Mechanics

Player economy

An in-game system where player decisions materially influence at least part of the production, supply, distribution, or price of in-game value.

Included:
Player-to-player exchange, player-driven pricing, production and specialization, and market institutions.
Not included:
Developer stores, fixed-price NPC purchases, real-money monetization, match economies, and external grey markets.
Methodology:
module 0.2, 8 rubric components View methodology
Assessment coverage:
200 catalog games assessed; present in 5
View 5 games in Catalog

The catalog includes games where this mechanic is confirmed as present or limited. Unassessed games are excluded.

Rubric components

Components describe the mechanic as observed. Each is scored from 0 to 4 or remains unknown. The final depth level reflects the overall pattern, not an average.

  • Breadth of exchange

    How broad a range of objects, services, and assets players actually trade.

  • Price formation

    How much player supply and demand shape prices instead of the system setting them.

  • Player production and supply

    The share of supply created through player gathering, crafting, and production chains.

  • Specialization and interdependence

    How strongly professions and roles create lasting reasons to trade and depend on one another.

  • Space, logistics, and information

    How distance, local markets, transport risk, and information shape decisions.

  • Value sinks and turnover

    Destruction, loss, repair, taxes, and upkeep that sustain repeat demand.

  • Market institutions and tools

    Listings, orders, auctions, history, contracts, and other market institutions.

  • Gameplay integration

    How much the market affects equipment, progression, warfare, and long-term strategies.

Assessed games by depth

Counts include catalog games with an assessment of this mechanic. A game with multiple scopes at different depths appears at each relevant level. “No higher than N” results and results with no recorded form are shown separately and are not added to the exact-level count.

  • 0 of 5 — No player economy:0 games in the Catalog
  • 1 of 5 — Transfer layer:0 games in the Catalog
  • 2 of 5 — Limited market:2 games in the Catalog; 1 more marked “at most”
  • 3 of 5 — Developed player market:1 game in the Catalog; 1 more marked “at most”
  • 4 of 5 — Core player economy:0 games in the Catalog
  • 5 of 5 — World-shaping economy:0 games in the Catalog

Level 0 stays empty by design: an absent mechanic is recorded through presence, not as depth level 0. Coverage is shown above.

Game implementations

Catalog games assessed for this mechanic, from the deepest implementation to the rest. Assessments for the same game stay together: the whole game first, followed by individual scopes and segments. Dimensions are shown together but do not produce a single score.

  • Guild Wars 2®2012Present

    Official evidence establishes the recorded player-economy boundary for Guild Wars 2® and supports these component results: exchange breadth 3, price formation 3, player production and supply 1, space, logistics, and information 1, value sinks and turnover 1, market institutions and tools 3, gameplay integration 2. Unknown functions, adoption, and dependency were not inferred.

    Depth:
    at most 3 of 5 — Developed player market
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Medium

    research draft · methodology 0.2 · September 2, 2026

  • Assessment scope: retail

    The official sources establish a regularly used Auction House with seller-set observable prices, broad item exchange, player crafting, specializations, and crafting orders.

    Depth:
    3 of 5 — Developed player market
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    High

    research draft · methodology 0.2 · September 2, 2026

  • Assessment scope: retail, Professions and part of the endgame

    The official sources establish a regularly used Auction House with seller-set observable prices, broad item exchange, player crafting, specializations, and crafting orders.

    Depth:
    3 of 5 — Developed player market
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    High

    research draft · methodology 0.2 · September 2, 2026

  • New World: Aeternum2021Sunset announcedPresent

    Official evidence establishes the recorded player-economy boundary for New World: Aeternum and supports these component results: exchange breadth 2, price formation 3, player production and supply 2, value sinks and turnover 2, gameplay integration 2. Unknown functions, adoption, and dependency were not inferred.

    Depth:
    at most 2 of 5 — Limited market
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Medium

    research draft · methodology 0.2 · September 2, 2026

  • RIFT2011Present

    RIFT has an Auction House and direct player trade across gathered materials, crafted equipment, runes, potions, and REX. Players choose trade skills and sell their output, while free accounts face selling restrictions.

    Depth:
    2 of 5 — Limited market
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Medium

    research draft · methodology 0.2 · September 2, 2026

  • Standoff 22017Present

    Assessment scope: Android

    Standoff 2 has an in-game skin Marketplace where players buy and sell for Gold, affect prices, place orders, and pay a 20% commission. Direct player-to-player trading is not supported.

    Depth:
    2 of 5 — Limited market
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Medium

    research draft · methodology 0.2 · September 2, 2026

  • 8 Ball Pool2013Unknown

    Assessment scope: iOS

    For 8 Ball Pool, the reviewed Miniclip SA material does not establish whether the observed iOS product line contains in-game transfer of value between players with rules affecting allocation or price.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.2 · September 2, 2026

  • Agar.io2015Unknown

    Assessment scope: iOS

    For Agar.io, the reviewed Miniclip SA material does not establish whether the observed iOS product line contains in-game transfer of value between players with rules affecting allocation or price.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.2 · September 2, 2026

  • Assessment scope: Windows

    For Age of Empires II: Definitive Edition, the reviewed Xbox Game Studios material does not establish whether the observed Windows product line on Steam contains in-game transfer of value between players with rules affecting allocation or price.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.2 · September 2, 2026

  • For Age of Empires IV: Anniversary Edition, the reviewed Xbox Game Studios material does not establish whether the observed product line contains in-game transfer of value between players with rules affecting allocation or price.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.2 · September 2, 2026

  • Albion Online2015Unknown

    The cited materials document a player-driven market historically, but the retained evidence does not establish current applicability of the complete methodology section 12.11 profile at the 2026-09-02 observation boundary. Presence and Depth remain Unknown for this exact boundary.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.2 · September 2, 2026

  • Albion Online2015Unknown

    Assessment scope: Play as a trader or crafter

    The cited materials document a player-driven market historically, but the retained evidence does not establish current applicability of the complete methodology section 12.11 profile at the 2026-09-02 observation boundary. Presence and Depth remain Unknown for this exact boundary.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.2 · September 2, 2026

  • Among Us2018Unknown

    For Among Us, the reviewed Innersloth material does not establish whether the observed product line contains in-game transfer of value between players with rules affecting allocation or price.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.2 · September 2, 2026

  • Apex Legends™2019Unknown

    For Apex Legends™, the reviewed Electronic Arts material does not establish whether the observed product line contains in-game transfer of value between players with rules affecting allocation or price.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.2 · September 2, 2026

  • ARC Raiders2025Unknown

    Assessment scope: Windows

    For ARC Raiders, the reviewed Embark Studios material does not establish whether the observed Windows product line on Steam contains in-game transfer of value between players with rules affecting allocation or price.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.2 · September 2, 2026

