

The Elder Scrolls® Online
LiveActionAdventureRPGMMORPG
- Platforms
- Release:
- 2014
- Developer:
- ZeniMax Online Studios
- Scale:
- Average concurrent players7,680
- Player rating:
- 80.9% · 161.9K
- Profile data as of:
- September 2, 2026
Every legend starts somewhere and in The Elder Scrolls Online, it starts with you. Join millions of players in an online, fantasy RPG set in a vast living Elder Scrolls world.
Screenshots
Images from the source page, in source order. Select an image to view it full size.
Videos
Videos from the game’s source page, in source order. Select one to open the original.
Overview
- Franchise
- The Elder Scrolls (brand)
- The Elder Scrolls (series)
- Release date
- Windows — 2014
- macOS — 2014
- PlayStation 4 — 2015
- PlayStation 5 — 2021
- Xbox One — 2015
- Xbox Series X|S — 2021
- Developer
- Publisher
- Age rating
- ESRB M — Mature 17+ · Steam Store
- PEGI 18 — age 18+ · Steam Store
- USK 16 — age 16+ · Steam Store
- CERO D — age 17+ · IGDB mirror
- ACB M — Mature, age 15+ · IGDB mirror
- GRAC 19+ — Ages 19+ · IGDB mirror
- ClassInd 18 — Ages 18+ · Steam Store
- Content warnings
- Nudity or sexual contentFrequent violence or goreMature content
- Interaction modes
- MultiplayerOnline PvPOnline co-op
- Session capacity
- 4 online co-op · IGDB mirror
- Access model
- One-time purchase
- Monetization
- In-app purchases
- Storefront price
- $19.99Steam, US storefront
- Store contents
- 6 DLC · Steam Store, November 1, 2026
- Languages
- EnglishRussianGermanFrenchSpanishJapaneseChinese, Simplified script
Classification
- Genres
- ActionAdventureRPGMMORPGEvidence:
- Setting and subject matter
- Fantasy Evidence:
- Camera
- First-person, Third-person Evidence:
- Visual style
- Unknown
- Combat system type
- Unknown
Scale
Concurrent players · period average
7,680
October 1, 2026 — October 31, 2026
- Detailed value
- 7,676.8
- Coverage
- Steam
- Origin
- Published by source
- Confidence
- Medium — The site's calculation method is not published
- Basis
- Average concurrent Steam players over 30 days from Steam Charts: 7,676
- Date observed
- October 31, 2026
- Source
- Steam Charts
Concurrent players · period peak
12,900
October 1, 2026 — October 31, 2026
- Detailed value
- 12,938
- Coverage
- Steam
- Origin
- Published by source
- Confidence
- Medium — The site's calculation method is not published
- Basis
- Peak concurrent Steam players over 30 days from Steam Charts: 12,938
- Date observed
- October 31, 2026
- Source
- Steam Charts
- Ratings
- players80.9% · 161.9KSteam, US storefront · Steam reviews
- players71.7%Global · IGDB mirror
- critics70.4%Global · IGDB mirror
- critics80%Steam, US storefront · Steam Store
- Last update
- October 17, 2026 — Stand Alone in Season Two’s Solo Dungeons (15 updates over 90 days) · Steam update feed
Concurrent players
period average · July 2014 — September 2026 · Steam · published by source · Steam Charts
- Change over period
- ×3.7increase from 1,990 (July 2014) to 7,370 (September 2026)
- Gaps
- No gaps in observed months
- Observations
- 147
Mechanics
Key game systems from the Mechanics Catalog. Assessment axes are independent and are not combined into a single score. An unassessed mechanic is unknown, not absent.
A persistent player organization created or recognized by the game itself, with a stable membership, a life beyond one session, a shared identity, functions, and goals.
Official evidence establishes the recorded persistent player-organization boundary for The Elder Scrolls® Online and supports these component results: identity and communication 1, governance 3, shared assets and infrastructure 3, collective goals 2, competition and territory 2, game integration 3. Unknown functions, adoption, and dependency were not inferred.
