Clan system
A persistent player organization created or recognized by the game itself, with a stable membership, a life beyond one session, a shared identity, functions, and goals.
- Included:
- Guilds, alliances, clubs, and corporations with stable membership and an in-game presence.
- Not included:
- Temporary match teams, esports organizations, external messaging communities, and informal groups with no in-game presence.
- Methodology:
- module 0.4, 7 rubric components — View methodology
- Assessment coverage:
- 200 catalog games assessed; present in 58
The catalog includes games where this mechanic is confirmed as present or limited. Unassessed games are excluded.
Rubric components
Components describe the mechanic as observed. Each is scored from 0 to 4 or remains unknown. The final depth level reflects the overall pattern, not an average.
Identity and communication
Name, tag, chat, profile, coordination tools, and the organization's public presence.
Governance and permissions
Roles, permissions, task, resource, and membership management, plus diplomatic and territorial authority.
Shared progression
Collective levels, research, upgrades, and the organization's seasonal progression.
Shared assets and economy
Storage, treasury, production, resource distribution, and organization infrastructure.
Collective goals and content
Tasks, challenges, rankings, and content where the organization is the unit of participation.
Competition, territory, and politics
Inter-clan events, alliances, diplomacy, ownership of locations, and influence on the world.
Game integration
How strongly the system connects to several core game loops and affects player decisions.
Assessed games by depth
Counts include catalog games with an assessment of this mechanic. A game with multiple scopes at different depths appears at each relevant level. “No higher than N” results and results with no recorded form are shown separately and are not added to the exact-level count.
- 0 of 5 — None:0 games in the Catalog
- 1 of 5 — Identity layer:0 games in the Catalog; 14 more marked “at most”
- 2 of 5 — Utility layer:0 games in the Catalog; 22 more marked “at most”
- 3 of 5 — Developed system:2 games in the Catalog; 15 more marked “at most”
- 4 of 5 — Major gameplay system:1 game in the Catalog; 4 more marked “at most”
- 5 of 5 — World-shaping institution:0 games in the Catalog
Level 0 stays empty by design: an absent mechanic is recorded through presence, not as depth level 0. Coverage is shown above.
Game implementations
Catalog games assessed for this mechanic, from the deepest implementation to the rest. Assessments for the same game stay together: the whole game first, followed by individual scopes and segments. Dimensions are shown together but do not produce a single score.
Official evidence establishes Guild Warfare, shared progression, managed assets, organization-level conquest goals, territory competition, and strong integration with attacks and infrastructure. The supported result is a major gameplay system; governance and the full world-shaping threshold remain Unknown.
- Depth:
- at most 4 of 5 — Major gameplay system
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Medium
research draft · methodology 0.4 · September 2, 2026
Assessment scope: Territorial play in the Outlands
Official evidence establishes Guild Warfare, shared progression, managed assets, organization-level conquest goals, territory competition, and strong integration with attacks and infrastructure. The supported result is a major gameplay system; governance and the full world-shaping threshold remain Unknown.
- Depth:
- at most 4 of 5 — Major gameplay system
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Medium
research draft · methodology 0.4 · September 2, 2026
Players join guilds and take part together in large-scale wars.
- Depth:
- at most 4 of 5 — Major gameplay system
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Medium
research draft · methodology 0.4 · September 2, 2026
Assessment scope: iOS
The source describes an in-game player organization that can be created or joined and its shared gameplay function.
- Depth:
- at most 4 of 5 — Major gameplay system
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Medium
research draft · methodology 0.4 · September 2, 2026
The cited Alliance system materially affects territorial control, resource access, coordinated war, and strategic position. The source does not establish durable world-state persistence sufficient for level 5.
- Depth:
- 4 of 5 — Major gameplay system
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- High
research draft · methodology 0.4 · September 2, 2026
Assessment scope: Alliance territorial play
The cited territorial segment makes the Alliance a unit of coordinated war, territorial control, resource access, and strategic positioning. Persistence sufficient for level 5 was not established.
- Depth:
- 4 of 5 — Major gameplay system
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- High
research draft · methodology 0.4 · September 2, 2026
Assessment scope: Persistent ruler progression
The cited material establishes Alliance functions at product level but does not establish that the Persistent ruler progression segment uses or depends on the clan system. Segment-specific Presence remains Unknown.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.4 · September 2, 2026
Official evidence establishes the recorded persistent player-organization boundary for Warframe and supports these component results: identity and communication 2, governance 3, shared progression 3, shared assets and infrastructure 3, competition and territory 2, game integration 4. Unknown functions, adoption, and dependency were not inferred.
- Depth:
- at most 4 of 5 — Major gameplay system
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- High
research draft · methodology 0.4 · September 2, 2026
Assessment scope: iOS
Official evidence establishes the recorded persistent player-organization boundary for 8 Ball Pool and supports these component results: identity and communication 3, governance 3, shared progression 3, collective goals 3, competition and territory 3, game integration 3. Unknown functions, adoption, and dependency were not inferred.
- Depth:
- at most 3 of 5 — Developed system
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- High
research draft · methodology 0.4 · September 2, 2026
Assessment scope: iOS
The listing directly confirms creating a persistent Task Force of players for collective activities.
- Depth:
- at most 3 of 5 — Developed system
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Medium
research draft · methodology 0.4 · September 2, 2026
Assessment scope: iOS
Official evidence establishes the recorded persistent player-organization boundary for Coin Master and supports these component results: identity and communication 2, governance 3, shared progression 3, shared assets and infrastructure 1, collective goals 3, competition and territory 3, game integration 3. Unknown functions, adoption, and dependency were not inferred.
- Depth:
- 3 of 5 — Developed system
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- High
research draft · methodology 0.4 · September 2, 2026
The listing directly describes a clan as the player's group in a shared world and links it to collective conflict.
- Depth:
- at most 3 of 5 — Developed system
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Medium
research draft · methodology 0.4 · September 2, 2026
Assessment scope: Windows
Official evidence establishes the recorded persistent player-organization boundary for Destiny 2 and supports these component results: identity and communication 3, governance 3, shared progression 3, collective goals 3, game integration 3. Unknown functions, adoption, and dependency were not inferred.
