

Standoff 2
LiveShooters
- Platforms
- Release:
- 2017
- Developer:
- AXLEBOLT LTD
- Scale:
- Total installs206,000,000
- Player rating:
- 86% · 12M
- Profile data as of:
- August 31, 2026
Take action in renewed Standoff in the form of a dynamic FPS!
Screenshots
Images from the source page, in source order. Select an image to view it full size.
Videos
Videos from the game’s source page, in source order. Select one to open the original.
Overview
- Franchise
- Unknown
- Release date
- iOS — 2017
- Android — 2017
- Developer
- Publisher
- Unknown
- Age rating
- ESRB M — Mature 17+ · IGDB mirror
- Google Play Teen — age 13+ · Google Play
- Content warnings
- Not specified by the storefront
- Interaction modes
- Multiplayer
- Session capacity
- Unknown
- Access model
- Free to play
- Monetization
- Unknown
- Storefront price
- Unknown
- Store contents
- Unknown
- Languages
- Unknown
Classification
- Genres
- ShootersEvidence:
- Setting and subject matter
- Modern day, Military Evidence:
- Camera
- First-person Evidence:
- Visual style
- Realistic Evidence:
- Combat system type
- Shooting, Tactical combat Evidence:
Scale
Total installs · cumulative total
206,000,000
- Detailed value
- 206,202,229
- Coverage
- Google Play, worldwide
- Origin
- Published by source
- Confidence
- Medium — The storefront only publishes an approximate range; the exact count comes from the page's internal data
- Basis
- Google Play installs: 206202229; the storefront shows "100,000,000+"
- Date observed
- August 31, 2026
- Source
- Google Play
- Ratings
- players86% · 12MGoogle Play, worldwide · Google Play
- players71.7%Global · IGDB mirror
- Last update
- July 8, 2026 · Google Play
Mechanics
Key game systems from the Mechanics Catalog. Assessment axes are independent and are not combined into a single score. An unassessed mechanic is unknown, not absent.
A persistent player organization created or recognized by the game itself, with a stable membership, a life beyond one session, a shared identity, functions, and goals.
Assessment scope: Android
The source describes an in-game player organization that can be created or joined and its shared gameplay function.
- Access cost:
- Unknown
- Product horizon:
- Unknown
- Participants:
- Unknown: the reviewed official material does not establish whether membership attaches to an account, character, server identity, or another unit.
- Participation format:
- Unknown: the reviewed official material does not establish how individual actions aggregate into a persistent collective outcome.
- Depth:
- at most 2 of 5 — Utility layer
- What limits the result:
- Governance and permissions: Level 2 is an upper bound because the cited evidence does not establish governance; a stronger level was not inferred.
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— No compatible count of unique mechanic participants and active eligible players was found for the same observation window.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Not assessed
- Assessment type:
- Unknown
- Confidence:
- Medium— The cited material supports the recorded present classification and each linked substantive claim. Unstated adoption, dependency, and functions remain unknown.
Component scores (0–4):
- Identity and communication1 of 4 — The cited evidence supports score 1 for identity and communication; criteria not stated by the source were not inferred.
- Governance and permissionsNot assessed — The targeted official-source review did not establish governance; source silence was not converted to score 0.
- Shared progressionNot assessed — The targeted official-source review did not establish shared progression; source silence was not converted to score 0.
- Shared assets and economyNot assessed — The targeted official-source review did not establish shared assets and infrastructure; source silence was not converted to score 0.
- Collective goals and content2 of 4 — The cited evidence supports score 2 for collective goals; criteria not stated by the source were not inferred.
- Competition, territory, and politics2 of 4 — The cited evidence supports score 2 for competition and territory; criteria not stated by the source were not inferred.
- Game integration2 of 4 — The cited evidence supports score 2 for game integration; criteria not stated by the source were not inferred.
research draft · methodology 0.4 · September 2, 2026
An in-game system where player decisions materially influence at least part of the production, supply, distribution, or price of in-game value.
Assessment scope: Android
Standoff 2 has an in-game skin Marketplace where players buy and sell for Gold, affect prices, place orders, and pay a 20% commission. Direct player-to-player trading is not supported.
- Access cost:
- Unknown
- Product horizon:
- Unknown
- Depth:
- 2 of 5 — Limited market
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— No compatible count of unique mechanic participants and active eligible players was found for the same observation window.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Not assessed
- Assessment type:
- Unknown
- Confidence:
- Medium— The cited primary or officially maintained material supports the recorded positive claims. Adoption, dependency, and unstated rubric criteria remain unknown.
Component scores (0–4):
- Breadth of exchange2 of 4 — The cited evidence supports score 2 for exchange breadth; unstated criteria were not inferred.
- Price formation3 of 4 — The cited evidence supports score 3 for price formation; unstated criteria were not inferred.
- Player production and supply1 of 4 — The cited evidence supports score 1 for player production and supply; unstated criteria were not inferred.
- Specialization and interdependenceNot assessed — The targeted source review did not establish specialization and interdependence; source silence was not converted to score 0.
