Player economy
An in-game system where player decisions materially influence at least part of the production, supply, distribution, or price of in-game value.
- Included:
- Player-to-player exchange, player-driven pricing, production and specialization, and market institutions.
- Not included:
- Developer stores, fixed-price NPC purchases, real-money monetization, match economies, and external grey markets.
- Methodology:
- module 0.2, 8 rubric components — View methodology
- Assessment coverage:
- 200 catalog games assessed; present in 5
The catalog includes games where this mechanic is confirmed as present or limited. Unassessed games are excluded.
Rubric components
Components describe the mechanic as observed. Each is scored from 0 to 4 or remains unknown. The final depth level reflects the overall pattern, not an average.
Breadth of exchange
How broad a range of objects, services, and assets players actually trade.
Price formation
How much player supply and demand shape prices instead of the system setting them.
Player production and supply
The share of supply created through player gathering, crafting, and production chains.
Specialization and interdependence
How strongly professions and roles create lasting reasons to trade and depend on one another.
Space, logistics, and information
How distance, local markets, transport risk, and information shape decisions.
Value sinks and turnover
Destruction, loss, repair, taxes, and upkeep that sustain repeat demand.
Market institutions and tools
Listings, orders, auctions, history, contracts, and other market institutions.
Gameplay integration
How much the market affects equipment, progression, warfare, and long-term strategies.
Assessed games by depth
Counts include catalog games with an assessment of this mechanic. A game with multiple scopes at different depths appears at each relevant level. “No higher than N” results and results with no recorded form are shown separately and are not added to the exact-level count.
- 0 of 5 — No player economy:0 games in the Catalog
- 1 of 5 — Transfer layer:0 games in the Catalog
- 2 of 5 — Limited market:2 games in the Catalog; 1 more marked “at most”
- 3 of 5 — Developed player market:1 game in the Catalog; 1 more marked “at most”
- 4 of 5 — Core player economy:0 games in the Catalog
- 5 of 5 — World-shaping economy:0 games in the Catalog
Level 0 stays empty by design: an absent mechanic is recorded through presence, not as depth level 0. Coverage is shown above.
Game implementations
Catalog games assessed for this mechanic, from the deepest implementation to the rest. Assessments for the same game stay together: the whole game first, followed by individual scopes and segments. Dimensions are shown together but do not produce a single score.
Official evidence establishes the recorded player-economy boundary for Guild Wars 2® and supports these component results: exchange breadth 3, price formation 3, player production and supply 1, space, logistics, and information 1, value sinks and turnover 1, market institutions and tools 3, gameplay integration 2. Unknown functions, adoption, and dependency were not inferred.
- Depth:
- at most 3 of 5 — Developed player market
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Medium
research draft · methodology 0.2 · September 2, 2026
Assessment scope: retail
The official sources establish a regularly used Auction House with seller-set observable prices, broad item exchange, player crafting, specializations, and crafting orders.
- Depth:
- 3 of 5 — Developed player market
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- High
research draft · methodology 0.2 · September 2, 2026
Assessment scope: retail, Professions and part of the endgame
The official sources establish a regularly used Auction House with seller-set observable prices, broad item exchange, player crafting, specializations, and crafting orders.
- Depth:
- 3 of 5 — Developed player market
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- High
research draft · methodology 0.2 · September 2, 2026
Official evidence establishes the recorded player-economy boundary for New World: Aeternum and supports these component results: exchange breadth 2, price formation 3, player production and supply 2, value sinks and turnover 2, gameplay integration 2. Unknown functions, adoption, and dependency were not inferred.
- Depth:
- at most 2 of 5 — Limited market
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Medium
research draft · methodology 0.2 · September 2, 2026
RIFT has an Auction House and direct player trade across gathered materials, crafted equipment, runes, potions, and REX. Players choose trade skills and sell their output, while free accounts face selling restrictions.
- Depth:
- 2 of 5 — Limited market
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Medium
research draft · methodology 0.2 · September 2, 2026
Assessment scope: Android
Standoff 2 has an in-game skin Marketplace where players buy and sell for Gold, affect prices, place orders, and pay a 20% commission. Direct player-to-player trading is not supported.
- Depth:
- 2 of 5 — Limited market
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Medium
research draft · methodology 0.2 · September 2, 2026
Assessment scope: iOS
For 8 Ball Pool, the reviewed Miniclip SA material does not establish whether the observed iOS product line contains in-game transfer of value between players with rules affecting allocation or price.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.2 · September 2, 2026
Assessment scope: iOS
For Agar.io, the reviewed Miniclip SA material does not establish whether the observed iOS product line contains in-game transfer of value between players with rules affecting allocation or price.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.2 · September 2, 2026
Assessment scope: Windows
For Age of Empires II: Definitive Edition, the reviewed Xbox Game Studios material does not establish whether the observed Windows product line on Steam contains in-game transfer of value between players with rules affecting allocation or price.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.2 · September 2, 2026
For Age of Empires IV: Anniversary Edition, the reviewed Xbox Game Studios material does not establish whether the observed product line contains in-game transfer of value between players with rules affecting allocation or price.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.2 · September 2, 2026
The cited materials document a player-driven market historically, but the retained evidence does not establish current applicability of the complete methodology section 12.11 profile at the 2026-09-02 observation boundary. Presence and Depth remain Unknown for this exact boundary.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.2 · September 2, 2026
Assessment scope: Play as a trader or crafter
The cited materials document a player-driven market historically, but the retained evidence does not establish current applicability of the complete methodology section 12.11 profile at the 2026-09-02 observation boundary. Presence and Depth remain Unknown for this exact boundary.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.2 · September 2, 2026
For Among Us, the reviewed Innersloth material does not establish whether the observed product line contains in-game transfer of value between players with rules affecting allocation or price.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.2 · September 2, 2026
For Apex Legends™, the reviewed Electronic Arts material does not establish whether the observed product line contains in-game transfer of value between players with rules affecting allocation or price.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.2 · September 2, 2026
Assessment scope: Windows
For ARC Raiders, the reviewed Embark Studios material does not establish whether the observed Windows product line on Steam contains in-game transfer of value between players with rules affecting allocation or price.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.2 · September 2, 2026
Assessment scope: iOS
For Arena of Valor, the reviewed PROXIMA BETA PTE.LIMITED material does not establish whether the observed iOS product line contains in-game transfer of value between players with rules affecting allocation or price.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.2 · September 2, 2026
For ARK: Survival Ascended, the reviewed Studio Wildcard | Snail Games USA material does not establish whether the observed product line contains in-game transfer of value between players with rules affecting allocation or price.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.2 · September 2, 2026
