

NARAKA: BLADEPOINT
LiveBattle RoyaleActionAdventure
- Platforms
- Release:
- 2021
- Developer:
- 24 Entertainment
- Scale:
- Average concurrent players25,400
- Player rating:
- 73.3% · 302.5K
- Profile data as of:
- August 29, 2026
Dive into the legends of the Far East in NARAKA: BLADEPOINT; team up with friends in fast-paced melee fights for a Battle Royale experience unlike any other. Find your playstyle with a varied cast of heroes with unique skills. More than 40 million players have already joined the fray, play free now!
Screenshots
Images from the source page, in source order. Select an image to view it full size.
Videos
Videos from the game’s source page, in source order. Select one to open the original.
叶修TrailerTrailer
婉若游龙ENNot specified
五周年英文CGNot specified
甘璇enNot specified
巫真enNot specified
新常驻 enNot specified
S18宝箱 ENNot specified
S18bp enNot specified
铠甲ENNot specified
万钧ENNot specified
S17宝箱enNot specified
摸金CG ENNot specified
P5R ENNot specified
燃耀ENNot specified
Tarka Ji ENNot specified
sanrio ENNot specified
燃耀賽季英文Not specified
新春华灯中文Not specified
蓝梦英文Not specified
拳皇第二弹英文Not specified
拳皇第一弹-英文Not specified
化龙宝珠英文Not specified
S15赛季通行证英文Not specified
巫师英文Not specified
万圣节第二批-英文Not specified
席拉CG-英文Not specified
万圣节ue-中文Not specified
万圣节ue-英文Not specified
S14通行证-英文Not specified
古墓丽影-英文Not specified
张起灵宣传片-英文Not specified
龙隐洞天宣传片-英文Not specified
周年庆UE片-英文Not specified
大河原联动宣传片-英文Not specified
淬炼瑞珠宣传片-英文Not specified
S12通行证英文Not specified
新春瑞灯CG+实机演示-英文Not specified
魏轻CG+实机演示-英文Not specified
斗罗大陆联动CG+实机演示-英文Not specified
新武器横刀实机演示-英文Not specified
S11通行证-英文Not specified
武道无穷CG+实机演示(英文)Not specified
海外2周年卖点Not specified
2周年CG英文Not specified
Overview
- Franchise
- Unknown
- Release date
- Windows — August 11, 2021
- Developer
- Publisher
- Age rating
- ESRB T — Teen, age 13+ · Steam Store
- PEGI 12 — age 12+ · Steam Store
- GRAC 15+ — Ages 15+ · Steam Store
- ClassInd 12 — Ages 12+ · Steam Store
- Content warnings
- Not specified by the storefront
- Interaction modes
- MultiplayerOnline PvP
- Session capacity
- Unknown
- Access model
- Free to play
- Monetization
- In-app purchases
- Storefront price
- Unknown
- Store contents
- 40 Achievements, 4 DLC · Steam Store, August 29, 2026
- Languages
- EnglishRussianGermanFrenchSpanishPortugueseTurkishJapaneseKoreanChinese, Simplified script
Classification
- Genres
- Battle RoyaleActionAdventureEvidence:
- Setting and subject matter
- Unknown
- Camera
- Unknown
- Visual style
- Unknown
- Combat system type
- Shooting
Scale
Concurrent players · period average
25,400
August 18, 2026 — September 17, 2026
- Detailed value
- 25,438.72
- Coverage
- Steam
- Origin
- Published by source
- Confidence
- Medium — The site's calculation method is not published
- Basis
- Average concurrent Steam players over 30 days from Steam Charts: 25,438
- Date observed
- September 17, 2026
- Source
- Steam Charts
Concurrent players · period peak
74,600
August 18, 2026 — September 17, 2026
- Detailed value
- 74,629
- Coverage
- Steam
- Origin
- Published by source
- Confidence
- Medium — The site's calculation method is not published
- Basis
- Peak concurrent Steam players over 30 days from Steam Charts: 74,629
- Date observed
- September 17, 2026
- Source
- Steam Charts
- Ratings
- players73.3% · 302.5KSteam, US storefront · Steam reviews
- Last update
- September 1, 2026 — NARAKA: BLADEPOINT Banned Players List September 1st (19 updates over 90 days) · Steam update feed
Concurrent players
period average · August 2021 — August 2026 · Steam · published by source · Steam Charts
- Change over period
- −45%decrease from 55,200 (August 2021) to 30,400 (August 2026)
- Gaps
- No gaps in observed months
- Observations
- 61
Mechanics
Key game systems from the Mechanics Catalog. Assessment axes are independent and are not combined into a single score. An unassessed mechanic is unknown, not absent.
A persistent player organization created or recognized by the game itself, with a stable membership, a life beyond one session, a shared identity, functions, and goals.
Assessment scope: Windows
For NARAKA: BLADEPOINT, the reviewed NetEase Games material does not establish whether the observed Windows product line on Steam contains a persistent in-game player organization with membership, identity, and collective action.
- Access cost:
- Unknown
- Product horizon:
- Unknown
- Depth:
- Unknown
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— The checked mechanic-specific material provides neither a compatible participant numerator, an active-audience denominator, nor source coverage sufficient to estimate adoption.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Not assessed
- Assessment type:
- Unknown
- Confidence:
- Insufficient data— The reviewed NetEase Games material is insufficient to establish presence or absence. Silence was not treated as absence.
research draft · methodology 0.4 · September 2, 2026
An in-game system where player decisions materially influence at least part of the production, supply, distribution, or price of in-game value.
