

Clash Royale
LiveActionStrategy
- Platforms
- Release:
- 2016
- Developer:
- Supercell
- Scale:
- Total installs632,000,000
- Player rating:
- 88.9% · 41.7M
- Profile data as of:
- August 29, 2026
Enter the Arena! Build your Battle Deck and outsmart the enemy in fast real-time battles. From the creators of CLASH OF CLANS comes a real-time multiplayer battle game starring your favourite Clash characters and more. Start battling against players from around the world! Clash Royale is free to download and play, however, some game items can also be purchased for real money (including random items). If you don't want to purchase game items for real money, please disable in-app purchases in your device's settings. BECOME A MASTER OF STRATEGY AND DECK BUILDING Choose unique Cards to your Battle Deck and head to the Arena for Battle! Place your Cards right and knock down the enemy King and Princesses from their Towers in a strategic and fast-paced match. COLLECT AND UPGRADE 100+ CARDS Hog Rider! Collect and upgrade 100+ Cards featuring the Clash of Clans troops, spells and defences you know and love and many others. Win battles and progress to new Arenas to unlock powerful new Cards to your collection! BATTLE YOUR WAY TO THE TOP Battle your way to the League and Global Tournaments to match against the best players in the world. Compete for glory and rewards! SEASONAL EVENTS Unlock new Seasonal items like Tower Skins, Emotes and powerful Magic Items with the Season Pass and participate in fun Challenges that put your skills to the test! JOIN A CLAN AND GO TO WAR Join or form a Clan with other players to share Cards and battle in Clan Wars for BIG rewards! See you in the Arena! The IGRS Rating for this game is 15+ ※ Notice of Access Permission: [Optional permission] Clash Royale may request permission via in game pop-ups to access your camera and send you notifications. Camera: For in-game scanning of QR codes Notifications: For sending notifications related to the game Consent is optional and you can use the app and play the game regardless of whether or not you consent. You may refuse to give consent within the game. However, certain app features may not work properly if you refuse optional access permissions"A network connection is also required. Support Are you having problems? Visit https://help.supercellsupport.com/clash-royale/en/ or contact us in game by going to Settings > Help and Support. Privacy Policy: http://supercell.com/en/privacy-policy/ Terms of Service: http://supercell.com/en/terms-of-service/ Parent’s Guide: http://supercell.com/en/parents/
Screenshots
Images from the source page, in source order. Select an image to view it full size.
Videos
Videos from the game’s source page, in source order. Select one to open the original.
Clash Royale: Enter the ArenaTrailer
CR AS003 EN 16X9Trailer
Clash Royale Season 1: The Flood! 🌊 New Update RevealTrailer
Clash Royale Season 2: Shipwrecked! 🏖️ NEW AUGUST SUMMER UPDATE 😎Trailer
Clash Royale Season 3: Be Legendary 💫Trailer
Clash Royale Season 4: Shocktober! 🎃⚡🦇Trailer
Clash Royale Season 5: Great Goblin Feast! New Arena & MoreTrailer
Clash Royale Season 6: Clashmas! 🎁Trailer
Clash Royale Season 7: Lunar Festival 🧨Trailer
Clash Royale Season 8 Reveal! ⚔️Trailer
Clash Royale: New Card & Birthday Event! 🎂 TV Royale Season 9Trailer
SEASON 10 OUT NOW - The Heist - Lots of Gold, a New Card and a Magic Archer emote! 👑🌳 (Clash Royale)Trailer
Clash Royale Season 11 - Here Be Dragons (Unlock a Free Emote!)Trailer
Clash Royale Season 12: The Prince's Dream 🌈🦄 (New Card: Skeleton Dragons!)Trailer
Clash Royale Season 13: Beach Battle 🏝️ (Hot Challenges! Summer Emotes!)Trailer
Clash Royale Season 14: Prepare For War! 👊 (Season Overview)Trailer
Clash Royale: SHOCKTOBER Gameplay Trailer ⚡ 2 New Cards!Trailer
Clash Royale: Treasures of the Old King (New Season!) 👑👻Trailer
Clash Royale: Turn enemies into Hogs with the MOTHER WITCH (Season 18 Begins / New Legendary Card!)Trailer
Clash Royale: ❄️ STAY COOL ❄️ (New Season!)Trailer
Overview
- Franchise
- Clash of Clans (series)
- Release date
- iOS — March 2, 2016
- Android — 2016
- Developer
- Publisher
- Unknown
- Age rating
- ESRB E10+ — Everyone 10+ · IGDB mirror
- PEGI 7 — age 7+ · IGDB mirror
- App Store 9+ — age 9+ · App Store
- Google Play Everyone 10+ — age 10+ · Google Play
- Content warnings
- Not specified by the storefront
- Interaction modes
- Multiplayer
- Session capacity
- Unknown
- Access model
- Free to play
- Monetization
- Unknown
- Storefront price
- Unknown
- Store contents
- Unknown
- Languages
- EnglishRussianGermanFrenchSpanishPortugueseItalianTurkishJapaneseKorean
Classification
- Genres
- ActionStrategyEvidence:
- Setting and subject matter
