Catalog
Old School RuneScape

Old School RuneScape

Live

AdventureRPGMMORPG

Platforms
Release:
2013
Developer:
Jagex Ltd
Scale:
Average concurrent players1,360
Player rating:
82.8% · 20.7K
Profile data as of:
August 29, 2026

The best retro fantasy MMORPG on the planet. Old School is RuneScape but… older! This is the open world you know and love, but as it was in 2007. Saying that, it’s even better than that – Old School is shaped by you, its players, with regular new content, fixes and expansions voted for by the fans!

Official website

Screenshots

Images from the source page, in source order. Select an image to view it full size.

Videos

Videos from the game’s source page, in source order. Select one to open the original.

Overview

Franchise
  • RuneScape (series)
Release date
  • Windows — 2013
  • macOS — 2013
  • iOS — 2018
  • Android — 2018
Developer
Publisher
Age rating
  • ESRB T — Teen, age 13+ · IGDB mirror
  • PEGI 16 — age 16+ · IGDB mirror
  • ClassInd 14 — Ages 14+ · Steam Store
Content warnings
Not specified by the storefront
Interaction modes
MultiplayerCross-platform play
Session capacity
Unknown
Access model
  • Free to play
Monetization
  • In-app purchases
Storefront price
Unknown
Store contents
  • 20 Achievements, 3 DLC · Steam Store, August 29, 2026
Languages
English

Classification

Genres
AdventureRPGMMORPG
Evidence:
Setting and subject matter
Fantasy
Evidence:
Camera
Isometric
Evidence:
Visual style
Unknown
Combat system type
Unknown

Scale

Concurrent players · period average

1,360

August 16, 2026 — September 15, 2026

under 100over 1 million
Detailed value
1,359.31
Coverage
Steam
Origin
Published by source
Confidence
Medium — The site's calculation method is not published
Basis
Average concurrent Steam players over 30 days from Steam Charts: 1,359
Date observed
September 15, 2026
Source
Steam Charts

Concurrent players · period peak

2,340

August 16, 2026 — September 15, 2026

under 100over 1 million
Detailed value
2,343
Coverage
Steam
Origin
Published by source
Confidence
Medium — The site's calculation method is not published
Basis
Peak concurrent Steam players over 30 days from Steam Charts: 2,343
Date observed
September 15, 2026
Source
Steam Charts
Ratings
  • players82.8% · 20.7KSteam, US storefront · Steam reviews
  • players77.7%Global · IGDB mirror
  • critics77%Global · IGDB mirror
Last update

Concurrent players

period average · March 2021 — August 2026 · Steam · published by source · Steam Charts

2,8400
March 2021August 2026
Change over period
−48%decrease from 2,840 (March 2021) to 1,480 (August 2026)
Gaps
No gaps in observed months
Observations
66

Mechanics

Key game systems from the Mechanics Catalog. Assessment axes are independent and are not combined into a single score. An unassessed mechanic is unknown, not absent.

  • A persistent player organization created or recognized by the game itself, with a stable membership, a life beyond one session, a shared identity, functions, and goals.

    Official evidence establishes the recorded persistent player-organization boundary for Old School RuneScape and supports these component results: identity and communication 3, governance 3, shared assets and infrastructure 3, collective goals 2, competition and territory 2, game integration 2. Unknown functions, adoption, and dependency were not inferred.

    Access cost:
    Unknown
    Product horizon:
    Unknown
    Participants:
    A player may be a ranked member of one clan and a guest in others.
    Participation format:
    Communication, shared funds, permissions, and organized events form the documented collective contour.
    Depth:
    at most 3 of 5 — Developed system
    What limits the result:
    Shared progression: Level 3 is an upper bound because the cited evidence does not establish shared progression; a stronger level was not inferred.
    Core experience relevance:
    Unknown
    Observed adoption:
    Unknown— No compatible count of unique mechanic participants and active eligible players was found for the same observation window.
    Structural expectation:
    Unknown
    Player dependency:
    Unknown
    Change direction:
    Not assessed
    Assessment type:
    Unknown
    Confidence:
    Medium— The cited material supports the recorded present classification and each linked substantive claim. Unstated adoption, dependency, and functions remain unknown.

