

Rise of Kingdoms
LiveRPGStrategy
- Platforms
- Release:
- 2018
- Developer:
- Lilith Games
- Scale:
- Total installs94,900,000
- Player rating:
- 89.2% · 2.5M
- Profile data as of:
- September 1, 2026
Shape Your Civilization with 180,000,000+ Players Worldwide! What if ancient China and ancient Rome went to war? When Julius Caesar clashes with Cao Cao on the same battlefield, who shall emerge victorious? What does it feel like to play a war strategy game that fuses MOBA and RTS mechanics, featuring multiplayer competition and real-time combat? What stories will unfold in a vast world shared by over 80,000 players, free to explore, gather, create, build, and battle? Find the answer in Rise of Kingdoms, a battlefield unlike anything you have experienced before. ▶FEATURES◀ 15 Unique Civilizations Choose one of 15 historical civilizations and guide your empire from a lone clan into a great, unstoppable force! Each civilization has its own architecture, unique units, and special advantages — how you utilize them is up to you! Real-Time Battles Battles happen in real time on the map. Anyone can join or leave a battle at any time, allowing true RTS gameplay. See an ally being attacked right in your backyard? Send some troops to help your buddy out, or launch a surprise counterattack on the attacker’s city. Seamless World Map All in-game action takes place on a single, enormous map inhabited by players and NPCs. No isolated bases or separate battle screens. Never before seen on mobile “infinite zoom” allows you to transition freely between the world view and individual cities or barbarian outposts. Map features include natural obstructions such as rivers and mountain ranges and strategic passes that must be captured to gain entrance to neighboring regions. Exploration & Investigation Your world is covered in thick fog. Dispatch scouts to explore this mysterious land and uncover the hidden treasure within. Investigate lost temples, barbarian fortresses, mysterious caves, and tribal villages, gather intelligence on your enemies, and prepare yourself for the ultimate battle! Unrestricted Troop Movements New orders can be issued to troops at any time, offering limitless strategic possibilities. Launch an attack on an enemy city, then circle back and meet up with your alliance army to capture a pass. Dispatch troops to collect lumber from a nearby forest and have them pick off a few barbarian clans along the way. Forces can also be split up between multiple commanders so that you can engage in multiple actions simultaneously. Alliance System Full alliance features allow players to help one another: live chat with built-in translation, officer roles, map indicators to coordinate strategies, and more! Alliances can expand their territory to gain resources, capture mountain passes and barbarian outposts to strengthen their position, and work together to unlock group achievements. Conquer the Kingdom Fight alongside your alliance to take control of this vast kingdom. Clash with other players and use superior tactics to emerge victorious in a MMO strategy battle royale. Rise to the top and you and your civilization will be written down in your kingdom’s history! RPG Commanders Call upon dozens of historical figures who will serve as your trustworthy commanders, from Julius Caesar and Sun Tzu to Joan of Arc and Kusunoki Masashige. Level up your commanders by defeating barbarians and sending them into battles, then upgrade their abilities using an RPG style talent tree and skill system. Facebook: https://www.facebook.com/riseofkingdomsgame/
Screenshots
Images from the source page, in source order. Select an image to view it full size.
Videos
Videos from the game’s source page, in source order. Select one to open the original.
Overview
- Franchise
- Unknown
- Release date
- iOS — September 20, 2018
- Android — date unknown
- Developer
- Publisher
- Unknown
- Age rating
- ESRB E10+ — Everyone 10+ · IGDB mirror
- PEGI 18 — age 18+ · IGDB mirror
- App Store 9+ — age 9+ · App Store
- Google Play Everyone 10+ — age 10+ · Google Play
- Content warnings
- Not specified by the storefront
- Interaction modes
- Multiplayer
- Session capacity
- Unknown
- Access model
- Free to play
- Monetization
- Unknown
- Storefront price
- Unknown
- Store contents
- Unknown
- Languages
- EnglishRussianGermanFrenchSpanishPortugueseItalianPolishTurkishJapanese
Classification
- Genres
- RPGStrategyEvidence:
- Setting and subject matter
- Fantasy Evidence:
- Camera
- Isometric Evidence:
- Visual style
- Unknown
- Combat system type
- Unknown
Scale
Total installs · cumulative total
94,900,000
- Detailed value
- 94,914,953
- Coverage
- Google Play, worldwide
- Origin
- Published by source
- Confidence
- Medium — The storefront only publishes an approximate range; the exact count comes from the page's internal data
- Basis
- Google Play installs: 94914953; the storefront shows "50,000,000+"
- Date observed
- September 1, 2026
- Source
- Google Play
- Ratings
- players89.2% · 2.5MGoogle Play, worldwide · Google Play
- players89.8% · 187.1KApp Store, US storefront · App Store
- players70.3%Global · IGDB mirror
- Last update
- August 20, 2026 · Google Play
Mechanics
Key game systems from the Mechanics Catalog. Assessment axes are independent and are not combined into a single score. An unassessed mechanic is unknown, not absent.
