

    For World War Heroes, the reviewed AZUR INTERACTIVE GAMES LIMITED material does not establish whether the observed iOS product line contains a persistent in-game player organization with membership, identity, and collective action.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.4 · September 2, 2026

  • WWE Champions2017Unknown

    Assessment scope: iOS

    For WWE Champions, the reviewed Scopely, Inc. material does not establish whether the observed iOS product line contains a persistent in-game player organization with membership, identity, and collective action.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.4 · September 2, 2026

  • WWE SuperCard2014Unknown

    Assessment scope: iOS

    For WWE SuperCard, the reviewed 2K Sports material does not establish whether the observed iOS product line contains a persistent in-game player organization with membership, identity, and collective action.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.4 · September 2, 2026

  • For Yu-Gi-Oh! Master Duel, the reviewed KONAMI material does not establish whether the observed product line contains a persistent in-game player organization with membership, identity, and collective action.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.4 · September 2, 2026

  • Z1 Battle Royale2018Unknown

    Assessment scope: Windows

    For Z1 Battle Royale, the reviewed Daybreak Game Company material does not establish whether the observed Windows product line on Steam contains a persistent in-game player organization with membership, identity, and collective action.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.4 · September 2, 2026

  • Zombs Royale2018Unknown

    Assessment scope: iOS

    For Zombs Royale, the reviewed Yangcheng Liu material does not establish whether the observed iOS product line contains a persistent in-game player organization with membership, identity, and collective action.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.4 · September 2, 2026

RealmScanner is a research catalog for multiplayer games. Data comes from public sources; coverage and evidence appear beside each assessment.