Game profile

The Elder Scrolls® Online

Clan system

A persistent player organization created or recognized by the game itself, with a stable membership, a life beyond one session, a shared identity, functions, and goals.

Assessed with methodology module 0.4. The dimensions are independent and do not produce a single score.

The whole game

Present

research draft · methodology 0.4 · September 2, 2026 · The assessment uses the existing default product-line boundary; the cited mechanic evidence does not independently establish Steam availability, server availability, or platform state on 2026-09-02.

Official evidence establishes the recorded persistent player-organization boundary for The Elder Scrolls® Online and supports these component results: identity and communication 1, governance 3, shared assets and infrastructure 3, collective goals 2, competition and territory 2, game integration 3. Unknown functions, adoption, and dependency were not inferred.

Who participates:
Unknown: the reviewed official material does not establish whether membership attaches to an account, character, server identity, or another unit.
Group structure:
Unknown: the reviewed official material does not establish how individual actions aggregate into a persistent collective outcome.

Assessment scope

Access cost:
Unknown
Product horizon:
Unknown

Independent dimensions

Depth:
at most 3 of 5 — Developed system
What limits the result:
Shared progression: Level 3 is an upper bound because the cited evidence does not establish shared progression; a stronger level was not inferred.
Core experience relevance:
Unknown
Observed adoption:
Unknown— No compatible count of unique mechanic participants and active eligible players was found for the same observation window.
Structural expectation:
Unknown
Player dependency:
Unknown
Change direction:
Not assessed
Assessment type:
Unknown
Confidence:
High— The cited material supports the recorded present classification and each linked substantive claim. Unstated adoption, dependency, and functions remain unknown.

Component profile (0–4)

  • Identity and communication1 of 4 — The cited evidence supports score 1 for identity and communication; criteria not stated by the source were not inferred.
  • Governance and permissions3 of 4 — The cited evidence supports score 3 for governance; criteria not stated by the source were not inferred.
  • Shared progressionNot assessed — The targeted official-source review did not establish shared progression; source silence was not converted to score 0.
  • Shared assets and economy3 of 4 — The cited evidence supports score 3 for shared assets and infrastructure; criteria not stated by the source were not inferred.
  • Collective goals and content2 of 4 — The cited evidence supports score 2 for collective goals; criteria not stated by the source were not inferred.
  • Competition, territory, and politics2 of 4 — The cited evidence supports score 2 for competition and territory; criteria not stated by the source were not inferred.
  • Game integration3 of 4 — The cited evidence supports score 3 for game integration; criteria not stated by the source were not inferred.

Evidence

  • component · collective_goals

    Qualifies · Catalog mechanics research · Publisher: Bethesda Softworks · Accessed September 2, 2026

    Guilds will participate in blind bidding that lasts one week to win the traders’ services for one full week.

    The excerpt supports the recorded score 2 for collective goals; criteria not stated by the source were not inferred.

    https://help.elderscrollsonline.com/app/answers/detail/a_id/24859
  • component · competition_territory

    Confirms · Catalog mechanics research · Publisher: Bethesda Softworks · Accessed September 2, 2026

    The highest bid wins the traders’ services for the next full week.

    The excerpt supports the recorded score 2 for competition and territory; criteria not stated by the source were not inferred.

    https://help.elderscrollsonline.com/app/answers/detail/a_id/24859
  • component · game_integration

    Confirms · Catalog mechanics research · Publisher: Bethesda Softworks · Accessed September 2, 2026

    Guild Traders […] allow players to purchase items from Guild Stores and to sell their wares through their own Guilds to the public.

    The excerpt supports the recorded score 3 for game integration; criteria not stated by the source were not inferred.

    https://help.elderscrollsonline.com/app/answers/detail/a_id/24859
  • component · governance

    Confirms · Catalog mechanics research · Publisher: Bethesda Softworks · Accessed September 2, 2026

    the guildmaster can set permissions for managing resources, depositing/withdrawing from the guild bank, buying/selling from the guild store, and promoting/demoting members.

    The excerpt supports the recorded score 3 for governance; criteria not stated by the source were not inferred.

    https://help.elderscrollsonline.com/app/answers/detail/a_id/8955
  • component · identity_communication

    Qualifies · Catalog mechanics research · Publisher: Bethesda Softworks · Accessed September 2, 2026

    When a Guild wins a Guild Trader, the Trader will display the name of the hiring guild on it.

    The excerpt supports the recorded score 1 for identity and communication; criteria not stated by the source were not inferred.

    https://help.elderscrollsonline.com/app/answers/detail/a_id/24859
  • component · shared_assets

    Confirms · Catalog mechanics research · Publisher: Bethesda Softworks · Accessed September 2, 2026

    The funds come out of the guild bank gold supplies and must be present at the time of bidding.

    The excerpt supports the recorded score 3 for shared assets and infrastructure; criteria not stated by the source were not inferred.

    https://help.elderscrollsonline.com/app/answers/detail/a_id/24859
  • depth

    Qualifies · Catalog mechanics research · Publisher: Bethesda Softworks · Accessed September 2, 2026

    Guild Traders […] allow players to purchase items from Guild Stores and to sell their wares through their own Guilds to the public.

    The excerpt supports the recorded level 3 at_most under the module ladder; unstated higher-level criteria remain unknown.

    https://help.elderscrollsonline.com/app/answers/detail/a_id/24859
  • presence

    Confirms · Catalog mechanics research · Publisher: Bethesda Softworks · Accessed September 2, 2026

    Guilds must have at least 50 active members to unlock Guild Stores. If your guild falls below that threshold, it will lose the ability to post new items.

    The excerpt supports the recorded present classification within the stated product boundary; it does not establish broader adoption or dependency.

    https://help.elderscrollsonline.com/app/answers/detail/a_id/24859

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How this mechanic works in other games

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