- Fantasy, Medieval Evidence:
- Camera
- Isometric Evidence:
- Visual style
- Stylized Evidence:
- Combat system type
- Real-time action, Tactical combat Evidence:
Scale
Total installs · cumulative total
632,000,000
- Detailed value
- 631,823,555
- Coverage
- Google Play, worldwide
- Origin
- Published by source
- Confidence
- Medium — The storefront only publishes an approximate range; the exact count comes from the page's internal data
- Basis
- Google Play installs: 631823555; the storefront shows "500,000,000+"
- Date observed
- August 29, 2026
- Source
- Google Play
- Ratings
- players88.9% · 41.7MGoogle Play, worldwide · Google Play
- players91.9% · 3.8MApp Store, US storefront · App Store
- players74.5%Global · IGDB mirror
- Last update
- August 4, 2026 · Google Play
Mechanics
Key game systems from the Mechanics Catalog. Assessment axes are independent and are not combined into a single score. An unassessed mechanic is unknown, not absent.
A persistent player organization created or recognized by the game itself, with a stable membership, a life beyond one session, a shared identity, functions, and goals.
Assessment scope: iOS
The source describes an in-game player organization that can be created or joined and its shared gameplay function.
- Access cost:
- Unknown
- Product horizon:
- Unknown
- Participants:
- Unknown: the reviewed official material does not establish whether membership attaches to an account, character, server identity, or another unit.
- Participation format:
- Unknown: the reviewed official material does not establish how individual actions aggregate into a persistent collective outcome.
- Depth:
- at most 2 of 5 — Utility layer
- What limits the result:
- Governance and permissions: Level 2 is an upper bound because the cited evidence does not establish governance; a stronger level was not inferred.
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— No compatible count of unique mechanic participants and active eligible players was found for the same observation window.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Not assessed
- Assessment type:
- Unknown
- Confidence:
- Medium— The cited material supports the recorded present classification and each linked substantive claim. Unstated adoption, dependency, and functions remain unknown.
Component scores (0–4):
- Identity and communication1 of 4 — The cited evidence supports score 1 for identity and communication; criteria not stated by the source were not inferred.
- Governance and permissionsNot assessed — The targeted official-source review did not establish governance; source silence was not converted to score 0.
- Shared progressionNot assessed — The targeted official-source review did not establish shared progression; source silence was not converted to score 0.
- Shared assets and economy1 of 4 — The cited evidence supports score 1 for shared assets and infrastructure; criteria not stated by the source were not inferred.
- Collective goals and contentNot assessed — The targeted official-source review did not establish collective goals; source silence was not converted to score 0.
- Competition, territory, and politicsNot assessed — The targeted official-source review did not establish competition and territory; source silence was not converted to score 0.
- Game integration2 of 4 — The cited evidence supports score 2 for game integration; criteria not stated by the source were not inferred.
research draft · methodology 0.4 · September 2, 2026
An in-game system where player decisions materially influence at least part of the production, supply, distribution, or price of in-game value.
Assessment scope: iOS
The retained evidence establishes neither regular player price formation (or its explicit absence) nor the sources and role of player production or supply. The complete positive-publication minimum in methodology section 12.11 is therefore not met for this exact product boundary.
- Access cost:
- Unknown
- Product horizon:
- Unknown
- Depth:
- Unknown
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— No adoption, relevance, structural-expectation, or dependency conclusion is derived while Presence remains Unknown for this exact boundary.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Not assessed
- Assessment type:
- Unknown
- Confidence:
- Insufficient data— The retained evidence establishes neither regular player price formation (or its explicit absence) nor the sources and role of player production or supply. Silence was not treated as proof of absence, and no Depth was derived.
research draft · methodology 0.2 · September 2, 2026
A system where players or organizations capture, hold, and use parts of the game world with lasting consequences.