The retained evidence does not establish regular player price formation or explicitly establish that prices are absent. The complete positive-publication minimum in methodology section 12.11 is therefore not met for this exact product boundary.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.2 · September 2, 2026
Assessment scope: iOS
For Azur Lane, the reviewed YOSTAR (HONG KONG) LIMITED material does not establish whether the observed iOS product line contains in-game transfer of value between players with rules affecting allocation or price.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.2 · September 2, 2026
For BattleBit Remastered, the reviewed SgtOkiDoki material does not establish whether the observed product line contains in-game transfer of value between players with rules affecting allocation or price.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.2 · September 2, 2026
For Battlefield 4™, the reviewed Electronic Arts material does not establish whether the observed product line contains in-game transfer of value between players with rules affecting allocation or price.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.2 · September 2, 2026
Assessment scope: Windows
For Battlefield™ 1, the reviewed Electronic Arts material does not establish whether the observed Windows product line on Steam contains in-game transfer of value between players with rules affecting allocation or price.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.2 · September 2, 2026
Assessment scope: Windows
For Battlefield™ 2042, the reviewed Electronic Arts material does not establish whether the observed Windows product line on Steam contains in-game transfer of value between players with rules affecting allocation or price.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.2 · September 2, 2026
Assessment scope: Windows
For Battlefield™ 6, the reviewed Electronic Arts material does not establish whether the observed Windows product line on Steam contains in-game transfer of value between players with rules affecting allocation or price.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.2 · September 2, 2026
Assessment scope: Windows
For Battlefield™ V, the reviewed Electronic Arts material does not establish whether the observed Windows product line on Steam contains in-game transfer of value between players with rules affecting allocation or price.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.2 · September 2, 2026
Assessment scope: iOS
For Bingo Blitz, the reviewed Playtika Santa Monica, LLC material does not establish whether the observed iOS product line contains in-game transfer of value between players with rules affecting allocation or price.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.2 · September 2, 2026
For Black Desert, the reviewed Pearl Abyss material does not establish whether the observed product line contains in-game transfer of value between players with rules affecting allocation or price.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.2 · September 2, 2026
For Black Squad, the reviewed VALOFE material does not establish whether the observed product line contains in-game transfer of value between players with rules affecting allocation or price.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.2 · September 2, 2026
For Bongo Cat, the reviewed Irox Games material does not establish whether the observed product line contains in-game transfer of value between players with rules affecting allocation or price.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.2 · September 2, 2026
Assessment scope: iOS
For Boom Beach, the reviewed Supercell Oy material does not establish whether the observed iOS product line contains in-game transfer of value between players with rules affecting allocation or price.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.2 · September 2, 2026
Assessment scope: iOS
For Boxing Star, the reviewed THUMBAGE Co., Ltd material does not establish whether the observed iOS product line contains in-game transfer of value between players with rules affecting allocation or price.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.2 · September 2, 2026
Assessment scope: Android
For Brawl Stars, the reviewed Supercell material does not establish whether the observed Android product line contains in-game transfer of value between players with rules affecting allocation or price.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.2 · September 2, 2026
Assessment scope: Windows
For Brawlhalla, the reviewed Ubisoft material does not establish whether the observed Windows product line on Steam contains in-game transfer of value between players with rules affecting allocation or price.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.2 · September 2, 2026
For Business Tour - Board Game with Online Multiplayer(大富翁), the reviewed 8Floor material does not establish whether the observed product line contains in-game transfer of value between players with rules affecting allocation or price.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.2 · September 2, 2026
Assessment scope: Android
For Call of Duty: Mobile, the reviewed Activision Publishing, Inc. material does not establish whether the observed Android product line contains in-game transfer of value between players with rules affecting allocation or price.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.2 · September 2, 2026
Assessment scope: steam_hub
For Call of Duty®, the reviewed Activision material does not establish whether the observed product line contains in-game transfer of value between players with rules affecting allocation or price.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.2 · September 2, 2026
For CarX Drift Racing Online, the reviewed CarX Technologies, LLC material does not establish whether the observed product line contains in-game transfer of value between players with rules affecting allocation or price.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.2 · September 2, 2026
Assessment scope: Android
For Castle Clash, the reviewed IGG.COM material does not establish whether the observed Android product line contains in-game transfer of value between players with rules affecting allocation or price.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.2 · September 2, 2026
Assessment scope: iOS
For Chess for Kids: Play & Learn, the reviewed Chess.com, LLC material does not establish whether the observed iOS product line contains in-game transfer of value between players with rules affecting allocation or price.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.2 · September 2, 2026
Assessment scope: iOS
For Chess.com, the reviewed Chess.com, LLC material does not establish whether the observed iOS product line contains in-game transfer of value between players with rules affecting allocation or price.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.2 · September 2, 2026
Assessment scope: iOS
The retained evidence does not establish regular player price formation or explicitly establish that prices are absent. The complete positive-publication minimum in methodology section 12.11 is therefore not met for this exact product boundary.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.2 · September 2, 2026
Assessment scope: iOS
The retained evidence establishes neither regular player price formation (or its explicit absence) nor the sources and role of player production or supply. The complete positive-publication minimum in methodology section 12.11 is therefore not met for this exact product boundary.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.2 · September 2, 2026
Assessment scope: iOS
The retained evidence establishes neither regular player price formation (or its explicit absence) nor the sources and role of player production or supply. The complete positive-publication minimum in methodology section 12.11 is therefore not met for this exact product boundary.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.2 · September 2, 2026
For Conan Exiles Enhanced, the reviewed Funcom material does not establish whether the observed product line contains in-game transfer of value between players with rules affecting allocation or price.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.2 · September 2, 2026
Assessment scope: Cosmetics market
The official Steam Community Market supports Counter-Strike 2 item transactions outside the game. The contour is external_only and no built-in player-economy Depth is derived.