- Depth:
- at most 3 of 5 — Developed system
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- High
research draft · methodology 0.4 · September 2, 2026
Official evidence establishes the recorded persistent player-organization boundary for FINAL FANTASY XIV Online and supports these component results: identity and communication 2, shared assets and infrastructure 3, collective goals 2, game integration 3. Unknown functions, adoption, and dependency were not inferred.
- Depth:
- at most 3 of 5 — Developed system
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- High
research draft · methodology 0.4 · September 2, 2026
Assessment scope: Android
The player can create a guild or act as part of one in events and battles.
- Depth:
- at most 3 of 5 — Developed system
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Medium
research draft · methodology 0.4 · September 2, 2026
Official evidence establishes guild identity, ranks, missions, levels, treasury-funded hall upgrades, collective objectives, and integration with several game systems. The supported result is a developed system; competition and territory remain Unknown.
- Depth:
- at most 3 of 5 — Developed system
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Medium
research draft · methodology 0.4 · September 2, 2026
Assessment scope: iOS
The source describes an in-game player organization that can be created or joined and its shared gameplay function.
- Depth:
- at most 3 of 5 — Developed system
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Medium
research draft · methodology 0.4 · September 2, 2026
The source describes an in-game player organization that can be created or joined and its shared gameplay function.
- Depth:
- at most 3 of 5 — Developed system
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Medium
research draft · methodology 0.4 · September 2, 2026
Official evidence establishes Companies, role permissions, a treasury, warfare, and settlement-linked functions. These support a developed clan system, while shared progression and Company-specific collective goals remain Unknown.
- Depth:
- at most 3 of 5 — Developed system
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Medium
research draft · methodology 0.4 · September 2, 2026
Official evidence establishes the recorded persistent player-organization boundary for Old School RuneScape and supports these component results: identity and communication 3, governance 3, shared assets and infrastructure 3, collective goals 2, competition and territory 2, game integration 2. Unknown functions, adoption, and dependency were not inferred.
- Depth:
- at most 3 of 5 — Developed system
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Medium
research draft · methodology 0.4 · September 2, 2026
Assessment scope: Android
The listing directly confirms creating a guild with other players and taking part in activities together.
- Depth:
- at most 3 of 5 — Developed system
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Medium
research draft · methodology 0.4 · September 2, 2026
RuneScape exposes persistent clans with named rosters, ranked members, aggregate XP, Citadel Level, clan events, and official clan HiScores. The concrete clan page proves one current organization, not population-wide adoption.
- Depth:
- at most 3 of 5 — Developed system
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Medium
research draft · methodology 0.4 · September 2, 2026
Official evidence establishes Guild roles, leveling and Perks, managed shared assets, weekly objectives, leaderboard competition, and links to PvE and PvP. The supported result is a developed system; major-system and world-shaping criteria were not inferred.
- Depth:
- 3 of 5 — Developed system
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Medium
research draft · methodology 0.4 · September 2, 2026
Official evidence establishes the recorded persistent player-organization boundary for The Elder Scrolls® Online and supports these component results: identity and communication 1, governance 3, shared assets and infrastructure 3, collective goals 2, competition and territory 2, game integration 3. Unknown functions, adoption, and dependency were not inferred.
- Depth:
- at most 3 of 5 — Developed system
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- High
research draft · methodology 0.4 · September 2, 2026
Official evidence establishes the recorded persistent player-organization boundary for War Thunder and supports these component results: identity and communication 1, shared progression 3, shared assets and infrastructure 1, collective goals 3, competition and territory 3, game integration 3. Unknown functions, adoption, and dependency were not inferred.
- Depth:
- at most 3 of 5 — Developed system
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Medium
research draft · methodology 0.4 · September 2, 2026
Assessment scope: iOS
The official listing establishes Guild creation and coordination with guildmates. Its ladder and seasonal-ranking language is not explicitly tied to Guild competition.
- Depth:
- at most 2 of 5 — Utility layer
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Medium
research draft · methodology 0.4 · September 2, 2026
Players form a cross-platform tribe and act together in a shared world.
- Depth:
- at most 2 of 5 — Utility layer
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Medium
research draft · methodology 0.4 · September 2, 2026
The official listing establishes a Tribe and shared control of tamed creatures. It does not establish differentiated roles or configurable governance.
- Depth:
- at most 2 of 5 — Utility layer
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Medium
research draft · methodology 0.4 · September 2, 2026
The listing confirms clan wars but does not describe persistent membership, identity, or governance of the organization itself.
- Depth:
- at most 2 of 5 — Utility layer
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Medium
research draft · methodology 0.4 · September 2, 2026
Assessment scope: Android
Official evidence establishes the recorded persistent player-organization boundary for Brawl Stars and supports these component results: identity and communication 2, governance 2, shared progression 2, collective goals 2, competition and territory 1, game integration 2. Unknown functions, adoption, and dependency were not inferred.
- Depth:
- at most 2 of 5 — Utility layer
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- High
research draft · methodology 0.4 · September 2, 2026
Assessment scope: Android
The source describes an in-game player organization that can be created or joined and its shared gameplay function.
- Depth:
- at most 2 of 5 — Utility layer
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Medium
research draft · methodology 0.4 · September 2, 2026
Assessment scope: iOS
The source describes an in-game player organization that can be created or joined and its shared gameplay function.
- Depth:
- at most 2 of 5 — Utility layer
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Medium
research draft · methodology 0.4 · September 2, 2026
Assessment scope: Android
The source describes an in-game player organization that can be created or joined and its shared gameplay function.
- Depth:
- at most 2 of 5 — Utility layer
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Medium
research draft · methodology 0.4 · September 2, 2026
Assessment scope: iOS
Official evidence establishes the recorded persistent player-organization boundary for Free Fire and supports these component results: identity and communication 1, shared progression 2, collective goals 2, game integration 2. Unknown functions, adoption, and dependency were not inferred.
- Depth:
- at most 2 of 5 — Utility layer
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Medium
research draft · methodology 0.4 · September 2, 2026
Assessment scope: Android
Clans support cooperation, trading, and battles, but persistent membership and collective identity are not established.