Assessment scope: iOS
Official-source search did not resolve transferable, contestable ownership that persists beyond one session for this product boundary. Silence was not treated as absence.
- Access cost:
- Unknown
- Product horizon:
- Unknown
- Depth:
- Unknown
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— Adoption reach is unmeasured: primary sources provide neither unique participants nor a compatible active-audience denominator.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Unknown
- Assessment type:
- Unknown
- Confidence:
- Insufficient data— On 2026-09-02, official-domain mechanic-specific searches for Clash Royale did not yield indexed primary evidence resolving Presence. Secondary sources were excluded.
research draft · methodology 0.3 · September 2, 2026
Structured competition between players with rules and a measurable outcome, usually including skill-based matchmaking.
Assessment scope: iOS
Official evidence confirms a competitive PvP contour with structured formats, a recorded rating or leaderboard, and links to other game loops. Unresolved features remain Unknown.
- Access cost:
- Unknown
- Product horizon:
- Unknown
- Depth:
- at most 2 of 5 — Basic ladder
- What limits the result:
- Matchmaking: Component matchmaking remains Unknown after mechanic-specific research; the next level’s mandatory condition is not satisfied.
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— Adoption reach is unmeasured: primary sources provide neither unique participants nor a compatible active-audience denominator.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Unknown
- Assessment type:
- Unknown
- Confidence:
- Medium— 1 primary URL was reviewed on 2026-09-02. Each populated claim is bounded by its exact excerpt; unresolved values remain Unknown.
Component scores (0–4):
- Competitive formats1 of 4 — Score 1 for structured formats is bounded by the cited official claim: “upgrade 100+ Cards […] unlock powerful new Cards […] League […] match …”
- MatchmakingNot assessed — Primary evidence did not resolve opponent matchmaking; retained as Unknown.
- Rating and ladder2 of 4 — Score 2 for a recorded rating or leaderboard is bounded by the cited official claim: “upgrade 100+ Cards […] unlock powerful new Cards […] League […] match …”
- Seasons and rewardsNot assessed — Primary evidence did not resolve seasonal competition and rewards; retained as Unknown.
- Competitive integrityNot assessed — Primary evidence did not resolve competition-integrity controls; retained as Unknown.
- Skill expressionNot assessed — Primary evidence did not resolve skill differentiation; retained as Unknown.
- Game integration2 of 4 — Score 2 for links to other game loops is bounded by the cited official claim: “upgrade 100+ Cards […] unlock powerful new Cards […] League […] match …”
research draft · methodology 0.3 · September 2, 2026
A regular rhythm of meaningful updates, including seasons, patches, events, and a roadmap that supports a long product life.
Assessment scope: iOS
The retained primary item identifies a release-related fact, but the package does not contain the complete dated release series, cadence observations, support-team boundary, and persistence evidence required by section 15.13. A positive live-service result is therefore not published.
- Access cost:
- Unknown
- Product horizon:
- Unknown
- Depth:
- Unknown
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— No compatible participation numerator and eligible-audience denominator were assembled for this exact boundary.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Not assessed
- Assessment type:
- Unknown
- Confidence:
- Insufficient data— The checked source is insufficient for a positive result because the minimum evidence set in section 15.13 is incomplete.
Component scores (0–4):
- Release cadenceNot assessed
- Release announcementsNot assessed
- Content scope and typeNot assessed
- Seasonal structureNot assessed
- Event calendarNot assessed
- Roadmap transparencyNot assessed
- Response to playersNot assessed
- Game integrationNot assessed
research draft · methodology 0.3 · September 2, 2026
A system for long-term character or account development through levels, skills, equipment, and specializations.
Assessment scope: iOS
The retained primary item identifies a progression-related fact, but the package does not establish the progression unit, cycle and reset rules, persistence, formal axes, cap, and post-cap state required by section 16.12. A positive character-progression result is therefore not published.
- Access cost:
- Unknown
- Product horizon:
- Unknown
- Depth:
- Unknown
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— No compatible participation numerator and eligible-audience denominator were assembled for this exact boundary.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Not assessed
- Assessment type:
- Unknown
- Confidence:
- Insufficient data— The checked source is insufficient for a positive result because the minimum evidence set in section 16.12 is incomplete.
Component scores (0–4):
- Path length and structureNot assessed
- Progression axesNot assessed
- Specialization choiceNot assessed
- Role of equipmentNot assessed
- Progression sourcesNot assessed
- Progress persistence and carry-overNot assessed
- Game integrationNot assessed
research draft · methodology 0.3 · September 2, 2026






