Catalog
Boom Beach

Boom Beach

Live

ActionStrategy

Platforms
Release:
2014
Developer:
Supercell
Scale:
Total installs108,000,000
Player rating:
89% · 6.3M
Profile data as of:
September 1, 2026

Welcome to Boom Beach: come with a plan or leave in defeat! Fight the evil Blackguard with brains and brawn in this epic strategy game. Engage in intense war and combat enemy bases to free enslaved islanders and unlock the secrets of this tropical paradise. Create a Task Force with players around the world to take on the enemy together in fierce multiplayer combat. Scout, plan, then BOOM THE BEACH in this action-packed RTS warzone! Experience the thrill of war and shooting as you engage in RTS combat. Strengthen your army and build a powerful kingdom to dominate the warzone. Utilize strategy and war skills to conquer enemy bases and emerge victorious in this multiplayer RTS war game. Strengthen your defenses and expand your kingdom as you explore the vast archipelago. Only the bravest will lead their kingdom to ultimate supremacy in Boom Beach's thrilling RTS warzone. With the support of multiplayer alliances and strategies, your kingdom will rise to greatness. Multiplayer strategies and teamwork are key to dominating the warzone and achieving ultimate victory. Boom Beach is free to download and play, however, some game items can also be purchased for real money (including random items). If you don't want to purchase game items for real money, please disable in-app purchases in your device's settings. Multiplayer Mode Battle and Raid: Play with millions of other players in multiplayer mode, raid hundreds of enemy bases for loot. Engage in epic combat and strategic war to dominate the warzone. War Battles Control Precious Resources: Battle for control of precious resources in epic war battles to upgrade your base against enemy attacks in this RTS warzone. Use your strategic skills to strengthen your defenses and army, ensuring victory in every encounter. Explore the Archipelago Discover Life Crystals: Explore a huge tropical archipelago and discover the mysterious power of the Life Crystals. These crystals can turn the tide of combat, providing unique advantages in war and strategy. Combat Blackguard Bosses Uncover Evil Plans: Face fearsome Blackguard Bosses in intense RTS war and uncover their evil plans. These epic encounters require both brains and brawn, and only the strongest army and best RTS strategies will prevail. Form a Task Force Multiplayer Co-op Missions: Join other players to form an unstoppable Task Force for multiplayer co-op missions. Collaborate in RTS war, combining your strategic and war skills to defeat the enemy and control the warzone. Use multiplayer tactics to maximize your success. Build Your Army Strategy and Strength: Utilize strategy to build a powerful army and strengthen your kingdom against enemy attacks. Your army's strength and your RTS combat tactics will determine your success in this multiplayer war game. Experience RTS Combat Shooting and Strategy: Experience the thrill of shooting and RTS combat as you engage in fierce encounters. From strategic planning to executing war maneuvers, every aspect of war is covered in this RTS warzone. Join Boom Beach now and become a master of strategy in this epic RTS war game. Build your army, engage in fierce combat, and lead your kingdom to victory in the ultimate warzone. Experience the excitement of multiplayer warfare and the thrill of shooting as you fight for supremacy. Download Boom Beach today and embark on an unforgettable war adventure! Note: A network connection is required to play Parent's guide: http://www.supercell.net/parents Privacy Policy: http://www.supercell.net/privacy-policy/ Terms of Service: http://www.supercell.net/terms-of-service/

Screenshots

Images from the source page, in source order. Select an image to view it full size.

Videos

Videos from the game’s source page, in source order. Select one to open the original.

Overview

Franchise
Unknown
Release date
  • iOS — March 26, 2014
  • Android — 2014
Developer
Publisher
Unknown
Age rating
  • App Store 9+ — age 9+ · App Store
  • Google Play Everyone 10+ — age 10+ · Google Play
Content warnings
Not specified by the storefront
Interaction modes
Multiplayer
Session capacity
Unknown
Access model
  • Free to play
Monetization
Unknown
Storefront price
Unknown
Store contents
Unknown
Languages
EnglishRussianGermanFrenchSpanishPortugueseItalianTurkishJapaneseKorean