A persistent player organization created or recognized by the game itself, with a stable membership, a life beyond one session, a shared identity, functions, and goals.
The cited Alliance system materially affects territorial control, resource access, coordinated war, and strategic position. The source does not establish durable world-state persistence sufficient for level 5.
- Access cost:
- Unknown
- Product horizon:
- Unknown
- Participants:
- A player joins an Alliance; account, city, and kingdom-migration boundaries remain unknown.
- Participation format:
- Coordinated alliance combat and territorial strategy form the documented collective contour.
- Depth:
- 4 of 5 — Major gameplay system
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— No compatible count of unique mechanic participants and active eligible players was found for the same observation window.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Not assessed
- Assessment type:
- Unknown
- Confidence:
- High— The cited material supports the recorded present classification and each linked substantive claim. Unstated adoption, dependency, and functions remain unknown.
Component scores (0–4):
- Identity and communication3 of 4 — The cited evidence supports score 3 for identity and communication; criteria not stated by the source were not inferred.
- Governance and permissions1 of 4 — The cited evidence supports score 1 for governance; criteria not stated by the source were not inferred.
- Shared progression2 of 4 — The cited evidence supports score 2 for shared progression; criteria not stated by the source were not inferred.
- Shared assets and economy3 of 4 — The cited evidence supports score 3 for shared assets and infrastructure; criteria not stated by the source were not inferred.
- Collective goals and content3 of 4 — The cited evidence supports score 3 for collective goals; criteria not stated by the source were not inferred.
- Competition, territory, and politics4 of 4 — The cited evidence supports score 4 for competition and territory; criteria not stated by the source were not inferred.
- Game integration4 of 4 — The cited evidence supports score 4 for game integration; criteria not stated by the source were not inferred.
research draft · methodology 0.4 · September 2, 2026
Assessment scope: Alliance territorial play
The cited territorial segment makes the Alliance a unit of coordinated war, territorial control, resource access, and strategic positioning. Persistence sufficient for level 5 was not established.
- Access cost:
- Unknown
- Product horizon:
- Unknown
- Participants:
- A player joins an Alliance; account, city, and kingdom-migration boundaries remain unknown.
- Participation format:
- Coordinated alliance combat and territorial strategy form the documented collective contour.
- Depth:
- 4 of 5 — Major gameplay system
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— No compatible segment-specific numerator and active eligible denominator were found for the same observation window.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Not assessed
- Assessment type:
- Unknown
- Confidence:
- High— The cited material supports the recorded present classification and each linked substantive claim. Unstated adoption, dependency, and functions remain unknown.
Component scores (0–4):
- Identity and communication3 of 4 — The cited evidence supports score 3 for identity and communication; criteria not stated by the source were not inferred.
- Governance and permissions1 of 4 — The cited evidence supports score 1 for governance; criteria not stated by the source were not inferred.
- Shared progression2 of 4 — The cited evidence supports score 2 for shared progression; criteria not stated by the source were not inferred.
- Shared assets and economy3 of 4 — The cited evidence supports score 3 for shared assets and infrastructure; criteria not stated by the source were not inferred.
- Collective goals and content3 of 4 — The cited evidence supports score 3 for collective goals; criteria not stated by the source were not inferred.
- Competition, territory, and politics4 of 4 — The cited evidence supports score 4 for competition and territory; criteria not stated by the source were not inferred.
- Game integration4 of 4 — The cited evidence supports score 4 for game integration; criteria not stated by the source were not inferred.
research draft · methodology 0.4 · September 2, 2026
Assessment scope: Persistent ruler progression
The cited material establishes Alliance functions at product level but does not establish that the Persistent ruler progression segment uses or depends on the clan system. Segment-specific Presence remains Unknown.