Assessment scope: Windows
For NARAKA: BLADEPOINT, the reviewed NetEase Games material does not establish whether the observed Windows product line on Steam contains in-game transfer of value between players with rules affecting allocation or price.
- Access cost:
- Unknown
- Product horizon:
- Unknown
- Depth:
- Unknown
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— The checked mechanic-specific material provides neither a compatible participant numerator, an active-audience denominator, nor source coverage sufficient to estimate adoption.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Not assessed
- Assessment type:
- Unknown
- Confidence:
- Insufficient data— The reviewed NetEase Games material is insufficient to establish presence or absence. Silence was not treated as absence.
research draft · methodology 0.2 · September 2, 2026
A system where players or organizations capture, hold, and use parts of the game world with lasting consequences.
Assessment scope: Windows
Official-source search did not resolve transferable, contestable ownership that persists beyond one session for this product boundary. Silence was not treated as absence.
- Access cost:
- Unknown
- Product horizon:
- Unknown
- Depth:
- Unknown
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— Adoption reach is unmeasured: primary sources provide neither unique participants nor a compatible active-audience denominator.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Unknown
- Assessment type:
- Unknown
- Confidence:
- Insufficient data— On 2026-09-02, official-domain mechanic-specific searches for NARAKA: BLADEPOINT did not yield indexed primary evidence resolving Presence. Secondary sources were excluded.
research draft · methodology 0.3 · September 2, 2026
Structured competition between players with rules and a measurable outcome, usually including skill-based matchmaking.
Assessment scope: Windows
Official evidence confirms only part of the structured PvP boundary: structured formats. Missing conditions were not inferred.
- Access cost:
- Unknown
- Product horizon:
- Unknown
- Depth:
- at most 1 of 5 — Casual matches
- What limits the result:
- Rating and ladder: Component rating_ladder remains Unknown after mechanic-specific research; the next level’s mandatory condition is not satisfied.
- Partial presence exception:
- Evidence establishes only the cited part of structured PvP; the missing cross-match or rules boundary was not inferred.
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— Adoption reach is unmeasured: primary sources provide neither unique participants nor a compatible active-audience denominator.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Unknown
- Assessment type:
- Unknown
- Confidence:
- Medium— 1 primary URL was reviewed on 2026-09-02. Each populated claim is bounded by its exact excerpt; unresolved values remain Unknown.
Component scores (0–4):
- Competitive formats1 of 4 — Score 1 for structured formats is bounded by the cited official claim: “team up with friends in fast-paced melee fights for a Battle Royale …”
- MatchmakingNot assessed — Primary evidence did not resolve opponent matchmaking; retained as Unknown.
- Rating and ladderNot assessed — Primary evidence did not resolve a recorded rating or leaderboard; retained as Unknown.
- Seasons and rewardsNot assessed — Primary evidence did not resolve seasonal competition and rewards; retained as Unknown.
- Competitive integrityNot assessed — Primary evidence did not resolve competition-integrity controls; retained as Unknown.
- Skill expressionNot assessed — Primary evidence did not resolve skill differentiation; retained as Unknown.
- Game integrationNot assessed — Primary evidence did not resolve links to other game loops; retained as Unknown.
research draft · methodology 0.3 · September 2, 2026
A regular rhythm of meaningful updates, including seasons, patches, events, and a roadmap that supports a long product life.
Assessment scope: Windows
The retained primary item identifies a release-related fact, but the package does not contain the complete dated release series, cadence observations, support-team boundary, and persistence evidence required by section 15.13. A positive live-service result is therefore not published.
- Access cost:
- Unknown
- Product horizon:
- Unknown
- Depth:
- Unknown
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— No compatible participation numerator and eligible-audience denominator were assembled for this exact boundary.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Not assessed
- Assessment type:
- Unknown
- Confidence:
- Insufficient data— The checked source is insufficient for a positive result because the minimum evidence set in section 15.13 is incomplete.
Component scores (0–4):
- Release cadenceNot assessed
- Release announcementsNot assessed
- Content scope and typeNot assessed
- Seasonal structureNot assessed
- Event calendarNot assessed
- Roadmap transparencyNot assessed
- Response to playersNot assessed
- Game integrationNot assessed
research draft · methodology 0.3 · September 2, 2026
A system for long-term character or account development through levels, skills, equipment, and specializations.
Assessment scope: Windows
The targeted source check did not establish persistent cross-session progression that changes gameplay capabilities in NARAKA: BLADEPOINT. Silence was not classified as absence.
- Access cost:
- Unknown
- Product horizon:
- Unknown
- Depth:
- Unknown
- Encounter mode (record 1):
- Unknown— The checked source does not establish a specific player encounter contour.
- Progression role dimension in an encounter (record 1):
- Unknown— The source does not establish progression effects for either gear-and-stats or roster-and-roles.
- Progression role in an encounter (record 1):
- Unknown— Normalization, advantage, or a horizontal progression role in an encounter is not established.
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— The checked mechanic-specific material provides neither a compatible participant numerator, an active-audience denominator, nor source coverage sufficient to estimate adoption.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Not assessed
- Assessment type:
- Unknown
- Confidence:
- Insufficient data— A mechanic-specific primary source was checked, but it did not establish both required criteria or an explicit negative statement.
Component scores (0–4):
- Path length and structureNot assessed
- Progression axesNot assessed
- Specialization choiceNot assessed
- Role of equipmentNot assessed
- Progression sourcesNot assessed
- Progress persistence and carry-overNot assessed
- Game integrationNot assessed
research draft · methodology 0.3 · September 2, 2026