- Access cost:
- Unknown
- Product horizon:
- Unknown
- Participants:
- Unknown: the reviewed official material does not establish whether membership attaches to an account, character, server identity, or another unit.
- Participation format:
- Unknown: the reviewed official material does not establish how individual actions aggregate into a persistent collective outcome.
- Depth:
- at most 3 of 5 — Developed system
- What limits the result:
- Shared progression: Level 3 is an upper bound because the cited evidence does not establish shared progression; a stronger level was not inferred.
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— No compatible count of unique mechanic participants and active eligible players was found for the same observation window.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Not assessed
- Assessment type:
- Unknown
- Confidence:
- High— The cited material supports the recorded present classification and each linked substantive claim. Unstated adoption, dependency, and functions remain unknown.
Component scores (0–4):
- Identity and communication1 of 4 — The cited evidence supports score 1 for identity and communication; criteria not stated by the source were not inferred.
- Governance and permissions3 of 4 — The cited evidence supports score 3 for governance; criteria not stated by the source were not inferred.
- Shared progressionNot assessed — The targeted official-source review did not establish shared progression; source silence was not converted to score 0.
- Shared assets and economy3 of 4 — The cited evidence supports score 3 for shared assets and infrastructure; criteria not stated by the source were not inferred.
- Collective goals and content2 of 4 — The cited evidence supports score 2 for collective goals; criteria not stated by the source were not inferred.
- Competition, territory, and politics2 of 4 — The cited evidence supports score 2 for competition and territory; criteria not stated by the source were not inferred.
- Game integration3 of 4 — The cited evidence supports score 3 for game integration; criteria not stated by the source were not inferred.
research draft · methodology 0.4 · September 2, 2026
An in-game system where player decisions materially influence at least part of the production, supply, distribution, or price of in-game value.
The retained evidence does not establish the sources and role of player production or supply. The complete positive-publication minimum in methodology section 12.11 is therefore not met for this exact product boundary.
- Access cost:
- Unknown
- Product horizon:
- Unknown
- Depth:
- Unknown
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— No adoption, relevance, structural-expectation, or dependency conclusion is derived while Presence remains Unknown for this exact boundary.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Not assessed
- Assessment type:
- Unknown
- Confidence:
- Insufficient data— The retained evidence does not establish the sources and role of player production or supply. Silence was not treated as proof of absence, and no Depth was derived.
research draft · methodology 0.2 · September 2, 2026
A system where players or organizations capture, hold, and use parts of the game world with lasting consequences.
Alliance War campaigns let factions capture keeps and Elder Scrolls for score. Linked keeps enable transit, while a guild claim can host a public store.
- Access cost:
- Unknown
- Product horizon:
- Unknown
- Depth:
- 3 of 5 — Developed warfare
- What ownership gives the owner over others:
- Access and safety in the area
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— Adoption reach is unmeasured: primary sources provide neither unique participants nor a compatible active-audience denominator.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Unknown
- Assessment type:
- Unknown
- Confidence:
- High— 4 primary URLs were reviewed on 2026-09-02. Each populated claim is bounded by its exact excerpt; unresolved values remain Unknown.
Component scores (0–4):
- Capture and contest3 of 4 — Score 3 for capture and contest rules is bounded by the cited official claim: “the faction attacking needs to gain entry and occupy two marked zones …”
- Ownership benefits: assets, income, and access3 of 4 — Score 3 for ownership benefits is bounded by the cited official claim: “the ability to open their Guild Store to the whole community”
- Competition points and rewards2 of 4 — Score 2 for ownership score or rewards is bounded by the cited official claim: “capturing keeps and Elder Scrolls to earn points and claim victory in …”
- Ownership duration2 of 4 — Score 2 for cross-session persistence is bounded by the cited official claim: “strongholds and keeps and towns scattered around Cyrodiil which the player's Alliance …”
- Accumulated developmentNot assessed — Primary evidence did not resolve accumulated development; retained as Unknown.