- Depth:
- at most 2 of 5 — Utility layer
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Medium
research draft · methodology 0.4 · September 2, 2026
Official evidence establishes the recorded persistent player-organization boundary for Lost Ark and supports these component results: identity and communication 1, governance 1, shared progression 2, collective goals 1, competition and territory 0, game integration 2. Unknown functions, adoption, and dependency were not inferred.
- Depth:
- at most 2 of 5 — Utility layer
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Medium
research draft · methodology 0.4 · September 2, 2026
Assessment scope: iOS
The source describes an in-game player organization that can be created or joined and its shared gameplay function.
- Depth:
- at most 2 of 5 — Utility layer
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Medium
research draft · methodology 0.4 · September 2, 2026
Assessment scope: iOS
Official evidence establishes the recorded persistent player-organization boundary for PUBG Mobile and supports these component results: identity and communication 1, governance 2, collective goals 2, competition and territory 1, game integration 2. Unknown functions, adoption, and dependency were not inferred.
- Depth:
- at most 2 of 5 — Utility layer
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Medium
research draft · methodology 0.4 · September 2, 2026
Official evidence establishes the recorded persistent player-organization boundary for RIFT and supports these component results: identity and communication 1, shared assets and infrastructure 2, game integration 2. Unknown functions, adoption, and dependency were not inferred.
- Depth:
- at most 2 of 5 — Utility layer
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- High
research draft · methodology 0.4 · September 2, 2026
Official evidence establishes the recorded persistent player-organization boundary for SMASH LEGENDS and supports these component results: identity and communication 1, shared progression 2, collective goals 2, game integration 2. Unknown functions, adoption, and dependency were not inferred.
- Depth:
- at most 2 of 5 — Utility layer
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- High
research draft · methodology 0.4 · September 2, 2026
Assessment scope: Android
The source describes an in-game player organization that can be created or joined and its shared gameplay function.
- Depth:
- at most 2 of 5 — Utility layer
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Medium
research draft · methodology 0.4 · September 2, 2026
Official evidence establishes the recorded persistent player-organization boundary for The Lord of the Rings Online™ and supports these component results: identity and communication 2, governance 2, shared assets and infrastructure 2, game integration 1. Unknown functions, adoption, and dependency were not inferred.
- Depth:
- at most 2 of 5 — Utility layer
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Medium
research draft · methodology 0.4 · September 2, 2026
Assessment scope: iOS
Township Teams are persistent player groups with join and chat functions, Leader and Co-leader permissions, resource assistance, and team Regatta tasks and leaderboards. The retained evidence supports a utility layer but not shared progression or managed shared assets.
- Depth:
- at most 2 of 5 — Utility layer
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- High
research draft · methodology 0.4 · September 2, 2026
The listing confirms clan-based modes but does not describe persistent membership or governance of the organization itself.
- Depth:
- at most 2 of 5 — Utility layer
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Medium
research draft · methodology 0.4 · September 2, 2026
Assessment scope: retail
Official evidence establishes the recorded persistent player-organization boundary for World of Warcraft and supports these component results: identity and communication 1, governance 1, shared assets and infrastructure 2. Unknown functions, adoption, and dependency were not inferred.
- Depth:
- at most 2 of 5 — Utility layer
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Medium
research draft · methodology 0.4 · September 2, 2026
Assessment scope: retail, Organized raid progression
The cited material establishes Guild functions at product level but does not establish that Organized raid progression requires or structurally uses Guild membership. Segment-specific Presence remains Unknown.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.4 · September 2, 2026
Assessment scope: Windows
The official store description establishes an in-game Clan and a Clan league. It does not establish shared progression, governance, or persistent assets.
- Depth:
- at most 2 of 5 — Utility layer
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Medium
research draft · methodology 0.4 · September 2, 2026
Assessment scope: iOS
The listing names Alliance vs Alliance competitions but does not describe membership or the structure of the alliances themselves.
- Depth:
- at most 2 of 5 — Utility layer
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Medium
research draft · methodology 0.4 · September 2, 2026
Assessment scope: iOS
The source describes an in-game player organization that can be created or joined and its shared gameplay function.
- Depth:
- at most 1 of 5 — Identity layer
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Medium
research draft · methodology 0.4 · September 2, 2026
Assessment scope: Android
Official evidence establishes the recorded persistent player-organization boundary for Call of Duty: Mobile and supports these component results: identity and communication 1, collective goals 1, competition and territory 1, game integration 1. Unknown functions, adoption, and dependency were not inferred.
- Depth:
- at most 1 of 5 — Identity layer
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Medium
research draft · methodology 0.4 · September 2, 2026
Assessment scope: iOS
The source describes an in-game player organization that can be created or joined and its shared gameplay function.
- Depth:
- at most 1 of 5 — Identity layer
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Medium
research draft · methodology 0.4 · September 2, 2026
Assessment scope: iOS
The listing confirms inviting a player into a clan, but does not establish roster persistence, shared identity, or a collective organizational function.
- Depth:
- at most 1 of 5 — Identity layer
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Medium
research draft · methodology 0.4 · September 2, 2026
Assessment scope: Android
The player can join a guild and take part in conquest battles against other guilds.
- Depth:
- at most 1 of 5 — Identity layer
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Medium
research draft · methodology 0.4 · September 2, 2026
The official listing establishes persistent corporations and alliances, but this source does not document a specific shared progression, asset, or organization-only activity.
- Depth:
- at most 1 of 5 — Identity layer
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Medium
research draft · methodology 0.4 · September 2, 2026
Assessment scope: iOS
The listing directly confirms forming a clan and playing with its members.
- Depth:
- at most 1 of 5 — Identity layer
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Medium
research draft · methodology 0.4 · September 2, 2026
Assessment scope: iOS
The listing confirms the formation of strategic alliances but does not describe their membership, persistence, or governance.
- Depth:
- at most 1 of 5 — Identity layer
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Medium
research draft · methodology 0.4 · September 2, 2026
Assessment scope: iOS
The source describes an in-game player organization that can be created or joined and its shared gameplay function.
- Depth:
- at most 1 of 5 — Identity layer
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Medium
research draft · methodology 0.4 · September 2, 2026
Assessment scope: iOS
The listing confirms the ability to form guilds, but does not establish roster persistence or a shared organizational function.