- Depth:
- Not applicable
- Significance:
- Not applicable
- Adoption:
- Not applicable
- Player dependency:
- Not applicable
- Confidence:
- High
research draft · methodology 0.2 · September 2, 2026
Assessment scope: Cosmetics market, Competitive play
The official page establishes an external Counter-Strike 2 item market at product level. It does not establish use by the Competitive play segment; no built-in economy, segment adoption, or internal Depth is inferred.
- Depth:
- Not applicable
- Significance:
- Not applicable
- Adoption:
- Not applicable
- Player dependency:
- Not applicable
- Confidence:
- Medium
research draft · methodology 0.2 · September 2, 2026
Assessment scope: Cosmetics market, Play as a trader or collector
The official Steam Community Market supports Counter-Strike 2 item transactions outside the game. The trader-or-collector boundary remains external_only; segment adoption and internal Depth were not inferred.
- Depth:
- Not applicable
- Significance:
- Not applicable
- Adoption:
- Not applicable
- Player dependency:
- Not applicable
- Confidence:
- High
research draft · methodology 0.2 · September 2, 2026
Assessment scope: Match economy
Counter-Strike 2 has a round-scoped cash-and-purchase contour. It is not a persistent between-player economic cycle and is therefore not comparable to this module.
- Depth:
- Not applicable
- Significance:
- Not applicable
- Adoption:
- Not applicable
- Player dependency:
- Not applicable
- Confidence:
- High
research draft · methodology 0.2 · September 2, 2026
Assessment scope: Windows
For Crab Game, the reviewed Dani material does not establish whether the observed Windows product line on Steam contains in-game transfer of value between players with rules affecting allocation or price.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.2 · September 2, 2026
Assessment scope: iOS
For Critical Ops, the reviewed Critical Force Oy material does not establish whether the observed iOS product line contains in-game transfer of value between players with rules affecting allocation or price.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.2 · September 2, 2026
The retained evidence establishes neither regular player price formation (or its explicit absence) nor the sources and role of player production or supply. The complete positive-publication minimum in methodology section 12.11 is therefore not met for this exact product boundary.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.2 · September 2, 2026
Assessment scope: Windows
For DayZ, the reviewed Bohemia Interactive material does not establish whether the observed Windows product line on Steam contains in-game transfer of value between players with rules affecting allocation or price.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.2 · September 2, 2026
For Dead by Daylight, the reviewed Behaviour Interactive Inc. material does not establish whether the observed product line contains in-game transfer of value between players with rules affecting allocation or price.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.2 · September 2, 2026
Assessment scope: Windows
For Delta Force, the reviewed TiMi Studio Group material does not establish whether the observed Windows product line on Steam contains in-game transfer of value between players with rules affecting allocation or price.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.2 · September 2, 2026
Assessment scope: Windows
For Destiny 2, the reviewed Bungie material does not establish whether the observed Windows product line on Steam contains in-game transfer of value between players with rules affecting allocation or price.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.2 · September 2, 2026
Assessment scope: Android
The retained evidence establishes neither regular player price formation (or its explicit absence) nor the sources and role of player production or supply. The complete positive-publication minimum in methodology section 12.11 is therefore not met for this exact product boundary.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.2 · September 2, 2026
Assessment scope: Windows
For Don't Starve Together, the reviewed Klei Entertainment material does not establish whether the observed Windows product line on Steam contains in-game transfer of value between players with rules affecting allocation or price.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.2 · September 2, 2026
Official material documents marketable Dota 2 cosmetics that players can purchase from one another through the Steam platform layer. Under methodology section 12.8 this is external_only and does not create built-in economy Depth.