- Space and map strategy3 of 4 — Score 3 for spatial strategy is bounded by the cited official claim: “a keep comes under attack, it will eventually become unlinked from nearby …”
- Collective organization of warfare3 of 4 — Score 3 for organized group warfare is bounded by the cited official claim: “players fight for their Alliance in the province of Cyrodiil”
- Impact on the wider world3 of 4 — Score 3 for effects on other players is bounded by the cited official claim: “the ability to open their Guild Store to the whole community”
- Game integration2 of 4 — Score 2 for links to other game loops is bounded by the cited official claim: “the ability to open their Guild Store to the whole community”
research draft · methodology 0.3 · September 2, 2026
Structured competition between players with rules and a measurable outcome, usually including skill-based matchmaking.
Identity-preserving official support material confirms a Cyrodiil leaderboard with monthly campaign resets and position-based rewards. Competition format and unit remain Unknown.
- Access cost:
- Unknown
- Product horizon:
- Unknown
- Depth:
- at most 2 of 5 — Basic ladder
- What limits the result:
- Matchmaking: Component matchmaking remains Unknown after mechanic-specific research; the next level’s mandatory condition is not satisfied.
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— Adoption reach is unmeasured: primary sources provide neither unique participants nor a compatible active-audience denominator.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Unknown
- Assessment type:
- Unknown
- Confidence:
- Medium— One identity-preserving primary support URL was retained on 2026-09-02; the former news URL was excluded after resolving to an official soft-404 page.
Component scores (0–4):
- Competitive formatsNot assessed — The previously cited official URL now resolves to the publisher's soft-404 page; no identity-preserving source was retained for this component.
- MatchmakingNot assessed — Primary evidence did not resolve opponent matchmaking; retained as Unknown.
- Rating and ladder3 of 4 — Score 3 for a recorded rating or leaderboard is bounded by the cited official claim: “players who place on the leaderboard can earn additional rewards based on …”
- Seasons and rewards3 of 4 — Score 3 for seasonal competition and rewards is bounded by the cited official claim: “monthly leaderboards and Cyrodiil campaigns will reset on the first of the …”
- Competitive integrityNot assessed — Primary evidence did not resolve competition-integrity controls; retained as Unknown.
- Skill expressionNot assessed — Primary evidence did not resolve skill differentiation; retained as Unknown.
- Game integration2 of 4 — Score 2 for links to other game loops is bounded by the cited official claim: “players who place on the leaderboard can earn additional rewards based on …”
research draft · methodology 0.3 · September 2, 2026
A regular rhythm of meaningful updates, including seasons, patches, events, and a roadmap that supports a long product life.
The retained primary item identifies a release-related fact, but the package does not contain the complete dated release series, cadence observations, support-team boundary, and persistence evidence required by section 15.13. A positive live-service result is therefore not published.
- Access cost:
- Unknown
- Product horizon:
- Unknown
- Depth:
- Unknown
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— No compatible participation numerator and eligible-audience denominator were assembled for this exact boundary.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Not assessed
- Assessment type:
- Unknown
- Confidence:
- Insufficient data— The checked source is insufficient for a positive result because the minimum evidence set in section 15.13 is incomplete.
Component scores (0–4):
- Release cadenceNot assessed
- Release announcementsNot assessed
- Content scope and typeNot assessed
- Seasonal structureNot assessed
- Event calendarNot assessed
- Roadmap transparencyNot assessed
- Response to playersNot assessed
- Game integrationNot assessed
research draft · methodology 0.3 · September 2, 2026
Assessment scope: New player
The retained primary item identifies a release-related fact, but the package does not contain the complete dated release series, cadence observations, support-team boundary, and persistence evidence required by section 15.13. A positive live-service result is therefore not published.
- Access cost:
- Unknown
- Product horizon:
- Unknown
- Depth:
- Unknown
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— No compatible participation numerator and eligible-audience denominator were assembled for this exact boundary.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Not assessed
- Assessment type:
- Unknown
- Confidence:
- Insufficient data— The checked source is insufficient for a positive result because the minimum evidence set in section 15.13 is incomplete.
