

New World: Aeternum
Sunset announcedActionAdventureRPGMMORPG
- Platforms
- Release:
- 2021
- Developer:
- Amazon Game Studios, Amazon Games
- Scale:
- Average concurrent players446
- Player rating:
- 66.8% · 297.1K
- Profile data as of:
- August 29, 2026
Experience a thrilling action RPG set on the supernatural island of Aeternum. Forge your destiny on an adventure filled with danger and opportunity.
Screenshots
Images from the source page, in source order. Select an image to view it full size.
Videos
Videos from the game’s source page, in source order. Select one to open the original.
Overview
- Franchise
- Unknown
- Release date
- Windows — September 28, 2021
- PlayStation 5 — 2024
- Xbox Series X|S — 2024
- Developer
- Publisher
- Age rating
- ESRB T — Teen, age 13+ · Steam Store
- PEGI 16 — age 16+ · Steam Store
- USK 16 — age 16+ · Steam Store
- ACB M — Mature, age 15+ · Steam Store
- GRAC 15+ — Ages 15+ · IGDB mirror
- ClassInd 14 — Ages 14+ · Steam Store
- Content warnings
- Frequent violence or goreMature content
- Interaction modes
- MultiplayerOnline PvPOnline co-op
- Session capacity
- Unknown
- Access model
- Unknown
- Monetization
- In-app purchases
- Storefront price
- Unknown
- Store contents
- 133 Achievements · Steam Store, August 29, 2026
- Languages
- EnglishGermanFrenchSpanishPortuguese, BrazilItalianPolishSpanish, Latin America
Classification
- Genres
- ActionAdventureRPGMMORPGEvidence:
- Setting and subject matter
- Unknown
- Camera
- Third-person Evidence:
- Visual style
- Unknown
- Combat system type
- Unknown
Scale
Concurrent players · period average
446
August 16, 2026 — September 15, 2026
- Detailed value
- 446.23
- Coverage
- Steam
- Origin
- Published by source
- Confidence
- Medium — The site's calculation method is not published
- Basis
- Average concurrent Steam players over 30 days from Steam Charts: 446
- Date observed
- September 15, 2026
- Source
- Steam Charts
Concurrent players · period peak
786
August 16, 2026 — September 15, 2026
- Coverage
- Steam
- Origin
- Published by source
- Confidence
- Medium — The site's calculation method is not published
- Basis
- Peak concurrent Steam players over 30 days from Steam Charts: 786
- Date observed
- September 15, 2026
- Source
- Steam Charts
- Ratings
- players66.8% · 297.1KSteam, US storefront · Steam reviews
- players64.9%Global · IGDB mirror
- critics76%Global · IGDB mirror
- Last update
- January 15, 2026 — The Future of New World: What to Expect (0 updates over 90 days) · Steam update feed
Concurrent players
period average · October 2021 — August 2026 · Steam · published by source · Steam Charts
- Change over period
- −100%decrease from 410,000 (October 2021) to 431 (August 2026)
- Gaps
- No gaps in observed months
- Observations
- 59
Mechanics
Key game systems from the Mechanics Catalog. Assessment axes are independent and are not combined into a single score. An unassessed mechanic is unknown, not absent.
A persistent player organization created or recognized by the game itself, with a stable membership, a life beyond one session, a shared identity, functions, and goals.
Official evidence establishes Companies, role permissions, a treasury, warfare, and settlement-linked functions. These support a developed clan system, while shared progression and Company-specific collective goals remain Unknown.
- Access cost:
- Unknown
- Product horizon:
- Server shutdown announced, announced on January 15, 2026, shutdown on January 31, 2027— Amazon Games announced delisting on 2026-01-15 and permanent server shutdown across all platforms on 2027-01-31.
- Participants:
- A player joins a Company; the exact account-versus-character membership unit remains unknown.
- Participation format:
- Territorial governance and shared resources combine with coordinated wars and settlement projects.
- Depth:
- at most 3 of 5 — Developed system
- What limits the result:
- Shared progression: Level 3 is an upper bound because the retained evidence does not establish shared progression, and the collective-goals source is not Company-specific.
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— No compatible count of unique mechanic participants and active eligible players was found for the same observation window.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Not assessed
- Assessment type:
- Unknown
- Confidence:
- Medium— The cited official material supports the recorded Company structure and each scored component after conservative recalibration. Shared progression, Company-specific collective goals, adoption, and dependency remain unknown.
Component scores (0–4):
- Identity and communication1 of 4 — The cited evidence supports score 1 for identity and communication; criteria not stated by the source were not inferred.
- Governance and permissions2 of 4 — The excerpt supports multiple roles and permissions but not complex distributed governance or strategic collective decisions.