    Component scores (0–4):

    • Identity and communication3 of 4 — The cited evidence supports score 3 for identity and communication; criteria not stated by the source were not inferred.
    • Governance and permissions3 of 4 — The cited evidence supports score 3 for governance; criteria not stated by the source were not inferred.
    • Shared progressionNot assessed — The targeted official-source review did not establish shared progression; source silence was not converted to score 0.
    • Shared assets and economy3 of 4 — The cited evidence supports score 3 for shared assets and infrastructure; criteria not stated by the source were not inferred.
    • Collective goals and content2 of 4 — The cited evidence supports score 2 for collective goals; criteria not stated by the source were not inferred.
    • Competition, territory, and politics2 of 4 — The cited evidence supports score 2 for competition and territory; criteria not stated by the source were not inferred.
    • Game integration2 of 4 — The cited evidence supports score 2 for game integration; criteria not stated by the source were not inferred.

    research draft · methodology 0.4 · September 2, 2026

  • An in-game system where player decisions materially influence at least part of the production, supply, distribution, or price of in-game value.

    The retained evidence does not establish the sources and role of player production or supply. The complete positive-publication minimum in methodology section 12.11 is therefore not met for this exact product boundary.

    Access cost:
    Unknown
    Product horizon:
    Unknown
    Depth:
    Unknown
    Core experience relevance:
    Unknown
    Observed adoption:
    Unknown— No adoption, relevance, structural-expectation, or dependency conclusion is derived while Presence remains Unknown for this exact boundary.
    Structural expectation:
    Unknown
    Player dependency:
    Unknown
    Change direction:
    Not assessed
    Assessment type:
    Unknown
    Confidence:
    Insufficient data— The retained evidence does not establish the sources and role of player production or supply. Silence was not treated as proof of absence, and no Depth was derived.

    research draft · methodology 0.2 · September 2, 2026

  • A system where players or organizations capture, hold, and use parts of the game world with lasting consequences.

    Official-source search did not resolve transferable, contestable ownership that persists beyond one session for this product boundary. Silence was not treated as absence.

    Access cost:
    Unknown
    Product horizon:
    Unknown
    Depth:
    Unknown
    Core experience relevance:
    Unknown
    Observed adoption:
    Unknown— Adoption reach is unmeasured: primary sources provide neither unique participants nor a compatible active-audience denominator.
    Structural expectation:
    Unknown
    Player dependency:
    Unknown
    Change direction:
    Unknown
    Assessment type:
    Unknown
    Confidence:
    Insufficient data— On 2026-09-02, official-domain mechanic-specific searches for Old School RuneScape did not yield indexed primary evidence resolving Presence. Secondary sources were excluded.

    research draft · methodology 0.3 · September 2, 2026

  • Structured competition between players with rules and a measurable outcome, usually including skill-based matchmaking.

    Deadman: Annihilation divides solo entrants into four combat brackets. Internal data selects each bracket’s last survivor, subject to anti-cheat verification.

    Access cost:
    Unknown
    Product horizon:
    Unknown
    Depth:
    2 of 5 — Basic ladder
    Core experience relevance:
    Unknown
    Observed adoption:
    Unknown— Adoption reach is unmeasured: primary sources provide neither unique participants nor a compatible active-audience denominator.
    Structural expectation:
    Unknown
    Player dependency:
    Unknown
    Change direction:
    Unknown
    Assessment type:
    Unknown
    Confidence:
    High— 1 primary URL was reviewed on 2026-09-02. Each populated claim is bounded by its exact excerpt; unresolved values remain Unknown.

