Clan system
A persistent player organization created or recognized by the game itself, with a stable membership, a life beyond one session, a shared identity, functions, and goals.
Assessed with methodology module 0.4. The dimensions are independent and do not produce a single score.
The whole game
Presentresearch draft · methodology 0.4 · September 2, 2026 · This assessment is limited to default as represented by the cited official material and observed on 2026-09-02; unsupported product states were not inferred.
Official evidence establishes Guild Warfare, shared progression, managed assets, organization-level conquest goals, territory competition, and strong integration with attacks and infrastructure. The supported result is a major gameplay system; governance and the full world-shaping threshold remain Unknown.
- Who participates:
- A player joins a Guild; server and account-versus-character boundaries remain unknown.
- Group structure:
- Contributions, coordinated combat, and territorial strategy form the documented collective contour.
Assessment scope
- Access cost:
- Unknown
- Product horizon:
- Unknown
Independent dimensions
- Depth:
- at most 4 of 5 — Major gameplay system
- What limits the result:
- Governance and permissions: Level 4 is an upper bound because governance remains Unknown; the evidence does not establish all criteria for a world-shaping institution.
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— No compatible count of unique mechanic participants and active eligible players was found for the same observation window.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Not assessed
- Assessment type:
- Unknown
- Confidence:
- Medium— The cited official material supports the recalibrated level 4 and each scored component. Governance and the complete world-shaping threshold remain unknown.
Component profile (0–4)
- Identity and communication1 of 4 — The cited evidence supports score 1 for identity and communication; criteria not stated by the source were not inferred.
- Governance and permissionsNot assessed — The targeted official-source review did not establish governance; source silence was not converted to score 0.
- Shared progression3 of 4 — The cited evidence supports score 3 for shared progression; criteria not stated by the source were not inferred.
- Shared assets and economy3 of 4 — Territory control generates passive guild income and supports upgradeable infrastructure, establishing managed assets but not the full autonomous economic-subject criterion for score 4.
- Collective goals and content3 of 4 — Guild conquest, raids, castles, and challenges support substantial organization-level content; a fully interdependent long-term strategic program was not established.
- Competition, territory, and politics4 of 4 — The cited evidence supports score 4 for competition and territory; criteria not stated by the source were not inferred.
- Game integration4 of 4 — The cited evidence supports score 4 for game integration; criteria not stated by the source were not inferred.
Evidence
- component · collective_goals
Confirms · Catalog mechanics research · Publisher: Sandbox Interactive · Published January 9, 2024 · Accessed September 2, 2026
conquer and raid territories, take over castles and engage in various challenges
Guild conquest, raids, castles, and challenges support substantial organization-level content; a fully interdependent long-term strategic program was not established.
https://albiononline.com/news/guide-guild-seasons - component · competition_territory
Confirms · Catalog mechanics research · Publisher: Sandbox Interactive · Published April 15, 2024 · Accessed September 2, 2026
Guilds can upgrade the walls, gates, and guards protecting their territories
The excerpt supports the recorded score 4 for competition and territory; criteria not stated by the source were not inferred.
https://albiononline.com/news/foundations-is-live - component · game_integration
Confirms · Catalog mechanics research · Publisher: Sandbox Interactive · Published January 9, 2024 · Accessed September 2, 2026
Guilds can use Silver to launch attacks on enemy territories, upgrade guild infrastructure
The excerpt supports the recorded score 4 for game integration; criteria not stated by the source were not inferred.
https://albiononline.com/news/guide-guild-seasons - component · identity_communication
Qualifies · Catalog mechanics research · Publisher: Sandbox Interactive · Published January 9, 2024 · Accessed September 2, 2026
use the Guild Finder to find one
The excerpt supports the recorded score 1 for identity and communication; criteria not stated by the source were not inferred.
https://albiononline.com/news/guide-guild-seasons - component · shared_assets
Confirms · Catalog mechanics research · Publisher: Sandbox Interactive · Published January 9, 2024 · Accessed September 2, 2026
Controlling territories generates Siphoned Energy, which acts as a passive income for guilds.
Territory control generates passive guild income and supports upgradeable infrastructure, establishing managed assets but not the full autonomous economic-subject criterion for score 4.
https://albiononline.com/news/guide-guild-seasons - component · shared_progression
Confirms · Catalog mechanics research · Publisher: Sandbox Interactive · Published January 9, 2024 · Accessed September 2, 2026
Guild Might Levels allow every guild member to contribute to the guild’s effort
The excerpt supports the recorded score 3 for shared progression; criteria not stated by the source were not inferred.
https://albiononline.com/news/guide-guild-seasons - depth
Qualifies · Catalog mechanics research · Publisher: Sandbox Interactive · Published January 9, 2024 · Accessed September 2, 2026
players can work with their guild to conquer and raid territories, take over castles
The excerpt supports the recorded level 4 at_most under the clan-system ladder. Level 4 is an upper bound because governance remains Unknown; the evidence does not establish all criteria for a world-shaping institution.
https://albiononline.com/news/guide-guild-seasons - presence
Confirms · Catalog mechanics research · Publisher: Sandbox Interactive · Published January 9, 2024 · Accessed September 2, 2026
Joining a guild allows you to engage in Guild Warfare
The excerpt supports the recorded present classification within the stated product boundary; it does not establish broader adoption or dependency.
https://albiononline.com/news/guide-guild-seasons
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Territorial play in the Outlands
Presentresearch draft · methodology 0.4 · September 2, 2026 · This assessment is limited to default, Territorial play in the Outlands as represented by the cited official material and observed on 2026-09-02; unsupported product states were not inferred.
