
PUBG: BATTLEGROUNDS
Shooters, Battle Royale, Action, Adventure, Open-world survival

AdventureRPGMMORPG
Guild Wars 2 is an award-winning online roleplaying game with fast-paced action combat, deep character customization, and no subscription fee required. Choose from an arsenal of professions and weapons, explore a vast open world, compete in PVP modes and more. Join over 16 million players now!
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Concurrent players · period average
4,360
August 16, 2026 — September 15, 2026
Concurrent players · period peak
7,530
August 16, 2026 — September 15, 2026
period average · August 2022 — August 2026 · Steam · published by source · Steam Charts
Key game systems from the Mechanics Catalog. Assessment axes are independent and are not combined into a single score. An unassessed mechanic is unknown, not absent.
A persistent player organization created or recognized by the game itself, with a stable membership, a life beyond one session, a shared identity, functions, and goals.
Official evidence establishes guild identity, ranks, missions, levels, treasury-funded hall upgrades, collective objectives, and integration with several game systems. The supported result is a developed system; competition and territory remain Unknown.
Component scores (0–4):
research draft · methodology 0.4 · September 2, 2026
An in-game system where player decisions materially influence at least part of the production, supply, distribution, or price of in-game value.
Official evidence establishes the recorded player-economy boundary for Guild Wars 2® and supports these component results: exchange breadth 3, price formation 3, player production and supply 1, space, logistics, and information 1, value sinks and turnover 1, market institutions and tools 3, gameplay integration 2. Unknown functions, adoption, and dependency were not inferred.
Component scores (0–4):
research draft · methodology 0.2 · September 2, 2026
A system where players or organizations capture, hold, and use parts of the game world with lasting consequences.
Assessment scope: World versus World
Week-long WvW sides capture castles, keeps, and objectives for score. Guilds claim objectives and unlock timed defensive improvements while holding them.
Component scores (0–4):
research draft · methodology 0.3 · September 2, 2026
Assessment scope: World versus World, Play outside World versus World
The reviewed official evidence documents territorial ownership in another segment, but does not resolve this mechanic for the exact boundary “Play outside World versus World”.
research draft · methodology 0.3 · September 2, 2026
Assessment scope: World versus World, Play within World versus World
Week-long WvW sides capture castles, keeps, and objectives for score. Guilds claim objectives and unlock timed defensive improvements while holding them. This supplemental row isolates the documented segment boundary: Play within World versus World.
Component scores (0–4):
research draft · methodology 0.3 · September 2, 2026
Structured competition between players with rules and a measurable outcome, usually including skill-based matchmaking.
Official evidence confirms team league play, division-based matchmaking, seasonal divisions, a top-250 leaderboard, desertion penalties, standardized character access, and reward-track and gold links. Match-outcome skill differentiation and current contour activity remain unresolved.
Component scores (0–4):
research draft · methodology 0.3 · September 2, 2026
A regular rhythm of meaningful updates, including seasons, patches, events, and a roadmap that supports a long product life.
The retained primary item identifies a release-related fact, but the package does not contain the complete dated release series, cadence observations, support-team boundary, and persistence evidence required by section 15.13. A positive live-service result is therefore not published.
Component scores (0–4):
research draft · methodology 0.3 · September 2, 2026
A system for long-term character or account development through levels, skills, equipment, and specializations.
The retained primary item identifies a progression-related fact, but the package does not establish the progression unit, cycle and reset rules, persistence, formal axes, cap, and post-cap state required by section 16.12. A positive character-progression result is therefore not published.
Component scores (0–4):
research draft · methodology 0.3 · September 2, 2026
Assessment scope: Expansion content
The checked first-party material does not establish how persistent capability-changing progression applies within Expansion content. Silence was not classified as absence.
Component scores (0–4):
research draft · methodology 0.3 · September 2, 2026
Assessment scope: High-tier fractals
The checked first-party material does not establish how persistent capability-changing progression applies within High-tier fractals. Silence was not classified as absence.
Component scores (0–4):
research draft · methodology 0.3 · September 2, 2026
Assessment scope: Structured PvP
The checked first-party material does not establish how persistent capability-changing progression applies within Structured PvP. Silence was not classified as absence.
Component scores (0–4):
research draft · methodology 0.3 · September 2, 2026