Game profile

Old School RuneScape

Clan system

A persistent player organization created or recognized by the game itself, with a stable membership, a life beyond one session, a shared identity, functions, and goals.

Assessed with methodology module 0.4. The dimensions are independent and do not produce a single score.

The whole game

Present

research draft · methodology 0.4 · September 2, 2026 · The assessment uses the existing default product-line boundary; the cited mechanic evidence does not independently establish Steam availability, server availability, or platform state on 2026-09-02.

Official evidence establishes the recorded persistent player-organization boundary for Old School RuneScape and supports these component results: identity and communication 3, governance 3, shared assets and infrastructure 3, collective goals 2, competition and territory 2, game integration 2. Unknown functions, adoption, and dependency were not inferred.

Who participates:
A player may be a ranked member of one clan and a guest in others.
Group structure:
Communication, shared funds, permissions, and organized events form the documented collective contour.

Assessment scope

Access cost:
Unknown
Product horizon:
Unknown

Independent dimensions

Depth:
at most 3 of 5 — Developed system
What limits the result:
Shared progression: Level 3 is an upper bound because the cited evidence does not establish shared progression; a stronger level was not inferred.
Core experience relevance:
Unknown
Observed adoption:
Unknown— No compatible count of unique mechanic participants and active eligible players was found for the same observation window.
Structural expectation:
Unknown
Player dependency:
Unknown
Change direction:
Not assessed
Assessment type:
Unknown
Confidence:
Medium— The cited material supports the recorded present classification and each linked substantive claim. Unstated adoption, dependency, and functions remain unknown.

Component profile (0–4)

  • Identity and communication3 of 4 — The cited evidence supports score 3 for identity and communication; criteria not stated by the source were not inferred.
  • Governance and permissions3 of 4 — The cited evidence supports score 3 for governance; criteria not stated by the source were not inferred.
  • Shared progressionNot assessed — The targeted official-source review did not establish shared progression; source silence was not converted to score 0.
  • Shared assets and economy3 of 4 — The cited evidence supports score 3 for shared assets and infrastructure; criteria not stated by the source were not inferred.
  • Collective goals and content2 of 4 — The cited evidence supports score 2 for collective goals; criteria not stated by the source were not inferred.
  • Competition, territory, and politics2 of 4 — The cited evidence supports score 2 for competition and territory; criteria not stated by the source were not inferred.
  • Game integration2 of 4 — The cited evidence supports score 2 for game integration; criteria not stated by the source were not inferred.

Evidence

  • component · collective_goals

    Qualifies · Catalog mechanics research · Publisher: Old School RuneScape Wiki · Accessed September 2, 2026

    Organise events - Sets the rank required to enter Edit Mode for events.

    The excerpt supports the recorded score 2 for collective goals; criteria not stated by the source were not inferred.

    https://oldschool.runescape.wiki/w/Clan_Settings
  • component · competition_territory

    Qualifies · Catalog mechanics research · Publisher: Old School RuneScape Wiki · Accessed September 2, 2026

    Initiate Clan Wars […] send and receive challenges

    The excerpt supports the recorded score 2 for competition and territory; criteria not stated by the source were not inferred.

    https://oldschool.runescape.wiki/w/Clan_Settings
  • component · game_integration

    Qualifies · Catalog mechanics research · Publisher: Old School RuneScape Wiki · Accessed September 2, 2026

    player killing, training skills, boss killing, minigames

    The excerpt supports the recorded score 2 for game integration; criteria not stated by the source were not inferred.

    https://oldschool.runescape.wiki/w/Clan
  • component · governance

    Confirms · Catalog mechanics research · Publisher: Old School RuneScape Wiki · Accessed September 2, 2026

    Assign member ranks […] Recruitment […] Expel members […] Withdraw from coffer

    The excerpt supports the recorded score 3 for governance; criteria not stated by the source were not inferred.

    https://oldschool.runescape.wiki/w/Clan_Settings
  • component · identity_communication

    Confirms · Catalog mechanics research · Publisher: Old School RuneScape Wiki · Accessed September 2, 2026

    Clan-only channel […] managing the clan and recruiting members

    The excerpt supports the recorded score 3 for identity and communication; criteria not stated by the source were not inferred.

    https://oldschool.runescape.wiki/w/Clan
  • component · shared_assets

    Confirms · Catalog mechanics research · Publisher: Old School RuneScape Wiki · Accessed September 2, 2026

    Clan Coffer […] store or withdraw up to 50,000,000 coins […] rank is required

    The excerpt supports the recorded score 3 for shared assets and infrastructure; criteria not stated by the source were not inferred.

    https://oldschool.runescape.wiki/w/Clan_Hall
  • depth

    Qualifies · Catalog mechanics research · Publisher: Old School RuneScape Wiki · Accessed September 2, 2026

    Clan-only channel […] Clan Halls […] Clan Coffer […] rank titles, permissions

    The excerpt supports the recorded level 3 at_most under the module ladder; unstated higher-level criteria remain unknown.

    https://oldschool.runescape.wiki/w/Clan
  • presence

    Confirms · Catalog mechanics research · Publisher: Old School RuneScape Wiki · Accessed September 2, 2026

    A clan is an organised group of players […] ranked member of one clan […] maximum […] 500 members

    The excerpt supports the recorded present classification within the stated product boundary; it does not establish broader adoption or dependency.

    https://oldschool.runescape.wiki/w/Clan

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How this mechanic works in other games

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