Official evidence establishes Guild Warfare, shared progression, managed assets, organization-level conquest goals, territory competition, and strong integration with attacks and infrastructure. The supported result is a major gameplay system; governance and the full world-shaping threshold remain Unknown.
- Who participates:
- A player joins a Guild; server and account-versus-character boundaries remain unknown.
- Group structure:
- Contributions, coordinated combat, and territorial strategy form the documented collective contour.
Assessment scope
- Access cost:
- Unknown
- Product horizon:
- Unknown
Independent dimensions
- Depth:
- at most 4 of 5 — Major gameplay system
- What limits the result:
- Governance and permissions: Level 4 is an upper bound because governance remains Unknown; the evidence does not establish all criteria for a world-shaping institution.
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— No compatible segment-specific numerator and active eligible denominator were found for the same observation window.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Not assessed
- Assessment type:
- Unknown
- Confidence:
- Medium— The cited official material supports the recalibrated level 4 and each scored component. Governance and the complete world-shaping threshold remain unknown.
Component profile (0–4)
- Identity and communication1 of 4 — The cited evidence supports score 1 for identity and communication; criteria not stated by the source were not inferred.
- Governance and permissionsNot assessed — The targeted official-source review did not establish governance; source silence was not converted to score 0.
- Shared progression3 of 4 — The cited evidence supports score 3 for shared progression; criteria not stated by the source were not inferred.
- Shared assets and economy3 of 4 — Territory control generates passive guild income and supports upgradeable infrastructure, establishing managed assets but not the full autonomous economic-subject criterion for score 4.
- Collective goals and content3 of 4 — Guild conquest, raids, castles, and challenges support substantial organization-level content; a fully interdependent long-term strategic program was not established.
- Competition, territory, and politics4 of 4 — The cited evidence supports score 4 for competition and territory; criteria not stated by the source were not inferred.
- Game integration4 of 4 — The cited evidence supports score 4 for game integration; criteria not stated by the source were not inferred.
Evidence
- component · collective_goals
Confirms · Catalog mechanics research · Publisher: Sandbox Interactive · Published January 9, 2024 · Accessed September 2, 2026
conquer and raid territories, take over castles and engage in various challenges
Guild conquest, raids, castles, and challenges support substantial organization-level content; a fully interdependent long-term strategic program was not established.
https://albiononline.com/news/guide-guild-seasons - component · competition_territory
Confirms · Catalog mechanics research · Publisher: Sandbox Interactive · Published April 15, 2024 · Accessed September 2, 2026
Guilds can upgrade the walls, gates, and guards protecting their territories
The excerpt supports the recorded score 4 for competition and territory; criteria not stated by the source were not inferred.
https://albiononline.com/news/foundations-is-live - component · game_integration
Confirms · Catalog mechanics research · Publisher: Sandbox Interactive · Published January 9, 2024 · Accessed September 2, 2026
Guilds can use Silver to launch attacks on enemy territories, upgrade guild infrastructure
The excerpt supports the recorded score 4 for game integration; criteria not stated by the source were not inferred.
https://albiononline.com/news/guide-guild-seasons - component · identity_communication
Qualifies · Catalog mechanics research · Publisher: Sandbox Interactive · Published January 9, 2024 · Accessed September 2, 2026
use the Guild Finder to find one
The excerpt supports the recorded score 1 for identity and communication; criteria not stated by the source were not inferred.
https://albiononline.com/news/guide-guild-seasons - component · shared_assets
Confirms · Catalog mechanics research · Publisher: Sandbox Interactive · Published January 9, 2024 · Accessed September 2, 2026
Controlling territories generates Siphoned Energy, which acts as a passive income for guilds.
Territory control generates passive guild income and supports upgradeable infrastructure, establishing managed assets but not the full autonomous economic-subject criterion for score 4.
https://albiononline.com/news/guide-guild-seasons - component · shared_progression
Confirms · Catalog mechanics research · Publisher: Sandbox Interactive · Published January 9, 2024 · Accessed September 2, 2026
Guild Might Levels allow every guild member to contribute to the guild’s effort
The excerpt supports the recorded score 3 for shared progression; criteria not stated by the source were not inferred.
https://albiononline.com/news/guide-guild-seasons - depth
Qualifies · Catalog mechanics research · Publisher: Sandbox Interactive · Published January 9, 2024 · Accessed September 2, 2026
players can work with their guild to conquer and raid territories, take over castles
The excerpt supports the recorded level 4 at_most under the clan-system ladder. Level 4 is an upper bound because governance remains Unknown; the evidence does not establish all criteria for a world-shaping institution.
https://albiononline.com/news/guide-guild-seasons - presence
Confirms · Catalog mechanics research · Publisher: Sandbox Interactive · Published January 9, 2024 · Accessed September 2, 2026
Joining a guild allows you to engage in Guild Warfare
The excerpt supports the recorded present classification within the stated product boundary; it does not establish broader adoption or dependency.
https://albiononline.com/news/guide-guild-seasons
My notes
No notes yet. Notes are stored only in this browser and are not sent to the server.