- Access cost:
- Unknown
- Product horizon:
- Unknown
- Depth:
- Unknown
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— No adoption, relevance, structural-expectation, or dependency conclusion is derived while Presence remains Unknown for this exact boundary.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Not assessed
- Assessment type:
- Unknown
- Confidence:
- Insufficient data— The cited material establishes Alliance functions at product level but does not establish that the Persistent ruler progression segment uses or depends on the clan system. Segment-specific Presence remains Unknown. A game-level signal was not inherited into this segment as a factual observation.
research draft · methodology 0.4 · September 2, 2026
An in-game system where player decisions materially influence at least part of the production, supply, distribution, or price of in-game value.
A targeted review of official material did not establish in-game transfer between players with rules affecting supply, allocation, or price for Rise of Kingdoms. Source silence was not treated as absence.
- Access cost:
- Unknown
- Product horizon:
- Unknown
- Depth:
- Unknown
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— No share of active players using the Trading Post was established; transfer volume and unique senders and recipients were not measured.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Not assessed
- Assessment type:
- Unknown
- Confidence:
- Insufficient data— The cited material supports the recorded unknown classification and each linked substantive claim. Unstated adoption, dependency, and functions remain unknown.
research draft · methodology 0.2 · September 2, 2026
Assessment scope: Alliance military logistics
Official material confirms alliance resource gathering and military logistics but does not establish transfer between players or price formation. The segment therefore remains Unknown.
- Access cost:
- Unknown
- Product horizon:
- Unknown
- Depth:
- Unknown
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— No compatible segment-specific numerator and active eligible denominator were found for the same observation window.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Not assessed
- Assessment type:
- Unknown
- Confidence:
- Insufficient data— The cited material supports the recorded unknown classification and each linked substantive claim. Unstated adoption, dependency, and functions remain unknown.
research draft · methodology 0.2 · September 2, 2026
A system where players or organizations capture, hold, and use parts of the game world with lasting consequences.
Assessment scope: iOS
Official-source search did not resolve transferable, contestable ownership that persists beyond one session for this product boundary. Silence was not treated as absence.
- Access cost:
- Unknown
- Product horizon:
- Unknown
- Depth:
- Unknown
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— Adoption reach is unmeasured: primary sources provide neither unique participants nor a compatible active-audience denominator.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Unknown
- Assessment type:
- Unknown
- Confidence:
- Insufficient data— On 2026-09-02, official-domain mechanic-specific searches for Rise of Kingdoms did not yield indexed primary evidence resolving Presence. Secondary sources were excluded.
research draft · methodology 0.3 · September 2, 2026
Structured competition between players with rules and a measurable outcome, usually including skill-based matchmaking.
Assessment scope: iOS
Official-source search did not resolve a built-in PvP contest with formal rules and a recorded cross-match result for this product boundary. Silence was not treated as absence.
- Access cost:
- Unknown
- Product horizon:
- Unknown
- Depth:
- Unknown
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— Adoption reach is unmeasured: primary sources provide neither unique participants nor a compatible active-audience denominator.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Unknown
- Assessment type:
- Unknown
- Confidence:
- Insufficient data— On 2026-09-02, official-domain mechanic-specific searches for Rise of Kingdoms did not yield indexed primary evidence resolving Presence. Secondary sources were excluded.
research draft · methodology 0.3 · September 2, 2026
A regular rhythm of meaningful updates, including seasons, patches, events, and a roadmap that supports a long product life.
Assessment scope: iOS
The retained primary item identifies a release-related fact, but the package does not contain the complete dated release series, cadence observations, support-team boundary, and persistence evidence required by section 15.13. A positive live-service result is therefore not published.
- Access cost:
- Unknown
- Product horizon:
- Unknown
- Depth:
- Unknown
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— No compatible participation numerator and eligible-audience denominator were assembled for this exact boundary.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Not assessed
- Assessment type:
- Unknown
- Confidence:
- Insufficient data— The checked source is insufficient for a positive result because the minimum evidence set in section 15.13 is incomplete.
Component scores (0–4):
- Release cadenceNot assessed
- Release announcementsNot assessed
- Content scope and typeNot assessed
- Seasonal structureNot assessed
- Event calendarNot assessed
- Roadmap transparencyNot assessed
- Response to playersNot assessed
- Game integrationNot assessed
research draft · methodology 0.3 · September 2, 2026
A system for long-term character or account development through levels, skills, equipment, and specializations.
The retained primary item identifies a progression-related fact, but the package does not establish the progression unit, cycle and reset rules, persistence, formal axes, cap, and post-cap state required by section 16.12. A positive character-progression result is therefore not published.