Classification

Genres
ActionStrategy
Evidence:
Setting and subject matter
Military
Evidence:
Camera
Isometric
Evidence:
Visual style
Unknown
Combat system type
Unknown

Scale

Total installs · cumulative total

108,000,000

Detailed value
107,842,080
Coverage
Google Play, worldwide
Origin
Published by source
Confidence
Medium — The storefront only publishes an approximate range; the exact count comes from the page's internal data
Basis
Google Play installs: 107842080; the storefront shows "100,000,000+"
Date observed
September 1, 2026
Source
Google Play
Ratings
  • players89% · 6.3MGoogle Play, worldwide · Google Play
  • players94.1% · 298.5KApp Store, US storefront · App Store
  • players65.3%Global · IGDB mirror
Last update
  • August 17, 2026 · Google Play

Mechanics

Key game systems from the Mechanics Catalog. Assessment axes are independent and are not combined into a single score. An unassessed mechanic is unknown, not absent.

  • A persistent player organization created or recognized by the game itself, with a stable membership, a life beyond one session, a shared identity, functions, and goals.

    Assessment scope: iOS

    The listing directly confirms creating a persistent Task Force of players for collective activities.

    Access cost:
    Unknown
    Product horizon:
    Unknown
    Participants:
    Unknown: the reviewed official material does not establish whether membership attaches to an account, character, server identity, or another unit.
    Participation format:
    Unknown: the reviewed official material does not establish how individual actions aggregate into a persistent collective outcome.
    Depth:
    at most 3 of 5 — Developed system
    What limits the result:
    Governance and permissions: Level 3 is an upper bound because the cited evidence does not establish governance; a stronger level was not inferred.
    Core experience relevance:
    Unknown
    Observed adoption:
    Unknown— No compatible count of unique mechanic participants and active eligible players was found for the same observation window.
    Structural expectation:
    Unknown
    Player dependency:
    Unknown
    Change direction:
    Not assessed
    Assessment type:
    Unknown
    Confidence:
    Medium— The cited material supports the recorded present classification and each linked substantive claim. Unstated adoption, dependency, and functions remain unknown.

    Component scores (0–4):

    • Identity and communication1 of 4 — The cited evidence supports score 1 for identity and communication; criteria not stated by the source were not inferred.
    • Governance and permissionsNot assessed — The targeted official-source review did not establish governance; source silence was not converted to score 0.
    • Shared progressionNot assessed — The targeted official-source review did not establish shared progression; source silence was not converted to score 0.
    • Shared assets and economyNot assessed — The targeted official-source review did not establish shared assets and infrastructure; source silence was not converted to score 0.
    • Collective goals and content3 of 4 — The cited evidence supports score 3 for collective goals; criteria not stated by the source were not inferred.
    • Competition, territory, and politicsNot assessed — The targeted official-source review did not establish competition and territory; source silence was not converted to score 0.
    • Game integration3 of 4 — The cited evidence supports score 3 for game integration; criteria not stated by the source were not inferred.

    research draft · methodology 0.4 · September 2, 2026

  • An in-game system where player decisions materially influence at least part of the production, supply, distribution, or price of in-game value.

    Assessment scope: iOS

    For Boom Beach, the reviewed Supercell Oy material does not establish whether the observed iOS product line contains in-game transfer of value between players with rules affecting allocation or price.

    Access cost:
    Unknown
    Product horizon:
    Unknown
    Depth:
    Unknown
    Core experience relevance:
    Unknown
    Observed adoption:
    Unknown— The checked mechanic-specific material provides neither a compatible participant numerator, an active-audience denominator, nor source coverage sufficient to estimate adoption.
    Structural expectation:
    Unknown
    Player dependency:
    Unknown
    Change direction:
    Not assessed
    Assessment type:
    Unknown
    Confidence:
    Insufficient data— The reviewed Supercell Oy material is insufficient to establish presence or absence. Silence was not treated as absence.

    research draft · methodology 0.2 · September 2, 2026

  • A system where players or organizations capture, hold, and use parts of the game world with lasting consequences.

    Assessment scope: iOS

    Official-source search did not resolve transferable, contestable ownership that persists beyond one session for this product boundary. Silence was not treated as absence.