    Component scores (0–4):

    • Competitive formats2 of 4 — Score 2 for structured formats is bounded by the cited official claim: “participating in the Deadman: Annihilation finale taking place between 17:00 and 21:00 …”
    • Matchmaking2 of 4 — Score 2 for opponent matchmaking is bounded by the cited official claim: “All players with a character in the following combat brackets”
    • Rating and ladder2 of 4 — Score 2 for a recorded rating or leaderboard is bounded by the cited official claim: “selected based on internal game data showing the last surviving character within …”
    • Seasons and rewardsNot assessed — Primary evidence did not resolve seasonal competition and rewards; retained as Unknown.
    • Competitive integrity2 of 4 — Score 2 for competition-integrity controls is bounded by the cited official claim: “subject to verification of fair participation by our anti-cheat team”
    • Skill expressionNot assessed — Primary evidence did not resolve skill differentiation; retained as Unknown.
    • Game integrationNot assessed — Primary evidence did not resolve links to other game loops; retained as Unknown.

    research draft · methodology 0.3 · September 2, 2026

  • A regular rhythm of meaningful updates, including seasons, patches, events, and a roadmap that supports a long product life.

    The retained primary item identifies a release-related fact, but the package does not contain the complete dated release series, cadence observations, support-team boundary, and persistence evidence required by section 15.13. A positive live-service result is therefore not published.

    Access cost:
    Unknown
    Product horizon:
    Unknown
    Depth:
    Unknown
    Core experience relevance:
    Unknown
    Observed adoption:
    Unknown— No compatible participation numerator and eligible-audience denominator were assembled for this exact boundary.
    Structural expectation:
    Unknown
    Player dependency:
    Unknown
    Change direction:
    Not assessed
    Assessment type:
    Unknown
    Confidence:
    Insufficient data— The checked source is insufficient for a positive result because the minimum evidence set in section 15.13 is incomplete.

    Component scores (0–4):

    • Release cadenceNot assessed
    • Release announcementsNot assessed
    • Content scope and typeNot assessed
    • Seasonal structureNot assessed
    • Event calendarNot assessed
    • Roadmap transparencyNot assessed
    • Response to playersNot assessed
    • Game integrationNot assessed

    research draft · methodology 0.3 · September 2, 2026

  • Character progression

    UnknownUnknownUnknownUnknown View implementation

    A system for long-term character or account development through levels, skills, equipment, and specializations.

    Assessment scope: Ironman modes

    The checked first-party material does not establish how persistent capability-changing progression applies within Ironman modes. Silence was not classified as absence.

    Access cost:
    Unknown
    Product horizon:
    Unknown
    Depth:
    Unknown
    Encounter mode (record 1):
    Unknown— The checked source does not establish a player encounter contour specifically for this supplemental boundary.
    Progression role dimension in an encounter (record 1):
    Unknown— The checked source does not establish progression effects for either gear-and-stats or roster-and-roles within this supplemental boundary.
    Progression role in an encounter (record 1):
    Unknown— Normalization, advantage, or a horizontal progression role is not established within this supplemental boundary.
    Core experience relevance:
    Unknown
    Observed adoption:
    Unknown— Participation and reach within this supplemental boundary were not established by the checked primary excerpt.
    Structural expectation:
    Unknown
    Player dependency:
    Unknown
    Change direction:
    Not assessed
    Assessment type:
    Unknown
    Confidence:
    Insufficient data— The available primary excerpt is product-level and does not establish a separate conclusion for this contour or segment.

    Component scores (0–4):

    • Path length and structureNot assessed
    • Progression axesNot assessed
    • Specialization choiceNot assessed
    • Role of equipmentNot assessed
    • Progression sourcesNot assessed
    • Progress persistence and carry-overNot assessed
    • Game integrationNot assessed

    research draft · methodology 0.3 · September 2, 2026

    Assessment scope: Persistent world, regular account

    The retained primary item identifies a progression-related fact, but the package does not establish the progression unit, cycle and reset rules, persistence, formal axes, cap, and post-cap state required by section 16.12. A positive character-progression result is therefore not published.