- Depth:
- Not applicable
- Significance:
- Not applicable
- Adoption:
- Not applicable
- Player dependency:
- Not applicable
- Confidence:
- High
research draft · methodology 0.2 · September 2, 2026
For Dota Underlords, the reviewed Valve material does not establish whether the observed product line contains in-game transfer of value between players with rules affecting allocation or price.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.2 · September 2, 2026
Assessment scope: iOS
For Dragon Ball Legends, the reviewed Bandai Namco Entertainment Inc. material does not establish whether the observed iOS product line contains in-game transfer of value between players with rules affecting allocation or price.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.2 · September 2, 2026
Assessment scope: Android
The retained evidence establishes neither regular player price formation (or its explicit absence) nor the sources and role of player production or supply. The complete positive-publication minimum in methodology section 12.11 is therefore not met for this exact product boundary.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.2 · September 2, 2026
For Dune: Awakening, the reviewed Funcom material does not establish whether the observed product line contains in-game transfer of value between players with rules affecting allocation or price.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.2 · September 2, 2026
For EA SPORTS FC™ 24, the reviewed Electronic Arts material does not establish whether the observed product line contains in-game transfer of value between players with rules affecting allocation or price.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.2 · September 2, 2026
For EA SPORTS FC™ 25, the reviewed Electronic Arts material does not establish whether the observed product line contains in-game transfer of value between players with rules affecting allocation or price.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.2 · September 2, 2026
For EA SPORTS FC™ 26, the reviewed Electronic Arts material does not establish whether the observed product line contains in-game transfer of value between players with rules affecting allocation or price.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.2 · September 2, 2026
Assessment scope: Windows
For EA SPORTS™ FIFA 23, the reviewed Electronic Arts material does not establish whether the observed Windows product line on Steam contains in-game transfer of value between players with rules affecting allocation or price.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.2 · September 2, 2026
Assessment scope: Windows
For eFootball™, the reviewed KONAMI material does not establish whether the observed Windows product line on Steam contains in-game transfer of value between players with rules affecting allocation or price.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.2 · September 2, 2026
For Elite Dangerous, the reviewed Frontier Developments material does not establish whether the observed product line contains in-game transfer of value between players with rules affecting allocation or price.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.2 · September 2, 2026
The retained evidence does not establish regular player price formation or explicitly establish that prices are absent. The complete positive-publication minimum in methodology section 12.11 is therefore not met for this exact product boundary.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.2 · September 2, 2026
Assessment scope: Windows
For Fall Guys, the reviewed Mediatonic material does not establish whether the observed Windows product line on Steam contains in-game transfer of value between players with rules affecting allocation or price.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.2 · September 2, 2026
The retained evidence establishes neither regular player price formation (or its explicit absence) nor the sources and role of player production or supply. The complete positive-publication minimum in methodology section 12.11 is therefore not met for this exact product boundary.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.2 · September 2, 2026
For FIFA 22, the reviewed Electronic Arts material does not establish whether the observed product line contains in-game transfer of value between players with rules affecting allocation or price.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.2 · September 2, 2026
The retained evidence does not establish the sources and role of player production or supply. The complete positive-publication minimum in methodology section 12.11 is therefore not met for this exact product boundary.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.2 · September 2, 2026
Assessment scope: iOS
For Fire Emblem Heroes, the reviewed Nintendo Co., Ltd. material does not establish whether the observed iOS product line contains in-game transfer of value between players with rules affecting allocation or price.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.2 · September 2, 2026
Assessment scope: Windows
For FOR HONOR™, the reviewed Ubisoft material does not establish whether the observed Windows product line on Steam contains in-game transfer of value between players with rules affecting allocation or price.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.2 · September 2, 2026
Assessment scope: Windows
For Forza Horizon 4, the reviewed Xbox Game Studios material does not establish whether the observed Windows product line on Steam contains in-game transfer of value between players with rules affecting allocation or price.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.2 · September 2, 2026
Assessment scope: Windows
For Forza Horizon 5, the reviewed Xbox Game Studios material does not establish whether the observed Windows product line on Steam contains in-game transfer of value between players with rules affecting allocation or price.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.2 · September 2, 2026
For Forza Horizon 6, the reviewed Xbox Game Studios material does not establish whether the observed product line contains in-game transfer of value between players with rules affecting allocation or price.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.2 · September 2, 2026
Assessment scope: iOS
For Free Fire, the reviewed GARENA INTERNATIONAL I PRIVATE LIMITED material does not establish whether the observed iOS product line contains in-game transfer of value between players with rules affecting allocation or price.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.2 · September 2, 2026
Assessment scope: Android
For Free Fire Max, the reviewed GARENA INTERNATIONAL I PRIVATE LIMITED material does not establish whether the observed Android product line contains in-game transfer of value between players with rules affecting allocation or price.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.2 · September 2, 2026
Assessment scope: iOS
For Fun Run 3, the reviewed Dirtybit AS material does not establish whether the observed iOS product line contains in-game transfer of value between players with rules affecting allocation or price.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.2 · September 2, 2026
Assessment scope: iOS
For Game of Thrones: Conquest, the reviewed Warner Bros. Entertainment material does not establish whether the observed iOS product line contains in-game transfer of value between players with rules affecting allocation or price.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.2 · September 2, 2026
For Goose Goose Duck, the reviewed Gaggle Studios, Inc. material does not establish whether the observed product line contains in-game transfer of value between players with rules affecting allocation or price.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.2 · September 2, 2026
For Gorilla Tag, the reviewed Another Axiom Inc. material does not establish whether the observed product line contains in-game transfer of value between players with rules affecting allocation or price.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.2 · September 2, 2026
Assessment scope: Android
For GraalOnline Classic, the reviewed GRAALONLINE material does not establish whether the observed Android product line contains in-game transfer of value between players with rules affecting allocation or price.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.2 · September 2, 2026
Assessment scope: Windows
For Grand Theft Auto V Enhanced, the reviewed Rockstar Games material does not establish whether the observed Windows product line on Steam contains in-game transfer of value between players with rules affecting allocation or price.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.2 · September 2, 2026
For Gray Zone Warfare, the reviewed MADFINGER Games, a.s. material does not establish whether the observed product line contains in-game transfer of value between players with rules affecting allocation or price.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.2 · September 2, 2026
