Player economy
An in-game system where player decisions materially influence at least part of the production, supply, distribution, or price of in-game value.
Assessed with methodology module 0.2. The dimensions are independent and do not produce a single score.
Android
Presentresearch draft · methodology 0.2 · September 2, 2026 · The assessment uses the existing Android boundary; the cited mechanic evidence does not independently establish Google Play availability or current store state on 2026-09-02.
Standoff 2 has an in-game skin Marketplace where players buy and sell for Gold, affect prices, place orders, and pay a 20% commission. Direct player-to-player trading is not supported.
Assessment scope
- Access cost:
- Unknown
- Product horizon:
- Unknown
Independent dimensions
- Depth:
- 2 of 5 — Limited market
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— No compatible count of unique mechanic participants and active eligible players was found for the same observation window.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Not assessed
- Assessment type:
- Unknown
- Confidence:
- Medium— The cited primary or officially maintained material supports the recorded positive claims. Adoption, dependency, and unstated rubric criteria remain unknown.
Module fields
- Market type:
- Platform-mediated player market
- Player influence on supply and price:
- Regularly influence supply or prices
- Developer control:
- High
Component profile (0–4)
- Breadth of exchange2 of 4 — The cited evidence supports score 2 for exchange breadth; unstated criteria were not inferred.
- Price formation3 of 4 — The cited evidence supports score 3 for price formation; unstated criteria were not inferred.
- Player production and supply1 of 4 — The cited evidence supports score 1 for player production and supply; unstated criteria were not inferred.
- Specialization and interdependenceNot assessed — The targeted source review did not establish specialization and interdependence; source silence was not converted to score 0.
- Space, logistics, and information1 of 4 — The cited evidence supports score 1 for space, logistics, and information; unstated criteria were not inferred.
- Value sinks and turnover1 of 4 — The cited evidence supports score 1 for value sinks and turnover; unstated criteria were not inferred.
- Market institutions and tools3 of 4 — The cited evidence supports score 3 for market institutions and tools; unstated criteria were not inferred.
- Gameplay integration1 of 4 — The cited evidence supports score 1 for gameplay integration; unstated criteria were not inferred.
Evidence
- component · exchange_breadth
Qualifies · Catalog mechanics research · Publisher: Axlebolt · Published August 16, 2021 · Accessed September 2, 2026
sell skins on the Marketplace
Supports a restricted skin market.
https://help.standoff2.com/en/articles/5323902-how-can-i-get-gold - component · gameplay_integration
Qualifies · Catalog mechanics research · Publisher: Axlebolt · Published August 16, 2021 · Accessed September 2, 2026
sell skins on the Marketplace
Confirms a cosmetic contour; no combat effect was inferred.
https://help.standoff2.com/en/articles/5323902-how-can-i-get-gold - component · logistics_information
Qualifies · Catalog mechanics research · Publisher: Axlebolt · Published June 15, 2026 · Accessed September 2, 2026
create, modify, cancel, or mass-place orders
Confirms basic order-management information and execution choices.
https://help.standoff2.com/en/articles/8446575-game-rules - component · market_institutions
Confirms · Catalog mechanics research · Publisher: Axlebolt · Published June 15, 2026 · Accessed September 2, 2026
orders […] buy or sell items […] limits on operations, items, currency
Confirms order tools, enforcement, and transaction limits.
https://help.standoff2.com/en/articles/8446575-game-rules - component · player_production
Qualifies · Catalog mechanics research · Publisher: Axlebolt · Published June 15, 2026 · Accessed September 2, 2026
in-game items (skins) […] market participants
Supports player supply of system-originated skins, not player production.
https://help.standoff2.com/en/articles/8446575-game-rules - component · price_formation
Confirms · Catalog mechanics research · Publisher: Axlebolt · Published June 15, 2026 · Accessed September 2, 2026
mass-buy items to create […] artificial growth of their market price
Confirms prices respond to participant buying and selling.
https://help.standoff2.com/en/articles/8446575-game-rules - component · value_sinks
Confirms · Catalog mechanics research · Publisher: Axlebolt · Published November 11, 2021 · Accessed September 2, 2026
There is a 20% commission at the Marketplace.
Confirms a transaction commission.
https://help.standoff2.com/en/articles/5408837-do-you-have-any-kind-of-commission-at-marketplace - depth
Qualifies · Catalog mechanics research · Publisher: Axlebolt · Published June 15, 2026 · Accessed September 2, 2026
create, modify, cancel, or mass-place orders, buy or sell items
The linked component evidence establishes level 2 under the player-economy ladder. The recorded limited scope and integration do not support a higher level.
https://help.standoff2.com/en/articles/8446575-game-rules - field · developer_control
Confirms · Catalog mechanics research · Publisher: Axlebolt · Published June 15, 2026 · Accessed September 2, 2026
limits on operations, items, currency, orders […] cancellation, rollback, or adjustment
Supports high control over market access and execution.
https://help.standoff2.com/en/articles/8446575-game-rules - field · market_type
Qualifies · Catalog mechanics research · Publisher: Axlebolt · Published November 11, 2021 · Accessed September 2, 2026
No. However, you can purchase the skin you want at the Marketplace.
Supports a platform-mediated marketplace without direct bilateral trade.
https://help.standoff2.com/en/articles/5324085-is-there-a-trade-system-between-players-in-your-game - field · player_influence
Confirms · Catalog mechanics research · Publisher: Axlebolt · Published June 15, 2026 · Accessed September 2, 2026
Artificial price inflation […] mass-buy items […] growth of their market price
Supports material influence on prices.
https://help.standoff2.com/en/articles/8446575-game-rules - presence
Confirms · Catalog mechanics research · Publisher: Axlebolt · Published August 16, 2021 · Accessed September 2, 2026
you can sell skins on the Marketplace to earn some Gold
Confirms player sales through the in-game Marketplace.
https://help.standoff2.com/en/articles/5323902-how-can-i-get-gold
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