Player economy
An in-game system where player decisions materially influence at least part of the production, supply, distribution, or price of in-game value.
Assessed with methodology module 0.2. The dimensions are independent and do not produce a single score.
The whole game
Unknownresearch draft · methodology 0.2 · September 2, 2026 · This assessment is limited to default as represented by the cited official material and observed on 2026-09-02; unsupported product states were not inferred.
The cited materials document a player-driven market historically, but the retained evidence does not establish current applicability of the complete methodology section 12.11 profile at the 2026-09-02 observation boundary. Presence and Depth remain Unknown for this exact boundary.
Assessment scope
- Access cost:
- Unknown
- Product horizon:
- Unknown
Independent dimensions
- Depth:
- Unknown
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— No adoption, relevance, structural-expectation, or dependency conclusion is derived while Presence remains Unknown for this exact boundary.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Not assessed
- Assessment type:
- Unknown
- Confidence:
- Insufficient data— The strongest market description dates from 2014. Later cited materials cover individual functions, but the retained set does not establish the current complete exchange, supply, restriction, binding, sink, and external-layer profile required for publication.
Module fields
- Market type:
- Unknown— The exact market implementation cannot be classified from the retained evidence. The cited material is historical or incomplete for the 2026-09-02 observation boundary.
- Player influence on supply and price:
- Unknown— Player influence on supply or price cannot be classified from the retained evidence. The cited material is historical or incomplete for the 2026-09-02 observation boundary.
- Developer control:
- Unknown— Developer control over supply, restrictions, binding, pricing, and turnover cannot be classified from the retained evidence. The cited material is historical or incomplete for the 2026-09-02 observation boundary.
Evidence
- presence
Qualifies · Catalog mechanics research · Publisher: Sandbox Interactive · Published July 15, 2014 · Accessed September 2, 2026
The items are to be traded entirely by players
The excerpt documents a historical player-market implementation. It does not establish current applicability of the complete positive-publication evidence set at the 2026-09-02 boundary, so Presence remains Unknown rather than being projected forward.
https://albiononline.com/news/albion-onlines-marketplace
My notes
No notes yet. Notes are stored only in this browser and are not sent to the server.
Play as a trader or crafter
Unknownresearch draft · methodology 0.2 · September 2, 2026 · This assessment is limited to default, Play as a trader or crafter as represented by the cited official material and observed on 2026-09-02; unsupported product states were not inferred.
The cited materials document a player-driven market historically, but the retained evidence does not establish current applicability of the complete methodology section 12.11 profile at the 2026-09-02 observation boundary. Presence and Depth remain Unknown for this exact boundary.
Assessment scope
- Access cost:
- Unknown
- Product horizon:
- Unknown
Independent dimensions
- Depth:
- Unknown
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— No adoption, relevance, structural-expectation, or dependency conclusion is derived while Presence remains Unknown for this exact boundary.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Not assessed
- Assessment type:
- Unknown
- Confidence:
- Insufficient data— The strongest market description dates from 2014. Later cited materials cover individual functions, but the retained set does not establish the current complete exchange, supply, restriction, binding, sink, and external-layer profile required for publication.
Module fields
- Market type:
- Unknown— The exact market implementation cannot be classified from the retained evidence. The cited material is historical or incomplete for the 2026-09-02 observation boundary.
- Player influence on supply and price:
- Unknown— Player influence on supply or price cannot be classified from the retained evidence. The cited material is historical or incomplete for the 2026-09-02 observation boundary.
- Developer control:
- Unknown— Developer control over supply, restrictions, binding, pricing, and turnover cannot be classified from the retained evidence. The cited material is historical or incomplete for the 2026-09-02 observation boundary.
Evidence
- presence
Qualifies · Catalog mechanics research · Publisher: Sandbox Interactive · Published July 15, 2014 · Accessed September 2, 2026
The items are to be traded entirely by players
The excerpt documents a historical player-market implementation. It does not establish current applicability of the complete positive-publication evidence set at the 2026-09-02 boundary, so Presence remains Unknown rather than being projected forward.
https://albiononline.com/news/albion-onlines-marketplace
My notes
No notes yet. Notes are stored only in this browser and are not sent to the server.