For Grounded, the reviewed Xbox Game Studios material does not establish whether the observed product line contains in-game transfer of value between players with rules affecting allocation or price.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.2 · September 2, 2026
Assessment scope: Windows
For Halo Infinite, the reviewed Xbox Game Studios material does not establish whether the observed Windows product line on Steam contains in-game transfer of value between players with rules affecting allocation or price.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.2 · September 2, 2026
Assessment scope: Windows
For Halo: The Master Chief Collection, the reviewed Xbox Game Studios material does not establish whether the observed Windows product line on Steam contains in-game transfer of value between players with rules affecting allocation or price.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.2 · September 2, 2026
Assessment scope: iOS
The retained evidence establishes neither regular player price formation (or its explicit absence) nor the sources and role of player production or supply. The complete positive-publication minimum in methodology section 12.11 is therefore not met for this exact product boundary.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.2 · September 2, 2026
Assessment scope: iOS
For Hearthstone, the reviewed Blizzard Entertainment, Inc. material does not establish whether the observed iOS product line contains in-game transfer of value between players with rules affecting allocation or price.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.2 · September 2, 2026
Assessment scope: Windows
For Hell Let Loose, the reviewed Team17 material does not establish whether the observed Windows product line on Steam contains in-game transfer of value between players with rules affecting allocation or price.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.2 · September 2, 2026
For HELLDIVERS™ 2, the reviewed PlayStation Publishing LLC material does not establish whether the observed product line contains in-game transfer of value between players with rules affecting allocation or price.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.2 · September 2, 2026
For Heroes & Generals, the reviewed TLM Partners material does not establish whether the observed product line contains in-game transfer of value between players with rules affecting allocation or price.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.2 · September 2, 2026
Assessment scope: iOS
For Hill Climb Racing 2, the reviewed Fingersoft material does not establish whether the observed iOS product line contains in-game transfer of value between players with rules affecting allocation or price.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.2 · September 2, 2026
Assessment scope: Windows
For Hunt: Showdown 1896, the reviewed Crytek material does not establish whether the observed Windows product line on Steam contains in-game transfer of value between players with rules affecting allocation or price.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.2 · September 2, 2026
Assessment scope: iOS
For Identity V, the reviewed Hong Kong Netease Interactive Entertainment Limited material does not establish whether the observed iOS product line contains in-game transfer of value between players with rules affecting allocation or price.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.2 · September 2, 2026
For Insurgency: Sandstorm, the reviewed Focus Entertainment material does not establish whether the observed product line contains in-game transfer of value between players with rules affecting allocation or price.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.2 · September 2, 2026
Assessment scope: iOS
For Jurassic World Alive, the reviewed Ludia Games inc. material does not establish whether the observed iOS product line contains in-game transfer of value between players with rules affecting allocation or price.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.2 · September 2, 2026
For Killing Floor 2, the reviewed Tripwire Interactive material does not establish whether the observed product line contains in-game transfer of value between players with rules affecting allocation or price.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.2 · September 2, 2026
Assessment scope: Android
The retained evidence establishes neither regular player price formation (or its explicit absence) nor the sources and role of player production or supply. The complete positive-publication minimum in methodology section 12.11 is therefore not met for this exact product boundary.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.2 · September 2, 2026
For Last Epoch, the reviewed Eleventh Hour Games | KRAFTON, Inc material does not establish whether the observed product line contains in-game transfer of value between players with rules affecting allocation or price.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.2 · September 2, 2026
Assessment scope: iOS
For Last War, the reviewed FUNFLY PTE. LTD. material does not establish whether the observed iOS product line contains in-game transfer of value between players with rules affecting allocation or price.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.2 · September 2, 2026
Assessment scope: Android
For League of Legends: Wild Rift, the reviewed Riot Games, Inc material does not establish whether the observed Android product line contains in-game transfer of value between players with rules affecting allocation or price.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.2 · September 2, 2026
The retained evidence does not establish the sources and role of player production or supply. The complete positive-publication minimum in methodology section 12.11 is therefore not met for this exact product boundary.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.2 · September 2, 2026
Assessment scope: iOS
For Lotsa Slots, the reviewed SpinX Games Limited material does not establish whether the observed iOS product line contains in-game transfer of value between players with rules affecting allocation or price.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.2 · September 2, 2026
Assessment scope: iOS
For Mafia City: War of Underworld, the reviewed VoyagerOne Pte. Ltd. material does not establish whether the observed iOS product line contains in-game transfer of value between players with rules affecting allocation or price.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.2 · September 2, 2026
For Marvel Contest of Champions, the reviewed Kabam Games, Inc. material does not establish whether the observed product line contains in-game transfer of value between players with rules affecting allocation or price.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.2 · September 2, 2026
Assessment scope: iOS
For Marvel Future Fight, the reviewed Netmarble Corporation material does not establish whether the observed iOS product line contains in-game transfer of value between players with rules affecting allocation or price.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.2 · September 2, 2026
Assessment scope: Windows
For Marvel Rivals, the reviewed NetEase Games material does not establish whether the observed Windows product line on Steam contains in-game transfer of value between players with rules affecting allocation or price.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.2 · September 2, 2026
Assessment scope: iOS
For Marvel Strike Force, the reviewed Scopely, Inc. material does not establish whether the observed iOS product line contains in-game transfer of value between players with rules affecting allocation or price.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.2 · September 2, 2026
Assessment scope: Android
For Microsoft Wordament, the reviewed Microsoft Corporation material does not establish whether the observed Android product line contains in-game transfer of value between players with rules affecting allocation or price.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.2 · September 2, 2026
Assessment scope: Bedrock Edition, iOS
The retained evidence does not establish regular player price formation or explicitly establish that prices are absent. The complete positive-publication minimum in methodology section 12.11 is therefore not met for this exact product boundary.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.2 · September 2, 2026
Assessment scope: iOS
For Modern Strike Online, the reviewed AZUR INTERACTIVE GAMES LIMITED material does not establish whether the observed iOS product line contains in-game transfer of value between players with rules affecting allocation or price.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.2 · September 2, 2026
Assessment scope: iOS
For Monster Legends, the reviewed Socialpoint material does not establish whether the observed iOS product line contains in-game transfer of value between players with rules affecting allocation or price.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.2 · September 2, 2026
