Character progression
A system for long-term character or account development through levels, skills, equipment, and specializations.
Assessed with methodology module 0.3. The dimensions are independent and do not produce a single score.
The whole game
Unknownresearch draft · methodology 0.3 · September 2, 2026 · Current product line represented by the cited primary material; no facts were transferred to other modes, platforms, or regions.
The retained primary item identifies a progression-related fact, but the package does not establish the progression unit, cycle and reset rules, persistence, formal axes, cap, and post-cap state required by section 16.12. A positive character-progression result is therefore not published.
Assessment scope
- Access cost:
- Unknown
- Product horizon:
- Unknown
Independent dimensions
- Depth:
- Unknown
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— No compatible participation numerator and eligible-audience denominator were assembled for this exact boundary.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Not assessed
- Assessment type:
- Unknown
- Confidence:
- Insufficient data— The checked source is insufficient for a positive result because the minimum evidence set in section 16.12 is incomplete.
Module fields
- Progression unit:
- Unknown— The retained evidence does not establish the formal progression unit for this exact boundary.
- Assessment subject: account or character:
- Unknown— The retained evidence does not establish the complete account-or-character development subject for this exact boundary.
- Progression cycle type:
- Unknown— The retained evidence does not establish the progression cycle type, reset boundary, or lack of resets.
- Carry-over layers:
- Unknown— The retained evidence does not establish carry-over layers and their lifetimes.
- Main scale cap:
- Unknown— The retained evidence does not establish the cap of the main progression scale.
- Post-cap progression:
- Unknown— The retained evidence does not establish whether capability progression continues after a cap.
- Pace limiters:
- Unknown— The retained evidence does not establish progression pace limiters or their absence.
- Progression-based content access requirements:
- Unknown— The retained evidence does not establish exact progression thresholds for content access.
- Cumulative and choice axes:
- Unknown— The retained evidence does not establish the formal cumulative or choice axes required by section 16.12.
- Specialization choice reversibility:
- Unknown— The retained evidence does not establish the rules or cost for changing specialization.
- Specialization choice point:
- Unknown— The retained evidence does not establish when specialization choices occur.
- Equipment turnover:
- Unknown— The retained evidence does not establish gear loss, wear, or guaranteed retention.
Component profile (0–4)
- Path length and structureNot assessed
- Progression axesNot assessed
- Specialization choiceNot assessed
- Role of equipmentNot assessed
- Progression sourcesNot assessed
- Progress persistence and carry-overNot assessed
- Game integrationNot assessed
Evidence
- presence
Qualifies · Catalog mechanics research · Publisher: ArenaNet® · Accessed September 2, 2026
When you meet other players in the open world, you don't need to join their party to lend a helping hand, investigate a secret jumping puzzle, or team up against a deadly world boss. Don't grind; play the way you want to play! Whether you're reviving defeated players, rescuing soldiers from a Risen onslaught, or gathering herbs, you'll earn experience points.
The primary item was checked for this boundary, but the full minimum evidence set in section 16.12 was not assembled; the excerpt qualifies an Unknown result and does not support positive Presence or Depth.
https://store.steampowered.com/app/1284210/ - scope
Qualifies · Catalog mechanics research · Publisher: ArenaNet® · Accessed September 2, 2026
When you meet other players in the open world, you don't need to join their party to lend a helping hand, investigate a secret jumping puzzle, or team up against a deadly world boss. Don't grind; play the way you want to play! Whether you're reviving defeated players, rescuing soldiers from a Risen onslaught, or gathering herbs, you'll earn experience points.
The source fixes the exact product boundary only; facts were not transferred to another contour, platform, region, segment, or observation window.
https://store.steampowered.com/app/1284210/
My notes
No notes yet. Notes are stored only in this browser and are not sent to the server.
Expansion content
Unknownresearch draft · methodology 0.3 · September 2, 2026 · The supplemental production boundary is retained, but the checked primary excerpt does not establish a separate progression conclusion for it.
The checked first-party material does not establish how persistent capability-changing progression applies within Expansion content. Silence was not classified as absence.