- Shared progressionNot assessed — The targeted official-source review did not establish shared progression; source silence was not converted to score 0.
- Shared assets and economy2 of 4 — The excerpt supports a Company treasury funded by taxes; managed production, distribution, or world-level economic influence was not established.
- Collective goals and contentNot assessed — Town Projects are described as activities for people, but the retained excerpt does not tie them specifically to Company membership; the component remains Unknown.
- Competition, territory, and politics3 of 4 — The excerpt supports recurring Company participation in faction warfare and Governor-selected 50-versus-50 wars; persistent world-changing authority was not established.
- Game integration3 of 4 — The excerpt connects Company governance to taxes, fees, and settlement crafting and refining stations; system-forming influence across all key cycles was not established.
research draft · methodology 0.4 · September 2, 2026
An in-game system where player decisions materially influence at least part of the production, supply, distribution, or price of in-game value.
Official evidence establishes the recorded player-economy boundary for New World: Aeternum and supports these component results: exchange breadth 2, price formation 3, player production and supply 2, value sinks and turnover 2, gameplay integration 2. Unknown functions, adoption, and dependency were not inferred.
- Access cost:
- Unknown
- Product horizon:
- Server shutdown announced, announced on January 15, 2026, shutdown on January 31, 2027— Amazon Games announced delisting on 2026-01-15 and permanent server shutdown across all platforms on 2027-01-31.
- Depth:
- at most 2 of 5 — Limited market
- What limits the result:
- Market institutions and tools: Level 2 is an upper bound because the cited evidence does not establish market institutions and tools; a stronger level was not inferred.
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— No compatible count of unique mechanic participants and active eligible players was found for the same observation window.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Not assessed
- Assessment type:
- Unknown
- Confidence:
- Medium— The cited material supports the recorded present classification and each linked substantive claim. Unstated adoption, dependency, and functions remain unknown.
Component scores (0–4):
- Breadth of exchange2 of 4 — The cited evidence supports score 2 for exchange breadth; criteria not stated by the source were not inferred.
- Price formation3 of 4 — The cited evidence supports score 3 for price formation; criteria not stated by the source were not inferred.
- Player production and supply2 of 4 — The cited evidence supports score 2 for player production and supply; criteria not stated by the source were not inferred.
- Specialization and interdependenceNot assessed — The targeted official-source review did not establish specialization and interdependence; source silence was not converted to score 0.
- Space, logistics, and informationNot assessed — The targeted official-source review did not establish space, logistics, and information; source silence was not converted to score 0.
- Value sinks and turnover2 of 4 — The cited evidence supports score 2 for value sinks and turnover; criteria not stated by the source were not inferred.
- Market institutions and toolsNot assessed — The targeted official-source review did not establish market institutions and tools; source silence was not converted to score 0.
- Gameplay integration2 of 4 — The cited evidence supports score 2 for gameplay integration; criteria not stated by the source were not inferred.
research draft · methodology 0.2 · September 2, 2026
A system where players or organizations capture, hold, and use parts of the game world with lasting consequences.
A documented 50v50 War can transfer a territory. Official material links territorial governance to settlement projects, upgrades, rewards, taxation, Lifestyle Buffs, and Company revenue; ownership duration and wider-world reach remain unresolved.
- Access cost:
- Unknown
- Product horizon:
- Server shutdown announced, announced on January 15, 2026, shutdown on January 31, 2027— Amazon Games announced that no new content will be released and servers will shut down on 2027-01-31.
- Depth:
- at most 2 of 5 — Contested objectives
- What limits the result:
- Ownership duration: Ownership transfer is documented, but cross-session duration and reset rules remain Unknown; the stable consequences required for level 3 are not established.
- What ownership gives the owner over others:
- Resources or income from the territory itself
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— Adoption reach is unmeasured: primary sources provide neither unique participants nor a compatible active-audience denominator.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Unknown
- Assessment type:
- Unknown
- Confidence:
- Medium— Five primary URLs were reviewed on 2026-09-02. Transfer, War format, benefits, and system links are documented; ownership duration and affected audience remain unresolved.
Component scores (0–4):
- Capture and contest2 of 4 — Score 2: the sources establish a 50v50 War that can transfer territory, but not the regular defense, preparation, or multilayer contest required above this step.
- Ownership benefits: assets, income, and access3 of 4 — Score 3: settlement and fort upgrades plus Lifestyle Buffs establish meaningful infrastructure and access benefits; strategic dominance is not inferred.
- Competition points and rewards2 of 4 — Score 2: the official source explicitly promises rewards to the winning side of a War; cross-cycle competition is not established.
- Ownership durationNot assessed — The sources establish that territory can change hands, but not how long one ownership survives across sessions or whether a reset applies; retained as Unknown.