For Mortal Kombat 11, the reviewed Warner Bros. Games | Warner Bros. Interactive Entertainment material does not establish whether the observed product line contains in-game transfer of value between players with rules affecting allocation or price.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.2 · September 2, 2026
Assessment scope: Windows
For Mortal Kombat X, the reviewed Warner Bros. Games material does not establish whether the observed Windows product line on Steam contains in-game transfer of value between players with rules affecting allocation or price.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.2 · September 2, 2026
Assessment scope: Windows
For Muck, the reviewed Dani material does not establish whether the observed Windows product line on Steam contains in-game transfer of value between players with rules affecting allocation or price.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.2 · September 2, 2026
For MultiVersus, the reviewed Warner Bros. Games material does not establish whether the observed product line contains in-game transfer of value between players with rules affecting allocation or price.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.2 · September 2, 2026
Assessment scope: Windows
For NARAKA: BLADEPOINT, the reviewed NetEase Games material does not establish whether the observed Windows product line on Steam contains in-game transfer of value between players with rules affecting allocation or price.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.2 · September 2, 2026
Assessment scope: iOS
For Neo Monsters, the reviewed ZigZaGame Inc. material does not establish whether the observed iOS product line contains in-game transfer of value between players with rules affecting allocation or price.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.2 · September 2, 2026
Assessment scope: Windows
For No Man's Sky, the reviewed Hello Games material does not establish whether the observed Windows product line on Steam contains in-game transfer of value between players with rules affecting allocation or price.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.2 · September 2, 2026
The retained evidence does not establish the sources and role of player production or supply. The complete positive-publication minimum in methodology section 12.11 is therefore not met for this exact product boundary.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.2 · September 2, 2026
Assessment scope: Windows
For Once Human, the reviewed Starry Studio material does not establish whether the observed Windows product line on Steam contains in-game transfer of value between players with rules affecting allocation or price.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.2 · September 2, 2026
Assessment scope: iOS
For Onmyoji Arena, the reviewed Hong Kong Netease Interactive Entertainment Limited material does not establish whether the observed iOS product line contains in-game transfer of value between players with rules affecting allocation or price.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.2 · September 2, 2026
Assessment scope: Windows
For Overwatch®, the reviewed Blizzard Entertainment, Inc. material does not establish whether the observed Windows product line on Steam contains in-game transfer of value between players with rules affecting allocation or price.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.2 · September 2, 2026
Assessment scope: Android
For Oxide: Survival Island, the reviewed HYPERHUG material does not establish whether the observed Android product line contains in-game transfer of value between players with rules affecting allocation or price.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.2 · September 2, 2026
Assessment scope: Windows
For Paladins®, the reviewed Hi-Rez Studios material does not establish whether the observed Windows product line on Steam contains in-game transfer of value between players with rules affecting allocation or price.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.2 · September 2, 2026
The retained evidence does not establish regular player price formation or explicitly establish that prices are absent. The complete positive-publication minimum in methodology section 12.11 is therefore not met for this exact product boundary.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.2 · September 2, 2026
Assessment scope: Windows
The retained evidence establishes neither regular player price formation (or its explicit absence) nor the sources and role of player production or supply. The complete positive-publication minimum in methodology section 12.11 is therefore not met for this exact product boundary.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.2 · September 2, 2026
Assessment scope: iOS
For Paper.io 2, the reviewed Voodoo material does not establish whether the observed iOS product line contains in-game transfer of value between players with rules affecting allocation or price.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.2 · September 2, 2026
For Party Animals, the reviewed Source Technology material does not establish whether the observed product line contains in-game transfer of value between players with rules affecting allocation or price.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.2 · September 2, 2026
The retained evidence establishes neither regular player price formation (or its explicit absence) nor the sources and role of player production or supply. The complete positive-publication minimum in methodology section 12.11 is therefore not met for this exact product boundary.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.2 · September 2, 2026
Assessment scope: Windows
For Path of Exile 2, the reviewed Grinding Gear Games material does not establish whether the observed Windows product line on Steam contains in-game transfer of value between players with rules affecting allocation or price.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.2 · September 2, 2026
Assessment scope: iOS
For Pixel Gun 3D, the reviewed Cubic Games Ltd material does not establish whether the observed iOS product line contains in-game transfer of value between players with rules affecting allocation or price.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.2 · September 2, 2026
Assessment scope: iOS
For Pokémon Go, the reviewed Scopely Explore, Inc. material does not establish whether the observed iOS product line contains in-game transfer of value between players with rules affecting allocation or price.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.2 · September 2, 2026
Assessment scope: iOS
For Power Rangers: Legacy Wars, the reviewed nWay Inc. material does not establish whether the observed iOS product line contains in-game transfer of value between players with rules affecting allocation or price.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.2 · September 2, 2026
Assessment scope: iOS
For PUBG Mobile, the reviewed Tencent Mobile International Limited material does not establish whether the observed iOS product line contains in-game transfer of value between players with rules affecting allocation or price.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.2 · September 2, 2026
For PUBG: BATTLEGROUNDS, the reviewed KRAFTON, Inc. material does not establish whether the observed product line contains in-game transfer of value between players with rules affecting allocation or price.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.2 · September 2, 2026
Assessment scope: Windows
For Raft, the reviewed Axolot Games material does not establish whether the observed Windows product line on Steam contains in-game transfer of value between players with rules affecting allocation or price.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.2 · September 2, 2026
Assessment scope: Android
For Ragnarok M: Eternal Love, the reviewed Gravity Interactive, Inc. material does not establish whether the observed Android product line contains in-game transfer of value between players with rules affecting allocation or price.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.2 · September 2, 2026
For Rec Room, the reviewed Rec Room material does not establish whether the observed product line contains in-game transfer of value between players with rules affecting allocation or price.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.2 · September 2, 2026
For Red Dead Redemption 2, the reviewed Rockstar Games material does not establish whether the observed product line contains in-game transfer of value between players with rules affecting allocation or price.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.2 · September 2, 2026
For Ring of Elysium, the reviewed TCH Scarlet Limited material does not establish whether the observed product line contains in-game transfer of value between players with rules affecting allocation or price.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.2 · September 2, 2026
