Player economy
An in-game system where player decisions materially influence at least part of the production, supply, distribution, or price of in-game value.
Assessed with methodology module 0.2. The dimensions are independent and do not produce a single score.
The whole game
Presentresearch draft · methodology 0.2 · September 2, 2026 · The assessment uses the existing default product-line boundary; the cited mechanic evidence does not independently establish Steam availability, server availability, or platform state on 2026-09-02.
Official evidence establishes the recorded player-economy boundary for Guild Wars 2® and supports these component results: exchange breadth 3, price formation 3, player production and supply 1, space, logistics, and information 1, value sinks and turnover 1, market institutions and tools 3, gameplay integration 2. Unknown functions, adoption, and dependency were not inferred.
Assessment scope
- Access cost:
- Unknown
- Product horizon:
- Unknown
Independent dimensions
- Depth:
- at most 3 of 5 — Developed player market
- What limits the result:
- Specialization and interdependence: Level 3 is an upper bound because the cited evidence does not establish specialization and interdependence; a stronger level was not inferred.
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— No compatible count of unique mechanic participants and active eligible players was found for the same observation window.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Not assessed
- Assessment type:
- Unknown
- Confidence:
- Medium— The cited material supports the recorded present classification and each linked substantive claim. Unstated adoption, dependency, and functions remain unknown.
Module fields
- Market type:
- Platform-mediated player market
- Player influence on supply and price:
- Regularly influence supply or prices
- Developer control:
- Moderate
Component profile (0–4)
- Breadth of exchange3 of 4 — The cited evidence supports score 3 for exchange breadth; criteria not stated by the source were not inferred.
- Price formation3 of 4 — The cited evidence supports score 3 for price formation; criteria not stated by the source were not inferred.
- Player production and supply1 of 4 — The cited evidence supports score 1 for player production and supply; criteria not stated by the source were not inferred.
- Specialization and interdependenceNot assessed — The targeted official-source review did not establish specialization and interdependence; source silence was not converted to score 0.
- Space, logistics, and information1 of 4 — The cited evidence supports score 1 for space, logistics, and information; criteria not stated by the source were not inferred.
- Value sinks and turnover1 of 4 — The cited evidence supports score 1 for value sinks and turnover; criteria not stated by the source were not inferred.
- Market institutions and tools3 of 4 — The cited evidence supports score 3 for market institutions and tools; criteria not stated by the source were not inferred.
- Gameplay integration2 of 4 — The cited evidence supports score 2 for gameplay integration; criteria not stated by the source were not inferred.
Evidence
- component · exchange_breadth
Confirms · Catalog mechanics research · Publisher: ArenaNet · Published September 4, 2014 · Accessed September 2, 2026
a vast array of items […] Category […] Rarity […] Level […] Armor and Weapons […] Bag size […] Crafting discipline and level
The excerpt supports the recorded score 3 for exchange breadth; criteria not stated by the source were not inferred.
https://www.guildwars2.com/en/news/introducing-the-new-trading-post/ - component · gameplay_integration
Qualifies · Catalog mechanics research · Publisher: ArenaNet · Published September 4, 2014 · Accessed September 2, 2026
just finished a particularly rewarding dungeon or WvW battle and are overwhelmed with items
The excerpt supports the recorded score 2 for gameplay integration; criteria not stated by the source were not inferred.
https://www.guildwars2.com/en/news/introducing-the-new-trading-post/ - component · logistics_information
Qualifies · Catalog mechanics research · Publisher: ArenaNet · Published September 4, 2014 · Accessed September 2, 2026
the ability to sell items from your inventory on it no matter where you may be in Tyria […] retrieve your coins and items, the Delivery Box
The excerpt supports the recorded score 1 for space, logistics, and information; criteria not stated by the source were not inferred.
https://www.guildwars2.com/en/news/introducing-the-new-trading-post/ - component · market_institutions
Confirms · Catalog mechanics research · Publisher: ArenaNet · Published September 4, 2014 · Accessed September 2, 2026
current and historical transactions […] existing listings […] listing fee and the exchange fee
The excerpt supports the recorded score 3 for market institutions and tools; criteria not stated by the source were not inferred.
https://www.guildwars2.com/en/news/introducing-the-new-trading-post/ - component · player_production
Qualifies · Catalog mechanics research · Publisher: ArenaNet · Published September 4, 2014 · Accessed September 2, 2026
sell your unwanted items and resources on the Trading Post […] just finished a particularly rewarding dungeon or WvW battle
The excerpt supports the recorded score 1 for player production and supply; criteria not stated by the source were not inferred.
https://www.guildwars2.com/en/news/introducing-the-new-trading-post/ - component · price_formation
Confirms · Catalog mechanics research · Publisher: ArenaNet · Published September 4, 2014 · Accessed September 2, 2026
a game market that works more like a stock market than an auction house […] choosing a quantity […] showing you existing listings
The excerpt supports the recorded score 3 for price formation; criteria not stated by the source were not inferred.
https://www.guildwars2.com/en/news/introducing-the-new-trading-post/ - component · value_sinks
Confirms · Catalog mechanics research · Publisher: ArenaNet · Published September 4, 2014 · Accessed September 2, 2026
the listing fee and the exchange fee
The excerpt supports the recorded score 1 for value sinks and turnover; criteria not stated by the source were not inferred.
https://www.guildwars2.com/en/news/introducing-the-new-trading-post/ - depth
Qualifies · Catalog mechanics research · Publisher: ArenaNet · Published September 4, 2014 · Accessed September 2, 2026
buy, sell, or just check the market for an item […] see your proposed listing […] alongside the existing listings
The excerpt supports the recorded level 3 at_most under the module ladder; unstated higher-level criteria remain unknown.
https://www.guildwars2.com/en/news/introducing-the-new-trading-post/ - field · developer_control
Qualifies · Catalog mechanics research · Publisher: ArenaNet · Published September 4, 2014 · Accessed September 2, 2026
The new selling UI in the Trading Post explicitly calls out both the listing fee and the exchange fee
The excerpt supports developer control=moderate within the stated contour; broader rules were not inferred.
https://www.guildwars2.com/en/news/introducing-the-new-trading-post/ - field · market_type
Confirms · Catalog mechanics research · Publisher: ArenaNet · Published September 4, 2014 · Accessed September 2, 2026
buy, sell, or just check the market for an item from anywhere on the new Trading Post
The excerpt supports market type=platform_mediated within the stated contour; broader rules were not inferred.
https://www.guildwars2.com/en/news/introducing-the-new-trading-post/ - field · player_influence
Qualifies · Catalog mechanics research · Publisher: ArenaNet · Published September 4, 2014 · Accessed September 2, 2026
see your proposed listing reflected immediately in the UI alongside the existing listings
The excerpt supports player influence=material within the stated contour; broader rules were not inferred.
https://www.guildwars2.com/en/news/introducing-the-new-trading-post/ - presence
Confirms · Catalog mechanics research · Publisher: ArenaNet · Published September 4, 2014 · Accessed September 2, 2026
The Trading Post has a vast array of items available on it, one of the benefits of a truly global economy. […] you’re almost always going to be able to find someone selling it.
The excerpt supports the recorded present classification within the stated product boundary; it does not establish broader adoption or dependency.
https://www.guildwars2.com/en/news/introducing-the-new-trading-post/
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