  • Arena of Valor2015Unknown

    Assessment scope: iOS

    For Arena of Valor, the reviewed PROXIMA BETA PTE.LIMITED material does not establish whether the observed iOS product line contains in-game transfer of value between players with rules affecting allocation or price.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.2 · September 2, 2026

  • ARK: Survival Ascended2023Early accessUnknown

    For ARK: Survival Ascended, the reviewed Studio Wildcard | Snail Games USA material does not establish whether the observed product line contains in-game transfer of value between players with rules affecting allocation or price.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.2 · September 2, 2026

  • The retained evidence does not establish regular player price formation or explicitly establish that prices are absent. The complete positive-publication minimum in methodology section 12.11 is therefore not met for this exact product boundary.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.2 · September 2, 2026

  • Azur Lane2017Unknown

    Assessment scope: iOS

    For Azur Lane, the reviewed YOSTAR (HONG KONG) LIMITED material does not establish whether the observed iOS product line contains in-game transfer of value between players with rules affecting allocation or price.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.2 · September 2, 2026

  • BattleBit Remastered2023Early accessUnknown

    For BattleBit Remastered, the reviewed SgtOkiDoki material does not establish whether the observed product line contains in-game transfer of value between players with rules affecting allocation or price.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.2 · September 2, 2026

  • Battlefield 4™2014Unknown

    For Battlefield 4™, the reviewed Electronic Arts material does not establish whether the observed product line contains in-game transfer of value between players with rules affecting allocation or price.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.2 · September 2, 2026

  • Battlefield™ 12017Unknown

    Assessment scope: Windows

    For Battlefield™ 1, the reviewed Electronic Arts material does not establish whether the observed Windows product line on Steam contains in-game transfer of value between players with rules affecting allocation or price.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.2 · September 2, 2026

  • Assessment scope: Windows

    For Battlefield™ 2042, the reviewed Electronic Arts material does not establish whether the observed Windows product line on Steam contains in-game transfer of value between players with rules affecting allocation or price.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.2 · September 2, 2026

  • Battlefield™ 62025Unknown

    Assessment scope: Windows

    For Battlefield™ 6, the reviewed Electronic Arts material does not establish whether the observed Windows product line on Steam contains in-game transfer of value between players with rules affecting allocation or price.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.2 · September 2, 2026

  • Battlefield™ V2018Unknown

    Assessment scope: Windows

    For Battlefield™ V, the reviewed Electronic Arts material does not establish whether the observed Windows product line on Steam contains in-game transfer of value between players with rules affecting allocation or price.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.2 · September 2, 2026

  • Bingo Blitz2012Unknown

    Assessment scope: iOS

    For Bingo Blitz, the reviewed Playtika Santa Monica, LLC material does not establish whether the observed iOS product line contains in-game transfer of value between players with rules affecting allocation or price.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.2 · September 2, 2026

  • Black Desert2017Unknown

    For Black Desert, the reviewed Pearl Abyss material does not establish whether the observed product line contains in-game transfer of value between players with rules affecting allocation or price.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.2 · September 2, 2026

  • Black Squad2017Unknown

    For Black Squad, the reviewed VALOFE material does not establish whether the observed product line contains in-game transfer of value between players with rules affecting allocation or price.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.2 · September 2, 2026

  • Bongo Cat2025Unknown

    For Bongo Cat, the reviewed Irox Games material does not establish whether the observed product line contains in-game transfer of value between players with rules affecting allocation or price.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.2 · September 2, 2026

  • Boom Beach2014Unknown

    Assessment scope: iOS

    For Boom Beach, the reviewed Supercell Oy material does not establish whether the observed iOS product line contains in-game transfer of value between players with rules affecting allocation or price.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.2 · September 2, 2026

  • Boxing Star2017Unknown

    Assessment scope: iOS

    For Boxing Star, the reviewed THUMBAGE Co., Ltd material does not establish whether the observed iOS product line contains in-game transfer of value between players with rules affecting allocation or price.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.2 · September 2, 2026

  • Brawl Stars2018Unknown

    Assessment scope: Android

    For Brawl Stars, the reviewed Supercell material does not establish whether the observed Android product line contains in-game transfer of value between players with rules affecting allocation or price.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.2 · September 2, 2026

  • Brawlhalla2014Unknown

    Assessment scope: Windows

    For Brawlhalla, the reviewed Ubisoft material does not establish whether the observed Windows product line on Steam contains in-game transfer of value between players with rules affecting allocation or price.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.2 · September 2, 2026

  • For Business Tour - Board Game with Online Multiplayer(大富翁), the reviewed 8Floor material does not establish whether the observed product line contains in-game transfer of value between players with rules affecting allocation or price.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.2 · September 2, 2026

  • Assessment scope: Android

    For Call of Duty: Mobile, the reviewed Activision Publishing, Inc. material does not establish whether the observed Android product line contains in-game transfer of value between players with rules affecting allocation or price.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.2 · September 2, 2026

  • Call of Duty®2022Unknown

    Assessment scope: steam_hub

    For Call of Duty®, the reviewed Activision material does not establish whether the observed product line contains in-game transfer of value between players with rules affecting allocation or price.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.2 · September 2, 2026

  • For CarX Drift Racing Online, the reviewed CarX Technologies, LLC material does not establish whether the observed product line contains in-game transfer of value between players with rules affecting allocation or price.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.2 · September 2, 2026

  • Castle Clash2013Unknown

    Assessment scope: Android

    For Castle Clash, the reviewed IGG.COM material does not establish whether the observed Android product line contains in-game transfer of value between players with rules affecting allocation or price.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.2 · September 2, 2026

  • Assessment scope: iOS

    For Chess for Kids: Play & Learn, the reviewed Chess.com, LLC material does not establish whether the observed iOS product line contains in-game transfer of value between players with rules affecting allocation or price.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.2 · September 2, 2026

  • Chess.com2007Unknown

    Assessment scope: iOS

    For Chess.com, the reviewed Chess.com, LLC material does not establish whether the observed iOS product line contains in-game transfer of value between players with rules affecting allocation or price.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.2 · September 2, 2026

  • Clash of Clans2012Unknown

    Assessment scope: iOS

    The retained evidence does not establish regular player price formation or explicitly establish that prices are absent. The complete positive-publication minimum in methodology section 12.11 is therefore not met for this exact product boundary.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.2 · September 2, 2026

  • Clash Royale2016Unknown

    Assessment scope: iOS

    The retained evidence establishes neither regular player price formation (or its explicit absence) nor the sources and role of player production or supply. The complete positive-publication minimum in methodology section 12.11 is therefore not met for this exact product boundary.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.2 · September 2, 2026

  • Coin Master2010Unknown

    Assessment scope: iOS

    The retained evidence establishes neither regular player price formation (or its explicit absence) nor the sources and role of player production or supply. The complete positive-publication minimum in methodology section 12.11 is therefore not met for this exact product boundary.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.2 · September 2, 2026

  • For Conan Exiles Enhanced, the reviewed Funcom material does not establish whether the observed product line contains in-game transfer of value between players with rules affecting allocation or price.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.2 · September 2, 2026

  • Counter-Strike 22012Outside the game only

    Assessment scope: Cosmetics market

    The official Steam Community Market supports Counter-Strike 2 item transactions outside the game. The contour is external_only and no built-in player-economy Depth is derived.

