

Delta Force
LiveShootersExtraction ShooterActionAdventure
- Platforms
- Release:
- 2024
- Developer:
- Team Jade, TiMi Studio Group
- Scale:
- Average concurrent players63,500
- Player rating:
- 57.8% · 193.9K
- Profile data as of:
- August 29, 2026
Play for free in operator-based extraction and full-scale combined arms warfare. Become elite Operators, customize an ever-expanding arsenal of weapons, and deploy into thrill-packed missions across multiple modes.
Screenshots
Images from the source page, in source order. Select an image to view it full size.
Videos
Videos from the game’s source page, in source order. Select one to open the original.
Season Meltdown TrailerTrailer
Season Meltdown N2 TrailerTrailer
Season Echo TrailerTrailer
Season Morphosis TrailerTrailer
Season War Ahsarah TrailerTrailer
Season War Ablaze TrailerTrailer
Season Break TrailerTrailer
Black Hawk Down TrailerTrailer
Season Eclipse Vigil TrailerTrailer
Warfare Gameplay TrailerGameplay
Operations Gameplay TrailerGameplay
Game TrailerTrailer
Black Hawk Down TrailerTrailer
Overview
- Franchise
- Delta Force (brand)
- Delta Force (series)
- Release date
- Windows — December 4, 2024
- PlayStation 5 — 2025
- Xbox Series X|S — 2025
- iOS — 2025
- Android — 2025
- Developer
- Publisher
- Age rating
- ESRB T — Teen, age 13+ · Steam Store
- PEGI 16 — age 16+ · Steam Store
- GRAC 19+ — Ages 19+ · Steam Store
- ClassInd 14 — Ages 14+ · Steam Store
- Content warnings
- Not specified by the storefront
- Interaction modes
- Single-playerMultiplayerOnline PvPOnline co-opCross-platform play
- Session capacity
- Unknown
- Access model
- Free to play
- Monetization
- In-app purchases
- Storefront price
- Unknown
- Store contents
- 53 Achievements, 1 DLC · Steam Store, August 29, 2026
- Languages
- EnglishRussianGermanFrenchPortuguese, BrazilTurkishJapaneseKoreanChinese, Simplified scriptChinese, Traditional script
Classification
- Genres
- ShootersExtraction ShooterActionAdventureEvidence:
- Setting and subject matter
- Military Evidence:
- Camera
- First-person Evidence:
- Visual style
- Unknown
- Combat system type
- Shooting Evidence:
Scale
Concurrent players · period average
63,500
August 16, 2026 — September 15, 2026
- Detailed value
- 63,481.28
- Coverage
- Steam
- Origin
- Published by source
- Confidence
- Medium — The site's calculation method is not published
- Basis
- Average concurrent Steam players over 30 days from Steam Charts: 63,481
- Date observed
- September 15, 2026
- Source
- Steam Charts
Concurrent players · period peak
146,000
August 16, 2026 — September 15, 2026
- Detailed value
- 145,637
- Coverage
- Steam
- Origin
- Published by source
- Confidence
- Medium — The site's calculation method is not published
- Basis
- Peak concurrent Steam players over 30 days from Steam Charts: 145,637
- Date observed
- September 15, 2026
- Source
- Steam Charts
- Ratings
- players57.8% · 193.9KSteam, US storefront · Steam reviews
- players74.2%Global · IGDB mirror
- critics80%Global · IGDB mirror
- Last update
- August 27, 2026 — End-of-Season Armament Voucher Giveaway, Fine China Appearance Draw Coming Soon! (20 updates over 90 days) · Steam update feed
Concurrent players
period average · December 2024 — August 2026 · Steam · published by source · Steam Charts
- Change over period
- −13%decrease from 73,000 (December 2024) to 63,700 (August 2026)
- Gaps
- No gaps in observed months
- Observations
- 21
Mechanics
Key game systems from the Mechanics Catalog. Assessment axes are independent and are not combined into a single score. An unassessed mechanic is unknown, not absent.
A persistent player organization created or recognized by the game itself, with a stable membership, a life beyond one session, a shared identity, functions, and goals.
Assessment scope: Windows
For Delta Force, the reviewed TiMi Studio Group material does not establish whether the observed Windows product line on Steam contains a persistent in-game player organization with membership, identity, and collective action.
- Access cost:
- Unknown
- Product horizon:
- Unknown
- Depth:
- Unknown
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— The checked mechanic-specific material provides neither a compatible participant numerator, an active-audience denominator, nor source coverage sufficient to estimate adoption.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Not assessed
- Assessment type:
- Unknown
- Confidence:
- Insufficient data— The reviewed TiMi Studio Group material is insufficient to establish presence or absence. Silence was not treated as absence.
research draft · methodology 0.4 · September 2, 2026
An in-game system where player decisions materially influence at least part of the production, supply, distribution, or price of in-game value.
Assessment scope: Windows
For Delta Force, the reviewed TiMi Studio Group material does not establish whether the observed Windows product line on Steam contains in-game transfer of value between players with rules affecting allocation or price.
