Genre catalog

Open any genre to see its definition and representative games. Selecting a parent genre in the catalog also includes its descendants.

  • ShootersA genre family built around shooting and real-time positional play.
  • Tactical shooterRound-based play, costly mistakes, limited lives, and an equipment economy or pre-round preparation.
  • Arena shooterFast movement, control of pickups around the map, short respawns, and minimal combat preparation.
  • Hero shooterFixed characters with unique abilities and team roles.
  • Battle RoyaleA large starting roster, a shrinking zone, equipment found on site, and one surviving player or team.
  • Extraction ShooterMap raids, item collection, the risk of losing equipment, and a required extraction to keep the loot.
  • Looter ShooterPersistent character and stat-based equipment progression, endgame activities, and repeatable loot acquisition.
  • MMO shooterA persistent world with many concurrent participants, front lines, and territorial objectives.
  • ActionA genre family built around real-time action and reflexes, where shooting is not the main focus.
  • Melee actionCombat focuses on close-range attacks, blocks, parries, and positioning.
  • FightingOne-on-one or team combat in a shared arena, with characters defined by their move sets.
  • PlatformerThe core loop is movement, jumping, and overcoming obstacles.
  • Party GameShort mini-rounds with simple rules, designed for a group to play together.
  • BrawlerA short fight between several players in a small arena, with simple controls and a character roster.
  • .ioA large shared-arena fight with instant entry, growth by consuming opponents, and constant restarts.
  • Social deductionHidden roles, discussion, and voting form the core of each match.
  • Asymmetric horrorUnequal sides, with one pursuer against a group under different rules and objectives.
  • Action-adventureWorld exploration and storytelling combined with real-time action.
  • Action RPGCharacter progression paired with reflex-based real-time combat.
  • MOBAMultiplayer online battle arena where each player controls one hero in a team match with lanes, objectives, and base destruction.
  • AdventureA genre family built around exploration, storytelling, and situational problem-solving.
  • Action-adventureWorld exploration and storytelling combined with real-time action.
  • Narrative adventureStory, dialogue, and player choice matter more than mechanical difficulty.
  • Point-and-click adventureExploring scenes, using items, and solving logic problems without reflex challenges.
  • Survival HorrorScarce resources, character vulnerability, and mounting tension form the core loop.
  • RPGRole-playing games where developing a character, their attributes, and equipment is an essential part of the loop.
  • Looter ShooterPersistent character and stat-based equipment progression, endgame activities, and repeatable loot acquisition.
  • MMORPGMassively multiplayer online role-playing game with a persistent shared world, long-term progression, and group endgame.
  • Sandbox MMOA persistent world where players largely shape the rules of its economy, territory, and conflict.
  • Action RPGCharacter progression paired with reflex-based real-time combat.
  • Tactical RPGSquad progression and battlefield positioning, usually in turn-based combat.
  • RoguelikeA procedurally generated run with permanent death and progression within the run.
  • Idle RPGCharacter and equipment progression continues without the player; active choices involve the lineup, investments, and shared events.
  • Team battlerBuilding and developing a squad from a character collection. Combat depends on the lineup and abilities rather than reflexes, usually alongside guilds and an arena.
  • Puzzle RPGPuzzle-solving determines combat, while progression and squad composition follow RPG rules.
  • Dungeon CrawlerRepeatable dungeon runs for loot and progression, usually with a small group.
  • DeckbuilderThe deck is built during a run and lost when the run ends.
  • StrategyA genre family built around planning, managing forces and resources, and competing for position.
  • Tactical RPGSquad progression and battlefield positioning, usually in turn-based combat.
  • RTSReal-time strategy with simultaneous action, resource gathering, production, and army control.
  • Turn-based strategyActions are divided into turns, prioritizing planning over speed.
  • 4XExplore, expand, exploit, and exterminate across a large-scale map.
  • MOBAMultiplayer online battle arena where each player controls one hero in a team match with lanes, objectives, and base destruction.
  • MMO strategyA persistent map with thousands of players, real-time city or base development, alliances, and territorial events.
  • Auto BattlerThe player assembles and positions a lineup, and combat resolves automatically.
  • Tower DefenseDefending a route from waves of enemies by placing defensive structures.
  • WargameA military operation simulation that prioritizes realism over pace.
  • SimulationA genre family that models an activity, system, or environment.
  • Life simulationThe everyday lives, relationships, and routines of characters.
  • Farming simulationA loop of planting, tending, harvesting, and developing a farm.
  • Vehicle simulationOperating a vehicle with a simulation of how it works.
  • ManagementDeveloping a business, settlement, or institution while allocating resources and staff.
  • Job simulationRecreating the workflow of a specific occupation.
  • Sports managementManaging a team, roster, training, and transfers without directly taking part in matches.
  • Survival and sandboxA genre family where players set their own goals in an open system or work to stay alive.
  • Extraction ShooterMap raids, item collection, the risk of losing equipment, and a required extraction to keep the loot.
  • Asymmetric horrorUnequal sides, with one pursuer against a group under different rules and objectives.
  • Survival HorrorScarce resources, character vulnerability, and mounting tension form the core loop.
  • Sandbox MMOA persistent world where players largely shape the rules of its economy, territory, and conflict.
  • Open-world survivalGathering resources, meeting character needs, building a base, and risking the loss of possessions.
  • SandboxFreely changing and building in the world as the main form of play.
  • Social worldA persistent space focused on socializing, self-expression, and shared activities.
  • UGC platformA user-generated content environment where players create the main content while the platform provides tools, distribution, and an economy.
  • Sports and racingA genre family built around competition under the rules of a real or fictional sport.
  • Sports simulationA simulation of a sport and matches played under its rules.
  • Arcade sportsA fictionalized sport with simplified or invented rules and a fast pace.
  • Sports managementManaging a team, roster, training, and transfers without directly taking part in matches.
  • RacingCompeting to complete a track or route as quickly as possible.
  • Card and board gamesA genre family built around a deck, a set of pieces, or board game rules.
  • CCGCollectible card game built around collecting cards, constructing a deck, and playing matches under its rules.
  • Card battlerA card collection grows through random rewards, while short matches depend on the strength of the collected set rather than building a deck during play.
  • DeckbuilderThe deck is built during a run and lost when the run ends.
  • Board gameA digital adaptation of a board or classic game.
  • Social casinoGambling-style formats that use virtual currency without cash prizes.
  • Casual and puzzleA genre family with short sessions, simple rules, and a low barrier to entry.
  • PuzzleSolving logic or spatial problems as the core loop.
  • Puzzle RPGPuzzle-solving determines combat, while progression and squad composition follow RPG rules.
  • Match 3Levels built around matching rows of identical elements with increasingly complex goals.
  • Idle and clickerProgress continues with little player input; the main choice is where to invest accumulated resources.
  • Endless runnerA short score-focused run followed by an immediate restart.
  • TriviaTimed questions and answers, often in competition with other players.
  • Rhythm gamePlayer actions follow the musical rhythm, and results depend on timing accuracy.
RealmScanner is a research catalog for multiplayer games. Data comes from public sources; coverage and evidence appear beside each assessment.