- Accumulated developmentNot assessed — Settlement levels are documented, but the sources do not resolve whether development resets or carries across ownership and calendar cycles; retained as Unknown.
- Space and map strategyNot assessed — Distinct territories, settlements, and forts are documented, but their adjacency, fronts, supply, or strategic interdependence are not; retained as Unknown.
- Collective organization of warfare2 of 4 — Score 2: a Governor selects Company members for a 50v50 War, establishing organized-group participation; roles, preparation, and inter-organization politics are not established.
- Impact on the wider worldNot assessed — Taxation, upgrades, and Lifestyle Buffs can change under a controlling Company, but the cited excerpt does not identify the affected audience required to score world impact; retained as Unknown.
- Game integration3 of 4 — Score 3: territory governance links Wars, Town Projects, settlement and fort upgrades, Lifestyle Buffs, and Company revenue; system-forming score 4 is not inferred.
research draft · methodology 0.3 · September 2, 2026
Assessment scope: Regular play outside territory wars
The reviewed official material documents a territorial system in another or broader contour, but does not resolve transferable, persistent ownership for the exact segment “Regular play outside territory wars”.
- Access cost:
- Unknown
- Product horizon:
- Server shutdown announced, announced on January 15, 2026, shutdown on January 31, 2027— Amazon Games announced that no new content will be released and servers will shut down on 2027-01-31.
- Depth:
- Unknown
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— Adoption reach is unmeasured: primary sources provide neither unique participants nor a compatible active-audience denominator for this segment.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Unknown
- Assessment type:
- Unknown
- Confidence:
- Insufficient data— On 2026-09-02, the reviewed primary sources did not provide segment-specific evidence for “Regular play outside territory wars”; the broader contour was not copied into this boundary.
research draft · methodology 0.3 · September 2, 2026
Assessment scope: Territory wars
A documented 50v50 War can transfer a territory. Official material links territorial governance to settlement projects, upgrades, rewards, taxation, Lifestyle Buffs, and Company revenue; ownership duration and wider-world reach remain unresolved.
- Access cost:
- Unknown
- Product horizon:
- Server shutdown announced, announced on January 15, 2026, shutdown on January 31, 2027— Amazon Games announced that no new content will be released and servers will shut down on 2027-01-31.
- Depth:
- at most 2 of 5 — Contested objectives
- What limits the result:
- Ownership duration: Ownership transfer is documented, but cross-session duration and reset rules remain Unknown; the stable consequences required for level 3 are not established.
- What ownership gives the owner over others:
- Resources or income from the territory itself
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— Adoption reach is unmeasured: primary sources provide neither unique participants nor a compatible active-audience denominator for this segment.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Unknown
- Assessment type:
- Unknown
- Confidence:
- Medium— The supplemental Territory wars boundary was reviewed separately against five primary URLs on 2026-09-02. Transfer, War format, benefits, and system links are documented; ownership duration and affected audience remain unresolved.
Component scores (0–4):
- Capture and contest2 of 4 — Score 2: the sources establish a 50v50 War that can transfer territory, but not the regular defense, preparation, or multilayer contest required above this step.
- Ownership benefits: assets, income, and access3 of 4 — Score 3: settlement and fort upgrades plus Lifestyle Buffs establish meaningful infrastructure and access benefits; strategic dominance is not inferred.
- Competition points and rewards2 of 4 — Score 2: the official source explicitly promises rewards to the winning side of a War; cross-cycle competition is not established.
- Ownership durationNot assessed — The sources establish that territory can change hands, but not how long one ownership survives across sessions or whether a reset applies; retained as Unknown.
- Accumulated developmentNot assessed — Settlement levels are documented, but the sources do not resolve whether development resets or carries across ownership and calendar cycles; retained as Unknown.
- Space and map strategyNot assessed — Distinct territories, settlements, and forts are documented, but their adjacency, fronts, supply, or strategic interdependence are not; retained as Unknown.
- Collective organization of warfare2 of 4 — Score 2: a Governor selects Company members for a 50v50 War, establishing organized-group participation; roles, preparation, and inter-organization politics are not established.
- Impact on the wider worldNot assessed — Taxation, upgrades, and Lifestyle Buffs can change under a controlling Company, but the cited excerpt does not identify the affected audience required to score world impact; retained as Unknown.
- Game integration3 of 4 — Score 3: territory governance links Wars, Town Projects, settlement and fort upgrades, Lifestyle Buffs, and Company revenue; system-forming score 4 is not inferred.
research draft · methodology 0.3 · September 2, 2026
Structured competition between players with rules and a measurable outcome, usually including skill-based matchmaking.
Official evidence confirms a team competitive PvP contour with structured formats, a recorded rating or leaderboard, and links to other game loops. Unresolved features remain Unknown.
