Clan system
A persistent player organization created or recognized by the game itself, with a stable membership, a life beyond one session, a shared identity, functions, and goals.
Assessed with methodology module 0.4. The dimensions are independent and do not produce a single score.
The whole game
Presentresearch draft · methodology 0.4 · September 2, 2026 · The assessment uses the existing default product-line boundary; the cited mechanic evidence does not independently establish Steam availability, server availability, or platform state on 2026-09-02.
Official evidence establishes guild identity, ranks, missions, levels, treasury-funded hall upgrades, collective objectives, and integration with several game systems. The supported result is a developed system; competition and territory remain Unknown.
- Who participates:
- A player identity joins the guild; the exact account-versus-character mapping remains unknown.
- Group structure:
- Guild missions and treasury contributions develop the shared Guild Hall.
Assessment scope
- Access cost:
- Unknown
- Product horizon:
- Unknown
Independent dimensions
- Depth:
- at most 3 of 5 — Developed system
- What limits the result:
- Competition, territory, and politics: Level 3 is an upper bound because the retained evidence does not establish competition or territory; a major competitive-system level was not inferred.
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— No compatible count of unique mechanic participants and active eligible players was found for the same observation window.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Not assessed
- Assessment type:
- Unknown
- Confidence:
- Medium— The cited official material supports the recalibrated developed-system profile. Competition, territory, adoption, and dependency remain unknown.
Component profile (0–4)
- Identity and communication3 of 4 — The cited evidence supports score 3 for identity and communication; criteria not stated by the source were not inferred.
- Governance and permissions3 of 4 — The cited evidence supports score 3 for governance; criteria not stated by the source were not inferred.
- Shared progression3 of 4 — Guild missions generate favor, unlock upgrades, and raise guild level, supporting developed shared progression but not a long-term strategy that substantially changes all available possibilities.
- Shared assets and economy2 of 4 — Members donate materials to a guild treasury for hall upgrades, supporting a treasury and shared infrastructure; autonomous economic-subject influence was not established.
- Collective goals and content3 of 4 — The cited evidence supports score 3 for collective goals; criteria not stated by the source were not inferred.
- Competition, territory, and politicsNot assessed — The targeted official-source review did not establish competition and territory; source silence was not converted to score 0.
- Game integration4 of 4 — The cited evidence supports score 4 for game integration; criteria not stated by the source were not inferred.
Evidence
- component · collective_goals
Confirms · Catalog mechanics research · Publisher: ArenaNet · Published June 19, 2015 · Accessed September 2, 2026
Each mission […] favor only once per week […] objectives
The excerpt supports the recorded score 3 for collective goals; criteria not stated by the source were not inferred.
https://www.guildwars2.com/en/news/guild-halls-missions-for-all/ - component · game_integration
Confirms · Catalog mechanics research · Publisher: ArenaNet · Published June 18, 2015 · Accessed September 2, 2026
workshop […] crafting […] war room […] WvW […] market […] finance […] arena […] Player vs. Player
The excerpt supports the recorded score 4 for game integration; criteria not stated by the source were not inferred.
https://www.guildwars2.com/en/news/building-your-guild-hall/ - component · governance
Confirms · Catalog mechanics research · Publisher: ArenaNet · Accessed September 2, 2026
Leader may […] grant […] permissions by assigning […] different ranks
The excerpt supports the recorded score 3 for governance; criteria not stated by the source were not inferred.
https://help.guildwars2.com/hc/en-us/articles/360013021194-Policy-Guild-Ownership-and-Name-Changes - component · identity_communication
Confirms · Catalog mechanics research · Publisher: ArenaNet · Accessed September 2, 2026
Select a guild name and a guild tag […] communicate amongst themselves, organize events
The excerpt supports the recorded score 3 for identity and communication; criteria not stated by the source were not inferred.
https://help.guildwars2.com/hc/en-us/articles/360013021194-Policy-Guild-Ownership-and-Name-Changes - component · shared_assets
Confirms · Catalog mechanics research · Publisher: ArenaNet · Published June 18, 2015 · Accessed September 2, 2026
materials […] donated to your guild’s treasury […] purchase upgrades
Members donate materials to a guild treasury for hall upgrades, supporting a treasury and shared infrastructure; autonomous economic-subject influence was not established.
https://www.guildwars2.com/en/news/building-your-guild-hall/ - component · shared_progression
Confirms · Catalog mechanics research · Publisher: ArenaNet · Published June 19, 2015 · Accessed September 2, 2026
guild missions your source for favor […] purchase upgrades […] guild levels up
Guild missions generate favor, unlock upgrades, and raise guild level, supporting developed shared progression but not a long-term strategy that substantially changes all available possibilities.
https://www.guildwars2.com/en/news/guild-halls-missions-for-all/ - depth
Qualifies · Catalog mechanics research · Publisher: ArenaNet · Published June 18, 2015 · Accessed September 2, 2026
Each guild hall has an associated guild level […] new upgrades will become available
The excerpt supports the recorded level 3 at_most under the clan-system ladder. Level 3 is an upper bound because the retained evidence does not establish competition or territory; a major competitive-system level was not inferred.
https://www.guildwars2.com/en/news/building-your-guild-hall/ - presence
Confirms · Catalog mechanics research · Publisher: ArenaNet · Accessed September 2, 2026
Guilds are player-created social groups that allow members to communicate […] organize events […] unlock exclusive benefits and rewards
The excerpt supports the recorded present classification within the stated product boundary; it does not establish broader adoption or dependency.
https://help.guildwars2.com/hc/en-us/articles/360013021194-Policy-Guild-Ownership-and-Name-Changes
My notes
No notes yet. Notes are stored only in this browser and are not sent to the server.