- Space, logistics, and information1 of 4 — The cited evidence supports score 1 for space, logistics, and information; unstated criteria were not inferred.
- Value sinks and turnover1 of 4 — The cited evidence supports score 1 for value sinks and turnover; unstated criteria were not inferred.
- Market institutions and tools3 of 4 — The cited evidence supports score 3 for market institutions and tools; unstated criteria were not inferred.
- Gameplay integration1 of 4 — The cited evidence supports score 1 for gameplay integration; unstated criteria were not inferred.
research draft · methodology 0.2 · September 2, 2026
A system where players or organizations capture, hold, and use parts of the game world with lasting consequences.
Assessment scope: Android
Official-source search did not resolve transferable, contestable ownership that persists beyond one session for this product boundary. Silence was not treated as absence.
- Access cost:
- Unknown
- Product horizon:
- Unknown
- Depth:
- Unknown
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— Adoption reach is unmeasured: primary sources provide neither unique participants nor a compatible active-audience denominator.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Unknown
- Assessment type:
- Unknown
- Confidence:
- Insufficient data— On 2026-09-02, official-domain mechanic-specific searches for Standoff 2 did not yield indexed primary evidence resolving Presence. Secondary sources were excluded.
research draft · methodology 0.3 · September 2, 2026
Structured competition between players with rules and a measurable outcome, usually including skill-based matchmaking.
Assessment scope: Android
Primary evidence identifies a competitive PvP mode, but it does not resolve the recorded-result unit required to score the rating ladder above 1. Other unresolved features remain Unknown.
- Access cost:
- Unknown
- Product horizon:
- Unknown
- Depth:
- at most 1 of 5 — Casual matches
- What limits the result:
- Rating and ladder: The recorded-result unit remains Unknown, so the rating ladder cannot be scored above 1 and level 2 is not established.
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— Adoption reach is unmeasured: primary sources provide neither unique participants nor a compatible active-audience denominator.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Unknown
- Assessment type:
- Unknown
- Confidence:
- Medium— 1 primary URL was reviewed on 2026-09-02. Each populated claim is bounded by its exact excerpt; unresolved values remain Unknown.
Component scores (0–4):
- Competitive formats1 of 4 — Score 1 for structured formats is bounded by the cited official claim: “Jumble Rumble event is live! […] Play ranked matches with friends […] …”
- MatchmakingNot assessed — Primary evidence did not resolve opponent matchmaking; retained as Unknown.
- Rating and ladderNot assessed — The reviewed primary source names competitive or ranked play but does not identify a recorded-result unit; the component remains Unknown.
- Seasons and rewardsNot assessed — Primary evidence did not resolve seasonal competition and rewards; retained as Unknown.
- Competitive integrityNot assessed — Primary evidence did not resolve competition-integrity controls; retained as Unknown.
- Skill expressionNot assessed — Primary evidence did not resolve skill differentiation; retained as Unknown.
- Game integrationNot assessed — Primary evidence did not resolve links to other game loops; retained as Unknown.
research draft · methodology 0.3 · September 2, 2026
A regular rhythm of meaningful updates, including seasons, patches, events, and a roadmap that supports a long product life.
Assessment scope: Android
The retained primary item identifies a release-related fact, but the package does not contain the complete dated release series, cadence observations, support-team boundary, and persistence evidence required by section 15.13. A positive live-service result is therefore not published.
- Access cost:
- Unknown
- Product horizon:
- Unknown
- Depth:
- Unknown
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— No compatible participation numerator and eligible-audience denominator were assembled for this exact boundary.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Not assessed
- Assessment type:
- Unknown
- Confidence:
- Insufficient data— The checked source is insufficient for a positive result because the minimum evidence set in section 15.13 is incomplete.
Component scores (0–4):
- Release cadenceNot assessed
- Release announcementsNot assessed
- Content scope and typeNot assessed
- Seasonal structureNot assessed
- Event calendarNot assessed
- Roadmap transparencyNot assessed
- Response to playersNot assessed
- Game integrationNot assessed
research draft · methodology 0.3 · September 2, 2026
A system for long-term character or account development through levels, skills, equipment, and specializations.
Assessment scope: Android
The checked primary excerpt does not establish Presence or Absence for character progression in this assessment boundary: An event, ranked matches, and clan alliances do not exhaustively describe capability-changing progression.
- Access cost:
- Unknown
- Product horizon:
- Unknown
- Depth:
- Unknown
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— No participation numerator or eligible-audience denominator can be derived while mechanic Presence remains unresolved.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Not assessed
- Assessment type:
- Unknown
- Confidence:
- Insufficient data— Silence or an adjacent product claim cannot support a negative mechanic conclusion. An event, ranked matches, and clan alliances do not exhaustively describe capability-changing progression.
Component scores (0–4):
- Path length and structureNot assessed
- Progression axesNot assessed
- Specialization choiceNot assessed
- Role of equipmentNot assessed
- Progression sourcesNot assessed
- Progress persistence and carry-overNot assessed
- Game integrationNot assessed
research draft · methodology 0.3 · September 2, 2026



