Catalog
RuneScape ®

RuneScape ®

Live

RPGMMORPG

Platforms
Release:
2001
Developer:
Jagex Ltd
Scale:
Average concurrent players2,690
Player rating:
81.9% · 27.2K
Profile data as of:
August 29, 2026

RuneScape is a high fantasy open world MMORPG. Explore an ever changing and evolving living world where new challenges, skills, and quests await. Featuring unprecedented player freedom, you choose how to play, adventure, and grow.

Screenshots

Images from the source page, in source order. Select an image to view it full size.

Videos

Videos from the game’s source page, in source order. Select one to open the original.

Overview

Franchise
  • RuneScape (series)
Release date
  • Windows — 2016
  • macOS — October 14, 2020
  • Linux — date unknown
  • iOS — 2020
  • Android — 2020
  • Web browser — 2001
Developer
Publisher
Age rating
  • ESRB T — Teen, age 13+ · IGDB mirror
  • PEGI 16 — age 16+ · IGDB mirror
  • ClassInd 14 — Ages 14+ · Steam Store
Content warnings
Not specified by the storefront
Interaction modes
MultiplayerCross-platform play
Session capacity
  • 2000 online, 10 online co-op · IGDB mirror
Access model
  • Free to play
Monetization
  • In-app purchases
Storefront price
Unknown
Store contents
  • 20 Achievements, 3 DLC · Steam Store, August 29, 2026
Languages
EnglishGermanFrenchPortuguese, Brazil

Classification

Genres
RPGMMORPG
Evidence:
Setting and subject matter
Fantasy, Modern day
Evidence:
Camera
Third-person, Isometric
Evidence:
Visual style
Unknown
Combat system type
Unknown

Scale

Concurrent players · period average

2,690

August 16, 2026 — September 15, 2026

under 100over 1 million
Detailed value
2,685.6
Coverage
Steam
Origin
Published by source
Confidence
Medium — The site's calculation method is not published
Basis
Average concurrent Steam players over 30 days from Steam Charts: 2,685
Date observed
September 15, 2026
Source
Steam Charts

Concurrent players · period peak

5,090

August 16, 2026 — September 15, 2026

under 100over 1 million
Detailed value
5,092
Coverage
Steam
Origin
Published by source
Confidence
Medium — The site's calculation method is not published
Basis
Peak concurrent Steam players over 30 days from Steam Charts: 5,092
Date observed
September 15, 2026
Source
Steam Charts
Ratings
  • players81.9% · 27.2KSteam, US storefront · Steam reviews
  • players78.2%Global · IGDB mirror
Last update

Concurrent players

period average · October 2020 — August 2026 · Steam · published by source · Steam Charts

8,5800
October 2020August 2026
Change over period
−67%decrease from 8,580 (October 2020) to 2,840 (August 2026)
Gaps
No gaps in observed months
Observations
71

Mechanics

Key game systems from the Mechanics Catalog. Assessment axes are independent and are not combined into a single score. An unassessed mechanic is unknown, not absent.

  • A persistent player organization created or recognized by the game itself, with a stable membership, a life beyond one session, a shared identity, functions, and goals.

    RuneScape exposes persistent clans with named rosters, ranked members, aggregate XP, Citadel Level, clan events, and official clan HiScores. The concrete clan page proves one current organization, not population-wide adoption.

    Access cost:
    Unknown
    Product horizon:
    Unknown
    Participants:
    A RuneScape player entry; the cited pages do not resolve account-versus-character scope.
    Participation format:
    Aggregated member progression, scheduled clan events, and ranked competition; coordination details remain unknown.
    Depth:
    at most 3 of 5 — Developed system
    What limits the result:
    Shared assets and economy: Ranked membership, collective statistics, Citadel Level, and event support establish a developed system, while shared-asset rules remain unknown; level 3 is an upper bound.
    Core experience relevance:
    Unknown
    Observed adoption:
    Unknown— No compatible count of unique mechanic participants and active eligible players was found for the same observation window.
    Structural expectation:
    Unknown
    Player dependency:
    Unknown
    Change direction:
    Not assessed
    Assessment type:
    Unknown
    Confidence:
    Medium— The cited primary or officially maintained material supports the recorded positive claims. Adoption, dependency, and unstated rubric criteria remain unknown.

    Component scores (0–4):

    • Identity and communication3 of 4 — The cited evidence supports score 3 for identity and communication; unstated criteria were not inferred.
    • Governance and permissions2 of 4 — The cited evidence supports score 2 for governance and permissions; unstated criteria were not inferred.
    • Shared progression2 of 4 — The cited evidence supports score 2 for shared progression; unstated criteria were not inferred.
    • Shared assets and economyNot assessed — The targeted source review did not establish shared assets and economy; source silence was not converted to score 0.
    • Collective goals and content1 of 4 — The cited evidence supports score 1 for collective goals and content; unstated criteria were not inferred.
    • Competition, territory, and politics2 of 4 — The cited evidence supports score 2 for competition, territory, and politics; unstated criteria were not inferred.
    • Game integration2 of 4 — The cited evidence supports score 2 for game integration; unstated criteria were not inferred.

    research draft · methodology 0.4 · September 2, 2026

  • An in-game system where player decisions materially influence at least part of the production, supply, distribution, or price of in-game value.

