Clan system
A persistent player organization created or recognized by the game itself, with a stable membership, a life beyond one session, a shared identity, functions, and goals.
Assessed with methodology module 0.4. The dimensions are independent and do not produce a single score.
The whole game
Presentresearch draft · methodology 0.4 · September 2, 2026 · This assessment is limited to default as represented by the cited official material and observed on 2026-09-02; unsupported product states were not inferred.
The cited Alliance system materially affects territorial control, resource access, coordinated war, and strategic position. The source does not establish durable world-state persistence sufficient for level 5.
- Who participates:
- A player joins an Alliance; account, city, and kingdom-migration boundaries remain unknown.
- Group structure:
- Coordinated alliance combat and territorial strategy form the documented collective contour.
Assessment scope
- Access cost:
- Unknown
- Product horizon:
- Unknown
Independent dimensions
- Depth:
- 4 of 5 — Major gameplay system
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— No compatible count of unique mechanic participants and active eligible players was found for the same observation window.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Not assessed
- Assessment type:
- Unknown
- Confidence:
- High— The cited material supports the recorded present classification and each linked substantive claim. Unstated adoption, dependency, and functions remain unknown.
Component profile (0–4)
- Identity and communication3 of 4 — The cited evidence supports score 3 for identity and communication; criteria not stated by the source were not inferred.
- Governance and permissions1 of 4 — The cited evidence supports score 1 for governance; criteria not stated by the source were not inferred.
- Shared progression2 of 4 — The cited evidence supports score 2 for shared progression; criteria not stated by the source were not inferred.
- Shared assets and economy3 of 4 — The cited evidence supports score 3 for shared assets and infrastructure; criteria not stated by the source were not inferred.
- Collective goals and content3 of 4 — The cited evidence supports score 3 for collective goals; criteria not stated by the source were not inferred.
- Competition, territory, and politics4 of 4 — The cited evidence supports score 4 for competition and territory; criteria not stated by the source were not inferred.
- Game integration4 of 4 — The cited evidence supports score 4 for game integration; criteria not stated by the source were not inferred.
Evidence
- component · collective_goals
Confirms · Catalog mechanics research · Publisher: Lilith Games · Accessed September 2, 2026
meet up with your alliance army to capture a pass
The excerpt supports the recorded score 3 for collective goals; criteria not stated by the source were not inferred.
https://apps.apple.com/us/app/rise-of-kingdoms/id1354260888 - component · competition_territory
Confirms · Catalog mechanics research · Publisher: Lilith Games · Accessed September 2, 2026
Alliances can expand their territory to gain resources
The excerpt supports the recorded score 4 for competition and territory; criteria not stated by the source were not inferred.
https://apps.apple.com/us/app/rise-of-kingdoms/id1354260888 - component · game_integration
Confirms · Catalog mechanics research · Publisher: Lilith Games · Accessed September 2, 2026
capture mountain passes and barbarian outposts to strengthen their position
The excerpt supports the recorded score 4 for game integration; criteria not stated by the source were not inferred.
https://apps.apple.com/us/app/rise-of-kingdoms/id1354260888 - component · governance
Qualifies · Catalog mechanics research · Publisher: Lilith Games · Accessed September 2, 2026
officer roles
The excerpt supports the recorded score 1 for governance; criteria not stated by the source were not inferred.
https://apps.apple.com/us/app/rise-of-kingdoms/id1354260888 - component · identity_communication
Confirms · Catalog mechanics research · Publisher: Lilith Games · Accessed September 2, 2026
live chat with built-in translation, officer roles, map indicators to coordinate strategies
The excerpt supports the recorded score 3 for identity and communication; criteria not stated by the source were not inferred.
https://apps.apple.com/us/app/rise-of-kingdoms/id1354260888 - component · shared_assets
Confirms · Catalog mechanics research · Publisher: Lilith Games · Accessed September 2, 2026
expand their territory to gain resources, capture mountain passes and barbarian outposts
The excerpt supports the recorded score 3 for shared assets and infrastructure; criteria not stated by the source were not inferred.
https://apps.apple.com/us/app/rise-of-kingdoms/id1354260888 - component · shared_progression
Confirms · Catalog mechanics research · Publisher: Lilith Games · Accessed September 2, 2026
work together to unlock group achievements
The excerpt supports the recorded score 2 for shared progression; criteria not stated by the source were not inferred.
https://apps.apple.com/us/app/rise-of-kingdoms/id1354260888 - depth
Confirms · Catalog mechanics research · Publisher: Lilith Games · Accessed September 2, 2026
Fight alongside your alliance to take control of this vast kingdom.
The excerpt supports level 4 under the clan-system ladder; it does not establish the durable world-state persistence required for level 5.
https://apps.apple.com/us/app/rise-of-kingdoms/id1354260888 - presence
Confirms · Catalog mechanics research · Publisher: Lilith Games · Accessed September 2, 2026
Full alliance features allow players to help one another
The excerpt supports the recorded present classification within the stated product boundary; it does not establish broader adoption or dependency.
https://apps.apple.com/us/app/rise-of-kingdoms/id1354260888
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Alliance territorial play
Presentresearch draft · methodology 0.4 · September 2, 2026 · This assessment is limited to default, Alliance territorial play as represented by the cited official material and observed on 2026-09-02; unsupported product states were not inferred.
The cited territorial segment makes the Alliance a unit of coordinated war, territorial control, resource access, and strategic positioning. Persistence sufficient for level 5 was not established.
- Who participates:
- A player joins an Alliance; account, city, and kingdom-migration boundaries remain unknown.
- Group structure:
- Coordinated alliance combat and territorial strategy form the documented collective contour.