- Depth:
- at most 1 of 5 — Identity layer
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Medium
research draft · methodology 0.4 · September 2, 2026
Assessment scope: Android
The listing confirms a built-in clan, but does not establish roster persistence or a collective organizational function.
- Depth:
- at most 1 of 5 — Identity layer
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Medium
research draft · methodology 0.4 · September 2, 2026
Assessment scope: iOS
The official listing establishes an in-game Country Club identity. It does not show that tournaments, rewards, or progression aggregate at Club level.
- Depth:
- at most 1 of 5 — Identity layer
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Medium
research draft · methodology 0.4 · September 2, 2026
The player can create or join a guild and take part in guild wars.
- Depth:
- at most 1 of 5 — Identity layer
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Medium
research draft · methodology 0.4 · September 2, 2026
Assessment scope: Windows
The listing directly confirms joining a built-in clan with persistent social interaction.
- Depth:
- at most 1 of 5 — Identity layer
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Medium
research draft · methodology 0.4 · September 2, 2026
Assessment scope: iOS
For Agar.io, the reviewed Miniclip SA material does not establish whether the observed iOS product line contains a persistent in-game player organization with membership, identity, and collective action.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.4 · September 2, 2026
Assessment scope: Windows
For Age of Empires II: Definitive Edition, the reviewed Xbox Game Studios material does not establish whether the observed Windows product line on Steam contains a persistent in-game player organization with membership, identity, and collective action.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.4 · September 2, 2026
For Age of Empires IV: Anniversary Edition, the reviewed Xbox Game Studios material does not establish whether the observed product line contains a persistent in-game player organization with membership, identity, and collective action.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.4 · September 2, 2026
For Among Us, the reviewed Innersloth material does not establish whether the observed product line contains a persistent in-game player organization with membership, identity, and collective action.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.4 · September 2, 2026
For Apex Legends™, the reviewed Electronic Arts material does not establish whether the observed product line contains a persistent in-game player organization with membership, identity, and collective action.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.4 · September 2, 2026
Assessment scope: Windows
For ARC Raiders, the reviewed Embark Studios material does not establish whether the observed Windows product line on Steam contains a persistent in-game player organization with membership, identity, and collective action.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.4 · September 2, 2026
Assessment scope: iOS
For Azur Lane, the reviewed YOSTAR (HONG KONG) LIMITED material does not establish whether the observed iOS product line contains a persistent in-game player organization with membership, identity, and collective action.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.4 · September 2, 2026
For BattleBit Remastered, the reviewed SgtOkiDoki material does not establish whether the observed product line contains a persistent in-game player organization with membership, identity, and collective action.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.4 · September 2, 2026
For Battlefield 4™, the reviewed Electronic Arts material does not establish whether the observed product line contains a persistent in-game player organization with membership, identity, and collective action.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.4 · September 2, 2026
Assessment scope: Windows
For Battlefield™ 1, the reviewed Electronic Arts material does not establish whether the observed Windows product line on Steam contains a persistent in-game player organization with membership, identity, and collective action.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.4 · September 2, 2026
Assessment scope: Windows
For Battlefield™ 2042, the reviewed Electronic Arts material does not establish whether the observed Windows product line on Steam contains a persistent in-game player organization with membership, identity, and collective action.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.4 · September 2, 2026
Assessment scope: Windows
For Battlefield™ 6, the reviewed Electronic Arts material does not establish whether the observed Windows product line on Steam contains a persistent in-game player organization with membership, identity, and collective action.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.4 · September 2, 2026
Assessment scope: Windows
For Battlefield™ V, the reviewed Electronic Arts material does not establish whether the observed Windows product line on Steam contains a persistent in-game player organization with membership, identity, and collective action.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.4 · September 2, 2026
Assessment scope: iOS
For Bingo Blitz, the reviewed Playtika Santa Monica, LLC material does not establish whether the observed iOS product line contains a persistent in-game player organization with membership, identity, and collective action.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.4 · September 2, 2026
For Bongo Cat, the reviewed Irox Games material does not establish whether the observed product line contains a persistent in-game player organization with membership, identity, and collective action.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.4 · September 2, 2026
Assessment scope: Windows
For Brawlhalla, the reviewed Ubisoft material does not establish whether the observed Windows product line on Steam contains a persistent in-game player organization with membership, identity, and collective action.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.4 · September 2, 2026
For Business Tour - Board Game with Online Multiplayer(大富翁), the reviewed 8Floor material does not establish whether the observed product line contains a persistent in-game player organization with membership, identity, and collective action.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.4 · September 2, 2026
Assessment scope: steam_hub
For Call of Duty®, the reviewed Activision material does not establish whether the observed product line contains a persistent in-game player organization with membership, identity, and collective action.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.4 · September 2, 2026
For CarX Drift Racing Online, the reviewed CarX Technologies, LLC material does not establish whether the observed product line contains a persistent in-game player organization with membership, identity, and collective action.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.4 · September 2, 2026
Assessment scope: iOS
For Chess for Kids: Play & Learn, the reviewed Chess.com, LLC material does not establish whether the observed iOS product line contains a persistent in-game player organization with membership, identity, and collective action.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.4 · September 2, 2026
Assessment scope: iOS
For Chess.com, the reviewed Chess.com, LLC material does not establish whether the observed iOS product line contains a persistent in-game player organization with membership, identity, and collective action.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.4 · September 2, 2026
Steam Community Groups provide persistent membership and coordination as an external platform layer. The retained Counter-Strike 2 material does not establish a built-in persistent organization, so the result is external_only and no built-in clan Depth is derived.