- Access cost:
- Unknown
- Product horizon:
- Unknown
- Depth:
- Unknown
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— The checked mechanic-specific material provides neither a compatible participant numerator, an active-audience denominator, nor source coverage sufficient to estimate adoption.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Not assessed
- Assessment type:
- Unknown
- Confidence:
- Insufficient data— The reviewed TiMi Studio Group material is insufficient to establish presence or absence. Silence was not treated as absence.
research draft · methodology 0.2 · September 2, 2026
A system where players or organizations capture, hold, and use parts of the game world with lasting consequences.
Assessment scope: Windows
Official-source search did not resolve transferable, contestable ownership that persists beyond one session for this product boundary. Silence was not treated as absence.
- Access cost:
- Unknown
- Product horizon:
- Unknown
- Depth:
- Unknown
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— Adoption reach is unmeasured: primary sources provide neither unique participants nor a compatible active-audience denominator.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Unknown
- Assessment type:
- Unknown
- Confidence:
- Insufficient data— On 2026-09-02, official-domain mechanic-specific searches for Delta Force did not yield indexed primary evidence resolving Presence. Secondary sources were excluded.
research draft · methodology 0.3 · September 2, 2026
Structured competition between players with rules and a measurable outcome, usually including skill-based matchmaking.
Assessment scope: Windows
Operations and Warfare Ranked Matches keep personal Rank or Merit and official leaderboards; official evidence confirms similar-rank matchmaking for one mode.
- Access cost:
- Unknown
- Product horizon:
- Unknown
- Depth:
- 2 of 5 — Basic ladder
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— Adoption reach is unmeasured: primary sources provide neither unique participants nor a compatible active-audience denominator.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Unknown
- Assessment type:
- Unknown
- Confidence:
- Medium— 5 primary URLs were reviewed on 2026-09-02. Each populated claim is bounded by its exact excerpt; unresolved values remain Unknown.
Component scores (0–4):
- Competitive formats2 of 4 — Score 2 for structured formats is bounded by the cited official claim: “Operations and Warfare Ranked Matches will be suspended and temporarily closed;”
- Matchmaking2 of 4 — Score 2 for opponent matchmaking is bounded by the cited official claim: “It now prioritizes pairing operators of similar rank, which may slightly increase …”
- Rating and ladder2 of 4 — Score 2 for a recorded rating or leaderboard is bounded by the cited official claim: “each showcasing the top 100 players”
- Seasons and rewards1 of 4 — Score 1 for seasonal competition and rewards is bounded by the cited official claim: “ranked matches will be off-season and temporarily closed”
- Competitive integrityNot assessed — Primary evidence did not resolve competition-integrity controls; retained as Unknown.
- Skill expressionNot assessed — Primary evidence did not resolve skill differentiation; retained as Unknown.
- Game integration2 of 4 — Score 2 for links to other game loops is bounded by the cited official claim: “accumulate Merit points to earn event rewards”
research draft · methodology 0.3 · September 2, 2026
A regular rhythm of meaningful updates, including seasons, patches, events, and a roadmap that supports a long product life.
Assessment scope: Windows
The retained primary item identifies a release-related fact, but the package does not contain the complete dated release series, cadence observations, support-team boundary, and persistence evidence required by section 15.13. A positive live-service result is therefore not published.
- Access cost:
- Unknown
- Product horizon:
- Unknown
- Depth:
- Unknown
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— No compatible participation numerator and eligible-audience denominator were assembled for this exact boundary.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Not assessed
- Assessment type:
- Unknown
- Confidence:
- Insufficient data— The checked source is insufficient for a positive result because the minimum evidence set in section 15.13 is incomplete.
Component scores (0–4):
- Release cadenceNot assessed
- Release announcementsNot assessed
- Content scope and typeNot assessed
- Seasonal structureNot assessed
- Event calendarNot assessed
- Roadmap transparencyNot assessed
- Response to playersNot assessed
- Game integrationNot assessed
research draft · methodology 0.3 · September 2, 2026
A system for long-term character or account development through levels, skills, equipment, and specializations.
Assessment scope: Windows
The retained primary item identifies a progression-related fact, but the package does not establish the progression unit, cycle and reset rules, persistence, formal axes, cap, and post-cap state required by section 16.12. A positive character-progression result is therefore not published.
- Access cost:
- Unknown
- Product horizon:
- Unknown
- Depth:
- Unknown
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— No compatible participation numerator and eligible-audience denominator were assembled for this exact boundary.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Not assessed
- Assessment type:
- Unknown
- Confidence:
- Insufficient data— The checked source is insufficient for a positive result because the minimum evidence set in section 16.12 is incomplete.
Component scores (0–4):
- Path length and structureNot assessed
- Progression axesNot assessed
- Specialization choiceNot assessed
- Role of equipmentNot assessed
- Progression sourcesNot assessed
- Progress persistence and carry-overNot assessed
- Game integrationNot assessed
research draft · methodology 0.3 · September 2, 2026



