Game profile

Dofus Touch

Clan system

A persistent player organization created or recognized by the game itself, with a stable membership, a life beyond one session, a shared identity, functions, and goals.

Assessed with methodology module 0.4. The dimensions are independent and do not produce a single score.

Android

Present

research draft · methodology 0.4 · September 2, 2026 · Current Android product line represented by the cited official Google Play material; observed on 2026-09-02.

The player can join a guild and take part in conquest battles against other guilds.

Who participates:
Unknown: the reviewed official material does not establish whether membership attaches to an account, character, server identity, or another unit.
Group structure:
Unknown: the reviewed official material does not establish how individual actions aggregate into a persistent collective outcome.

Assessment scope

Access cost:
Unknown
Product horizon:
Unknown

Independent dimensions

Depth:
at most 1 of 5 — Identity layer
What limits the result:
Governance and permissions: Level 1 is an upper bound because the cited evidence does not establish governance; a stronger level was not inferred.
Core experience relevance:
Unknown
Observed adoption:
Unknown— No compatible count of unique mechanic participants and active eligible players was found for the same observation window.
Structural expectation:
Unknown
Player dependency:
Unknown
Change direction:
Not assessed
Assessment type:
Unknown
Confidence:
Medium— The cited material supports the recorded present classification and each linked substantive claim. Unstated adoption, dependency, and functions remain unknown.

Component profile (0–4)

  • Identity and communication1 of 4 — The cited evidence supports score 1 for identity and communication; criteria not stated by the source were not inferred.
  • Governance and permissionsNot assessed — The targeted official-source review did not establish governance; source silence was not converted to score 0.
  • Shared progressionNot assessed — The targeted official-source review did not establish shared progression; source silence was not converted to score 0.
  • Shared assets and economyNot assessed — The targeted official-source review did not establish shared assets and infrastructure; source silence was not converted to score 0.
  • Collective goals and contentNot assessed — The targeted official-source review did not establish collective goals; source silence was not converted to score 0.
  • Competition, territory, and politicsNot assessed — The targeted official-source review did not establish competition and territory; source silence was not converted to score 0.
  • Game integrationNot assessed — The targeted official-source review did not establish game integration; source silence was not converted to score 0.

Evidence

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How this mechanic works in other games

RealmScanner is a research catalog for multiplayer games. Data comes from public sources; coverage and evidence appear beside each assessment.