Assessment scope
- Access cost:
- Unknown
- Product horizon:
- Unknown
Independent dimensions
- Depth:
- 4 of 5 — Major gameplay system
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— No compatible segment-specific numerator and active eligible denominator were found for the same observation window.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Not assessed
- Assessment type:
- Unknown
- Confidence:
- High— The cited material supports the recorded present classification and each linked substantive claim. Unstated adoption, dependency, and functions remain unknown.
Component profile (0–4)
- Identity and communication3 of 4 — The cited evidence supports score 3 for identity and communication; criteria not stated by the source were not inferred.
- Governance and permissions1 of 4 — The cited evidence supports score 1 for governance; criteria not stated by the source were not inferred.
- Shared progression2 of 4 — The cited evidence supports score 2 for shared progression; criteria not stated by the source were not inferred.
- Shared assets and economy3 of 4 — The cited evidence supports score 3 for shared assets and infrastructure; criteria not stated by the source were not inferred.
- Collective goals and content3 of 4 — The cited evidence supports score 3 for collective goals; criteria not stated by the source were not inferred.
- Competition, territory, and politics4 of 4 — The cited evidence supports score 4 for competition and territory; criteria not stated by the source were not inferred.
- Game integration4 of 4 — The cited evidence supports score 4 for game integration; criteria not stated by the source were not inferred.
Evidence
- component · collective_goals
Confirms · Catalog mechanics research · Publisher: Lilith Games · Accessed September 2, 2026
meet up with your alliance army to capture a pass
The excerpt supports the recorded score 3 for collective goals; criteria not stated by the source were not inferred.
https://apps.apple.com/us/app/rise-of-kingdoms/id1354260888 - component · competition_territory
Confirms · Catalog mechanics research · Publisher: Lilith Games · Accessed September 2, 2026
Alliances can expand their territory to gain resources
The excerpt supports the recorded score 4 for competition and territory; criteria not stated by the source were not inferred.
https://apps.apple.com/us/app/rise-of-kingdoms/id1354260888 - component · game_integration
Confirms · Catalog mechanics research · Publisher: Lilith Games · Accessed September 2, 2026
capture mountain passes and barbarian outposts to strengthen their position
The excerpt supports the recorded score 4 for game integration; criteria not stated by the source were not inferred.
https://apps.apple.com/us/app/rise-of-kingdoms/id1354260888 - component · governance
Qualifies · Catalog mechanics research · Publisher: Lilith Games · Accessed September 2, 2026
officer roles
The excerpt supports the recorded score 1 for governance; criteria not stated by the source were not inferred.
https://apps.apple.com/us/app/rise-of-kingdoms/id1354260888 - component · identity_communication
Confirms · Catalog mechanics research · Publisher: Lilith Games · Accessed September 2, 2026
live chat with built-in translation, officer roles, map indicators to coordinate strategies
The excerpt supports the recorded score 3 for identity and communication; criteria not stated by the source were not inferred.
https://apps.apple.com/us/app/rise-of-kingdoms/id1354260888 - component · shared_assets
Confirms · Catalog mechanics research · Publisher: Lilith Games · Accessed September 2, 2026
expand their territory to gain resources, capture mountain passes and barbarian outposts
The excerpt supports the recorded score 3 for shared assets and infrastructure; criteria not stated by the source were not inferred.
https://apps.apple.com/us/app/rise-of-kingdoms/id1354260888 - component · shared_progression
Confirms · Catalog mechanics research · Publisher: Lilith Games · Accessed September 2, 2026
work together to unlock group achievements
The excerpt supports the recorded score 2 for shared progression; criteria not stated by the source were not inferred.
https://apps.apple.com/us/app/rise-of-kingdoms/id1354260888 - depth
Confirms · Catalog mechanics research · Publisher: Lilith Games · Accessed September 2, 2026
Fight alongside your alliance to take control of this vast kingdom.
The excerpt supports level 4 under the clan-system ladder; it does not establish the durable world-state persistence required for level 5.
https://apps.apple.com/us/app/rise-of-kingdoms/id1354260888 - presence
Confirms · Catalog mechanics research · Publisher: Lilith Games · Accessed September 2, 2026
Full alliance features allow players to help one another
The excerpt supports the recorded present classification within the stated product boundary; it does not establish broader adoption or dependency.
https://apps.apple.com/us/app/rise-of-kingdoms/id1354260888
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Persistent ruler progression
Unknownresearch draft · methodology 0.4 · September 2, 2026 · This assessment is limited to default, Persistent ruler progression as represented by the cited official material and observed on 2026-09-02; unsupported product states were not inferred.
The cited material establishes Alliance functions at product level but does not establish that the Persistent ruler progression segment uses or depends on the clan system. Segment-specific Presence remains Unknown.
Assessment scope
- Access cost:
- Unknown
- Product horizon:
- Unknown
Independent dimensions
- Depth:
- Unknown
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— No adoption, relevance, structural-expectation, or dependency conclusion is derived while Presence remains Unknown for this exact boundary.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Not assessed
- Assessment type:
- Unknown
- Confidence:
- Insufficient data— The cited material establishes Alliance functions at product level but does not establish that the Persistent ruler progression segment uses or depends on the clan system. Segment-specific Presence remains Unknown. A game-level signal was not inherited into this segment as a factual observation.
Evidence
- presence
Qualifies · Catalog mechanics research · Publisher: Lilith Games · Accessed September 2, 2026
Full alliance features allow players to help one another
The cited material establishes Alliance functions at product level but does not establish that the Persistent ruler progression segment uses or depends on the clan system. Segment-specific Presence remains Unknown. The excerpt is retained only as a qualifying product-level signal; it does not establish segment-specific Presence or Absence.
https://apps.apple.com/us/app/rise-of-kingdoms/id1354260888
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No notes yet. Notes are stored only in this browser and are not sent to the server.