Assessment scope
- Access cost:
- Unknown
- Product horizon:
- Unknown
Independent dimensions
- Depth:
- Unknown
- Encounter mode (record 1):
- Unknown— The checked source does not establish a player encounter contour specifically for this supplemental boundary.
- Progression role dimension in an encounter (record 1):
- Unknown— The checked source does not establish progression effects for either gear-and-stats or roster-and-roles within this supplemental boundary.
- Progression role in an encounter (record 1):
- Unknown— Normalization, advantage, or a horizontal progression role is not established within this supplemental boundary.
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— Participation and reach within this supplemental boundary were not established by the checked primary excerpt.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Not assessed
- Assessment type:
- Unknown
- Confidence:
- Insufficient data— The available primary excerpt is product-level and does not establish a separate conclusion for this contour or segment.
Module fields
- Progression unit:
- Unknown— The checked source does not establish the formal progression unit within this supplemental boundary.
- Assessment subject: account or character:
- Unknown— The checked source does not establish whether this supplemental boundary assesses account or character development.
- Progression cycle type:
- Unknown— The checked source does not establish the progression cycle type or reset rules within this supplemental boundary.
- Carry-over layers:
- Unknown— The checked source does not establish carry-over layers or their lifetimes within this supplemental boundary.
- Main scale cap:
- Unknown— The checked source does not state the main progression cap within this supplemental boundary.
- Post-cap progression:
- Unknown— The checked source does not establish whether progression continues after the cap within this supplemental boundary.
- Pace limiters:
- Unknown— The checked source does not establish progression pace limiters or their absence within this supplemental boundary.
- Progression-based content access requirements:
- Unknown— The checked source does not establish exact progression thresholds for content access within this supplemental boundary.
- Cumulative and choice axes:
- Unknown— The checked source does not establish a cumulative or choice axis specifically for this supplemental boundary.
- Specialization choice reversibility:
- Unknown— The checked source does not state the rules or cost for changing specialization within this supplemental boundary.
- Specialization choice point:
- Unknown— The checked source does not establish when a specialization choice is made within this supplemental boundary.
- Equipment turnover:
- Unknown— The checked source does not establish gear loss, wear, or guaranteed retention within this supplemental boundary.
- Acceleration source (record 1):
- Unknown— The checked source does not establish a classifiable progression acceleration source within this supplemental boundary.
- Acceleration source active period (record 1):
- Unknown— No active period can be recorded for an unknown acceleration source.
Component profile (0–4)
- Path length and structureNot assessed
- Progression axesNot assessed
- Specialization choiceNot assessed
- Role of equipmentNot assessed
- Progression sourcesNot assessed
- Progress persistence and carry-overNot assessed
- Game integrationNot assessed
Evidence
- presence
Qualifies · Catalog mechanics research · Publisher: ArenaNet® · Accessed September 2, 2026
When you meet other players in the open world, you don't need to join their party to lend a helping hand, investigate a secret jumping puzzle, or team up against a deadly world boss. Don't grind; play the way you want to play! Whether you're reviving defeated players, rescuing soldiers from a Risen onslaught, or gathering herbs, you'll earn experience points.
The primary excerpt was checked for the Expansion content boundary, but it does not establish a separate mechanic conclusion for that boundary.
https://store.steampowered.com/app/1284210/ - scope
Qualifies · Catalog mechanics research · Publisher: ArenaNet® · Accessed September 2, 2026
When you meet other players in the open world, you don't need to join their party to lend a helping hand, investigate a secret jumping puzzle, or team up against a deadly world boss. Don't grind; play the way you want to play! Whether you're reviving defeated players, rescuing soldiers from a Risen onslaught, or gathering herbs, you'll earn experience points.
The source applies to the product line, while the supplemental contour or segment remains explicitly unverified.
https://store.steampowered.com/app/1284210/
My notes
No notes yet. Notes are stored only in this browser and are not sent to the server.
High-tier fractals
Unknownresearch draft · methodology 0.3 · September 2, 2026 · The supplemental production boundary is retained, but the checked primary excerpt does not establish a separate progression conclusion for it.
