Catalog
Aniimo

Aniimo

Unknown

ActionAdventureRPGStrategySimulation

Platforms
Release:
2026
Developer:
Pawprint Studio
Scale:
Average concurrent players49,000
Profile data as of:
November 2, 2026

Description unavailable

Screenshots

Images from the source page, in source order. Select an image to view it full size.

Overview

Franchise
Unknown
Release date
  • Windows — September 15, 2026
  • PlayStation 5 — 2026
  • Xbox Series X|S — 2026
  • iOS — 2026
  • Android — 2026
Age rating
Unknown
Content warnings
Not specified by the storefront
Interaction modes
Not specified by the source
Session capacity
Unknown
Access model
  • Free to play
Monetization
  • In-app purchases
Storefront price
Unknown
Store contents
Unknown
Languages
EnglishRussianGermanFrenchPortuguese, BrazilJapaneseKoreanChinese, Simplified scriptChinese, Traditional scriptThai

Classification

Genres
ActionAdventureRPGStrategySimulation
Setting and subject matter
Unknown
Camera
Third-person
Visual style
Unknown
Combat system type
Unknown

Scale

Concurrent players · period average

49,000

October 3, 2026 — November 2, 2026

under 100over 1 million
Detailed value
48,971.02
Coverage
Steam
Origin
Published by source
Confidence
Medium — The site's calculation method is not published
Basis
Average concurrent Steam players over 30 days from Steam Charts: 48,971
Date observed
November 2, 2026
Source
Steam Charts

Concurrent players · period peak

110,000

October 3, 2026 — November 2, 2026

under 100over 1 million
Detailed value
109,587
Coverage
Steam
Origin
Published by source
Confidence
Medium — The site's calculation method is not published
Basis
Peak concurrent Steam players over 30 days from Steam Charts: 109,587
Date observed
November 2, 2026
Source
Steam Charts
Ratings
Unknown
Last update
Unknown

Concurrent players

period average · September 2026 — October 2026 · Steam · published by source · Steam Charts

104,0000
September 2026October 2026
Change over period
−51%decrease from 104,000 (September 2026) to 50,900 (October 2026)
Gaps
No gaps in observed months
Observations
2

Mechanics

Key game systems from the Mechanics Catalog. Assessment axes are independent and are not combined into a single score. An unassessed mechanic is unknown, not absent.

  • Clan system

    Not assessed

    A persistent player organization created or recognized by the game itself, with a stable membership, a life beyond one session, a shared identity, functions, and goals.

  • Player economy

    Not assessed

    An in-game system where player decisions materially influence at least part of the production, supply, distribution, or price of in-game value.

  • Territory control

    Not assessed

    A system where players or organizations capture, hold, and use parts of the game world with lasting consequences.

  • Competitive PvP

    Not assessed

    Structured competition between players with rules and a measurable outcome, usually including skill-based matchmaking.

  • A regular rhythm of meaningful updates, including seasons, patches, events, and a roadmap that supports a long product life.

  • A system for long-term character or account development through levels, skills, equipment, and specializations.

RealmScanner is a research catalog for multiplayer games. Data comes from public sources; coverage and evidence appear beside each assessment.