Game profile

Standoff 2

Player economy

An in-game system where player decisions materially influence at least part of the production, supply, distribution, or price of in-game value.

Assessed with methodology module 0.2. The dimensions are independent and do not produce a single score.

Android

Present

research draft · methodology 0.2 · September 2, 2026 · The assessment uses the existing Android boundary; the cited mechanic evidence does not independently establish Google Play availability or current store state on 2026-09-02.

Standoff 2 has an in-game skin Marketplace where players buy and sell for Gold, affect prices, place orders, and pay a 20% commission. Direct player-to-player trading is not supported.

Assessment scope

Access cost:
Unknown
Product horizon:
Unknown

Independent dimensions

Depth:
2 of 5 — Limited market
Core experience relevance:
Unknown
Observed adoption:
Unknown— No compatible count of unique mechanic participants and active eligible players was found for the same observation window.
Structural expectation:
Unknown
Player dependency:
Unknown
Change direction:
Not assessed
Assessment type:
Unknown
Confidence:
Medium— The cited primary or officially maintained material supports the recorded positive claims. Adoption, dependency, and unstated rubric criteria remain unknown.

Module fields

Market type:
Platform-mediated player market
Player influence on supply and price:
Regularly influence supply or prices
Developer control:
High

Component profile (0–4)

  • Breadth of exchange2 of 4 — The cited evidence supports score 2 for exchange breadth; unstated criteria were not inferred.
  • Price formation3 of 4 — The cited evidence supports score 3 for price formation; unstated criteria were not inferred.
  • Player production and supply1 of 4 — The cited evidence supports score 1 for player production and supply; unstated criteria were not inferred.
  • Specialization and interdependenceNot assessed — The targeted source review did not establish specialization and interdependence; source silence was not converted to score 0.
  • Space, logistics, and information1 of 4 — The cited evidence supports score 1 for space, logistics, and information; unstated criteria were not inferred.
  • Value sinks and turnover1 of 4 — The cited evidence supports score 1 for value sinks and turnover; unstated criteria were not inferred.
  • Market institutions and tools3 of 4 — The cited evidence supports score 3 for market institutions and tools; unstated criteria were not inferred.
  • Gameplay integration1 of 4 — The cited evidence supports score 1 for gameplay integration; unstated criteria were not inferred.

Evidence

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How this mechanic works in other games

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