    Depth:
    Not applicable
    Significance:
    Not applicable
    Adoption:
    Not applicable
    Player dependency:
    Not applicable
    Confidence:
    High

    research draft · methodology 0.2 · September 2, 2026

  • Counter-Strike 22012Outside the game only

    Assessment scope: Cosmetics market, Competitive play

    The official page establishes an external Counter-Strike 2 item market at product level. It does not establish use by the Competitive play segment; no built-in economy, segment adoption, or internal Depth is inferred.

    Depth:
    Not applicable
    Significance:
    Not applicable
    Adoption:
    Not applicable
    Player dependency:
    Not applicable
    Confidence:
    Medium

    research draft · methodology 0.2 · September 2, 2026

  • Counter-Strike 22012Outside the game only

    Assessment scope: Cosmetics market, Play as a trader or collector

    The official Steam Community Market supports Counter-Strike 2 item transactions outside the game. The trader-or-collector boundary remains external_only; segment adoption and internal Depth were not inferred.

    Depth:
    Not applicable
    Significance:
    Not applicable
    Adoption:
    Not applicable
    Player dependency:
    Not applicable
    Confidence:
    High

    research draft · methodology 0.2 · September 2, 2026

  • Counter-Strike 22012Not comparable

    Assessment scope: Match economy

    Counter-Strike 2 has a round-scoped cash-and-purchase contour. It is not a persistent between-player economic cycle and is therefore not comparable to this module.

    Depth:
    Not applicable
    Significance:
    Not applicable
    Adoption:
    Not applicable
    Player dependency:
    Not applicable
    Confidence:
    High

    research draft · methodology 0.2 · September 2, 2026

  • Crab Game2021Unknown

    Assessment scope: Windows

    For Crab Game, the reviewed Dani material does not establish whether the observed Windows product line on Steam contains in-game transfer of value between players with rules affecting allocation or price.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.2 · September 2, 2026

  • Critical Ops2016Unknown

    Assessment scope: iOS

    For Critical Ops, the reviewed Critical Force Oy material does not establish whether the observed iOS product line contains in-game transfer of value between players with rules affecting allocation or price.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.2 · September 2, 2026

  • Dark and Darker2024Early accessUnknown

    The retained evidence establishes neither regular player price formation (or its explicit absence) nor the sources and role of player production or supply. The complete positive-publication minimum in methodology section 12.11 is therefore not met for this exact product boundary.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.2 · September 2, 2026

  • DayZ2013Unknown

    Assessment scope: Windows

    For DayZ, the reviewed Bohemia Interactive material does not establish whether the observed Windows product line on Steam contains in-game transfer of value between players with rules affecting allocation or price.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.2 · September 2, 2026

  • Dead by Daylight2016Unknown

    For Dead by Daylight, the reviewed Behaviour Interactive Inc. material does not establish whether the observed product line contains in-game transfer of value between players with rules affecting allocation or price.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.2 · September 2, 2026

  • Delta Force2024Unknown

    Assessment scope: Windows

    For Delta Force, the reviewed TiMi Studio Group material does not establish whether the observed Windows product line on Steam contains in-game transfer of value between players with rules affecting allocation or price.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.2 · September 2, 2026

  • Destiny 22017Unknown

    Assessment scope: Windows

    For Destiny 2, the reviewed Bungie material does not establish whether the observed Windows product line on Steam contains in-game transfer of value between players with rules affecting allocation or price.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.2 · September 2, 2026

  • Dofus Touch2016Unknown

    Assessment scope: Android

    The retained evidence establishes neither regular player price formation (or its explicit absence) nor the sources and role of player production or supply. The complete positive-publication minimum in methodology section 12.11 is therefore not met for this exact product boundary.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.2 · September 2, 2026

  • Assessment scope: Windows

    For Don't Starve Together, the reviewed Klei Entertainment material does not establish whether the observed Windows product line on Steam contains in-game transfer of value between players with rules affecting allocation or price.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.2 · September 2, 2026

  • Dota 22013Outside the game only

    Official material documents marketable Dota 2 cosmetics that players can purchase from one another through the Steam platform layer. Under methodology section 12.8 this is external_only and does not create built-in economy Depth.

    Depth:
    Not applicable
    Significance:
    Not applicable
    Adoption:
    Not applicable
    Player dependency:
    Not applicable
    Confidence:
    High

    research draft · methodology 0.2 · September 2, 2026

  • Dota Underlords2019Unknown

    For Dota Underlords, the reviewed Valve material does not establish whether the observed product line contains in-game transfer of value between players with rules affecting allocation or price.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.2 · September 2, 2026

  • Assessment scope: iOS

    For Dragon Ball Legends, the reviewed Bandai Namco Entertainment Inc. material does not establish whether the observed iOS product line contains in-game transfer of value between players with rules affecting allocation or price.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.2 · September 2, 2026

  • Dragon City2012Unknown

    Assessment scope: Android

    The retained evidence establishes neither regular player price formation (or its explicit absence) nor the sources and role of player production or supply. The complete positive-publication minimum in methodology section 12.11 is therefore not met for this exact product boundary.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.2 · September 2, 2026

  • Dune: Awakening2025Unknown

    For Dune: Awakening, the reviewed Funcom material does not establish whether the observed product line contains in-game transfer of value between players with rules affecting allocation or price.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.2 · September 2, 2026

  • For EA SPORTS FC™ 24, the reviewed Electronic Arts material does not establish whether the observed product line contains in-game transfer of value between players with rules affecting allocation or price.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.2 · September 2, 2026

  • For EA SPORTS FC™ 25, the reviewed Electronic Arts material does not establish whether the observed product line contains in-game transfer of value between players with rules affecting allocation or price.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.2 · September 2, 2026

  • For EA SPORTS FC™ 26, the reviewed Electronic Arts material does not establish whether the observed product line contains in-game transfer of value between players with rules affecting allocation or price.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.2 · September 2, 2026

  • EA SPORTS™ FIFA 232022ClosedUnknown

    Assessment scope: Windows

    For EA SPORTS™ FIFA 23, the reviewed Electronic Arts material does not establish whether the observed Windows product line on Steam contains in-game transfer of value between players with rules affecting allocation or price.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.2 · September 2, 2026