- Access cost:
- Unknown
- Product horizon:
- Unknown
- Depth:
- Unknown
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— No compatible participation numerator and eligible-audience denominator were assembled for this exact boundary.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Not assessed
- Assessment type:
- Unknown
- Confidence:
- Insufficient data— The checked source is insufficient for a positive result because the minimum evidence set in section 16.12 is incomplete.
Component scores (0–4):
- Path length and structureNot assessed
- Progression axesNot assessed
- Specialization choiceNot assessed
- Role of equipmentNot assessed
- Progression sourcesNot assessed
- Progress persistence and carry-overNot assessed
- Game integrationNot assessed
research draft · methodology 0.3 · September 2, 2026
Assessment scope: Kingdom wars
The checked first-party material does not establish how persistent capability-changing progression applies within Kingdom wars. Silence was not classified as absence.
- Access cost:
- Unknown
- Product horizon:
- Unknown
- Depth:
- Unknown
- Encounter mode (record 1):
- Unknown— The checked source does not establish a player encounter contour specifically for this supplemental boundary.
- Progression role dimension in an encounter (record 1):
- Unknown— The checked source does not establish progression effects for either gear-and-stats or roster-and-roles within this supplemental boundary.
- Progression role in an encounter (record 1):
- Unknown— Normalization, advantage, or a horizontal progression role is not established within this supplemental boundary.
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— Participation and reach within this supplemental boundary were not established by the checked primary excerpt.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Not assessed
- Assessment type:
- Unknown
- Confidence:
- Insufficient data— The available primary excerpt is product-level and does not establish a separate conclusion for this contour or segment.
Component scores (0–4):
- Path length and structureNot assessed
- Progression axesNot assessed
- Specialization choiceNot assessed
- Role of equipmentNot assessed
- Progression sourcesNot assessed
- Progress persistence and carry-overNot assessed
- Game integrationNot assessed
research draft · methodology 0.3 · September 2, 2026
Assessment scope: Peaceful play in the home kingdom
The checked first-party material does not establish how persistent capability-changing progression applies within Peaceful play in the home kingdom. Silence was not classified as absence.
- Access cost:
- Unknown
- Product horizon:
- Unknown
- Depth:
- Unknown
- Encounter mode (record 1):
- Unknown— The checked source does not establish a player encounter contour specifically for this supplemental boundary.
- Progression role dimension in an encounter (record 1):
- Unknown— The checked source does not establish progression effects for either gear-and-stats or roster-and-roles within this supplemental boundary.
- Progression role in an encounter (record 1):
- Unknown— Normalization, advantage, or a horizontal progression role is not established within this supplemental boundary.
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— Participation and reach within this supplemental boundary were not established by the checked primary excerpt.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Not assessed
- Assessment type:
- Unknown
- Confidence:
- Insufficient data— The available primary excerpt is product-level and does not establish a separate conclusion for this contour or segment.
Component scores (0–4):
- Path length and structureNot assessed
- Progression axesNot assessed
- Specialization choiceNot assessed
- Role of equipmentNot assessed
- Progression sourcesNot assessed
- Progress persistence and carry-overNot assessed
- Game integrationNot assessed
research draft · methodology 0.3 · September 2, 2026
Assessment scope: Power-gated events
The checked first-party material does not establish how persistent capability-changing progression applies within Power-gated events. Silence was not classified as absence.
- Access cost:
- Unknown
- Product horizon:
- Unknown
- Depth:
- Unknown
- Encounter mode (record 1):
- Unknown— The checked source does not establish a player encounter contour specifically for this supplemental boundary.
- Progression role dimension in an encounter (record 1):
- Unknown— The checked source does not establish progression effects for either gear-and-stats or roster-and-roles within this supplemental boundary.
- Progression role in an encounter (record 1):
- Unknown— Normalization, advantage, or a horizontal progression role is not established within this supplemental boundary.
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— Participation and reach within this supplemental boundary were not established by the checked primary excerpt.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Not assessed
- Assessment type:
- Unknown
- Confidence:
- Insufficient data— The available primary excerpt is product-level and does not establish a separate conclusion for this contour or segment.
Component scores (0–4):
- Path length and structureNot assessed
- Progression axesNot assessed
- Specialization choiceNot assessed
- Role of equipmentNot assessed
- Progression sourcesNot assessed
- Progress persistence and carry-overNot assessed
- Game integrationNot assessed
research draft · methodology 0.3 · September 2, 2026





