

Clash of Clans
LiveActionStrategy
- Platforms
- Release:
- 2012
- Developer:
- Supercell
- Scale:
- Total installs880,000,000
- Player rating:
- 90.4% · 61.4M
- Profile data as of:
- August 29, 2026
Join millions of players worldwide as you build your village, raise a Clan, and compete in epic Clan Wars! Mustachioed Barbarians, fire wielding Wizards, and other unique troops are waiting for you! Enter the world of Clash! Clash of Clans is free to download and play, however, some game items can also be purchased for real money (including random items). If you don't want to purchase game items for real money, please disable in-app purchases in your device's settings. Classic Features: ● Join a Clan of fellow players or start your own and invite friends. ● Assemble an army with countless combinations of spells, troops, and Heroes! ● Customize your village and build it into a mighty stronghold. Multiplayer: ● Fight in Clan Wars as a team against millions of active players across the globe. Test your skills in the competitive Clan War Leagues and prove you're the best. ● Forge alliances and work together with your Clan in Clan Games to earn valuable Magic items. ● Test your skills in Ranked Mode and take part in competitive battles with players from around the world. Prove you're the best and rise all the way to the top of the Leaderboard in Legend League. ● Collect resources and plunder loot from other players to upgrade your village and turn it into a tough fortress. ● Defend against enemy attacks with a multitude of Towers, Cannons, Bombs, traps, Mortars, and walls. ● Unlock epic Heroes like Barbarian King, Archer Queen, Grand Warden, Royal Champion, Minion Prince, Dragon Duke, and Battle Machine. ● Research upgrades in your Laboratory to make troops, spells, and Siege Machines even more powerful. ● Create your own custom PVP experiences through Friendly Challenges, Friendly Wars, and special events. ● Watch Clanmates attack and defend in real-time as a spectator or check out the video replays. Single Player: ● Fight against the Goblin King in a single player campaign mode and become a hero of the realm. ● Learn new tactics and experiment with army combinations and Clan Castle troops in Practice Mode. Builder Base: ● Journey to the mysterious shores of Builder Base and discover new buildings, characters, and a whole new way to play. ● Turn your Builder Base into an unbeatable fortress and defeat rival players in Versus Battles. ● Collect exclusive Hero Skins and Sceneries to customize your village. What are you waiting for, Chief? Join the action today. A network connection is also required. Player Reviews: Clash of Clans proudly announces over eight million five star reviews on the App Store. If you have fun playing Clash of Clans, you may also enjoy other Supercell games like Clash Royale, Brawl Stars, Boom Beach, and Hay Day. Make sure to check those out! Support: Chief, are you having problems? Visit https://help.supercellsupport.com/clash-of-clans/en/index.html or contact us in game by going to Settings > Help and Support. Privacy Policy: http://www.supercell.net/privacy-policy/ Terms of Service: http://www.supercell.net/terms-of-service/ Parent's Guide: http://www.supercell.net/parents The IGRS Rating for this game is 15+ Notice of Access Permission: [Optional permission] Clash of Clans may request permission via in-game pop ups to access your camera and send you notifications. Camera: For in-game scanning of QR codes Notifications: For sending notifications related to the game Consent is optional and you can use the app and play the game regardless of whether or not you consent. You may refuse to give consent within the game. However, certain app features may not work properly if you refuse optional access permissions.
Screenshots
Images from the source page, in source order. Select an image to view it full size.
Videos
Videos from the game’s source page, in source order. Select one to open the original.
