Mechanics
Open a mechanic to see its definition, boundaries, assessment rubric, and detailed game implementations. Counts show assessment coverage in this Catalog, not market share.
Rubrics, final rating levels, and version history are available under Methodologies .
A persistent player organization created or recognized by the game itself, with a stable membership, a life beyond one session, a shared identity, functions, and goals.
Assessed in 200 catalog games; present in 58
An in-game system where player decisions materially influence at least part of the production, supply, distribution, or price of in-game value.
Assessed in 200 catalog games; present in 5
A system where players or organizations capture, hold, and use parts of the game world with lasting consequences.
Assessed in 200 catalog games; present in 14
Structured competition between players with rules and a measurable outcome, usually including skill-based matchmaking.
Assessed in 200 catalog games; present in 126
A regular rhythm of meaningful updates, including seasons, patches, events, and a roadmap that supports a long product life.
Assessed in 200 catalog games; present in 1
A system for long-term character or account development through levels, skills, equipment, and specializations.
Assessed in 200 catalog games; present in 0