Component scores (0–4):
- Release cadenceNot assessed
- Release announcementsNot assessed
- Content scope and typeNot assessed
- Seasonal structureNot assessed
- Event calendarNot assessed
- Roadmap transparencyNot assessed
- Response to playersNot assessed
- Game integrationNot assessed
research draft · methodology 0.3 · September 2, 2026
Assessment scope: Persistent and endgame segment
The retained primary item identifies a release-related fact, but the package does not contain the complete dated release series, cadence observations, support-team boundary, and persistence evidence required by section 15.13. A positive live-service result is therefore not published.
- Access cost:
- Unknown
- Product horizon:
- Unknown
- Depth:
- Unknown
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— No compatible participation numerator and eligible-audience denominator were assembled for this exact boundary.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Not assessed
- Assessment type:
- Unknown
- Confidence:
- Insufficient data— The checked source is insufficient for a positive result because the minimum evidence set in section 15.13 is incomplete.
Component scores (0–4):
- Release cadenceNot assessed
- Release announcementsNot assessed
- Content scope and typeNot assessed
- Seasonal structureNot assessed
- Event calendarNot assessed
- Roadmap transparencyNot assessed
- Response to playersNot assessed
- Game integrationNot assessed
research draft · methodology 0.3 · September 2, 2026
Assessment scope: Season-track reward collector
The retained primary item identifies a release-related fact, but the package does not contain the complete dated release series, cadence observations, support-team boundary, and persistence evidence required by section 15.13. A positive live-service result is therefore not published.
- Access cost:
- Unknown
- Product horizon:
- Unknown
- Depth:
- Unknown
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— No compatible participation numerator and eligible-audience denominator were assembled for this exact boundary.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Not assessed
- Assessment type:
- Unknown
- Confidence:
- Insufficient data— The checked source is insufficient for a positive result because the minimum evidence set in section 15.13 is incomplete.
Component scores (0–4):
- Release cadenceNot assessed
- Release announcementsNot assessed
- Content scope and typeNot assessed
- Seasonal structureNot assessed
- Event calendarNot assessed
- Roadmap transparencyNot assessed
- Response to playersNot assessed
- Game integrationNot assessed
research draft · methodology 0.3 · September 2, 2026
Assessment scope: Story-focused play
The retained primary item identifies a release-related fact, but the package does not contain the complete dated release series, cadence observations, support-team boundary, and persistence evidence required by section 15.13. A positive live-service result is therefore not published.
- Access cost:
- Unknown
- Product horizon:
- Unknown
- Depth:
- Unknown
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— No compatible participation numerator and eligible-audience denominator were assembled for this exact boundary.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Not assessed
- Assessment type:
- Unknown
- Confidence:
- Insufficient data— The checked source is insufficient for a positive result because the minimum evidence set in section 15.13 is incomplete.
Component scores (0–4):
- Release cadenceNot assessed
- Release announcementsNot assessed
- Content scope and typeNot assessed
- Seasonal structureNot assessed
- Event calendarNot assessed
- Roadmap transparencyNot assessed
- Response to playersNot assessed
- Game integrationNot assessed
research draft · methodology 0.3 · September 2, 2026
A system for long-term character or account development through levels, skills, equipment, and specializations.
The retained primary item identifies a progression-related fact, but the package does not establish the progression unit, cycle and reset rules, persistence, formal axes, cap, and post-cap state required by section 16.12. A positive character-progression result is therefore not published.
- Access cost:
- Unknown
- Product horizon:
- Unknown
- Depth:
- Unknown
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— No compatible participation numerator and eligible-audience denominator were assembled for this exact boundary.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Not assessed
- Assessment type:
- Unknown
- Confidence:
- Insufficient data— The checked source is insufficient for a positive result because the minimum evidence set in section 16.12 is incomplete.
Component scores (0–4):
- Path length and structureNot assessed
- Progression axesNot assessed
- Specialization choiceNot assessed
- Role of equipmentNot assessed
- Progression sourcesNot assessed
- Progress persistence and carry-overNot assessed
- Game integrationNot assessed
research draft · methodology 0.3 · September 2, 2026