- Depth:
- Not applicable
- Significance:
- Not applicable
- Adoption:
- Not applicable
- Player dependency:
- Not applicable
- Confidence:
- Medium
research draft · methodology 0.4 · September 2, 2026
Assessment scope: Windows
For Crab Game, the reviewed Dani material does not establish whether the observed Windows product line on Steam contains a persistent in-game player organization with membership, identity, and collective action.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.4 · September 2, 2026
For Dark and Darker, the reviewed IRONMACE material does not establish whether the observed product line contains a persistent in-game player organization with membership, identity, and collective action.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.4 · September 2, 2026
Assessment scope: Windows
For DayZ, the reviewed Bohemia Interactive material does not establish whether the observed Windows product line on Steam contains a persistent in-game player organization with membership, identity, and collective action.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.4 · September 2, 2026
For Dead by Daylight, the reviewed Behaviour Interactive Inc. material does not establish whether the observed product line contains a persistent in-game player organization with membership, identity, and collective action.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.4 · September 2, 2026
Assessment scope: Windows
For Delta Force, the reviewed TiMi Studio Group material does not establish whether the observed Windows product line on Steam contains a persistent in-game player organization with membership, identity, and collective action.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.4 · September 2, 2026
Assessment scope: Windows
For Don't Starve Together, the reviewed Klei Entertainment material does not establish whether the observed Windows product line on Steam contains a persistent in-game player organization with membership, identity, and collective action.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.4 · September 2, 2026
The current official-source search did not establish a persistent in-game Dota 2 Guild at the 2026-09-02 boundary. It also does not establish the membership unit or current collectivity form; the legacy values lacked claim-level evidence and are not carried forward as current facts.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.4 · September 2, 2026
Assessment scope: Play focused on guild rewards and social organization
For play focused on guild rewards and social organization, the official-source search did not find a current page establishing persistent Dota 2 guild membership, governance, or rewards. Adjacent Dota Plus and match features do not resolve Presence.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.4 · September 2, 2026
Assessment scope: Regular match play
For regular match play, the official-source search did not find a current page establishing persistent Dota 2 guild membership, governance, or rewards. Adjacent Dota Plus and match features do not resolve Presence.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.4 · September 2, 2026
For Dota Underlords, the reviewed Valve material does not establish whether the observed product line contains a persistent in-game player organization with membership, identity, and collective action.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.4 · September 2, 2026
Assessment scope: iOS
For Dragon Ball Legends, the reviewed Bandai Namco Entertainment Inc. material does not establish whether the observed iOS product line contains a persistent in-game player organization with membership, identity, and collective action.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.4 · September 2, 2026
For Dune: Awakening, the reviewed Funcom material does not establish whether the observed product line contains a persistent in-game player organization with membership, identity, and collective action.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.4 · September 2, 2026
For EA SPORTS FC™ 24, the reviewed Electronic Arts material does not establish whether the observed product line contains a persistent in-game player organization with membership, identity, and collective action.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.4 · September 2, 2026
For EA SPORTS FC™ 25, the reviewed Electronic Arts material does not establish whether the observed product line contains a persistent in-game player organization with membership, identity, and collective action.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.4 · September 2, 2026
For EA SPORTS FC™ 26, the reviewed Electronic Arts material does not establish whether the observed product line contains a persistent in-game player organization with membership, identity, and collective action.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.4 · September 2, 2026
Assessment scope: Windows
For EA SPORTS™ FIFA 23, the reviewed Electronic Arts material does not establish whether the observed Windows product line on Steam contains a persistent in-game player organization with membership, identity, and collective action.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.4 · September 2, 2026
Assessment scope: Windows
For eFootball™, the reviewed KONAMI material does not establish whether the observed Windows product line on Steam contains a persistent in-game player organization with membership, identity, and collective action.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.4 · September 2, 2026
For Elite Dangerous, the reviewed Frontier Developments material does not establish whether the observed product line contains a persistent in-game player organization with membership, identity, and collective action.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.4 · September 2, 2026
Assessment scope: Windows
For Fall Guys, the reviewed Mediatonic material does not establish whether the observed Windows product line on Steam contains a persistent in-game player organization with membership, identity, and collective action.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.4 · September 2, 2026
For Fallout 76, the reviewed Bethesda Softworks material does not establish whether the observed product line contains a persistent in-game player organization with membership, identity, and collective action.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.4 · September 2, 2026
For FIFA 22, the reviewed Electronic Arts material does not establish whether the observed product line contains a persistent in-game player organization with membership, identity, and collective action.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.4 · September 2, 2026
Assessment scope: iOS
For Fire Emblem Heroes, the reviewed Nintendo Co., Ltd. material does not establish whether the observed iOS product line contains a persistent in-game player organization with membership, identity, and collective action.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.4 · September 2, 2026
Assessment scope: Windows
For FOR HONOR™, the reviewed Ubisoft material does not establish whether the observed Windows product line on Steam contains a persistent in-game player organization with membership, identity, and collective action.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.4 · September 2, 2026
Assessment scope: Windows
For Forza Horizon 4, the reviewed Xbox Game Studios material does not establish whether the observed Windows product line on Steam contains a persistent in-game player organization with membership, identity, and collective action.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.4 · September 2, 2026
Assessment scope: Windows
For Forza Horizon 5, the reviewed Xbox Game Studios material does not establish whether the observed Windows product line on Steam contains a persistent in-game player organization with membership, identity, and collective action.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.4 · September 2, 2026
For Forza Horizon 6, the reviewed Xbox Game Studios material does not establish whether the observed product line contains a persistent in-game player organization with membership, identity, and collective action.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.4 · September 2, 2026
Assessment scope: Android
For Free Fire Max, the reviewed GARENA INTERNATIONAL I PRIVATE LIMITED material does not establish whether the observed Android product line contains a persistent in-game player organization with membership, identity, and collective action.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.4 · September 2, 2026
For Goose Goose Duck, the reviewed Gaggle Studios, Inc. material does not establish whether the observed product line contains a persistent in-game player organization with membership, identity, and collective action.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.4 · September 2, 2026
For Gorilla Tag, the reviewed Another Axiom Inc. material does not establish whether the observed product line contains a persistent in-game player organization with membership, identity, and collective action.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.4 · September 2, 2026
Assessment scope: Windows
For Grand Theft Auto V Enhanced, the reviewed Rockstar Games material does not establish whether the observed Windows product line on Steam contains a persistent in-game player organization with membership, identity, and collective action.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.4 · September 2, 2026
