

Guild Wars Factions®
LiveRPG
- Platforms
- Release:
- 2009
- Developer:
- ArenaNet®
- Scale:
- Average concurrent players≈ 0
- Player rating:
- 100% · 2
- Profile data as of:
- September 2, 2026
Two hundred years ago, the Betrayer called Shiro Tagachi transformed the lush continent of Cantha into a devastated landscape of stone forests and crystalline seas. Now, in an empire torn asunder by war, who you fight is as important as who you serve.
Screenshots
Images from the source page, in source order. Select an image to view it full size.
Videos
Videos from the game’s source page, in source order. Select one to open the original.
Overview
- Franchise
- Guild Wars (brand)
- Guild Wars (series)
- Release date
- Windows — April 22, 2009
- Developer
- Age rating
- ESRB T — Teen, age 13+ · Steam Store
- PEGI 16 — age 16+ · Steam Store
- USK 12 — age 12+ · Steam Store
- Content warnings
- Not specified by the storefront
- Interaction modes
- Multiplayer
- Session capacity
- 24 online, 12 online co-op · IGDB mirror
- Access model
- Unknown
- Monetization
- Unknown
- Storefront price
- Unknown
- Store contents
- Unknown
- Languages
- EnglishRussianGermanFrenchSpanishItalianPolishJapaneseKorean
Classification
- Genres
- RPGEvidence:
- Setting and subject matter
- Fantasy Evidence:
- Camera
- First-person, Third-person, Isometric Evidence:
- Visual style
- Unknown
- Combat system type
- Unknown
Scale
Concurrent players · period average
≈ 0
August 18, 2026 — September 16, 2026
- Observations
- 32
- Coverage
- Steam
- Origin
- Calculated
- Confidence
- Low — 32 measurements on 21 UTC dates over 30 days; 4 of 4 six-hour windows; 28 of 60 scheduled opportunities missing
- Basis
- Approximate average from 32 Steam player count measurements on 21 UTC dates: 0
- Calculation rule
- concurrent_from_probes_v3
- Date observed
- September 16, 2026
- Source
- Steam Web API
Concurrent players · period peak
≈ 0
August 18, 2026 — September 16, 2026
- Observations
- 32
- Coverage
- Steam
- Origin
- Calculated
- Confidence
- Low — 32 measurements on 21 UTC dates over 30 days; 4 of 4 six-hour windows; 28 of 60 scheduled opportunities missing
- Basis
- Highest observed value from 32 Steam player count measurements on 21 UTC dates: 0
- Calculation rule
- concurrent_from_probes_v3
- Date observed
- September 16, 2026
- Source
- Steam Web API
- Ratings
- players100% · 2Steam, US storefront · Steam reviews
- players79.9%Global · IGDB mirror
- critics80%Global · IGDB mirror
- critics84%Steam, US storefront · Steam Store
- Last update
- Unknown
Concurrent players
period average · July 2012 — August 2019 · Steam · published by source · Steam Charts
- Change over period
- Change unavailable: the first month has a zero value
- Gaps
- No data for 27 months: January 2014 — March 2016
- No data for 7 months: May 2016 — November 2016
- No data for 27 months: January 2017 — March 2019
- No data for 1 month: May 2019
- No data for 1 month: July 2019
- Observations
- 23
Mechanics
Key game systems from the Mechanics Catalog. Assessment axes are independent and are not combined into a single score. An unassessed mechanic is unknown, not absent.
Clan system
Not assessedA persistent player organization created or recognized by the game itself, with a stable membership, a life beyond one session, a shared identity, functions, and goals.
Player economy
Not assessedAn in-game system where player decisions materially influence at least part of the production, supply, distribution, or price of in-game value.
Territory control
Not assessedA system where players or organizations capture, hold, and use parts of the game world with lasting consequences.
Competitive PvP
Not assessedStructured competition between players with rules and a measurable outcome, usually including skill-based matchmaking.
Live service and updates
Not assessedA regular rhythm of meaningful updates, including seasons, patches, events, and a roadmap that supports a long product life.
Character progression
Not assessedA system for long-term character or account development through levels, skills, equipment, and specializations.









