Clan system
A persistent player organization created or recognized by the game itself, with a stable membership, a life beyond one session, a shared identity, functions, and goals.
Assessed with methodology module 0.4. The dimensions are independent and do not produce a single score.
The whole game
Presentresearch draft · methodology 0.4 · September 2, 2026 · Steam product line removed from sale on 2026-01-15; shutdown for all platforms was announced for 2027-01-31. Observed on 2026-09-02.
Official evidence establishes Companies, role permissions, a treasury, warfare, and settlement-linked functions. These support a developed clan system, while shared progression and Company-specific collective goals remain Unknown.
- Who participates:
- A player joins a Company; the exact account-versus-character membership unit remains unknown.
- Group structure:
- Territorial governance and shared resources combine with coordinated wars and settlement projects.
Assessment scope
- Access cost:
- Unknown
- Product horizon:
- Server shutdown announced, announced on January 15, 2026, shutdown on January 31, 2027— Amazon Games announced delisting on 2026-01-15 and permanent server shutdown across all platforms on 2027-01-31.
Independent dimensions
- Depth:
- at most 3 of 5 — Developed system
- What limits the result:
- Shared progression: Level 3 is an upper bound because the retained evidence does not establish shared progression, and the collective-goals source is not Company-specific.
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— No compatible count of unique mechanic participants and active eligible players was found for the same observation window.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Not assessed
- Assessment type:
- Unknown
- Confidence:
- Medium— The cited official material supports the recorded Company structure and each scored component after conservative recalibration. Shared progression, Company-specific collective goals, adoption, and dependency remain unknown.
Module fields
- Mode state:
- Unknown— The shutdown announcement fixes the future product horizon but does not establish current Company activity for this exact contour on 2026-09-02.
Component profile (0–4)
- Identity and communication1 of 4 — The cited evidence supports score 1 for identity and communication; criteria not stated by the source were not inferred.
- Governance and permissions2 of 4 — The excerpt supports multiple roles and permissions but not complex distributed governance or strategic collective decisions.
- Shared progressionNot assessed — The targeted official-source review did not establish shared progression; source silence was not converted to score 0.
- Shared assets and economy2 of 4 — The excerpt supports a Company treasury funded by taxes; managed production, distribution, or world-level economic influence was not established.
- Collective goals and contentNot assessed — Town Projects are described as activities for people, but the retained excerpt does not tie them specifically to Company membership; the component remains Unknown.
- Competition, territory, and politics3 of 4 — The excerpt supports recurring Company participation in faction warfare and Governor-selected 50-versus-50 wars; persistent world-changing authority was not established.
- Game integration3 of 4 — The excerpt connects Company governance to taxes, fees, and settlement crafting and refining stations; system-forming influence across all key cycles was not established.
Evidence
- component · competition_territory
Confirms · Catalog mechanics research · Publisher: Amazon Games · Published April 30, 2020 · Accessed September 2, 2026
A Faction is made up of Companies […] the Governor can select members […] for a 50 v 50 War.
The excerpt supports recurring Company participation in faction warfare and Governor-selected 50-versus-50 wars; persistent world-changing authority was not established.
https://www.newworld.com/en-us/news/articles/fight-the-world-war - component · game_integration
Confirms · Catalog mechanics research · Publisher: Amazon Games · Published February 10, 2020 · Accessed September 2, 2026
the Governor can adjust taxes and fees […] Crafting and Refining Stations can be upgraded
The excerpt connects Company governance to taxes, fees, and settlement crafting and refining stations; system-forming influence across all key cycles was not established.
https://www.newworld.com/en-us/news/articles/making-your-mark-on-aternum-settlements-and-governance - component · governance
Confirms · Catalog mechanics research · Publisher: Amazon Games · Published February 10, 2020 · Accessed September 2, 2026
A Consul is a Governor’s second-in-command. […] almost all of the same permissions and powers
The excerpt supports multiple roles and permissions but not complex distributed governance or strategic collective decisions.
https://www.newworld.com/en-us/news/articles/making-your-mark-on-aternum-settlements-and-governance - component · identity_communication
Qualifies · Catalog mechanics research · Publisher: Amazon Games · Published February 10, 2020 · Accessed September 2, 2026
you can create or join a Company
The excerpt supports the recorded score 1 for identity and communication; criteria not stated by the source were not inferred.
https://www.newworld.com/en-us/news/articles/making-your-mark-on-aternum-settlements-and-governance - component · shared_assets
Confirms · Catalog mechanics research · Publisher: Amazon Games · Published October 19, 2021 · Accessed September 2, 2026
taxes […] go into the controlling company’s treasury
The excerpt supports a Company treasury funded by taxes; managed production, distribution, or world-level economic influence was not established.
https://www.newworld.com/en-us/news/articles/server-transfer-details - depth
Qualifies · Catalog mechanics research · Publisher: Amazon Games · Published October 15, 2024 · Accessed September 2, 2026
joining a Company vying for control of Aeternum through Influence Races and Wars
The excerpt supports the recorded level 3 at_most under the clan-system ladder. Level 3 is an upper bound because the retained evidence does not establish shared progression, and the collective-goals source is not Company-specific.
https://www.newworld.com/en-us/news/articles/new-world-aeternum-is-now-live - presence
Confirms · Catalog mechanics research · Publisher: Amazon Games · Published February 10, 2020 · Accessed September 2, 2026
you can create or join a Company. […] Companies can gain and control a Territory
The excerpt supports the recorded present classification within the stated product boundary; it does not establish broader adoption or dependency.
https://www.newworld.com/en-us/news/articles/making-your-mark-on-aternum-settlements-and-governance - scope
Qualifies · Catalog mechanics research · Publisher: Amazon Games · Published January 15, 2026 · Accessed September 2, 2026
New World: Aeternum will officially be taken offline from all platforms on January 31, 2027.
The dated primary source fixes the future shutdown horizon. It does not establish current mechanic activity, so contour_state remains explicitly Unknown.
https://www.newworld.com/en-gb/news/articles/the-future-of-new-world-aeternum-what-to-expect
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