

The Elder Scrolls Online - Elsweyr
LiveRPG
- Platforms
- Release:
- 2019
- Developer:
- ZeniMax Online Studios
- Scale:
- Average concurrent players≈ 0
- Player rating:
- 82.9% · 1K
- Profile data as of:
- September 2, 2026
Dragons return to Tamriel in The Elder Scrolls Online: Elsweyr, part of the Season of the Dragon year-long adventure! Explore the savannahs and canyons of Elsweyr, defend the home of the Khajiit from an ancient evil, and command the undead with the Necromancer class.
Screenshots
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Videos
Videos from the game’s source page, in source order. Select one to open the original.
Overview
- Franchise
- The Elder Scrolls (brand)
- The Elder Scrolls (series)
- Release date
- Windows — May 21, 2019
- macOS — May 21, 2019
- Developer
- Publisher
- Age rating
- ESRB M — Mature 17+ · Steam Store
- PEGI 18 — age 18+ · Steam Store
- USK 16 — age 16+ · Steam Store
- ACB M — Mature, age 15+ · IGDB mirror
- ClassInd 14 — Ages 14+ · Steam Store
- Content warnings
- Not specified by the storefront
- Interaction modes
- Multiplayer
- Session capacity
- Unknown
- Access model
- Unknown
- Monetization
- Unknown
- Storefront price
- Unknown
- Store contents
- Unknown
- Languages
- EnglishGermanFrench
Classification
- Genres
- RPGEvidence:
- Setting and subject matter
- Fantasy Evidence:
- Camera
- First-person, Third-person Evidence:
- Visual style
- Unknown
- Combat system type
- Unknown
Scale
Concurrent players · period average
≈ 0
August 20, 2026 — September 17, 2026
- Observations
- 33
- Coverage
- Steam
- Origin
- Calculated
- Confidence
- Low — 33 measurements on 21 UTC dates over 29 days; 4 of 4 six-hour windows; 25 of 58 scheduled opportunities missing
- Basis
- Approximate average from 33 Steam player count measurements on 21 UTC dates: 0
- Calculation rule
- concurrent_from_probes_v3
- Date observed
- September 17, 2026
- Source
- Steam Web API
Concurrent players · period peak
≈ 0
August 20, 2026 — September 17, 2026
- Observations
- 33
- Coverage
- Steam
- Origin
- Calculated
- Confidence
- Low — 33 measurements on 21 UTC dates over 29 days; 4 of 4 six-hour windows; 25 of 58 scheduled opportunities missing
- Basis
- Highest observed value from 33 Steam player count measurements on 21 UTC dates: 0
- Calculation rule
- concurrent_from_probes_v3
- Date observed
- September 17, 2026
- Source
- Steam Web API
- Ratings
- players82.9% · 1KSteam, US storefront · Steam reviews
- players69%Global · IGDB mirror
- critics78%Global · IGDB mirror
- Last update
- Unknown
Mechanics
Key game systems from the Mechanics Catalog. Assessment axes are independent and are not combined into a single score. An unassessed mechanic is unknown, not absent.
Clan system
Not assessedA persistent player organization created or recognized by the game itself, with a stable membership, a life beyond one session, a shared identity, functions, and goals.
Player economy
Not assessedAn in-game system where player decisions materially influence at least part of the production, supply, distribution, or price of in-game value.
Territory control
Not assessedA system where players or organizations capture, hold, and use parts of the game world with lasting consequences.
Competitive PvP
Not assessedStructured competition between players with rules and a measurable outcome, usually including skill-based matchmaking.
Live service and updates
Not assessedA regular rhythm of meaningful updates, including seasons, patches, events, and a roadmap that supports a long product life.
Character progression
Not assessedA system for long-term character or account development through levels, skills, equipment, and specializations.