  • eFootball™2021Unknown

    Assessment scope: Windows

    For eFootball™, the reviewed KONAMI material does not establish whether the observed Windows product line on Steam contains in-game transfer of value between players with rules affecting allocation or price.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.2 · September 2, 2026

  • Elite Dangerous2014Unknown

    For Elite Dangerous, the reviewed Frontier Developments material does not establish whether the observed product line contains in-game transfer of value between players with rules affecting allocation or price.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.2 · September 2, 2026

  • EVE Online2003Unknown

    The retained evidence does not establish regular player price formation or explicitly establish that prices are absent. The complete positive-publication minimum in methodology section 12.11 is therefore not met for this exact product boundary.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.2 · September 2, 2026

  • Fall Guys2020Unknown

    Assessment scope: Windows

    For Fall Guys, the reviewed Mediatonic material does not establish whether the observed Windows product line on Steam contains in-game transfer of value between players with rules affecting allocation or price.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.2 · September 2, 2026

  • Fallout 762018Unknown

    The retained evidence establishes neither regular player price formation (or its explicit absence) nor the sources and role of player production or supply. The complete positive-publication minimum in methodology section 12.11 is therefore not met for this exact product boundary.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.2 · September 2, 2026

  • FIFA 222021ClosedUnknown

    For FIFA 22, the reviewed Electronic Arts material does not establish whether the observed product line contains in-game transfer of value between players with rules affecting allocation or price.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.2 · September 2, 2026

  • The retained evidence does not establish the sources and role of player production or supply. The complete positive-publication minimum in methodology section 12.11 is therefore not met for this exact product boundary.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.2 · September 2, 2026

  • Assessment scope: iOS

    For Fire Emblem Heroes, the reviewed Nintendo Co., Ltd. material does not establish whether the observed iOS product line contains in-game transfer of value between players with rules affecting allocation or price.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.2 · September 2, 2026

  • FOR HONOR™2017Unknown

    Assessment scope: Windows

    For FOR HONOR™, the reviewed Ubisoft material does not establish whether the observed Windows product line on Steam contains in-game transfer of value between players with rules affecting allocation or price.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.2 · September 2, 2026

  • Forza Horizon 42021Unknown

    Assessment scope: Windows

    For Forza Horizon 4, the reviewed Xbox Game Studios material does not establish whether the observed Windows product line on Steam contains in-game transfer of value between players with rules affecting allocation or price.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.2 · September 2, 2026

  • Forza Horizon 52021Unknown

    Assessment scope: Windows

    For Forza Horizon 5, the reviewed Xbox Game Studios material does not establish whether the observed Windows product line on Steam contains in-game transfer of value between players with rules affecting allocation or price.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.2 · September 2, 2026

  • Forza Horizon 62026Unknown

    For Forza Horizon 6, the reviewed Xbox Game Studios material does not establish whether the observed product line contains in-game transfer of value between players with rules affecting allocation or price.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.2 · September 2, 2026

  • Free Fire2017Unknown

    Assessment scope: iOS

    For Free Fire, the reviewed GARENA INTERNATIONAL I PRIVATE LIMITED material does not establish whether the observed iOS product line contains in-game transfer of value between players with rules affecting allocation or price.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.2 · September 2, 2026

  • Free Fire Max2021Unknown

    Assessment scope: Android

    For Free Fire Max, the reviewed GARENA INTERNATIONAL I PRIVATE LIMITED material does not establish whether the observed Android product line contains in-game transfer of value between players with rules affecting allocation or price.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.2 · September 2, 2026

  • Fun Run 32016Unknown

    Assessment scope: iOS

    For Fun Run 3, the reviewed Dirtybit AS material does not establish whether the observed iOS product line contains in-game transfer of value between players with rules affecting allocation or price.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.2 · September 2, 2026

  • Assessment scope: iOS

    For Game of Thrones: Conquest, the reviewed Warner Bros. Entertainment material does not establish whether the observed iOS product line contains in-game transfer of value between players with rules affecting allocation or price.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.2 · September 2, 2026

  • Goose Goose Duck2021Unknown

    For Goose Goose Duck, the reviewed Gaggle Studios, Inc. material does not establish whether the observed product line contains in-game transfer of value between players with rules affecting allocation or price.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.2 · September 2, 2026

  • Gorilla Tag2023Unknown

    For Gorilla Tag, the reviewed Another Axiom Inc. material does not establish whether the observed product line contains in-game transfer of value between players with rules affecting allocation or price.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.2 · September 2, 2026

  • Assessment scope: Android

    For GraalOnline Classic, the reviewed GRAALONLINE material does not establish whether the observed Android product line contains in-game transfer of value between players with rules affecting allocation or price.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.2 · September 2, 2026

  • Assessment scope: Windows

    For Grand Theft Auto V Enhanced, the reviewed Rockstar Games material does not establish whether the observed Windows product line on Steam contains in-game transfer of value between players with rules affecting allocation or price.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.2 · September 2, 2026

  • Gray Zone Warfare2024Early accessUnknown

    For Gray Zone Warfare, the reviewed MADFINGER Games, a.s. material does not establish whether the observed product line contains in-game transfer of value between players with rules affecting allocation or price.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.2 · September 2, 2026

  • Grounded2022Unknown

    For Grounded, the reviewed Xbox Game Studios material does not establish whether the observed product line contains in-game transfer of value between players with rules affecting allocation or price.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.2 · September 2, 2026

  • Halo Infinite2021Unknown

    Assessment scope: Windows

    For Halo Infinite, the reviewed Xbox Game Studios material does not establish whether the observed Windows product line on Steam contains in-game transfer of value between players with rules affecting allocation or price.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.2 · September 2, 2026

  • Assessment scope: Windows

    For Halo: The Master Chief Collection, the reviewed Xbox Game Studios material does not establish whether the observed Windows product line on Steam contains in-game transfer of value between players with rules affecting allocation or price.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.2 · September 2, 2026

  • Hay Day2012Unknown

    Assessment scope: iOS

    The retained evidence establishes neither regular player price formation (or its explicit absence) nor the sources and role of player production or supply. The complete positive-publication minimum in methodology section 12.11 is therefore not met for this exact product boundary.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.2 · September 2, 2026

  • Hearthstone2014Unknown

    Assessment scope: iOS

    For Hearthstone, the reviewed Blizzard Entertainment, Inc. material does not establish whether the observed iOS product line contains in-game transfer of value between players with rules affecting allocation or price.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.2 · September 2, 2026

  • Hell Let Loose2019Unknown

    Assessment scope: Windows

    For Hell Let Loose, the reviewed Team17 material does not establish whether the observed Windows product line on Steam contains in-game transfer of value between players with rules affecting allocation or price.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.2 · September 2, 2026