For Gray Zone Warfare, the reviewed MADFINGER Games, a.s. material does not establish whether the observed product line contains a persistent in-game player organization with membership, identity, and collective action.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.4 · September 2, 2026
For Grounded, the reviewed Xbox Game Studios material does not establish whether the observed product line contains a persistent in-game player organization with membership, identity, and collective action.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.4 · September 2, 2026
Assessment scope: Windows
For Halo Infinite, the reviewed Xbox Game Studios material does not establish whether the observed Windows product line on Steam contains a persistent in-game player organization with membership, identity, and collective action.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.4 · September 2, 2026
Assessment scope: Windows
For Halo: The Master Chief Collection, the reviewed Xbox Game Studios material does not establish whether the observed Windows product line on Steam contains a persistent in-game player organization with membership, identity, and collective action.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.4 · September 2, 2026
Assessment scope: iOS
For Hay Day, the reviewed Supercell Oy material does not establish whether the observed iOS product line contains a persistent in-game player organization with membership, identity, and collective action.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.4 · September 2, 2026
Assessment scope: iOS
For Hearthstone, the reviewed Blizzard Entertainment, Inc. material does not establish whether the observed iOS product line contains a persistent in-game player organization with membership, identity, and collective action.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.4 · September 2, 2026
Assessment scope: Windows
For Hell Let Loose, the reviewed Team17 material does not establish whether the observed Windows product line on Steam contains a persistent in-game player organization with membership, identity, and collective action.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.4 · September 2, 2026
For HELLDIVERS™ 2, the reviewed PlayStation Publishing LLC material does not establish whether the observed product line contains a persistent in-game player organization with membership, identity, and collective action.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.4 · September 2, 2026
For Heroes & Generals, the reviewed TLM Partners material does not establish whether the observed product line contains a persistent in-game player organization with membership, identity, and collective action.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.4 · September 2, 2026
Assessment scope: Windows
For Hunt: Showdown 1896, the reviewed Crytek material does not establish whether the observed Windows product line on Steam contains a persistent in-game player organization with membership, identity, and collective action.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.4 · September 2, 2026
Assessment scope: iOS
For Identity V, the reviewed Hong Kong Netease Interactive Entertainment Limited material does not establish whether the observed iOS product line contains a persistent in-game player organization with membership, identity, and collective action.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.4 · September 2, 2026
For Insurgency: Sandstorm, the reviewed Focus Entertainment material does not establish whether the observed product line contains a persistent in-game player organization with membership, identity, and collective action.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.4 · September 2, 2026
Assessment scope: iOS
For Jurassic World Alive, the reviewed Ludia Games inc. material does not establish whether the observed iOS product line contains a persistent in-game player organization with membership, identity, and collective action.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.4 · September 2, 2026
For Killing Floor 2, the reviewed Tripwire Interactive material does not establish whether the observed product line contains a persistent in-game player organization with membership, identity, and collective action.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.4 · September 2, 2026
For Last Epoch, the reviewed Eleventh Hour Games | KRAFTON, Inc material does not establish whether the observed product line contains a persistent in-game player organization with membership, identity, and collective action.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.4 · September 2, 2026
Assessment scope: iOS
For Last War, the reviewed FUNFLY PTE. LTD. material does not establish whether the observed iOS product line contains a persistent in-game player organization with membership, identity, and collective action.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.4 · September 2, 2026
Assessment scope: Android
For League of Legends: Wild Rift, the reviewed Riot Games, Inc material does not establish whether the observed Android product line contains a persistent in-game player organization with membership, identity, and collective action.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.4 · September 2, 2026
Assessment scope: iOS
For Lotsa Slots, the reviewed SpinX Games Limited material does not establish whether the observed iOS product line contains a persistent in-game player organization with membership, identity, and collective action.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.4 · September 2, 2026
Assessment scope: Windows
For Marvel Rivals, the reviewed NetEase Games material does not establish whether the observed Windows product line on Steam contains a persistent in-game player organization with membership, identity, and collective action.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.4 · September 2, 2026
Assessment scope: iOS
For Marvel Strike Force, the reviewed Scopely, Inc. material does not establish whether the observed iOS product line contains a persistent in-game player organization with membership, identity, and collective action.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.4 · September 2, 2026
Assessment scope: Android
For Microsoft Wordament, the reviewed Microsoft Corporation material does not establish whether the observed Android product line contains a persistent in-game player organization with membership, identity, and collective action.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.4 · September 2, 2026
Assessment scope: Bedrock Edition, iOS
For Minecraft, the reviewed Mojang AB material does not establish whether the observed iOS product line contains a persistent in-game player organization with membership, identity, and collective action.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.4 · September 2, 2026
Assessment scope: iOS
For Modern Strike Online, the reviewed AZUR INTERACTIVE GAMES LIMITED material does not establish whether the observed iOS product line contains a persistent in-game player organization with membership, identity, and collective action.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.4 · September 2, 2026
Assessment scope: iOS
For Monster Legends, the reviewed Socialpoint material does not establish whether the observed iOS product line contains a persistent in-game player organization with membership, identity, and collective action.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.4 · September 2, 2026
For Mortal Kombat 11, the reviewed Warner Bros. Games | Warner Bros. Interactive Entertainment material does not establish whether the observed product line contains a persistent in-game player organization with membership, identity, and collective action.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.4 · September 2, 2026
Assessment scope: Windows
For Mortal Kombat X, the reviewed Warner Bros. Games material does not establish whether the observed Windows product line on Steam contains a persistent in-game player organization with membership, identity, and collective action.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.4 · September 2, 2026
Assessment scope: Windows
For Muck, the reviewed Dani material does not establish whether the observed Windows product line on Steam contains a persistent in-game player organization with membership, identity, and collective action.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.4 · September 2, 2026
For MultiVersus, the reviewed Warner Bros. Games material does not establish whether the observed product line contains a persistent in-game player organization with membership, identity, and collective action.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.4 · September 2, 2026
Assessment scope: Windows
For NARAKA: BLADEPOINT, the reviewed NetEase Games material does not establish whether the observed Windows product line on Steam contains a persistent in-game player organization with membership, identity, and collective action.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.4 · September 2, 2026
Assessment scope: iOS
For Neo Monsters, the reviewed ZigZaGame Inc. material does not establish whether the observed iOS product line contains a persistent in-game player organization with membership, identity, and collective action.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.4 · September 2, 2026