The checked first-party material does not establish how persistent capability-changing progression applies within High-tier fractals. Silence was not classified as absence.
Assessment scope
- Access cost:
- Unknown
- Product horizon:
- Unknown
Independent dimensions
- Depth:
- Unknown
- Encounter mode (record 1):
- Unknown— The checked source does not establish a player encounter contour specifically for this supplemental boundary.
- Progression role dimension in an encounter (record 1):
- Unknown— The checked source does not establish progression effects for either gear-and-stats or roster-and-roles within this supplemental boundary.
- Progression role in an encounter (record 1):
- Unknown— Normalization, advantage, or a horizontal progression role is not established within this supplemental boundary.
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— Participation and reach within this supplemental boundary were not established by the checked primary excerpt.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Not assessed
- Assessment type:
- Unknown
- Confidence:
- Insufficient data— The available primary excerpt is product-level and does not establish a separate conclusion for this contour or segment.
Module fields
- Progression unit:
- Unknown— The checked source does not establish the formal progression unit within this supplemental boundary.
- Assessment subject: account or character:
- Unknown— The checked source does not establish whether this supplemental boundary assesses account or character development.
- Progression cycle type:
- Unknown— The checked source does not establish the progression cycle type or reset rules within this supplemental boundary.
- Carry-over layers:
- Unknown— The checked source does not establish carry-over layers or their lifetimes within this supplemental boundary.
- Main scale cap:
- Unknown— The checked source does not state the main progression cap within this supplemental boundary.
- Post-cap progression:
- Unknown— The checked source does not establish whether progression continues after the cap within this supplemental boundary.
- Pace limiters:
- Unknown— The checked source does not establish progression pace limiters or their absence within this supplemental boundary.
- Progression-based content access requirements:
- Unknown— The checked source does not establish exact progression thresholds for content access within this supplemental boundary.
- Cumulative and choice axes:
- Unknown— The checked source does not establish a cumulative or choice axis specifically for this supplemental boundary.
- Specialization choice reversibility:
- Unknown— The checked source does not state the rules or cost for changing specialization within this supplemental boundary.
- Specialization choice point:
- Unknown— The checked source does not establish when a specialization choice is made within this supplemental boundary.
- Equipment turnover:
- Unknown— The checked source does not establish gear loss, wear, or guaranteed retention within this supplemental boundary.
- Acceleration source (record 1):
- Unknown— The checked source does not establish a classifiable progression acceleration source within this supplemental boundary.
- Acceleration source active period (record 1):
- Unknown— No active period can be recorded for an unknown acceleration source.
Component profile (0–4)
- Path length and structureNot assessed
- Progression axesNot assessed
- Specialization choiceNot assessed
- Role of equipmentNot assessed
- Progression sourcesNot assessed
- Progress persistence and carry-overNot assessed
- Game integrationNot assessed
Evidence
- presence
Qualifies · Catalog mechanics research · Publisher: ArenaNet® · Accessed September 2, 2026
When you meet other players in the open world, you don't need to join their party to lend a helping hand, investigate a secret jumping puzzle, or team up against a deadly world boss. Don't grind; play the way you want to play! Whether you're reviving defeated players, rescuing soldiers from a Risen onslaught, or gathering herbs, you'll earn experience points.
The primary excerpt was checked for the High-tier fractals boundary, but it does not establish a separate mechanic conclusion for that boundary.
https://store.steampowered.com/app/1284210/ - scope
Qualifies · Catalog mechanics research · Publisher: ArenaNet® · Accessed September 2, 2026
When you meet other players in the open world, you don't need to join their party to lend a helping hand, investigate a secret jumping puzzle, or team up against a deadly world boss. Don't grind; play the way you want to play! Whether you're reviving defeated players, rescuing soldiers from a Risen onslaught, or gathering herbs, you'll earn experience points.
The source applies to the product line, while the supplemental contour or segment remains explicitly unverified.
https://store.steampowered.com/app/1284210/
My notes
No notes yet. Notes are stored only in this browser and are not sent to the server.
Structured PvP
Unknownresearch draft · methodology 0.3 · September 2, 2026 · The supplemental production boundary is retained, but the checked primary excerpt does not establish a separate progression conclusion for it.
