Game profile

Albion Online

Clan system

A persistent player organization created or recognized by the game itself, with a stable membership, a life beyond one session, a shared identity, functions, and goals.

Assessed with methodology module 0.4. The dimensions are independent and do not produce a single score.

The whole game

Present

research draft · methodology 0.4 · September 2, 2026 · This assessment is limited to default as represented by the cited official material and observed on 2026-09-02; unsupported product states were not inferred.

Official evidence establishes Guild Warfare, shared progression, managed assets, organization-level conquest goals, territory competition, and strong integration with attacks and infrastructure. The supported result is a major gameplay system; governance and the full world-shaping threshold remain Unknown.

Who participates:
A player joins a Guild; server and account-versus-character boundaries remain unknown.
Group structure:
Contributions, coordinated combat, and territorial strategy form the documented collective contour.

Assessment scope

Access cost:
Unknown
Product horizon:
Unknown

Independent dimensions

Depth:
at most 4 of 5 — Major gameplay system
What limits the result:
Governance and permissions: Level 4 is an upper bound because governance remains Unknown; the evidence does not establish all criteria for a world-shaping institution.
Core experience relevance:
Unknown
Observed adoption:
Unknown— No compatible count of unique mechanic participants and active eligible players was found for the same observation window.
Structural expectation:
Unknown
Player dependency:
Unknown
Change direction:
Not assessed
Assessment type:
Unknown
Confidence:
Medium— The cited official material supports the recalibrated level 4 and each scored component. Governance and the complete world-shaping threshold remain unknown.

Component profile (0–4)

  • Identity and communication1 of 4 — The cited evidence supports score 1 for identity and communication; criteria not stated by the source were not inferred.
  • Governance and permissionsNot assessed — The targeted official-source review did not establish governance; source silence was not converted to score 0.
  • Shared progression3 of 4 — The cited evidence supports score 3 for shared progression; criteria not stated by the source were not inferred.
  • Shared assets and economy3 of 4 — Territory control generates passive guild income and supports upgradeable infrastructure, establishing managed assets but not the full autonomous economic-subject criterion for score 4.
  • Collective goals and content3 of 4 — Guild conquest, raids, castles, and challenges support substantial organization-level content; a fully interdependent long-term strategic program was not established.
  • Competition, territory, and politics4 of 4 — The cited evidence supports score 4 for competition and territory; criteria not stated by the source were not inferred.
  • Game integration4 of 4 — The cited evidence supports score 4 for game integration; criteria not stated by the source were not inferred.

Evidence

  • component · collective_goals

    Confirms · Catalog mechanics research · Publisher: Sandbox Interactive · Published January 9, 2024 · Accessed September 2, 2026

    conquer and raid territories, take over castles and engage in various challenges

    Guild conquest, raids, castles, and challenges support substantial organization-level content; a fully interdependent long-term strategic program was not established.

    https://albiononline.com/news/guide-guild-seasons
  • component · competition_territory

    Confirms · Catalog mechanics research · Publisher: Sandbox Interactive · Published April 15, 2024 · Accessed September 2, 2026

    Guilds can upgrade the walls, gates, and guards protecting their territories

    The excerpt supports the recorded score 4 for competition and territory; criteria not stated by the source were not inferred.

    https://albiononline.com/news/foundations-is-live
  • component · game_integration

    Confirms · Catalog mechanics research · Publisher: Sandbox Interactive · Published January 9, 2024 · Accessed September 2, 2026

    Guilds can use Silver to launch attacks on enemy territories, upgrade guild infrastructure

    The excerpt supports the recorded score 4 for game integration; criteria not stated by the source were not inferred.

    https://albiononline.com/news/guide-guild-seasons
  • component · identity_communication

    Qualifies · Catalog mechanics research · Publisher: Sandbox Interactive · Published January 9, 2024 · Accessed September 2, 2026

    use the Guild Finder to find one

    The excerpt supports the recorded score 1 for identity and communication; criteria not stated by the source were not inferred.

    https://albiononline.com/news/guide-guild-seasons
  • component · shared_assets

    Confirms · Catalog mechanics research · Publisher: Sandbox Interactive · Published January 9, 2024 · Accessed September 2, 2026

    Controlling territories generates Siphoned Energy, which acts as a passive income for guilds.

    Territory control generates passive guild income and supports upgradeable infrastructure, establishing managed assets but not the full autonomous economic-subject criterion for score 4.

    https://albiononline.com/news/guide-guild-seasons
  • component · shared_progression

    Confirms · Catalog mechanics research · Publisher: Sandbox Interactive · Published January 9, 2024 · Accessed September 2, 2026

    Guild Might Levels allow every guild member to contribute to the guild’s effort

    The excerpt supports the recorded score 3 for shared progression; criteria not stated by the source were not inferred.

    https://albiononline.com/news/guide-guild-seasons
  • depth

    Qualifies · Catalog mechanics research · Publisher: Sandbox Interactive · Published January 9, 2024 · Accessed September 2, 2026

    players can work with their guild to conquer and raid territories, take over castles

    The excerpt supports the recorded level 4 at_most under the clan-system ladder. Level 4 is an upper bound because governance remains Unknown; the evidence does not establish all criteria for a world-shaping institution.

    https://albiononline.com/news/guide-guild-seasons
  • presence

    Confirms · Catalog mechanics research · Publisher: Sandbox Interactive · Published January 9, 2024 · Accessed September 2, 2026

    Joining a guild allows you to engage in Guild Warfare

    The excerpt supports the recorded present classification within the stated product boundary; it does not establish broader adoption or dependency.

    https://albiononline.com/news/guide-guild-seasons

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Territorial play in the Outlands

Present

research draft · methodology 0.4 · September 2, 2026 · This assessment is limited to default, Territorial play in the Outlands as represented by the cited official material and observed on 2026-09-02; unsupported product states were not inferred.

