Game profile

Call of Duty: Mobile

Clan system

A persistent player organization created or recognized by the game itself, with a stable membership, a life beyond one session, a shared identity, functions, and goals.

Assessed with methodology module 0.4. The dimensions are independent and do not produce a single score.

Android

Present

research draft · methodology 0.4 · September 2, 2026 · The assessment uses the existing Android boundary; the cited mechanic evidence does not independently establish Google Play availability or current store state on 2026-09-02.

Official evidence establishes the recorded persistent player-organization boundary for Call of Duty: Mobile and supports these component results: identity and communication 1, collective goals 1, competition and territory 1, game integration 1. Unknown functions, adoption, and dependency were not inferred.

Who participates:
Unknown: the reviewed official material does not establish whether membership attaches to an account, character, server identity, or another unit.
Group structure:
The source establishes social and competitive play for Clan prizes; aggregation rules remain unknown.

Assessment scope

Access cost:
Unknown
Product horizon:
Unknown

Independent dimensions

Depth:
at most 1 of 5 — Identity layer
What limits the result:
Governance and permissions: Level 1 is an upper bound because the cited evidence does not establish governance; a stronger level was not inferred.
Core experience relevance:
Unknown
Observed adoption:
Unknown— No compatible count of unique mechanic participants and active eligible players was found for the same observation window.
Structural expectation:
Unknown
Player dependency:
Unknown
Change direction:
Not assessed
Assessment type:
Unknown
Confidence:
Medium— The cited material supports the recorded present classification and each linked substantive claim. Unstated adoption, dependency, and functions remain unknown.

Component profile (0–4)

  • Identity and communication1 of 4 — The cited evidence supports score 1 for identity and communication; criteria not stated by the source were not inferred.
  • Governance and permissionsNot assessed — The targeted official-source review did not establish governance; source silence was not converted to score 0.
  • Shared progressionNot assessed — The targeted official-source review did not establish shared progression; source silence was not converted to score 0.
  • Shared assets and economyNot assessed — The targeted official-source review did not establish shared assets and infrastructure; source silence was not converted to score 0.
  • Collective goals and content1 of 4 — The cited evidence supports score 1 for collective goals; criteria not stated by the source were not inferred.
  • Competition, territory, and politics1 of 4 — The cited evidence supports score 1 for competition and territory; criteria not stated by the source were not inferred.
  • Game integration1 of 4 — The cited evidence supports score 1 for game integration; criteria not stated by the source were not inferred.

Evidence

  • component · collective_goals

    Qualifies · Catalog mechanics research · Publisher: Activision · Accessed September 2, 2026

    win the most Clan prizes as you play with friends

    The excerpt supports the recorded score 1 for collective goals; criteria not stated by the source were not inferred.

    https://www.activision.com/games/call-of-duty/call-of-duty-mobile
  • component · competition_territory

    Qualifies · Catalog mechanics research · Publisher: Activision · Accessed September 2, 2026

    COMPETITIVE […] win the most Clan prizes

    The excerpt supports the recorded score 1 for competition and territory; criteria not stated by the source were not inferred.

    https://www.activision.com/games/call-of-duty/call-of-duty-mobile
  • component · game_integration

    Qualifies · Catalog mechanics research · Publisher: Activision · Accessed September 2, 2026

    Clan prizes as you play with friends

    The excerpt supports the recorded score 1 for game integration; criteria not stated by the source were not inferred.

    https://www.activision.com/games/call-of-duty/call-of-duty-mobile
  • component · identity_communication

    Qualifies · Catalog mechanics research · Publisher: Activision · Accessed September 2, 2026

    Clan prizes […] play with friends

    The excerpt supports the recorded score 1 for identity and communication; criteria not stated by the source were not inferred.

    https://www.activision.com/games/call-of-duty/call-of-duty-mobile
  • depth

    Qualifies · Catalog mechanics research · Publisher: Activision · Accessed September 2, 2026

    COMPETITIVE AND SOCIAL PLAY […] win the most Clan prizes

    The excerpt supports the recorded level 1 at_most under the module ladder; unstated higher-level criteria remain unknown.

    https://www.activision.com/games/call-of-duty/call-of-duty-mobile
  • presence

    Confirms · Catalog mechanics research · Publisher: Activision · Accessed September 2, 2026

    win the most Clan prizes as you play with friends

    The excerpt supports the recorded present classification within the stated product boundary; it does not establish broader adoption or dependency.

    https://www.activision.com/games/call-of-duty/call-of-duty-mobile

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How this mechanic works in other games

RealmScanner is a research catalog for multiplayer games. Data comes from public sources; coverage and evidence appear beside each assessment.