  • HELLDIVERS™ 22024Unknown

    For HELLDIVERS™ 2, the reviewed PlayStation Publishing LLC material does not establish whether the observed product line contains in-game transfer of value between players with rules affecting allocation or price.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.2 · September 2, 2026

  • Heroes & Generals2016ClosedUnknown

    For Heroes & Generals, the reviewed TLM Partners material does not establish whether the observed product line contains in-game transfer of value between players with rules affecting allocation or price.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.2 · September 2, 2026

  • Assessment scope: iOS

    For Hill Climb Racing 2, the reviewed Fingersoft material does not establish whether the observed iOS product line contains in-game transfer of value between players with rules affecting allocation or price.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.2 · September 2, 2026

  • Assessment scope: Windows

    For Hunt: Showdown 1896, the reviewed Crytek material does not establish whether the observed Windows product line on Steam contains in-game transfer of value between players with rules affecting allocation or price.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.2 · September 2, 2026

  • Identity V2018Unknown

    Assessment scope: iOS

    For Identity V, the reviewed Hong Kong Netease Interactive Entertainment Limited material does not establish whether the observed iOS product line contains in-game transfer of value between players with rules affecting allocation or price.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.2 · September 2, 2026

  • For Insurgency: Sandstorm, the reviewed Focus Entertainment material does not establish whether the observed product line contains in-game transfer of value between players with rules affecting allocation or price.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.2 · September 2, 2026

  • Assessment scope: iOS

    For Jurassic World Alive, the reviewed Ludia Games inc. material does not establish whether the observed iOS product line contains in-game transfer of value between players with rules affecting allocation or price.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.2 · September 2, 2026

  • Killing Floor 22015Unknown

    For Killing Floor 2, the reviewed Tripwire Interactive material does not establish whether the observed product line contains in-game transfer of value between players with rules affecting allocation or price.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.2 · September 2, 2026

  • Assessment scope: Android

    The retained evidence establishes neither regular player price formation (or its explicit absence) nor the sources and role of player production or supply. The complete positive-publication minimum in methodology section 12.11 is therefore not met for this exact product boundary.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.2 · September 2, 2026

  • Last Epoch2024Unknown

    For Last Epoch, the reviewed Eleventh Hour Games | KRAFTON, Inc material does not establish whether the observed product line contains in-game transfer of value between players with rules affecting allocation or price.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.2 · September 2, 2026

  • Last War2023Unknown

    Assessment scope: iOS

    For Last War, the reviewed FUNFLY PTE. LTD. material does not establish whether the observed iOS product line contains in-game transfer of value between players with rules affecting allocation or price.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.2 · September 2, 2026

  • Assessment scope: Android

    For League of Legends: Wild Rift, the reviewed Riot Games, Inc material does not establish whether the observed Android product line contains in-game transfer of value between players with rules affecting allocation or price.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.2 · September 2, 2026

  • Lost Ark2018Unknown

    The retained evidence does not establish the sources and role of player production or supply. The complete positive-publication minimum in methodology section 12.11 is therefore not met for this exact product boundary.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.2 · September 2, 2026

  • Lotsa Slots2017Unknown

    Assessment scope: iOS

    For Lotsa Slots, the reviewed SpinX Games Limited material does not establish whether the observed iOS product line contains in-game transfer of value between players with rules affecting allocation or price.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.2 · September 2, 2026

  • Assessment scope: iOS

    For Mafia City: War of Underworld, the reviewed VoyagerOne Pte. Ltd. material does not establish whether the observed iOS product line contains in-game transfer of value between players with rules affecting allocation or price.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.2 · September 2, 2026

  • For Marvel Contest of Champions, the reviewed Kabam Games, Inc. material does not establish whether the observed product line contains in-game transfer of value between players with rules affecting allocation or price.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.2 · September 2, 2026

  • Assessment scope: iOS

    For Marvel Future Fight, the reviewed Netmarble Corporation material does not establish whether the observed iOS product line contains in-game transfer of value between players with rules affecting allocation or price.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.2 · September 2, 2026

  • Marvel Rivals2024Unknown

    Assessment scope: Windows

    For Marvel Rivals, the reviewed NetEase Games material does not establish whether the observed Windows product line on Steam contains in-game transfer of value between players with rules affecting allocation or price.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.2 · September 2, 2026

  • Assessment scope: iOS

    For Marvel Strike Force, the reviewed Scopely, Inc. material does not establish whether the observed iOS product line contains in-game transfer of value between players with rules affecting allocation or price.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.2 · September 2, 2026

  • Assessment scope: Android

    For Microsoft Wordament, the reviewed Microsoft Corporation material does not establish whether the observed Android product line contains in-game transfer of value between players with rules affecting allocation or price.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.2 · September 2, 2026

  • Minecraft2011Unknown

    Assessment scope: Bedrock Edition, iOS

    The retained evidence does not establish regular player price formation or explicitly establish that prices are absent. The complete positive-publication minimum in methodology section 12.11 is therefore not met for this exact product boundary.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.2 · September 2, 2026

  • Assessment scope: iOS

    For Modern Strike Online, the reviewed AZUR INTERACTIVE GAMES LIMITED material does not establish whether the observed iOS product line contains in-game transfer of value between players with rules affecting allocation or price.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.2 · September 2, 2026

  • Monster Legends2013Unknown

    Assessment scope: iOS

    For Monster Legends, the reviewed Socialpoint material does not establish whether the observed iOS product line contains in-game transfer of value between players with rules affecting allocation or price.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.2 · September 2, 2026

  • Mortal Kombat 112019Unknown

    For Mortal Kombat 11, the reviewed Warner Bros. Games | Warner Bros. Interactive Entertainment material does not establish whether the observed product line contains in-game transfer of value between players with rules affecting allocation or price.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.2 · September 2, 2026

  • Mortal Kombat X2015Unknown

    Assessment scope: Windows

    For Mortal Kombat X, the reviewed Warner Bros. Games material does not establish whether the observed Windows product line on Steam contains in-game transfer of value between players with rules affecting allocation or price.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.2 · September 2, 2026

  • Muck2021Unknown

    Assessment scope: Windows

    For Muck, the reviewed Dani material does not establish whether the observed Windows product line on Steam contains in-game transfer of value between players with rules affecting allocation or price.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.2 · September 2, 2026

  • MultiVersus2022ClosedUnknown

    For MultiVersus, the reviewed Warner Bros. Games material does not establish whether the observed product line contains in-game transfer of value between players with rules affecting allocation or price.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.2 · September 2, 2026

  • Assessment scope: Windows

    For NARAKA: BLADEPOINT, the reviewed NetEase Games material does not establish whether the observed Windows product line on Steam contains in-game transfer of value between players with rules affecting allocation or price.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.2 · September 2, 2026