    Access cost:
    Unknown
    Product horizon:
    Unknown
    Depth:
    Unknown
    Core experience relevance:
    Unknown
    Observed adoption:
    Unknown— Adoption reach is unmeasured: primary sources provide neither unique participants nor a compatible active-audience denominator.
    Structural expectation:
    Unknown
    Player dependency:
    Unknown
    Change direction:
    Unknown
    Assessment type:
    Unknown
    Confidence:
    Insufficient data— On 2026-09-02, official-domain mechanic-specific searches for Boom Beach did not yield indexed primary evidence resolving Presence. Secondary sources were excluded.

    research draft · methodology 0.3 · September 2, 2026

  • Structured competition between players with rules and a measurable outcome, usually including skill-based matchmaking.

    Assessment scope: iOS

    Official-source search did not resolve a built-in PvP contest with formal rules and a recorded cross-match result for this product boundary. Silence was not treated as absence.

    Access cost:
    Unknown
    Product horizon:
    Unknown
    Depth:
    Unknown
    Core experience relevance:
    Unknown
    Observed adoption:
    Unknown— Adoption reach is unmeasured: primary sources provide neither unique participants nor a compatible active-audience denominator.
    Structural expectation:
    Unknown
    Player dependency:
    Unknown
    Change direction:
    Unknown
    Assessment type:
    Unknown
    Confidence:
    Insufficient data— On 2026-09-02, official-domain mechanic-specific searches for Boom Beach did not yield indexed primary evidence resolving Presence. Secondary sources were excluded.

    research draft · methodology 0.3 · September 2, 2026

  • A regular rhythm of meaningful updates, including seasons, patches, events, and a roadmap that supports a long product life.

    Assessment scope: iOS

    The targeted source check did not establish dated substantive releases for Boom Beach within the 2025-09-02 to 2026-09-02 window. Silence was not classified as absence.

    Access cost:
    Unknown
    Product horizon:
    Unknown
    Depth:
    Unknown
    Core experience relevance:
    Unknown
    Observed adoption:
    Unknown— The checked mechanic-specific material provides neither a compatible participant numerator, an active-audience denominator, nor source coverage sufficient to estimate adoption.
    Structural expectation:
    Unknown
    Player dependency:
    Unknown
    Change direction:
    Not assessed
    Assessment type:
    Unknown
    Confidence:
    Insufficient data— A mechanic-specific primary source was checked, but it did not establish both required criteria or an explicit negative statement.

    Component scores (0–4):

    • Release cadenceNot assessed
    • Release announcementsNot assessed
    • Content scope and typeNot assessed
    • Seasonal structureNot assessed
    • Event calendarNot assessed
    • Roadmap transparencyNot assessed
    • Response to playersNot assessed
    • Game integrationNot assessed

    research draft · methodology 0.3 · September 2, 2026

  • A system for long-term character or account development through levels, skills, equipment, and specializations.

    Assessment scope: iOS

    The retained primary item identifies a progression-related fact, but the package does not establish the progression unit, cycle and reset rules, persistence, formal axes, cap, and post-cap state required by section 16.12. A positive character-progression result is therefore not published.

    Access cost:
    Unknown
    Product horizon:
    Unknown
    Depth:
    Unknown
    Core experience relevance:
    Unknown
    Observed adoption:
    Unknown— No compatible participation numerator and eligible-audience denominator were assembled for this exact boundary.
    Structural expectation:
    Unknown
    Player dependency:
    Unknown
    Change direction:
    Not assessed
    Assessment type:
    Unknown
    Confidence:
    Insufficient data— The checked source is insufficient for a positive result because the minimum evidence set in section 16.12 is incomplete.

    Component scores (0–4):

    • Path length and structureNot assessed
    • Progression axesNot assessed
    • Specialization choiceNot assessed
    • Role of equipmentNot assessed
    • Progression sourcesNot assessed
    • Progress persistence and carry-overNot assessed
    • Game integrationNot assessed

    research draft · methodology 0.3 · September 2, 2026

RealmScanner is a research catalog for multiplayer games. Data comes from public sources; coverage and evidence appear beside each assessment.