Official evidence establishes Guild Warfare, shared progression, managed assets, organization-level conquest goals, territory competition, and strong integration with attacks and infrastructure. The supported result is a major gameplay system; governance and the full world-shaping threshold remain Unknown.

Who participates:
A player joins a Guild; server and account-versus-character boundaries remain unknown.
Group structure:
Contributions, coordinated combat, and territorial strategy form the documented collective contour.

Assessment scope

Access cost:
Unknown
Product horizon:
Unknown

Independent dimensions

Depth:
at most 4 of 5 — Major gameplay system
What limits the result:
Governance and permissions: Level 4 is an upper bound because governance remains Unknown; the evidence does not establish all criteria for a world-shaping institution.
Core experience relevance:
Unknown
Observed adoption:
Unknown— No compatible segment-specific numerator and active eligible denominator were found for the same observation window.
Structural expectation:
Unknown
Player dependency:
Unknown
Change direction:
Not assessed
Assessment type:
Unknown
Confidence:
Medium— The cited official material supports the recalibrated level 4 and each scored component. Governance and the complete world-shaping threshold remain unknown.

Component profile (0–4)

  • Identity and communication1 of 4 — The cited evidence supports score 1 for identity and communication; criteria not stated by the source were not inferred.
  • Governance and permissionsNot assessed — The targeted official-source review did not establish governance; source silence was not converted to score 0.
  • Shared progression3 of 4 — The cited evidence supports score 3 for shared progression; criteria not stated by the source were not inferred.
  • Shared assets and economy3 of 4 — Territory control generates passive guild income and supports upgradeable infrastructure, establishing managed assets but not the full autonomous economic-subject criterion for score 4.
  • Collective goals and content3 of 4 — Guild conquest, raids, castles, and challenges support substantial organization-level content; a fully interdependent long-term strategic program was not established.
  • Competition, territory, and politics4 of 4 — The cited evidence supports score 4 for competition and territory; criteria not stated by the source were not inferred.
  • Game integration4 of 4 — The cited evidence supports score 4 for game integration; criteria not stated by the source were not inferred.

Evidence

  • component · collective_goals

    Confirms · Catalog mechanics research · Publisher: Sandbox Interactive · Published January 9, 2024 · Accessed September 2, 2026

    conquer and raid territories, take over castles and engage in various challenges

    Guild conquest, raids, castles, and challenges support substantial organization-level content; a fully interdependent long-term strategic program was not established.

    https://albiononline.com/news/guide-guild-seasons
  • component · competition_territory

    Confirms · Catalog mechanics research · Publisher: Sandbox Interactive · Published April 15, 2024 · Accessed September 2, 2026

    Guilds can upgrade the walls, gates, and guards protecting their territories

    The excerpt supports the recorded score 4 for competition and territory; criteria not stated by the source were not inferred.

    https://albiononline.com/news/foundations-is-live
  • component · game_integration

    Confirms · Catalog mechanics research · Publisher: Sandbox Interactive · Published January 9, 2024 · Accessed September 2, 2026

    Guilds can use Silver to launch attacks on enemy territories, upgrade guild infrastructure

    The excerpt supports the recorded score 4 for game integration; criteria not stated by the source were not inferred.

    https://albiononline.com/news/guide-guild-seasons
  • component · identity_communication

    Qualifies · Catalog mechanics research · Publisher: Sandbox Interactive · Published January 9, 2024 · Accessed September 2, 2026

    use the Guild Finder to find one

    The excerpt supports the recorded score 1 for identity and communication; criteria not stated by the source were not inferred.

    https://albiononline.com/news/guide-guild-seasons
  • component · shared_assets

    Confirms · Catalog mechanics research · Publisher: Sandbox Interactive · Published January 9, 2024 · Accessed September 2, 2026

    Controlling territories generates Siphoned Energy, which acts as a passive income for guilds.

    Territory control generates passive guild income and supports upgradeable infrastructure, establishing managed assets but not the full autonomous economic-subject criterion for score 4.

    https://albiononline.com/news/guide-guild-seasons
  • component · shared_progression

    Confirms · Catalog mechanics research · Publisher: Sandbox Interactive · Published January 9, 2024 · Accessed September 2, 2026

    Guild Might Levels allow every guild member to contribute to the guild’s effort

    The excerpt supports the recorded score 3 for shared progression; criteria not stated by the source were not inferred.

    https://albiononline.com/news/guide-guild-seasons
  • depth

    Qualifies · Catalog mechanics research · Publisher: Sandbox Interactive · Published January 9, 2024 · Accessed September 2, 2026

    players can work with their guild to conquer and raid territories, take over castles

    The excerpt supports the recorded level 4 at_most under the clan-system ladder. Level 4 is an upper bound because governance remains Unknown; the evidence does not establish all criteria for a world-shaping institution.

    https://albiononline.com/news/guide-guild-seasons
  • presence

    Confirms · Catalog mechanics research · Publisher: Sandbox Interactive · Published January 9, 2024 · Accessed September 2, 2026

    Joining a guild allows you to engage in Guild Warfare

    The excerpt supports the recorded present classification within the stated product boundary; it does not establish broader adoption or dependency.

    https://albiononline.com/news/guide-guild-seasons

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How this mechanic works in other games

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