    Access cost:
    Unknown
    Product horizon:
    Unknown
    Depth:
    Unknown
    Core experience relevance:
    Unknown
    Observed adoption:
    Unknown— No compatible participation numerator and eligible-audience denominator were assembled for this exact boundary.
    Structural expectation:
    Unknown
    Player dependency:
    Unknown
    Change direction:
    Not assessed
    Assessment type:
    Unknown
    Confidence:
    Insufficient data— The checked source is insufficient for a positive result because the minimum evidence set in section 16.12 is incomplete.

    Component scores (0–4):

    • Path length and structureNot assessed
    • Progression axesNot assessed
    • Specialization choiceNot assessed
    • Role of equipmentNot assessed
    • Progression sourcesNot assessed
    • Progress persistence and carry-overNot assessed
    • Game integrationNot assessed

    research draft · methodology 0.3 · September 2, 2026

    Assessment scope: Seasonal Deadman

    The checked first-party material does not establish how persistent capability-changing progression applies within Seasonal Deadman. Silence was not classified as absence.

    Access cost:
    Unknown
    Product horizon:
    Unknown
    Depth:
    Unknown
    Encounter mode (record 1):
    Unknown— The checked source does not establish a player encounter contour specifically for this supplemental boundary.
    Progression role dimension in an encounter (record 1):
    Unknown— The checked source does not establish progression effects for either gear-and-stats or roster-and-roles within this supplemental boundary.
    Progression role in an encounter (record 1):
    Unknown— Normalization, advantage, or a horizontal progression role is not established within this supplemental boundary.
    Core experience relevance:
    Unknown
    Observed adoption:
    Unknown— Participation and reach within this supplemental boundary were not established by the checked primary excerpt.
    Structural expectation:
    Unknown
    Player dependency:
    Unknown
    Change direction:
    Not assessed
    Assessment type:
    Unknown
    Confidence:
    Insufficient data— The available primary excerpt is product-level and does not establish a separate conclusion for this contour or segment.

    Component scores (0–4):

    • Path length and structureNot assessed
    • Progression axesNot assessed
    • Specialization choiceNot assessed
    • Role of equipmentNot assessed
    • Progression sourcesNot assessed
    • Progress persistence and carry-overNot assessed
    • Game integrationNot assessed

    research draft · methodology 0.3 · September 2, 2026

    Assessment scope: Seasonal Leagues

    The checked first-party material does not establish how persistent capability-changing progression applies within Seasonal Leagues. Silence was not classified as absence.

    Access cost:
    Unknown
    Product horizon:
    Unknown
    Depth:
    Unknown
    Encounter mode (record 1):
    Unknown— The checked source does not establish a player encounter contour specifically for this supplemental boundary.
    Progression role dimension in an encounter (record 1):
    Unknown— The checked source does not establish progression effects for either gear-and-stats or roster-and-roles within this supplemental boundary.
    Progression role in an encounter (record 1):
    Unknown— Normalization, advantage, or a horizontal progression role is not established within this supplemental boundary.
    Core experience relevance:
    Unknown
    Observed adoption:
    Unknown— Participation and reach within this supplemental boundary were not established by the checked primary excerpt.
    Structural expectation:
    Unknown
    Player dependency:
    Unknown
    Change direction:
    Not assessed
    Assessment type:
    Unknown
    Confidence:
    Insufficient data— The available primary excerpt is product-level and does not establish a separate conclusion for this contour or segment.

    Component scores (0–4):

    • Path length and structureNot assessed
    • Progression axesNot assessed
    • Specialization choiceNot assessed
    • Role of equipmentNot assessed
    • Progression sourcesNot assessed
    • Progress persistence and carry-overNot assessed
    • Game integrationNot assessed

    research draft · methodology 0.3 · September 2, 2026

RealmScanner is a research catalog for multiplayer games. Data comes from public sources; coverage and evidence appear beside each assessment.