Clan system
A persistent player organization created or recognized by the game itself, with a stable membership, a life beyond one session, a shared identity, functions, and goals.
Assessed with methodology module 0.4. The dimensions are independent and do not produce a single score.
The whole game
Presentresearch draft · methodology 0.4 · September 2, 2026 · The assessment uses the existing default product-line boundary; the cited mechanic evidence does not independently establish Steam availability, server availability, or platform state on 2026-09-02.
Official evidence establishes the recorded persistent player-organization boundary for Old School RuneScape and supports these component results: identity and communication 3, governance 3, shared assets and infrastructure 3, collective goals 2, competition and territory 2, game integration 2. Unknown functions, adoption, and dependency were not inferred.
- Who participates:
- A player may be a ranked member of one clan and a guest in others.
- Group structure:
- Communication, shared funds, permissions, and organized events form the documented collective contour.
Assessment scope
- Access cost:
- Unknown
- Product horizon:
- Unknown
Independent dimensions
- Depth:
- at most 3 of 5 — Developed system
- What limits the result:
- Shared progression: Level 3 is an upper bound because the cited evidence does not establish shared progression; a stronger level was not inferred.
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— No compatible count of unique mechanic participants and active eligible players was found for the same observation window.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Not assessed
- Assessment type:
- Unknown
- Confidence:
- Medium— The cited material supports the recorded present classification and each linked substantive claim. Unstated adoption, dependency, and functions remain unknown.
Component profile (0–4)
- Identity and communication3 of 4 — The cited evidence supports score 3 for identity and communication; criteria not stated by the source were not inferred.
- Governance and permissions3 of 4 — The cited evidence supports score 3 for governance; criteria not stated by the source were not inferred.
- Shared progressionNot assessed — The targeted official-source review did not establish shared progression; source silence was not converted to score 0.
- Shared assets and economy3 of 4 — The cited evidence supports score 3 for shared assets and infrastructure; criteria not stated by the source were not inferred.
- Collective goals and content2 of 4 — The cited evidence supports score 2 for collective goals; criteria not stated by the source were not inferred.
- Competition, territory, and politics2 of 4 — The cited evidence supports score 2 for competition and territory; criteria not stated by the source were not inferred.
- Game integration2 of 4 — The cited evidence supports score 2 for game integration; criteria not stated by the source were not inferred.
Evidence
- component · collective_goals
Qualifies · Catalog mechanics research · Publisher: Old School RuneScape Wiki · Accessed September 2, 2026
Organise events - Sets the rank required to enter Edit Mode for events.
The excerpt supports the recorded score 2 for collective goals; criteria not stated by the source were not inferred.
https://oldschool.runescape.wiki/w/Clan_Settings - component · competition_territory
Qualifies · Catalog mechanics research · Publisher: Old School RuneScape Wiki · Accessed September 2, 2026
Initiate Clan Wars […] send and receive challenges
The excerpt supports the recorded score 2 for competition and territory; criteria not stated by the source were not inferred.
https://oldschool.runescape.wiki/w/Clan_Settings - component · game_integration
Qualifies · Catalog mechanics research · Publisher: Old School RuneScape Wiki · Accessed September 2, 2026
player killing, training skills, boss killing, minigames
The excerpt supports the recorded score 2 for game integration; criteria not stated by the source were not inferred.
https://oldschool.runescape.wiki/w/Clan - component · governance
Confirms · Catalog mechanics research · Publisher: Old School RuneScape Wiki · Accessed September 2, 2026
Assign member ranks […] Recruitment […] Expel members […] Withdraw from coffer
The excerpt supports the recorded score 3 for governance; criteria not stated by the source were not inferred.
https://oldschool.runescape.wiki/w/Clan_Settings - component · identity_communication
Confirms · Catalog mechanics research · Publisher: Old School RuneScape Wiki · Accessed September 2, 2026
Clan-only channel […] managing the clan and recruiting members
The excerpt supports the recorded score 3 for identity and communication; criteria not stated by the source were not inferred.
https://oldschool.runescape.wiki/w/Clan - component · shared_assets
Confirms · Catalog mechanics research · Publisher: Old School RuneScape Wiki · Accessed September 2, 2026
Clan Coffer […] store or withdraw up to 50,000,000 coins […] rank is required
The excerpt supports the recorded score 3 for shared assets and infrastructure; criteria not stated by the source were not inferred.
https://oldschool.runescape.wiki/w/Clan_Hall - depth
Qualifies · Catalog mechanics research · Publisher: Old School RuneScape Wiki · Accessed September 2, 2026
Clan-only channel […] Clan Halls […] Clan Coffer […] rank titles, permissions
The excerpt supports the recorded level 3 at_most under the module ladder; unstated higher-level criteria remain unknown.
https://oldschool.runescape.wiki/w/Clan - presence
Confirms · Catalog mechanics research · Publisher: Old School RuneScape Wiki · Accessed September 2, 2026
A clan is an organised group of players […] ranked member of one clan […] maximum […] 500 members
The excerpt supports the recorded present classification within the stated product boundary; it does not establish broader adoption or dependency.
https://oldschool.runescape.wiki/w/Clan
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