  • Neo Monsters2015Unknown

    Assessment scope: iOS

    For Neo Monsters, the reviewed ZigZaGame Inc. material does not establish whether the observed iOS product line contains in-game transfer of value between players with rules affecting allocation or price.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.2 · September 2, 2026

  • No Man's Sky2016Unknown

    Assessment scope: Windows

    For No Man's Sky, the reviewed Hello Games material does not establish whether the observed Windows product line on Steam contains in-game transfer of value between players with rules affecting allocation or price.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.2 · September 2, 2026

  • The retained evidence does not establish the sources and role of player production or supply. The complete positive-publication minimum in methodology section 12.11 is therefore not met for this exact product boundary.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.2 · September 2, 2026

  • Once Human2022Unknown

    Assessment scope: Windows

    For Once Human, the reviewed Starry Studio material does not establish whether the observed Windows product line on Steam contains in-game transfer of value between players with rules affecting allocation or price.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.2 · September 2, 2026

  • Onmyoji Arena2018Unknown

    Assessment scope: iOS

    For Onmyoji Arena, the reviewed Hong Kong Netease Interactive Entertainment Limited material does not establish whether the observed iOS product line contains in-game transfer of value between players with rules affecting allocation or price.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.2 · September 2, 2026

  • Overwatch®2022Unknown

    Assessment scope: Windows

    For Overwatch®, the reviewed Blizzard Entertainment, Inc. material does not establish whether the observed Windows product line on Steam contains in-game transfer of value between players with rules affecting allocation or price.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.2 · September 2, 2026

  • Assessment scope: Android

    For Oxide: Survival Island, the reviewed HYPERHUG material does not establish whether the observed Android product line contains in-game transfer of value between players with rules affecting allocation or price.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.2 · September 2, 2026

  • Paladins®2017Unknown

    Assessment scope: Windows

    For Paladins®, the reviewed Hi-Rez Studios material does not establish whether the observed Windows product line on Steam contains in-game transfer of value between players with rules affecting allocation or price.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.2 · September 2, 2026

  • Palia2024Unknown

    The retained evidence does not establish regular player price formation or explicitly establish that prices are absent. The complete positive-publication minimum in methodology section 12.11 is therefore not met for this exact product boundary.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.2 · September 2, 2026

  • Palworld2026Unknown

    Assessment scope: Windows

    The retained evidence establishes neither regular player price formation (or its explicit absence) nor the sources and role of player production or supply. The complete positive-publication minimum in methodology section 12.11 is therefore not met for this exact product boundary.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.2 · September 2, 2026

  • Paper.io 22018Unknown

    Assessment scope: iOS

    For Paper.io 2, the reviewed Voodoo material does not establish whether the observed iOS product line contains in-game transfer of value between players with rules affecting allocation or price.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.2 · September 2, 2026

  • Party Animals2023Unknown

    For Party Animals, the reviewed Source Technology material does not establish whether the observed product line contains in-game transfer of value between players with rules affecting allocation or price.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.2 · September 2, 2026

  • Path of Exile2013Unknown

    The retained evidence establishes neither regular player price formation (or its explicit absence) nor the sources and role of player production or supply. The complete positive-publication minimum in methodology section 12.11 is therefore not met for this exact product boundary.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.2 · September 2, 2026

  • Path of Exile 22024Early accessUnknown

    Assessment scope: Windows

    For Path of Exile 2, the reviewed Grinding Gear Games material does not establish whether the observed Windows product line on Steam contains in-game transfer of value between players with rules affecting allocation or price.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.2 · September 2, 2026

  • Pixel Gun 3D2013Unknown

    Assessment scope: iOS

    For Pixel Gun 3D, the reviewed Cubic Games Ltd material does not establish whether the observed iOS product line contains in-game transfer of value between players with rules affecting allocation or price.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.2 · September 2, 2026

  • Pokémon Go2016Unknown

    Assessment scope: iOS

    For Pokémon Go, the reviewed Scopely Explore, Inc. material does not establish whether the observed iOS product line contains in-game transfer of value between players with rules affecting allocation or price.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.2 · September 2, 2026

  • Assessment scope: iOS

    For Power Rangers: Legacy Wars, the reviewed nWay Inc. material does not establish whether the observed iOS product line contains in-game transfer of value between players with rules affecting allocation or price.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.2 · September 2, 2026

  • PUBG Mobile2018Unknown

    Assessment scope: iOS

    For PUBG Mobile, the reviewed Tencent Mobile International Limited material does not establish whether the observed iOS product line contains in-game transfer of value between players with rules affecting allocation or price.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.2 · September 2, 2026

  • For PUBG: BATTLEGROUNDS, the reviewed KRAFTON, Inc. material does not establish whether the observed product line contains in-game transfer of value between players with rules affecting allocation or price.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.2 · September 2, 2026

  • Raft2018Unknown

    Assessment scope: Windows

    For Raft, the reviewed Axolot Games material does not establish whether the observed Windows product line on Steam contains in-game transfer of value between players with rules affecting allocation or price.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.2 · September 2, 2026

  • Assessment scope: Android

    For Ragnarok M: Eternal Love, the reviewed Gravity Interactive, Inc. material does not establish whether the observed Android product line contains in-game transfer of value between players with rules affecting allocation or price.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.2 · September 2, 2026

  • Rec Room2021Unknown

    For Rec Room, the reviewed Rec Room material does not establish whether the observed product line contains in-game transfer of value between players with rules affecting allocation or price.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.2 · September 2, 2026

  • For Red Dead Redemption 2, the reviewed Rockstar Games material does not establish whether the observed product line contains in-game transfer of value between players with rules affecting allocation or price.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.2 · September 2, 2026

  • Ring of Elysium2019ClosedUnknown

    For Ring of Elysium, the reviewed TCH Scarlet Limited material does not establish whether the observed product line contains in-game transfer of value between players with rules affecting allocation or price.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.2 · September 2, 2026

  • Rise of Kingdoms2018Unknown

    A targeted review of official material did not establish in-game transfer between players with rules affecting supply, allocation, or price for Rise of Kingdoms. Source silence was not treated as absence.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.2 · September 2, 2026

  • Rise of Kingdoms2018Unknown

    Assessment scope: Alliance military logistics

    Official material confirms alliance resource gathering and military logistics but does not establish transfer between players or price formation. The segment therefore remains Unknown.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.2 · September 2, 2026

  • Robocraft2017ClosedUnknown

    For Robocraft, the reviewed Freejam material does not establish whether the observed product line contains in-game transfer of value between players with rules affecting allocation or price.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.2 · September 2, 2026

