Clan system
A persistent player organization created or recognized by the game itself, with a stable membership, a life beyond one session, a shared identity, functions, and goals.
Assessed with methodology module 0.4. The dimensions are independent and do not produce a single score.
The whole game
Presentresearch draft · methodology 0.4 · September 2, 2026 · The assessment uses the existing default product-line boundary; the cited mechanic evidence does not independently establish Steam availability, server availability, or platform state on 2026-09-02.
Official evidence establishes Guild roles, leveling and Perks, managed shared assets, weekly objectives, leaderboard competition, and links to PvE and PvP. The supported result is a developed system; major-system and world-shaping criteria were not inferred.
- Who participates:
- A player character joins a Guild; creating one requires the cited founding group.
- Group structure:
- Guild Conquest score, cooperative activity, shared storage, and infrastructure form a mixed collective contour.
Assessment scope
- Access cost:
- Unknown
- Product horizon:
- Unknown
Independent dimensions
- Depth:
- 3 of 5 — Developed system
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— No compatible count of unique mechanic participants and active eligible players was found for the same observation window.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Not assessed
- Assessment type:
- Unknown
- Confidence:
- Medium— The cited official material supports the recalibrated level 3 and each scored component. Adoption, dependency, durable territorial authority, and stronger strategic effects remain unknown.
Component profile (0–4)
- Identity and communication3 of 4 — The cited evidence supports score 3 for identity and communication; criteria not stated by the source were not inferred.
- Governance and permissions3 of 4 — The cited evidence supports score 3 for governance; criteria not stated by the source were not inferred.
- Shared progression3 of 4 — Guild leveling, Conquest contributions, bonuses, and selectable Perks support developed shared progression; long-term strategy changing all available possibilities was not established.
- Shared assets and economy3 of 4 — A Guild Bank, Stronghold, and Flagship support managed organizational assets and significant infrastructure; world-level economic influence was not established.
- Collective goals and content2 of 4 — Weekly objectives and contributions to a Guild score support regular collective tasks; organization-exclusive coordinated content was not established.
- Competition, territory, and politics2 of 4 — Guild score, leaderboard position, and planet conquest support organized competition; persistent political authority or durable world control was not established.
- Game integration3 of 4 — The official page links Guilds to group quests, Flashpoints, raids, PvP, and bonus experience; a system-forming layer across all key cycles was not established.
Evidence
- component · collective_goals
Confirms · Catalog mechanics research · Publisher: Broadsword Online Games · Accessed September 2, 2026
weekly objectives […] points […] towards your Guild score
Weekly objectives and contributions to a Guild score support regular collective tasks; organization-exclusive coordinated content was not established.
https://www.swtor.com/holonet/guilds - component · competition_territory
Confirms · Catalog mechanics research · Publisher: Broadsword Online Games · Accessed September 2, 2026
top spot […] conquer the planet they have invaded
Guild score, leaderboard position, and planet conquest support organized competition; persistent political authority or durable world control was not established.
https://www.swtor.com/holonet/guilds - component · game_integration
Confirms · Catalog mechanics research · Publisher: Broadsword Online Games · Accessed September 2, 2026
group quests, Flashpoints, and raids […] player versus player combat […] Bonus XP
The official page links Guilds to group quests, Flashpoints, raids, PvP, and bonus experience; a system-forming layer across all key cycles was not established.
https://www.swtor.com/holonet/guilds - component · governance
Confirms · Catalog mechanics research · Publisher: Broadsword Online Games · Accessed September 2, 2026
different ranks […] rules for each rank […] recruit […] Guild Bank
The excerpt supports the recorded score 3 for governance; criteria not stated by the source were not inferred.
https://www.swtor.com/holonet/guilds - component · identity_communication
Confirms · Catalog mechanics research · Publisher: Broadsword Online Games · Accessed September 2, 2026
Guild chat […] private channel for communication
The excerpt supports the recorded score 3 for identity and communication; criteria not stated by the source were not inferred.
https://www.swtor.com/holonet/guilds - component · shared_assets
Confirms · Catalog mechanics research · Publisher: Broadsword Online Games · Accessed September 2, 2026
Guild owned Stronghold […] massive Flagship […] credits in said guild bank
A Guild Bank, Stronghold, and Flagship support managed organizational assets and significant infrastructure; world-level economic influence was not established.
https://www.swtor.com/holonet/guilds - component · shared_progression
Confirms · Catalog mechanics research · Publisher: BioWare · Published December 14, 2018 · Accessed September 2, 2026
earn Conquest points to bolster their Guild leveling […] bonuses and Perks
Guild leveling, Conquest contributions, bonuses, and selectable Perks support developed shared progression; long-term strategy changing all available possibilities was not established.
https://www.swtor.com/info/news/news-article/20181214 - depth
Confirms · Catalog mechanics research · Publisher: Broadsword Online Games · Accessed September 2, 2026
Guild score […] climb the leaderboard […] conquer the planet […] special perks
The excerpt supports the recorded level 3 exact under the clan-system ladder. Higher-level criteria were not inferred.
https://www.swtor.com/holonet/guilds - presence
Confirms · Catalog mechanics research · Publisher: Broadsword Online Games · Accessed September 2, 2026
Joining an existing Guild or starting your own […] Guild chat […] private channel
The excerpt supports the recorded present classification within the stated product boundary; it does not establish broader adoption or dependency.
https://www.swtor.com/holonet/guilds
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