- Access cost:
- Unknown
- Product horizon:
- Server shutdown announced, announced on January 15, 2026, shutdown on January 31, 2027— Amazon Games announced delisting on 2026-01-15 and permanent server shutdown across all platforms on 2027-01-31.
- Depth:
- at most 2 of 5 — Basic ladder
- What limits the result:
- Matchmaking: Component matchmaking remains Unknown after mechanic-specific research; the next level’s mandatory condition is not satisfied.
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— Adoption reach is unmeasured: primary sources provide neither unique participants nor a compatible active-audience denominator.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Unknown
- Assessment type:
- Unknown
- Confidence:
- Medium— 3 primary URLs were reviewed on 2026-09-02. Each populated claim is bounded by its exact excerpt; unresolved values remain Unknown.
Component scores (0–4):
- Competitive formats2 of 4 — Score 2 for structured formats is bounded by the cited official claim: “3v3 Arenas are a new small-scale PvP game mode”
- MatchmakingNot assessed — Primary evidence did not resolve opponent matchmaking; retained as Unknown.
- Rating and ladder3 of 4 — Score 3 for a recorded rating or leaderboard is bounded by the cited official claim: “players can climb through ranks and earn exclusive rewards”
- Seasons and rewardsNot assessed — Primary evidence did not resolve seasonal competition and rewards; retained as Unknown.
- Competitive integrityNot assessed — Primary evidence did not resolve competition-integrity controls; retained as Unknown.
- Skill expressionNot assessed — Primary evidence did not resolve skill differentiation; retained as Unknown.
- Game integration2 of 4 — Score 2: exclusive rank rewards link the contour to progression and rewards, but do not establish regular influence on broader player development.
research draft · methodology 0.3 · September 2, 2026
A regular rhythm of meaningful updates, including seasons, patches, events, and a roadmap that supports a long product life.
Official sources establish a post-transition support contour after 2025-10-28: Season 10 was the final content release, the frozen season and recurring activities remain available, and only bug and performance monitoring continues before shutdown on 2027-01-31. This supports Limited Presence; section 15.7 prevents one Depth across the split window.
- Access cost:
- Free access
- Product horizon:
- Server shutdown announced, announced on January 15, 2026, shutdown on January 31, 2027— On October 28, 2025, the end of content releases was announced, with a promise to give at least six months' notice of any changes. On January 15, 2026, removal from sale that same day and a server shutdown on January 31, 2027 were announced; sales of in-game currency ended on July 20, 2026, and there will be no server mergers.
- Depth:
- Not derived
- Why no result is available:
- The 2025-09-02 to 2026-09-02 observation window is split at the 2025-10-28 transition to the final no-new-content phase. The earlier subwindow lacks a complete release series, while the later subwindow is a frozen sunset contour; section 15.7 therefore does not yield one Depth across the split window.
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— The developer has not published participation in seasons. Under section 10.14, both the numerator and denominator are missing; attention to the final season is not a compatible participation share.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Not assessed
- Assessment type:
- Unknown
- Confidence:
- High— Dated Amazon Games publications directly establish the final-content transition, continuing operational support without new content, the frozen season, and the announced shutdown horizon.
Component scores (0–4):
- Release cadenceNot assessed
- Release announcementsNot assessed
- Content scope and typeNot assessed
- Seasonal structureNot assessed
- Event calendarNot assessed
- Roadmap transparencyNot assessed
- Response to playersNot assessed
- Game integrationNot assessed
research draft · methodology 0.3 · September 2, 2026
A system for long-term character or account development through levels, skills, equipment, and specializations.
The retained primary item identifies a progression-related fact, but the package does not establish the progression unit, cycle and reset rules, persistence, formal axes, cap, and post-cap state required by section 16.12. A positive character-progression result is therefore not published.
- Access cost:
- Unknown
- Product horizon:
- Server shutdown announced, announced on January 15, 2026, shutdown on January 31, 2027— Amazon Games announced delisting on 2026-01-15 and permanent server shutdown across all platforms on 2027-01-31.
- Depth:
- Unknown
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— No compatible participation numerator and eligible-audience denominator were assembled for this exact boundary.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Not assessed
- Assessment type:
- Unknown
- Confidence:
- Insufficient data— The checked source is insufficient for a positive result because the minimum evidence set in section 16.12 is incomplete.
Component scores (0–4):
- Path length and structureNot assessed
- Progression axesNot assessed
- Specialization choiceNot assessed
- Role of equipmentNot assessed
- Progression sourcesNot assessed
- Progress persistence and carry-overNot assessed
- Game integrationNot assessed
research draft · methodology 0.3 · September 2, 2026