The checked first-party material does not establish how persistent capability-changing progression applies within Structured PvP. Silence was not classified as absence.
Assessment scope
- Access cost:
- Unknown
- Product horizon:
- Unknown
Independent dimensions
- Depth:
- Unknown
- Encounter mode (record 1):
- Unknown— The checked source does not establish a player encounter contour specifically for this supplemental boundary.
- Progression role dimension in an encounter (record 1):
- Unknown— The checked source does not establish progression effects for either gear-and-stats or roster-and-roles within this supplemental boundary.
- Progression role in an encounter (record 1):
- Unknown— Normalization, advantage, or a horizontal progression role is not established within this supplemental boundary.
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— Participation and reach within this supplemental boundary were not established by the checked primary excerpt.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Not assessed
- Assessment type:
- Unknown
- Confidence:
- Insufficient data— The available primary excerpt is product-level and does not establish a separate conclusion for this contour or segment.
Module fields
- Progression unit:
- Unknown— The checked source does not establish the formal progression unit within this supplemental boundary.
- Assessment subject: account or character:
- Unknown— The checked source does not establish whether this supplemental boundary assesses account or character development.
- Progression cycle type:
- Unknown— The checked source does not establish the progression cycle type or reset rules within this supplemental boundary.
- Carry-over layers:
- Unknown— The checked source does not establish carry-over layers or their lifetimes within this supplemental boundary.
- Main scale cap:
- Unknown— The checked source does not state the main progression cap within this supplemental boundary.
- Post-cap progression:
- Unknown— The checked source does not establish whether progression continues after the cap within this supplemental boundary.
- Pace limiters:
- Unknown— The checked source does not establish progression pace limiters or their absence within this supplemental boundary.
- Progression-based content access requirements:
- Unknown— The checked source does not establish exact progression thresholds for content access within this supplemental boundary.
- Cumulative and choice axes:
- Unknown— The checked source does not establish a cumulative or choice axis specifically for this supplemental boundary.
- Specialization choice reversibility:
- Unknown— The checked source does not state the rules or cost for changing specialization within this supplemental boundary.
- Specialization choice point:
- Unknown— The checked source does not establish when a specialization choice is made within this supplemental boundary.
- Equipment turnover:
- Unknown— The checked source does not establish gear loss, wear, or guaranteed retention within this supplemental boundary.
- Acceleration source (record 1):
- Unknown— The checked source does not establish a classifiable progression acceleration source within this supplemental boundary.
- Acceleration source active period (record 1):
- Unknown— No active period can be recorded for an unknown acceleration source.
Component profile (0–4)
- Path length and structureNot assessed
- Progression axesNot assessed
- Specialization choiceNot assessed
- Role of equipmentNot assessed
- Progression sourcesNot assessed
- Progress persistence and carry-overNot assessed
- Game integrationNot assessed
Evidence
- presence
Qualifies · Catalog mechanics research · Publisher: ArenaNet® · Accessed September 2, 2026
When you meet other players in the open world, you don't need to join their party to lend a helping hand, investigate a secret jumping puzzle, or team up against a deadly world boss. Don't grind; play the way you want to play! Whether you're reviving defeated players, rescuing soldiers from a Risen onslaught, or gathering herbs, you'll earn experience points.
The primary excerpt was checked for the Structured PvP boundary, but it does not establish a separate mechanic conclusion for that boundary.
https://store.steampowered.com/app/1284210/ - scope
Qualifies · Catalog mechanics research · Publisher: ArenaNet® · Accessed September 2, 2026
When you meet other players in the open world, you don't need to join their party to lend a helping hand, investigate a secret jumping puzzle, or team up against a deadly world boss. Don't grind; play the way you want to play! Whether you're reviving defeated players, rescuing soldiers from a Risen onslaught, or gathering herbs, you'll earn experience points.
The source applies to the product line, while the supplemental contour or segment remains explicitly unverified.
https://store.steampowered.com/app/1284210/
My notes
No notes yet. Notes are stored only in this browser and are not sent to the server.