A targeted review of official material did not establish in-game transfer between players with rules affecting supply, allocation, or price for Rise of Kingdoms. Source silence was not treated as absence.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.2 · September 2, 2026
Assessment scope: Alliance military logistics
Official material confirms alliance resource gathering and military logistics but does not establish transfer between players or price formation. The segment therefore remains Unknown.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.2 · September 2, 2026
For Robocraft, the reviewed Freejam material does not establish whether the observed product line contains in-game transfer of value between players with rules affecting allocation or price.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.2 · September 2, 2026
Assessment scope: Windows
For Rocket League®, the reviewed Psyonix LLC material does not establish whether the observed Windows product line on Steam contains in-game transfer of value between players with rules affecting allocation or price.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.2 · September 2, 2026
The retained evidence establishes neither regular player price formation (or its explicit absence) nor the sources and role of player production or supply. The complete positive-publication minimum in methodology section 12.11 is therefore not met for this exact product boundary.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.2 · September 2, 2026
For Russian Fishing 4, the reviewed FishSoft LLC material does not establish whether the observed product line contains in-game transfer of value between players with rules affecting allocation or price.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.2 · September 2, 2026
The retained evidence establishes neither regular player price formation (or its explicit absence) nor the sources and role of player production or supply. The complete positive-publication minimum in methodology section 12.11 is therefore not met for this exact product boundary.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.2 · September 2, 2026
Assessment scope: iOS
For Score! Match, the reviewed First Touch Games Ltd. material does not establish whether the observed iOS product line contains in-game transfer of value between players with rules affecting allocation or price.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.2 · September 2, 2026
Assessment scope: Windows
For SCP: Secret Laboratory, the reviewed Northwood Studios material does not establish whether the observed Windows product line on Steam contains in-game transfer of value between players with rules affecting allocation or price.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.2 · September 2, 2026
For SCUM, the reviewed Gamepires material does not establish whether the observed product line contains in-game transfer of value between players with rules affecting allocation or price.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.2 · September 2, 2026
Assessment scope: Windows
For Sea of Thieves: 2026 Edition, the reviewed Xbox Game Studios material does not establish whether the observed Windows product line on Steam contains in-game transfer of value between players with rules affecting allocation or price.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.2 · September 2, 2026
Assessment scope: iOS
For Shadowgun Legends, the reviewed Deca Games EOOD material does not establish whether the observed iOS product line contains in-game transfer of value between players with rules affecting allocation or price.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.2 · September 2, 2026
Assessment scope: Windows
For Sid Meier’s Civilization® VI, the reviewed 2K material does not establish whether the observed Windows product line on Steam contains in-game transfer of value between players with rules affecting allocation or price.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.2 · September 2, 2026
For skate., the reviewed Electronic Arts material does not establish whether the observed product line contains in-game transfer of value between players with rules affecting allocation or price.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.2 · September 2, 2026
Assessment scope: iOS
For Slither.io, the reviewed Lowtech Studios LLC material does not establish whether the observed iOS product line contains in-game transfer of value between players with rules affecting allocation or price.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.2 · September 2, 2026
For SMASH LEGENDS, the reviewed 5minlab Corp. material does not establish whether the observed product line contains in-game transfer of value between players with rules affecting allocation or price.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.2 · September 2, 2026
For SMITE®, the reviewed Hi-Rez Studios material does not establish whether the observed product line contains in-game transfer of value between players with rules affecting allocation or price.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.2 · September 2, 2026
Assessment scope: iOS
For Spades Plus, the reviewed Zynga Inc. material does not establish whether the observed iOS product line contains in-game transfer of value between players with rules affecting allocation or price.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.2 · September 2, 2026
For Splitgate, the reviewed 1047 Games material does not establish whether the observed product line contains in-game transfer of value between players with rules affecting allocation or price.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.2 · September 2, 2026
Assessment scope: Windows
For Squad, the reviewed Offworld material does not establish whether the observed Windows product line on Steam contains in-game transfer of value between players with rules affecting allocation or price.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.2 · September 2, 2026
For STALZONE, the reviewed EXBO material does not establish whether the observed product line contains in-game transfer of value between players with rules affecting allocation or price.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.2 · September 2, 2026
Assessment scope: iOS
For Star Wars: Galaxy of Heroes, the reviewed EA Swiss Sarl material does not establish whether the observed iOS product line contains in-game transfer of value between players with rules affecting allocation or price.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.2 · September 2, 2026
The retained evidence does not establish the sources and role of player production or supply. The complete positive-publication minimum in methodology section 12.11 is therefore not met for this exact product boundary.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.2 · September 2, 2026
Assessment scope: Android
For Stormfall: Saga of Survival, the reviewed Plarium Global Ltd material does not establish whether the observed Android product line contains in-game transfer of value between players with rules affecting allocation or price.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.2 · September 2, 2026
For Street Fighter™ 6, the reviewed CAPCOM Co., Ltd. material does not establish whether the observed product line contains in-game transfer of value between players with rules affecting allocation or price.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.2 · September 2, 2026
For Stumble Guys, the reviewed Scopely material does not establish whether the observed product line contains in-game transfer of value between players with rules affecting allocation or price.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.2 · September 2, 2026
Assessment scope: iOS
For T3 Arena, the reviewed XD Entertainment Pte Ltd material does not establish whether the observed iOS product line contains in-game transfer of value between players with rules affecting allocation or price.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.2 · September 2, 2026
For Team Fortress 2, the reviewed Valve material does not establish whether the observed product line contains in-game transfer of value between players with rules affecting allocation or price.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.2 · September 2, 2026
Assessment scope: Android
For Teamfight Tactics, the reviewed Riot Games, Inc material does not establish whether the observed Android product line contains in-game transfer of value between players with rules affecting allocation or price.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.2 · September 2, 2026
For TEKKEN 7, the reviewed BANDAI NAMCO Entertainment material does not establish whether the observed product line contains in-game transfer of value between players with rules affecting allocation or price.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.2 · September 2, 2026
For The Crew™ 2, the reviewed Ubisoft material does not establish whether the observed product line contains in-game transfer of value between players with rules affecting allocation or price.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.2 · September 2, 2026