Overview
- Franchise
- Clash of Clans (series)
- Release date
- iOS — August 2, 2012
- Android — 2013
- Developer
- Publisher
- Unknown
- Age rating
- ESRB T — Teen, age 13+ · IGDB mirror
- PEGI 12 — age 12+ · IGDB mirror
- ClassInd 10 — Ages 10+ · IGDB mirror
- App Store 9+ — age 9+ · App Store
- Google Play Everyone 10+ — age 10+ · Google Play
- Content warnings
- Not specified by the storefront
- Interaction modes
- Single-playerMultiplayer
- Session capacity
- Unknown
- Access model
- Free to play
- Monetization
- Unknown
- Storefront price
- Unknown
- Store contents
- Unknown
- Languages
- EnglishRussianGermanFrenchSpanishPortugueseItalianPolishTurkishJapanese
Classification
- Genres
- ActionStrategyEvidence:
- Setting and subject matter
- Fantasy Evidence:
- Camera
- Isometric Evidence:
- Visual style
- Cartoon Evidence:
- Combat system type
- Real-time action, Tactical combat Evidence:
Scale
Total installs · cumulative total
880,000,000
- Detailed value
- 879,639,114
- Coverage
- Google Play, worldwide
- Origin
- Published by source
- Confidence
- Medium — The storefront only publishes an approximate range; the exact count comes from the page's internal data
- Basis
- Google Play installs: 879639114; the storefront shows "500,000,000+"
- Date observed
- August 29, 2026
- Source
- Google Play
- Ratings
- players90.4% · 61.4MGoogle Play, worldwide · Google Play
- players95.1% · 2.8MApp Store, US storefront · App Store
- players75.2%Global · IGDB mirror
- Last update
- August 6, 2026 · Google Play
Mechanics
Key game systems from the Mechanics Catalog. Assessment axes are independent and are not combined into a single score. An unassessed mechanic is unknown, not absent.
A persistent player organization created or recognized by the game itself, with a stable membership, a life beyond one session, a shared identity, functions, and goals.
Assessment scope: iOS
The source describes an in-game player organization that can be created or joined and its shared gameplay function.
- Access cost:
- Unknown
- Product horizon:
- Unknown
- Participants:
- Unknown: the reviewed official material does not establish whether membership attaches to an account, character, server identity, or another unit.
- Participation format:
- Unknown: the reviewed official material does not establish how individual actions aggregate into a persistent collective outcome.
- Depth:
- at most 1 of 5 — Identity layer
- What limits the result:
- Governance and permissions: Level 1 is an upper bound because the cited evidence does not establish governance; a stronger level was not inferred.
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— No compatible count of unique mechanic participants and active eligible players was found for the same observation window.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Not assessed
- Assessment type:
- Unknown
- Confidence:
- Medium— The cited material supports the recorded present classification and each linked substantive claim. Unstated adoption, dependency, and functions remain unknown.
Component scores (0–4):
- Identity and communication1 of 4 — The cited evidence supports score 1 for identity and communication; criteria not stated by the source were not inferred.
- Governance and permissionsNot assessed — The targeted official-source review did not establish governance; source silence was not converted to score 0.
- Shared progressionNot assessed — The targeted official-source review did not establish shared progression; source silence was not converted to score 0.
- Shared assets and economyNot assessed — The targeted official-source review did not establish shared assets and infrastructure; source silence was not converted to score 0.
- Collective goals and contentNot assessed — The targeted official-source review did not establish collective goals; source silence was not converted to score 0.
- Competition, territory, and politicsNot assessed — The targeted official-source review did not establish competition and territory; source silence was not converted to score 0.
- Game integrationNot assessed — The targeted official-source review did not establish game integration; source silence was not converted to score 0.
research draft · methodology 0.4 · September 2, 2026
An in-game system where player decisions materially influence at least part of the production, supply, distribution, or price of in-game value.
Assessment scope: iOS
The retained evidence does not establish regular player price formation or explicitly establish that prices are absent. The complete positive-publication minimum in methodology section 12.11 is therefore not met for this exact product boundary.
- Access cost:
- Unknown
- Product horizon:
- Unknown
- Depth:
- Unknown
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— No adoption, relevance, structural-expectation, or dependency conclusion is derived while Presence remains Unknown for this exact boundary.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Not assessed
- Assessment type:
- Unknown
- Confidence:
- Insufficient data— The retained evidence does not establish regular player price formation or explicitly establish that prices are absent. Silence was not treated as proof of absence, and no Depth was derived.
research draft · methodology 0.2 · September 2, 2026
A system where players or organizations capture, hold, and use parts of the game world with lasting consequences.
Assessment scope: iOS
Official-source search did not resolve transferable, contestable ownership that persists beyond one session for this product boundary. Silence was not treated as absence.