    The retained evidence establishes neither regular player price formation (or its explicit absence) nor the sources and role of player production or supply. The complete positive-publication minimum in methodology section 12.11 is therefore not met for this exact product boundary.

    Access cost:
    Unknown
    Product horizon:
    Unknown
    Depth:
    Unknown
    Core experience relevance:
    Unknown
    Observed adoption:
    Unknown— No adoption, relevance, structural-expectation, or dependency conclusion is derived while Presence remains Unknown for this exact boundary.
    Structural expectation:
    Unknown
    Player dependency:
    Unknown
    Change direction:
    Not assessed
    Assessment type:
    Unknown
    Confidence:
    Insufficient data— The retained evidence establishes neither regular player price formation (or its explicit absence) nor the sources and role of player production or supply. Silence was not treated as proof of absence, and no Depth was derived.

    research draft · methodology 0.2 · September 2, 2026

  • A system where players or organizations capture, hold, and use parts of the game world with lasting consequences.

    Official-source search did not resolve transferable, contestable ownership that persists beyond one session for this product boundary. Silence was not treated as absence.

    Access cost:
    Unknown
    Product horizon:
    Unknown
    Depth:
    Unknown
    Core experience relevance:
    Unknown
    Observed adoption:
    Unknown— Adoption reach is unmeasured: primary sources provide neither unique participants nor a compatible active-audience denominator.
    Structural expectation:
    Unknown
    Player dependency:
    Unknown
    Change direction:
    Unknown
    Assessment type:
    Unknown
    Confidence:
    Insufficient data— On 2026-09-02, official-domain mechanic-specific searches for RuneScape ® did not yield indexed primary evidence resolving Presence. Secondary sources were excluded.

    research draft · methodology 0.3 · September 2, 2026

  • Structured competition between players with rules and a measurable outcome, usually including skill-based matchmaking.

    Official-source search did not resolve a built-in PvP contest with formal rules and a recorded cross-match result for this product boundary. Silence was not treated as absence.

    Access cost:
    Unknown
    Product horizon:
    Unknown
    Depth:
    Unknown
    Core experience relevance:
    Unknown
    Observed adoption:
    Unknown— Adoption reach is unmeasured: primary sources provide neither unique participants nor a compatible active-audience denominator.
    Structural expectation:
    Unknown
    Player dependency:
    Unknown
    Change direction:
    Unknown
    Assessment type:
    Unknown
    Confidence:
    Insufficient data— On 2026-09-02, official-domain mechanic-specific searches for RuneScape ® did not yield indexed primary evidence resolving Presence. Secondary sources were excluded.

    research draft · methodology 0.3 · September 2, 2026

  • A regular rhythm of meaningful updates, including seasons, patches, events, and a roadmap that supports a long product life.

    The retained primary item identifies a release-related fact, but the package does not contain the complete dated release series, cadence observations, support-team boundary, and persistence evidence required by section 15.13. A positive live-service result is therefore not published.

    Access cost:
    Unknown
    Product horizon:
    Unknown
    Depth:
    Unknown
    Core experience relevance:
    Unknown
    Observed adoption:
    Unknown— No compatible participation numerator and eligible-audience denominator were assembled for this exact boundary.
    Structural expectation:
    Unknown
    Player dependency:
    Unknown
    Change direction:
    Not assessed
    Assessment type:
    Unknown
    Confidence:
    Insufficient data— The checked source is insufficient for a positive result because the minimum evidence set in section 15.13 is incomplete.

    Component scores (0–4):

    • Release cadenceNot assessed
    • Release announcementsNot assessed
    • Content scope and typeNot assessed
    • Seasonal structureNot assessed
    • Event calendarNot assessed
    • Roadmap transparencyNot assessed
    • Response to playersNot assessed
    • Game integrationNot assessed

    research draft · methodology 0.3 · September 2, 2026

  • A system for long-term character or account development through levels, skills, equipment, and specializations.

    The retained primary item identifies a progression-related fact, but the package does not establish the progression unit, cycle and reset rules, persistence, formal axes, cap, and post-cap state required by section 16.12. A positive character-progression result is therefore not published.

    Access cost:
    Unknown
    Product horizon:
    Unknown
    Depth:
    Unknown
    Core experience relevance:
    Unknown
    Observed adoption:
    Unknown— No compatible participation numerator and eligible-audience denominator were assembled for this exact boundary.
    Structural expectation:
    Unknown
    Player dependency:
    Unknown
    Change direction:
    Not assessed
    Assessment type:
    Unknown
    Confidence:
    Insufficient data— The checked source is insufficient for a positive result because the minimum evidence set in section 16.12 is incomplete.

    Component scores (0–4):

    • Path length and structureNot assessed
    • Progression axesNot assessed
    • Specialization choiceNot assessed
    • Role of equipmentNot assessed
    • Progression sourcesNot assessed
    • Progress persistence and carry-overNot assessed
    • Game integrationNot assessed

    research draft · methodology 0.3 · September 2, 2026

RealmScanner is a research catalog for multiplayer games. Data comes from public sources; coverage and evidence appear beside each assessment.