Assessment scope: Windows
For No Man's Sky, the reviewed Hello Games material does not establish whether the observed Windows product line on Steam contains a persistent in-game player organization with membership, identity, and collective action.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.4 · September 2, 2026
Assessment scope: Windows
For Once Human, the reviewed Starry Studio material does not establish whether the observed Windows product line on Steam contains a persistent in-game player organization with membership, identity, and collective action.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.4 · September 2, 2026
Assessment scope: iOS
For Onmyoji Arena, the reviewed Hong Kong Netease Interactive Entertainment Limited material does not establish whether the observed iOS product line contains a persistent in-game player organization with membership, identity, and collective action.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.4 · September 2, 2026
Assessment scope: Windows
For Overwatch®, the reviewed Blizzard Entertainment, Inc. material does not establish whether the observed Windows product line on Steam contains a persistent in-game player organization with membership, identity, and collective action.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.4 · September 2, 2026
Assessment scope: Android
For Oxide: Survival Island, the reviewed HYPERHUG material does not establish whether the observed Android product line contains a persistent in-game player organization with membership, identity, and collective action.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.4 · September 2, 2026
Assessment scope: Windows
For Paladins®, the reviewed Hi-Rez Studios material does not establish whether the observed Windows product line on Steam contains a persistent in-game player organization with membership, identity, and collective action.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.4 · September 2, 2026
For Palia, the reviewed Singularity 6 Corporation material does not establish whether the observed product line contains a persistent in-game player organization with membership, identity, and collective action.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.4 · September 2, 2026
Assessment scope: Windows
For Palworld, the reviewed Pocketpair material does not establish whether the observed Windows product line on Steam contains a persistent in-game player organization with membership, identity, and collective action.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.4 · September 2, 2026
Assessment scope: iOS
For Paper.io 2, the reviewed Voodoo material does not establish whether the observed iOS product line contains a persistent in-game player organization with membership, identity, and collective action.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.4 · September 2, 2026
For Party Animals, the reviewed Source Technology material does not establish whether the observed product line contains a persistent in-game player organization with membership, identity, and collective action.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.4 · September 2, 2026
For Path of Exile, the reviewed Grinding Gear Games material does not establish whether the observed product line contains a persistent in-game player organization with membership, identity, and collective action.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.4 · September 2, 2026
Assessment scope: Windows
For Path of Exile 2, the reviewed Grinding Gear Games material does not establish whether the observed Windows product line on Steam contains a persistent in-game player organization with membership, identity, and collective action.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.4 · September 2, 2026
Assessment scope: iOS
For Pokémon Go, the reviewed Scopely Explore, Inc. material does not establish whether the observed iOS product line contains a persistent in-game player organization with membership, identity, and collective action.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.4 · September 2, 2026
Assessment scope: iOS
For Power Rangers: Legacy Wars, the reviewed nWay Inc. material does not establish whether the observed iOS product line contains a persistent in-game player organization with membership, identity, and collective action.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.4 · September 2, 2026
For PUBG: BATTLEGROUNDS, the reviewed KRAFTON, Inc. material does not establish whether the observed product line contains a persistent in-game player organization with membership, identity, and collective action.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.4 · September 2, 2026
Assessment scope: Windows
For Raft, the reviewed Axolot Games material does not establish whether the observed Windows product line on Steam contains a persistent in-game player organization with membership, identity, and collective action.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.4 · September 2, 2026
For Rec Room, the reviewed Rec Room material does not establish whether the observed product line contains a persistent in-game player organization with membership, identity, and collective action.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.4 · September 2, 2026
For Red Dead Redemption 2, the reviewed Rockstar Games material does not establish whether the observed product line contains a persistent in-game player organization with membership, identity, and collective action.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.4 · September 2, 2026
For Ring of Elysium, the reviewed TCH Scarlet Limited material does not establish whether the observed product line contains a persistent in-game player organization with membership, identity, and collective action.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.4 · September 2, 2026
For Robocraft, the reviewed Freejam material does not establish whether the observed product line contains a persistent in-game player organization with membership, identity, and collective action.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.4 · September 2, 2026
Assessment scope: Windows
For Rocket League®, the reviewed Psyonix LLC material does not establish whether the observed Windows product line on Steam contains a persistent in-game player organization with membership, identity, and collective action.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.4 · September 2, 2026
For Russian Fishing 4, the reviewed FishSoft LLC material does not establish whether the observed product line contains a persistent in-game player organization with membership, identity, and collective action.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.4 · September 2, 2026
For Rust, the reviewed Facepunch Studios material does not establish whether the observed product line contains a persistent in-game player organization with membership, identity, and collective action.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.4 · September 2, 2026
Assessment scope: iOS
For Score! Match, the reviewed First Touch Games Ltd. material does not establish whether the observed iOS product line contains a persistent in-game player organization with membership, identity, and collective action.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.4 · September 2, 2026
Assessment scope: Windows
For SCP: Secret Laboratory, the reviewed Northwood Studios material does not establish whether the observed Windows product line on Steam contains a persistent in-game player organization with membership, identity, and collective action.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.4 · September 2, 2026
For SCUM, the reviewed Gamepires material does not establish whether the observed product line contains a persistent in-game player organization with membership, identity, and collective action.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.4 · September 2, 2026
Assessment scope: Windows
For Sea of Thieves: 2026 Edition, the reviewed Xbox Game Studios material does not establish whether the observed Windows product line on Steam contains a persistent in-game player organization with membership, identity, and collective action.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.4 · September 2, 2026
Assessment scope: Windows
For Sid Meier’s Civilization® VI, the reviewed 2K material does not establish whether the observed Windows product line on Steam contains a persistent in-game player organization with membership, identity, and collective action.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.4 · September 2, 2026
For skate., the reviewed Electronic Arts material does not establish whether the observed product line contains a persistent in-game player organization with membership, identity, and collective action.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.4 · September 2, 2026
Assessment scope: iOS
For Slither.io, the reviewed Lowtech Studios LLC material does not establish whether the observed iOS product line contains a persistent in-game player organization with membership, identity, and collective action.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.4 · September 2, 2026
