Catalog
Cyber Hunter

Cyber Hunter

Live

Action

Platforms
Release:
2020
Developer:
NetEase Games
Scale:
Average concurrent players≈ 1.8
Player rating:
72.5% · 10.8K
Profile data as of:
October 19, 2026

Cyber Hunter is an open-world battle royale game featuring an unique combination of gaming elements, including survival, shooting and exploring. Any vertical surface in the Cyber Hunter world is climbable and players can glide down from high up.

Official website

Screenshots

Images from the source page, in source order. Select an image to view it full size.

Videos

Videos from the game’s source page, in source order. Select one to open the original.

Overview

Franchise
Unknown
Release date
  • Windows — June 18, 2020
Developer
Publisher
Age rating
  • ESRB T — Teen, age 13+ · IGDB mirror
  • PEGI 16 — age 16+ · IGDB mirror
  • ACB M — Mature, age 15+ · IGDB mirror
  • GRAC ALL — All ages, age 0+ · IGDB mirror
  • ClassInd L — Livre, age 0+ · Steam Store
Content warnings
Not specified by the storefront
Interaction modes
MultiplayerOnline PvPOnline co-op
Session capacity
Unknown
Access model
  • Free to play
Monetization
  • In-app purchases
Storefront price
Unknown
Store contents
Unknown
Languages
EnglishRussianGermanFrenchSpanishPortuguese, BrazilJapaneseKoreanChinese, Simplified scriptChinese, Traditional script

Classification

Genres
Action
Evidence:
Setting and subject matter
Unknown
Camera
First-person, Third-person
Evidence:
Visual style
Unknown
Combat system type
Shooting, Fighting
Evidence:

Scale

Concurrent players · period average

≈ 1.8

October 3, 2026 — November 2, 2026

under 100over 1 million
Detailed value
1.8361
Observations
61
Coverage
Steam
Origin
Calculated
Confidence
High — 61 measurements on 31 UTC dates over 31 days; 4 of 4 six-hour windows; 1 of 62 scheduled opportunities missing
Basis
Approximate average from 61 Steam player count measurements on 31 UTC dates: 1.8
Calculation rule
concurrent_from_probes_v3
Date observed
November 2, 2026
Source
Steam Web API

Concurrent players · period peak

≈ 10

October 3, 2026 — November 2, 2026

under 100over 1 million
Observations
61
Coverage
Steam
Origin
Calculated
Confidence
High — 61 measurements on 31 UTC dates over 31 days; 4 of 4 six-hour windows; 1 of 62 scheduled opportunities missing
Basis
Highest observed value from 61 Steam player count measurements on 31 UTC dates: 10
Calculation rule
concurrent_from_probes_v3
Date observed
November 2, 2026
Source
Steam Web API
Ratings
  • players72.5% · 10.8KSteam, US storefront · Steam reviews
  • players51.1%Global · IGDB mirror
Last update

Mechanics

Key game systems from the Mechanics Catalog. Assessment axes are independent and are not combined into a single score. An unassessed mechanic is unknown, not absent.

  • Clan system

    Not assessed

    A persistent player organization created or recognized by the game itself, with a stable membership, a life beyond one session, a shared identity, functions, and goals.

  • Player economy

    Not assessed

    An in-game system where player decisions materially influence at least part of the production, supply, distribution, or price of in-game value.

  • Territory control

    Not assessed

    A system where players or organizations capture, hold, and use parts of the game world with lasting consequences.

  • Competitive PvP

    Not assessed

    Structured competition between players with rules and a measurable outcome, usually including skill-based matchmaking.

  • A regular rhythm of meaningful updates, including seasons, patches, events, and a roadmap that supports a long product life.

  • A system for long-term character or account development through levels, skills, equipment, and specializations.

RealmScanner is a research catalog for multiplayer games. Data comes from public sources; coverage and evidence appear beside each assessment.