The retained evidence does not establish the sources and role of player production or supply. The complete positive-publication minimum in methodology section 12.11 is therefore not met for this exact product boundary.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.2 · September 2, 2026
Assessment scope: Windows
For THE FINALS, the reviewed Embark Studios material does not establish whether the observed Windows product line on Steam contains in-game transfer of value between players with rules affecting allocation or price.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.2 · September 2, 2026
For The Isle, the reviewed Afterthought LLC material does not establish whether the observed product line contains in-game transfer of value between players with rules affecting allocation or price.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.2 · September 2, 2026
The retained evidence does not establish regular player price formation or explicitly establish that prices are absent. The complete positive-publication minimum in methodology section 12.11 is therefore not met for this exact product boundary.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.2 · September 2, 2026
For Tom Clancy's Rainbow Six Siege, the reviewed Ubisoft material does not establish whether the observed product line contains in-game transfer of value between players with rules affecting allocation or price.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.2 · September 2, 2026
For Tom Clancy’s The Division™, the reviewed Ubisoft material does not establish whether the observed product line contains in-game transfer of value between players with rules affecting allocation or price.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.2 · September 2, 2026
For Totally Accurate Battlegrounds, the reviewed Landfall material does not establish whether the observed product line contains in-game transfer of value between players with rules affecting allocation or price.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.2 · September 2, 2026
Assessment scope: iOS
The current official Team page confirms member-to-member exchange of resources, lives, and collection cards, but it does not establish regular price formation or explicitly establish that prices are absent. The complete methodology section 12.11 minimum is therefore not met.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.2 · September 2, 2026
For Trove, the reviewed gamigo US Inc. material does not establish whether the observed product line contains in-game transfer of value between players with rules affecting allocation or price.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.2 · September 2, 2026
Assessment scope: Windows
For Unturned, the reviewed Smartly Dressed Games material does not establish whether the observed Windows product line on Steam contains in-game transfer of value between players with rules affecting allocation or price.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.2 · September 2, 2026
For V Rising, the reviewed Stunlock Studios material does not establish whether the observed product line contains in-game transfer of value between players with rules affecting allocation or price.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.2 · September 2, 2026
For Valorant, the reviewed Riot Games material does not establish whether the observed product line contains in-game transfer of value between players with rules affecting allocation or price.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.2 · September 2, 2026
Assessment scope: Windows
For VRChat, the reviewed VRChat Inc. material does not establish whether the observed Windows product line on Steam contains in-game transfer of value between players with rules affecting allocation or price.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.2 · September 2, 2026
Assessment scope: Windows
For War Machines: Free to Play, the reviewed Fun Games For Free material does not establish whether the observed Windows product line on Steam contains in-game transfer of value between players with rules affecting allocation or price.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.2 · September 2, 2026
For War of the Three Kingdoms, the reviewed 杭州游卡网络技术有限公司 material does not establish whether the observed product line contains in-game transfer of value between players with rules affecting allocation or price.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.2 · September 2, 2026
For War Thunder, the reviewed Gaijin Network Ltd material does not establish whether the observed product line contains in-game transfer of value between players with rules affecting allocation or price.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.2 · September 2, 2026
For Warface: Clutch, the reviewed MY.GAMES material does not establish whether the observed product line contains in-game transfer of value between players with rules affecting allocation or price.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.2 · September 2, 2026
The retained evidence does not establish the sources and role of player production or supply. The complete positive-publication minimum in methodology section 12.11 is therefore not met for this exact product boundary.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.2 · September 2, 2026
Assessment scope: iOS
For WGT by Topgolf, the reviewed World Golf Tour, Inc material does not establish whether the observed iOS product line contains in-game transfer of value between players with rules affecting allocation or price.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.2 · September 2, 2026
For Where Winds Meet, the reviewed NetEase Games material does not establish whether the observed product line contains in-game transfer of value between players with rules affecting allocation or price.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.2 · September 2, 2026
For World of Tanks, the reviewed Wargaming Group Limited material does not establish whether the observed product line contains in-game transfer of value between players with rules affecting allocation or price.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.2 · September 2, 2026
Assessment scope: Windows
For World of Tanks Blitz, the reviewed Wargaming Group Limited material does not establish whether the observed Windows product line on Steam contains in-game transfer of value between players with rules affecting allocation or price.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.2 · September 2, 2026
Assessment scope: Windows
For World of Warships, the reviewed Wargaming Group Limited material does not establish whether the observed Windows product line on Steam contains in-game transfer of value between players with rules affecting allocation or price.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.2 · September 2, 2026
Assessment scope: iOS
For World War Heroes, the reviewed AZUR INTERACTIVE GAMES LIMITED material does not establish whether the observed iOS product line contains in-game transfer of value between players with rules affecting allocation or price.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.2 · September 2, 2026
Assessment scope: iOS
For WWE Champions, the reviewed Scopely, Inc. material does not establish whether the observed iOS product line contains in-game transfer of value between players with rules affecting allocation or price.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.2 · September 2, 2026
Assessment scope: iOS
For WWE SuperCard, the reviewed 2K Sports material does not establish whether the observed iOS product line contains in-game transfer of value between players with rules affecting allocation or price.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.2 · September 2, 2026
For Yu-Gi-Oh! Master Duel, the reviewed KONAMI material does not establish whether the observed product line contains in-game transfer of value between players with rules affecting allocation or price.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.2 · September 2, 2026
Assessment scope: iOS
For Z Day: Hearts of Heroes, the reviewed FunPlus International AG material does not establish whether the observed iOS product line contains in-game transfer of value between players with rules affecting allocation or price.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.2 · September 2, 2026
Assessment scope: Windows
For Z1 Battle Royale, the reviewed Daybreak Game Company material does not establish whether the observed Windows product line on Steam contains in-game transfer of value between players with rules affecting allocation or price.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.2 · September 2, 2026
Assessment scope: iOS
For Zombs Royale, the reviewed Yangcheng Liu material does not establish whether the observed iOS product line contains in-game transfer of value between players with rules affecting allocation or price.
- Depth:
- Unknown
- Significance:
- Unknown
- Adoption:
- Unknown
- Player dependency:
- Unknown
- Confidence:
- Insufficient data
research draft · methodology 0.2 · September 2, 2026