Catalog
Guild Wars Nightfall®

Guild Wars Nightfall®

Live

RPG

Platforms
Release:
2009
Developer:
ArenaNet®
Scale:
Average concurrent players≈ 0
Player rating:
100% · 2
Profile data as of:
September 2, 2026

Join millions of players worldwide in this third campaign in the award-winning Guild Wars® universe. Create your own band of Heroes and lead them against a mad ruler and an outcast god who desire to bring darkness to Elona. When night falls you must fight — but you won't fight alone.

Official website

Screenshots

Images from the source page, in source order. Select an image to view it full size.

Videos

Videos from the game’s source page, in source order. Select one to open the original.

Overview

Franchise
  • Guild Wars (series)
Release date
  • Windows — April 22, 2009
Developer
Age rating
  • ESRB T — Teen, age 13+ · Steam Store
  • PEGI 16 — age 16+ · Steam Store
  • USK 12 — age 12+ · Steam Store
Content warnings
Not specified by the storefront
Interaction modes
Multiplayer
Session capacity
  • 16 online, 8 online co-op · IGDB mirror
Access model
Unknown
Monetization
Unknown
Storefront price
Unknown
Store contents
Unknown
Languages
EnglishRussianGermanFrenchSpanishItalianPolishJapaneseKorean

Classification

Genres
RPG
Evidence:
Setting and subject matter
Fantasy, Historical
Evidence:
Camera
First-person, Third-person, Isometric
Evidence:
Visual style
Unknown
Combat system type
Unknown

Scale

Concurrent players · period average

≈ 0

August 18, 2026 — September 16, 2026

under 100over 1 million
Observations
32
Coverage
Steam
Origin
Calculated
Confidence
Low — 32 measurements on 21 UTC dates over 30 days; 4 of 4 six-hour windows; 28 of 60 scheduled opportunities missing
Basis
Approximate average from 32 Steam player count measurements on 21 UTC dates: 0
Calculation rule
concurrent_from_probes_v3
Date observed
September 16, 2026
Source
Steam Web API

Concurrent players · period peak

≈ 0

August 18, 2026 — September 16, 2026

under 100over 1 million
Observations
32
Coverage
Steam
Origin
Calculated
Confidence
Low — 32 measurements on 21 UTC dates over 30 days; 4 of 4 six-hour windows; 28 of 60 scheduled opportunities missing
Basis
Highest observed value from 32 Steam player count measurements on 21 UTC dates: 0
Calculation rule
concurrent_from_probes_v3
Date observed
September 16, 2026
Source
Steam Web API
Ratings
  • players100% · 2Steam, US storefront · Steam reviews
  • players82.5%Global · IGDB mirror
  • critics80%Global · IGDB mirror
  • critics84%Steam, US storefront · Steam Store
Last update
Unknown

Concurrent players

period average · July 2012 — August 2019 · Steam · published by source · Steam Charts

00
July 2012August 2019
Change over period
Change unavailable: the first month has a zero value
Gaps
  • No data for 27 months: January 2014 — March 2016
  • No data for 7 months: May 2016 — November 2016
  • No data for 27 months: January 2017 — March 2019
  • No data for 1 month: May 2019
  • No data for 1 month: July 2019
Observations
23

Mechanics

Key game systems from the Mechanics Catalog. Assessment axes are independent and are not combined into a single score. An unassessed mechanic is unknown, not absent.

  • Clan system

    Not assessed

    A persistent player organization created or recognized by the game itself, with a stable membership, a life beyond one session, a shared identity, functions, and goals.

  • Player economy

    Not assessed

    An in-game system where player decisions materially influence at least part of the production, supply, distribution, or price of in-game value.

  • Territory control

    Not assessed

    A system where players or organizations capture, hold, and use parts of the game world with lasting consequences.

  • Competitive PvP

    Not assessed

    Structured competition between players with rules and a measurable outcome, usually including skill-based matchmaking.

  • A regular rhythm of meaningful updates, including seasons, patches, events, and a roadmap that supports a long product life.

  • A system for long-term character or account development through levels, skills, equipment, and specializations.

RealmScanner is a research catalog for multiplayer games. Data comes from public sources; coverage and evidence appear beside each assessment.