For SMITE®, the reviewed Hi-Rez Studios material does not establish whether the observed product line contains a persistent in-game player organization with membership, identity, and collective action.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.4 · September 2, 2026
Assessment scope: iOS
For Spades Plus, the reviewed Zynga Inc. material does not establish whether the observed iOS product line contains a persistent in-game player organization with membership, identity, and collective action.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.4 · September 2, 2026
For Splitgate, the reviewed 1047 Games material does not establish whether the observed product line contains a persistent in-game player organization with membership, identity, and collective action.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.4 · September 2, 2026
Assessment scope: Windows
For Squad, the reviewed Offworld material does not establish whether the observed Windows product line on Steam contains a persistent in-game player organization with membership, identity, and collective action.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.4 · September 2, 2026
For STALZONE, the reviewed EXBO material does not establish whether the observed product line contains a persistent in-game player organization with membership, identity, and collective action.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.4 · September 2, 2026
Assessment scope: iOS
For Star Wars: Galaxy of Heroes, the reviewed EA Swiss Sarl material does not establish whether the observed iOS product line contains a persistent in-game player organization with membership, identity, and collective action.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.4 · September 2, 2026
For Street Fighter™ 6, the reviewed CAPCOM Co., Ltd. material does not establish whether the observed product line contains a persistent in-game player organization with membership, identity, and collective action.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.4 · September 2, 2026
For Stumble Guys, the reviewed Scopely material does not establish whether the observed product line contains a persistent in-game player organization with membership, identity, and collective action.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.4 · September 2, 2026
Assessment scope: iOS
For T3 Arena, the reviewed XD Entertainment Pte Ltd material does not establish whether the observed iOS product line contains a persistent in-game player organization with membership, identity, and collective action.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.4 · September 2, 2026
For Team Fortress 2, the reviewed Valve material does not establish whether the observed product line contains a persistent in-game player organization with membership, identity, and collective action.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.4 · September 2, 2026
Assessment scope: Android
For Teamfight Tactics, the reviewed Riot Games, Inc material does not establish whether the observed Android product line contains a persistent in-game player organization with membership, identity, and collective action.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.4 · September 2, 2026
For TEKKEN 7, the reviewed BANDAI NAMCO Entertainment material does not establish whether the observed product line contains a persistent in-game player organization with membership, identity, and collective action.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.4 · September 2, 2026
For The Crew™ 2, the reviewed Ubisoft material does not establish whether the observed product line contains a persistent in-game player organization with membership, identity, and collective action.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.4 · September 2, 2026
Assessment scope: Windows
For THE FINALS, the reviewed Embark Studios material does not establish whether the observed Windows product line on Steam contains a persistent in-game player organization with membership, identity, and collective action.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.4 · September 2, 2026
For The Isle, the reviewed Afterthought LLC material does not establish whether the observed product line contains a persistent in-game player organization with membership, identity, and collective action.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.4 · September 2, 2026
For Tom Clancy's Rainbow Six Siege, the reviewed Ubisoft material does not establish whether the observed product line contains a persistent in-game player organization with membership, identity, and collective action.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.4 · September 2, 2026
For Tom Clancy’s The Division™, the reviewed Ubisoft material does not establish whether the observed product line contains a persistent in-game player organization with membership, identity, and collective action.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.4 · September 2, 2026
For Totally Accurate Battlegrounds, the reviewed Landfall material does not establish whether the observed product line contains a persistent in-game player organization with membership, identity, and collective action.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.4 · September 2, 2026
For Trove, the reviewed gamigo US Inc. material does not establish whether the observed product line contains a persistent in-game player organization with membership, identity, and collective action.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.4 · September 2, 2026
Assessment scope: Windows
For Unturned, the reviewed Smartly Dressed Games material does not establish whether the observed Windows product line on Steam contains a persistent in-game player organization with membership, identity, and collective action.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.4 · September 2, 2026
For V Rising, the reviewed Stunlock Studios material does not establish whether the observed product line contains a persistent in-game player organization with membership, identity, and collective action.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.4 · September 2, 2026
For Valorant, the reviewed Riot Games material does not establish whether the observed product line contains a persistent in-game player organization with membership, identity, and collective action.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.4 · September 2, 2026
Assessment scope: Windows
For VRChat, the reviewed VRChat Inc. material does not establish whether the observed Windows product line on Steam contains a persistent in-game player organization with membership, identity, and collective action.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.4 · September 2, 2026
Assessment scope: Windows
For War Machines: Free to Play, the reviewed Fun Games For Free material does not establish whether the observed Windows product line on Steam contains a persistent in-game player organization with membership, identity, and collective action.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.4 · September 2, 2026
For War of the Three Kingdoms, the reviewed 杭州游卡网络技术有限公司 material does not establish whether the observed product line contains a persistent in-game player organization with membership, identity, and collective action.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.4 · September 2, 2026
For Warface: Clutch, the reviewed MY.GAMES material does not establish whether the observed product line contains a persistent in-game player organization with membership, identity, and collective action.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.4 · September 2, 2026
Assessment scope: iOS
For World War Heroes, the reviewed AZUR INTERACTIVE GAMES LIMITED material does not establish whether the observed iOS product line contains a persistent in-game player organization with membership, identity, and collective action.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.4 · September 2, 2026
Assessment scope: iOS
For WWE Champions, the reviewed Scopely, Inc. material does not establish whether the observed iOS product line contains a persistent in-game player organization with membership, identity, and collective action.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.4 · September 2, 2026
Assessment scope: iOS
For WWE SuperCard, the reviewed 2K Sports material does not establish whether the observed iOS product line contains a persistent in-game player organization with membership, identity, and collective action.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.4 · September 2, 2026
For Yu-Gi-Oh! Master Duel, the reviewed KONAMI material does not establish whether the observed product line contains a persistent in-game player organization with membership, identity, and collective action.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.4 · September 2, 2026
Assessment scope: Windows
For Z1 Battle Royale, the reviewed Daybreak Game Company material does not establish whether the observed Windows product line on Steam contains a persistent in-game player organization with membership, identity, and collective action.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.4 · September 2, 2026
Assessment scope: iOS
For Zombs Royale, the reviewed Yangcheng Liu material does not establish whether the observed iOS product line contains a persistent in-game player organization with membership, identity, and collective action.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.4 · September 2, 2026