Clan system
A persistent player organization created or recognized by the game itself, with a stable membership, a life beyond one session, a shared identity, functions, and goals.
Assessed with methodology module 0.4. The dimensions are independent and do not produce a single score.
The whole game
Presentresearch draft · methodology 0.4 · September 2, 2026 · Product line described by the cited official Steam material; server availability and unsupported platforms were not inferred; observed on 2026-09-02.
The official listing establishes persistent corporations and alliances, but this source does not document a specific shared progression, asset, or organization-only activity.
- Who participates:
- Unknown: the reviewed official material does not establish whether membership attaches to an account, character, server identity, or another unit.
- Group structure:
- Unknown: the reviewed official material does not establish how individual actions aggregate into a persistent collective outcome.
Assessment scope
- Access cost:
- Unknown
- Product horizon:
- Unknown
Independent dimensions
- Depth:
- at most 1 of 5 — Identity layer
- What limits the result:
- Shared progression: Level 1 is an upper bound because the cited evidence does not establish shared progression; a stronger level was not inferred.
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— No compatible count of unique mechanic participants and active eligible players was found for the same observation window.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Not assessed
- Assessment type:
- Unknown
- Confidence:
- Medium— The cited material supports the recorded present classification and each linked substantive claim. Unstated adoption, dependency, and functions remain unknown.
Component profile (0–4)
- Identity and communication1 of 4 — The cited evidence supports score 1 for identity and communication; criteria not stated by the source were not inferred.
- Governance and permissions1 of 4 — The cited evidence supports score 1 for governance; criteria not stated by the source were not inferred.
- Shared progressionNot assessed — The targeted official-source review did not establish shared progression; source silence was not converted to score 0.
- Shared assets and economyNot assessed — The targeted official-source review did not establish shared assets and infrastructure; source silence was not converted to score 0.
- Collective goals and contentNot assessed — The targeted official-source review did not establish collective goals; source silence was not converted to score 0.
- Competition, territory, and politicsNot assessed — The targeted official-source review did not establish competition territory; source silence was not converted to score 0.
- Game integration2 of 4 — The source links corporations and alliances to the game world, but does not document a specific high-impact organizational rule.
Evidence
- component · game_integration
Qualifies · Catalog mechanics research · Publisher: Fenris Creations · Accessed August 29, 2026
players craft the economy, lead massive corporations, and build lasting legacies, friendships, and alliances that transform the game world.
The excerpt supports the recorded score 3 for game integration; criteria not stated by the source were not inferred.
https://store.steampowered.com/app/8500/ - component · governance
Qualifies · Catalog mechanics research · Publisher: Fenris Creations · Accessed August 29, 2026
players craft the economy, lead massive corporations, and build lasting legacies, friendships, and alliances that transform the game world.
The excerpt supports the recorded score 1 for governance; criteria not stated by the source were not inferred.
https://store.steampowered.com/app/8500/ - component · identity_communication
Qualifies · Catalog mechanics research · Publisher: Fenris Creations · Accessed August 29, 2026
players craft the economy, lead massive corporations, and build lasting legacies, friendships, and alliances that transform the game world.
The excerpt supports the recorded score 1 for identity and communication; criteria not stated by the source were not inferred.
https://store.steampowered.com/app/8500/ - depth
Qualifies · Catalog mechanics research · Publisher: Fenris Creations · Accessed August 29, 2026
players craft the economy, lead massive corporations, and build lasting legacies, friendships, and alliances that transform the game world.
The excerpt supports the recorded level 1 at_most under the clan-system ladder; unstated higher-level criteria remain unknown.
https://store.steampowered.com/app/8500/ - presence
Confirms · Catalog mechanics research · Publisher: Fenris Creations · Accessed August 29, 2026
players craft the economy, lead massive corporations, and build lasting legacies, friendships, and alliances that transform the game world.
For EVE Online, this Fenris Creations excerpt directly supports a persistent in-game player organization with membership, identity, and collective action in the observed product line. It does not establish a depth level.
https://store.steampowered.com/app/8500/
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