  • Rocket League®2015Unknown

    Assessment scope: Windows

    For Rocket League®, the reviewed Psyonix LLC material does not establish whether the observed Windows product line on Steam contains in-game transfer of value between players with rules affecting allocation or price.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.2 · September 2, 2026

  • RuneScape ®2001Unknown

    The retained evidence establishes neither regular player price formation (or its explicit absence) nor the sources and role of player production or supply. The complete positive-publication minimum in methodology section 12.11 is therefore not met for this exact product boundary.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.2 · September 2, 2026

  • For Russian Fishing 4, the reviewed FishSoft LLC material does not establish whether the observed product line contains in-game transfer of value between players with rules affecting allocation or price.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.2 · September 2, 2026

  • Rust2018Unknown

    The retained evidence establishes neither regular player price formation (or its explicit absence) nor the sources and role of player production or supply. The complete positive-publication minimum in methodology section 12.11 is therefore not met for this exact product boundary.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.2 · September 2, 2026

  • Score! Match2018Unknown

    Assessment scope: iOS

    For Score! Match, the reviewed First Touch Games Ltd. material does not establish whether the observed iOS product line contains in-game transfer of value between players with rules affecting allocation or price.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.2 · September 2, 2026

  • Assessment scope: Windows

    For SCP: Secret Laboratory, the reviewed Northwood Studios material does not establish whether the observed Windows product line on Steam contains in-game transfer of value between players with rules affecting allocation or price.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.2 · September 2, 2026

  • SCUM2018Unknown

    For SCUM, the reviewed Gamepires material does not establish whether the observed product line contains in-game transfer of value between players with rules affecting allocation or price.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.2 · September 2, 2026

  • Assessment scope: Windows

    For Sea of Thieves: 2026 Edition, the reviewed Xbox Game Studios material does not establish whether the observed Windows product line on Steam contains in-game transfer of value between players with rules affecting allocation or price.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.2 · September 2, 2026

  • Assessment scope: iOS

    For Shadowgun Legends, the reviewed Deca Games EOOD material does not establish whether the observed iOS product line contains in-game transfer of value between players with rules affecting allocation or price.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.2 · September 2, 2026

  • Assessment scope: Windows

    For Sid Meier’s Civilization® VI, the reviewed 2K material does not establish whether the observed Windows product line on Steam contains in-game transfer of value between players with rules affecting allocation or price.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.2 · September 2, 2026

  • skate.2025Early accessUnknown

    For skate., the reviewed Electronic Arts material does not establish whether the observed product line contains in-game transfer of value between players with rules affecting allocation or price.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.2 · September 2, 2026

  • Slither.io2016Unknown

    Assessment scope: iOS

    For Slither.io, the reviewed Lowtech Studios LLC material does not establish whether the observed iOS product line contains in-game transfer of value between players with rules affecting allocation or price.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.2 · September 2, 2026

  • SMASH LEGENDS2021Unknown

    For SMASH LEGENDS, the reviewed 5minlab Corp. material does not establish whether the observed product line contains in-game transfer of value between players with rules affecting allocation or price.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.2 · September 2, 2026

  • SMITE®2014Unknown

    For SMITE®, the reviewed Hi-Rez Studios material does not establish whether the observed product line contains in-game transfer of value between players with rules affecting allocation or price.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.2 · September 2, 2026

  • Spades Plus2014Unknown

    Assessment scope: iOS

    For Spades Plus, the reviewed Zynga Inc. material does not establish whether the observed iOS product line contains in-game transfer of value between players with rules affecting allocation or price.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.2 · September 2, 2026

  • Splitgate2019Unknown

    For Splitgate, the reviewed 1047 Games material does not establish whether the observed product line contains in-game transfer of value between players with rules affecting allocation or price.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.2 · September 2, 2026

  • Squad2020Unknown

    Assessment scope: Windows

    For Squad, the reviewed Offworld material does not establish whether the observed Windows product line on Steam contains in-game transfer of value between players with rules affecting allocation or price.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.2 · September 2, 2026

  • STALZONE2022Unknown

    For STALZONE, the reviewed EXBO material does not establish whether the observed product line contains in-game transfer of value between players with rules affecting allocation or price.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.2 · September 2, 2026

  • Assessment scope: iOS

    For Star Wars: Galaxy of Heroes, the reviewed EA Swiss Sarl material does not establish whether the observed iOS product line contains in-game transfer of value between players with rules affecting allocation or price.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.2 · September 2, 2026

  • The retained evidence does not establish the sources and role of player production or supply. The complete positive-publication minimum in methodology section 12.11 is therefore not met for this exact product boundary.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.2 · September 2, 2026

  • Assessment scope: Android

    For Stormfall: Saga of Survival, the reviewed Plarium Global Ltd material does not establish whether the observed Android product line contains in-game transfer of value between players with rules affecting allocation or price.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.2 · September 2, 2026

  • For Street Fighter™ 6, the reviewed CAPCOM Co., Ltd. material does not establish whether the observed product line contains in-game transfer of value between players with rules affecting allocation or price.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.2 · September 2, 2026

  • Stumble Guys2020Unknown

    For Stumble Guys, the reviewed Scopely material does not establish whether the observed product line contains in-game transfer of value between players with rules affecting allocation or price.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.2 · September 2, 2026

  • T3 Arena2022Unknown

    Assessment scope: iOS

    For T3 Arena, the reviewed XD Entertainment Pte Ltd material does not establish whether the observed iOS product line contains in-game transfer of value between players with rules affecting allocation or price.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.2 · September 2, 2026

  • Team Fortress 22007Unknown

    For Team Fortress 2, the reviewed Valve material does not establish whether the observed product line contains in-game transfer of value between players with rules affecting allocation or price.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.2 · September 2, 2026

  • Assessment scope: Android

    For Teamfight Tactics, the reviewed Riot Games, Inc material does not establish whether the observed Android product line contains in-game transfer of value between players with rules affecting allocation or price.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.2 · September 2, 2026

  • TEKKEN 72017Unknown

    For TEKKEN 7, the reviewed BANDAI NAMCO Entertainment material does not establish whether the observed product line contains in-game transfer of value between players with rules affecting allocation or price.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.2 · September 2, 2026

  • The Crew™ 22018Unknown

    For The Crew™ 2, the reviewed Ubisoft material does not establish whether the observed product line contains in-game transfer of value between players with rules affecting allocation or price.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.2 · September 2, 2026

  • The retained evidence does not establish the sources and role of player production or supply. The complete positive-publication minimum in methodology section 12.11 is therefore not met for this exact product boundary.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.2 · September 2, 2026

  • THE FINALS2023Unknown

    Assessment scope: Windows

    For THE FINALS, the reviewed Embark Studios material does not establish whether the observed Windows product line on Steam contains in-game transfer of value between players with rules affecting allocation or price.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.2 · September 2, 2026

