Game profile

EVE Online

Clan system

A persistent player organization created or recognized by the game itself, with a stable membership, a life beyond one session, a shared identity, functions, and goals.

Assessed with methodology module 0.4. The dimensions are independent and do not produce a single score.

The whole game

Present

research draft · methodology 0.4 · September 2, 2026 · Product line described by the cited official Steam material; server availability and unsupported platforms were not inferred; observed on 2026-09-02.

The official listing establishes persistent corporations and alliances, but this source does not document a specific shared progression, asset, or organization-only activity.

Who participates:
Unknown: the reviewed official material does not establish whether membership attaches to an account, character, server identity, or another unit.
Group structure:
Unknown: the reviewed official material does not establish how individual actions aggregate into a persistent collective outcome.

Assessment scope

Access cost:
Unknown
Product horizon:
Unknown

Independent dimensions

Depth:
at most 1 of 5 — Identity layer
What limits the result:
Shared progression: Level 1 is an upper bound because the cited evidence does not establish shared progression; a stronger level was not inferred.
Core experience relevance:
Unknown
Observed adoption:
Unknown— No compatible count of unique mechanic participants and active eligible players was found for the same observation window.
Structural expectation:
Unknown
Player dependency:
Unknown
Change direction:
Not assessed
Assessment type:
Unknown
Confidence:
Medium— The cited material supports the recorded present classification and each linked substantive claim. Unstated adoption, dependency, and functions remain unknown.

Component profile (0–4)

  • Identity and communication1 of 4 — The cited evidence supports score 1 for identity and communication; criteria not stated by the source were not inferred.
  • Governance and permissions1 of 4 — The cited evidence supports score 1 for governance; criteria not stated by the source were not inferred.
  • Shared progressionNot assessed — The targeted official-source review did not establish shared progression; source silence was not converted to score 0.
  • Shared assets and economyNot assessed — The targeted official-source review did not establish shared assets and infrastructure; source silence was not converted to score 0.
  • Collective goals and contentNot assessed — The targeted official-source review did not establish collective goals; source silence was not converted to score 0.
  • Competition, territory, and politicsNot assessed — The targeted official-source review did not establish competition territory; source silence was not converted to score 0.
  • Game integration2 of 4 — The source links corporations and alliances to the game world, but does not document a specific high-impact organizational rule.

Evidence

  • component · game_integration

    Qualifies · Catalog mechanics research · Publisher: Fenris Creations · Accessed August 29, 2026

    players craft the economy, lead massive corporations, and build lasting legacies, friendships, and alliances that transform the game world.

    The excerpt supports the recorded score 3 for game integration; criteria not stated by the source were not inferred.

    https://store.steampowered.com/app/8500/
  • component · governance

    Qualifies · Catalog mechanics research · Publisher: Fenris Creations · Accessed August 29, 2026

    players craft the economy, lead massive corporations, and build lasting legacies, friendships, and alliances that transform the game world.

    The excerpt supports the recorded score 1 for governance; criteria not stated by the source were not inferred.

    https://store.steampowered.com/app/8500/
  • component · identity_communication

    Qualifies · Catalog mechanics research · Publisher: Fenris Creations · Accessed August 29, 2026

    players craft the economy, lead massive corporations, and build lasting legacies, friendships, and alliances that transform the game world.

    The excerpt supports the recorded score 1 for identity and communication; criteria not stated by the source were not inferred.

    https://store.steampowered.com/app/8500/
  • depth

    Qualifies · Catalog mechanics research · Publisher: Fenris Creations · Accessed August 29, 2026

    players craft the economy, lead massive corporations, and build lasting legacies, friendships, and alliances that transform the game world.

    The excerpt supports the recorded level 1 at_most under the clan-system ladder; unstated higher-level criteria remain unknown.

    https://store.steampowered.com/app/8500/
  • presence

    Confirms · Catalog mechanics research · Publisher: Fenris Creations · Accessed August 29, 2026

    players craft the economy, lead massive corporations, and build lasting legacies, friendships, and alliances that transform the game world.

    For EVE Online, this Fenris Creations excerpt directly supports a persistent in-game player organization with membership, identity, and collective action in the observed product line. It does not establish a depth level.

    https://store.steampowered.com/app/8500/

My notes

No notes yet. Notes are stored only in this browser and are not sent to the server.

How this mechanic works in other games

RealmScanner is a research catalog for multiplayer games. Data comes from public sources; coverage and evidence appear beside each assessment.