Player economy
An in-game system where player decisions materially influence at least part of the production, supply, distribution, or price of in-game value.
Assessed with methodology module 0.2. The dimensions are independent and do not produce a single score.
The whole game
Unknownresearch draft · methodology 0.2 · September 2, 2026 · This assessment is limited to default as represented by the cited official material and observed on 2026-09-02; unsupported product states were not inferred.
A targeted review of official material did not establish in-game transfer between players with rules affecting supply, allocation, or price for Rise of Kingdoms. Source silence was not treated as absence.
Assessment scope
- Access cost:
- Unknown
- Product horizon:
- Unknown
Independent dimensions
- Depth:
- Unknown
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— No share of active players using the Trading Post was established; transfer volume and unique senders and recipients were not measured.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Not assessed
- Assessment type:
- Unknown
- Confidence:
- Insufficient data— The cited material supports the recorded unknown classification and each linked substantive claim. Unstated adoption, dependency, and functions remain unknown.
Module fields
- Market type:
- Unknown— The exact market implementation cannot be classified from the retained evidence. The retained source establishes gathering but does not establish the complete transfer, price, supply, restriction, and sink profile for this contour.
- Player influence on supply and price:
- Unknown— Player influence on supply or price cannot be classified from the retained evidence. The retained source establishes gathering but does not establish the complete transfer, price, supply, restriction, and sink profile for this contour.
- Developer control:
- Unknown— Developer control over supply, restrictions, binding, pricing, and turnover cannot be classified from the retained evidence. The retained source establishes gathering but does not establish the complete transfer, price, supply, restriction, and sink profile for this contour.
Evidence
- presence
Qualifies · Catalog mechanics research · Publisher: Lilith Games · Accessed September 2, 2026
Dispatch troops to collect lumber from a nearby forest
The excerpt supports the recorded unknown classification within the stated product boundary; it does not establish broader adoption or dependency.
https://apps.apple.com/us/app/rise-of-kingdoms/id1354260888
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Alliance military logistics
Unknownresearch draft · methodology 0.2 · September 2, 2026 · This assessment is limited to default, Alliance military logistics as represented by the cited official material and observed on 2026-09-02; unsupported product states were not inferred.
Official material confirms alliance resource gathering and military logistics but does not establish transfer between players or price formation. The segment therefore remains Unknown.
Assessment scope
- Access cost:
- Unknown
- Product horizon:
- Unknown
Independent dimensions
- Depth:
- Unknown
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— No compatible segment-specific numerator and active eligible denominator were found for the same observation window.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Not assessed
- Assessment type:
- Unknown
- Confidence:
- Insufficient data— The cited material supports the recorded unknown classification and each linked substantive claim. Unstated adoption, dependency, and functions remain unknown.
Evidence
- presence
Qualifies · Catalog mechanics research · Publisher: Lilith Games · Accessed September 2, 2026
Dispatch troops to collect lumber from a nearby forest
The mechanic-specific official-source review found resource production and alliance logistics, but no player exchange or price rule; Presence remains Unknown.
https://apps.apple.com/us/app/rise-of-kingdoms/id1354260888
My notes
No notes yet. Notes are stored only in this browser and are not sent to the server.