  • The Isle2015Early accessUnknown

    For The Isle, the reviewed Afterthought LLC material does not establish whether the observed product line contains in-game transfer of value between players with rules affecting allocation or price.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.2 · September 2, 2026

  • The retained evidence does not establish regular player price formation or explicitly establish that prices are absent. The complete positive-publication minimum in methodology section 12.11 is therefore not met for this exact product boundary.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.2 · September 2, 2026

  • For Tom Clancy's Rainbow Six Siege, the reviewed Ubisoft material does not establish whether the observed product line contains in-game transfer of value between players with rules affecting allocation or price.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.2 · September 2, 2026

  • For Tom Clancy’s The Division™, the reviewed Ubisoft material does not establish whether the observed product line contains in-game transfer of value between players with rules affecting allocation or price.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.2 · September 2, 2026

  • For Totally Accurate Battlegrounds, the reviewed Landfall material does not establish whether the observed product line contains in-game transfer of value between players with rules affecting allocation or price.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.2 · September 2, 2026

  • Township2013Unknown

    Assessment scope: iOS

    The current official Team page confirms member-to-member exchange of resources, lives, and collection cards, but it does not establish regular price formation or explicitly establish that prices are absent. The complete methodology section 12.11 minimum is therefore not met.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.2 · September 2, 2026

  • Trove2015Unknown

    For Trove, the reviewed gamigo US Inc. material does not establish whether the observed product line contains in-game transfer of value between players with rules affecting allocation or price.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.2 · September 2, 2026

  • Unturned2017Unknown

    Assessment scope: Windows

    For Unturned, the reviewed Smartly Dressed Games material does not establish whether the observed Windows product line on Steam contains in-game transfer of value between players with rules affecting allocation or price.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.2 · September 2, 2026

  • V Rising2022Unknown

    For V Rising, the reviewed Stunlock Studios material does not establish whether the observed product line contains in-game transfer of value between players with rules affecting allocation or price.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.2 · September 2, 2026

  • Valorant2020Unknown

    For Valorant, the reviewed Riot Games material does not establish whether the observed product line contains in-game transfer of value between players with rules affecting allocation or price.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.2 · September 2, 2026

  • VRChat2017Early accessUnknown

    Assessment scope: Windows

    For VRChat, the reviewed VRChat Inc. material does not establish whether the observed Windows product line on Steam contains in-game transfer of value between players with rules affecting allocation or price.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.2 · September 2, 2026

  • Assessment scope: Windows

    For War Machines: Free to Play, the reviewed Fun Games For Free material does not establish whether the observed Windows product line on Steam contains in-game transfer of value between players with rules affecting allocation or price.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.2 · September 2, 2026

  • For War of the Three Kingdoms, the reviewed 杭州游卡网络技术有限公司 material does not establish whether the observed product line contains in-game transfer of value between players with rules affecting allocation or price.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.2 · September 2, 2026

  • War Thunder2013Unknown

    For War Thunder, the reviewed Gaijin Network Ltd material does not establish whether the observed product line contains in-game transfer of value between players with rules affecting allocation or price.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.2 · September 2, 2026

  • Warface: Clutch2014Unknown

    For Warface: Clutch, the reviewed MY.GAMES material does not establish whether the observed product line contains in-game transfer of value between players with rules affecting allocation or price.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.2 · September 2, 2026

  • Warframe2013Unknown

    The retained evidence does not establish the sources and role of player production or supply. The complete positive-publication minimum in methodology section 12.11 is therefore not met for this exact product boundary.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.2 · September 2, 2026

  • WGT by Topgolf2013Unknown

    Assessment scope: iOS

    For WGT by Topgolf, the reviewed World Golf Tour, Inc material does not establish whether the observed iOS product line contains in-game transfer of value between players with rules affecting allocation or price.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.2 · September 2, 2026

  • Where Winds Meet2024Unknown

    For Where Winds Meet, the reviewed NetEase Games material does not establish whether the observed product line contains in-game transfer of value between players with rules affecting allocation or price.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.2 · September 2, 2026

  • World of Tanks2011Unknown

    For World of Tanks, the reviewed Wargaming Group Limited material does not establish whether the observed product line contains in-game transfer of value between players with rules affecting allocation or price.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.2 · September 2, 2026

  • Assessment scope: Windows

    For World of Tanks Blitz, the reviewed Wargaming Group Limited material does not establish whether the observed Windows product line on Steam contains in-game transfer of value between players with rules affecting allocation or price.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.2 · September 2, 2026

  • Assessment scope: Windows

    For World of Warships, the reviewed Wargaming Group Limited material does not establish whether the observed Windows product line on Steam contains in-game transfer of value between players with rules affecting allocation or price.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.2 · September 2, 2026

  • World War Heroes2017Unknown

    Assessment scope: iOS

    For World War Heroes, the reviewed AZUR INTERACTIVE GAMES LIMITED material does not establish whether the observed iOS product line contains in-game transfer of value between players with rules affecting allocation or price.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.2 · September 2, 2026

  • WWE Champions2017Unknown

    Assessment scope: iOS

    For WWE Champions, the reviewed Scopely, Inc. material does not establish whether the observed iOS product line contains in-game transfer of value between players with rules affecting allocation or price.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.2 · September 2, 2026

  • WWE SuperCard2014Unknown

    Assessment scope: iOS

    For WWE SuperCard, the reviewed 2K Sports material does not establish whether the observed iOS product line contains in-game transfer of value between players with rules affecting allocation or price.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.2 · September 2, 2026

  • For Yu-Gi-Oh! Master Duel, the reviewed KONAMI material does not establish whether the observed product line contains in-game transfer of value between players with rules affecting allocation or price.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.2 · September 2, 2026

  • Assessment scope: iOS

    For Z Day: Hearts of Heroes, the reviewed FunPlus International AG material does not establish whether the observed iOS product line contains in-game transfer of value between players with rules affecting allocation or price.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.2 · September 2, 2026

  • Z1 Battle Royale2018Unknown

    Assessment scope: Windows

    For Z1 Battle Royale, the reviewed Daybreak Game Company material does not establish whether the observed Windows product line on Steam contains in-game transfer of value between players with rules affecting allocation or price.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.2 · September 2, 2026

  • Zombs Royale2018Unknown

    Assessment scope: iOS

    For Zombs Royale, the reviewed Yangcheng Liu material does not establish whether the observed iOS product line contains in-game transfer of value between players with rules affecting allocation or price.

    Depth:
    Unknown
    Significance:
    Unknown
    Adoption:
    Unknown
    Player dependency:
    Unknown
    Confidence:
    Insufficient data

    research draft · methodology 0.2 · September 2, 2026

RealmScanner is a research catalog for multiplayer games. Data comes from public sources; coverage and evidence appear beside each assessment.