- Access cost:
- Unknown
- Product horizon:
- Unknown
- Depth:
- Unknown
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— Adoption reach is unmeasured: primary sources provide neither unique participants nor a compatible active-audience denominator.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Unknown
- Assessment type:
- Unknown
- Confidence:
- Insufficient data— On 2026-09-02, official-domain mechanic-specific searches for Clash of Clans did not yield indexed primary evidence resolving Presence. Secondary sources were excluded.
research draft · methodology 0.3 · September 2, 2026
Structured competition between players with rules and a measurable outcome, usually including skill-based matchmaking.
Assessment scope: iOS
Primary evidence identifies a competitive PvP mode, but it does not resolve the recorded-result unit required to score the rating ladder above 1. Other unresolved features remain Unknown.
- Access cost:
- Unknown
- Product horizon:
- Unknown
- Depth:
- at most 1 of 5 — Casual matches
- What limits the result:
- Rating and ladder: The recorded-result unit remains Unknown, so the rating ladder cannot be scored above 1 and level 2 is not established.
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— Adoption reach is unmeasured: primary sources provide neither unique participants nor a compatible active-audience denominator.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Unknown
- Assessment type:
- Unknown
- Confidence:
- Medium— 1 primary URL was reviewed on 2026-09-02. Each populated claim is bounded by its exact excerpt; unresolved values remain Unknown.
Component scores (0–4):
- Competitive formats1 of 4 — Score 1 for structured formats is bounded by the cited official claim: “Join a Clan of fellow players […] Ranked Mode […] competitive battles …”
- MatchmakingNot assessed — Primary evidence did not resolve opponent matchmaking; retained as Unknown.
- Rating and ladderNot assessed — The reviewed primary source names competitive or ranked play but does not identify a recorded-result unit; the component remains Unknown.
- Seasons and rewardsNot assessed — Primary evidence did not resolve seasonal competition and rewards; retained as Unknown.
- Competitive integrityNot assessed — Primary evidence did not resolve competition-integrity controls; retained as Unknown.
- Skill expressionNot assessed — Primary evidence did not resolve skill differentiation; retained as Unknown.
- Game integrationNot assessed — Primary evidence did not resolve links to other game loops; retained as Unknown.
research draft · methodology 0.3 · September 2, 2026
A regular rhythm of meaningful updates, including seasons, patches, events, and a roadmap that supports a long product life.
Assessment scope: iOS
The retained primary item identifies a release-related fact, but the package does not contain the complete dated release series, cadence observations, support-team boundary, and persistence evidence required by section 15.13. A positive live-service result is therefore not published.
- Access cost:
- Unknown
- Product horizon:
- Unknown
- Depth:
- Unknown
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— No compatible participation numerator and eligible-audience denominator were assembled for this exact boundary.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Not assessed
- Assessment type:
- Unknown
- Confidence:
- Insufficient data— The checked source is insufficient for a positive result because the minimum evidence set in section 15.13 is incomplete.
Component scores (0–4):
- Release cadenceNot assessed
- Release announcementsNot assessed
- Content scope and typeNot assessed
- Seasonal structureNot assessed
- Event calendarNot assessed
- Roadmap transparencyNot assessed
- Response to playersNot assessed
- Game integrationNot assessed
research draft · methodology 0.3 · September 2, 2026
A system for long-term character or account development through levels, skills, equipment, and specializations.
Assessment scope: iOS
The targeted source check did not establish persistent cross-session progression that changes gameplay capabilities in Clash of Clans. Silence was not classified as absence.
- Access cost:
- Unknown
- Product horizon:
- Unknown
- Depth:
- Unknown
- Encounter mode (record 1):
- Unknown— The checked source does not establish a specific player encounter contour.
- Progression role dimension in an encounter (record 1):
- Unknown— The source does not establish progression effects for either gear-and-stats or roster-and-roles.
- Progression role in an encounter (record 1):
- Unknown— Normalization, advantage, or a horizontal progression role in an encounter is not established.
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— The checked mechanic-specific material provides neither a compatible participant numerator, an active-audience denominator, nor source coverage sufficient to estimate adoption.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Not assessed
- Assessment type:
- Unknown
- Confidence:
- Insufficient data— A mechanic-specific primary source was checked, but it did not establish both required criteria or an explicit negative statement.
Component scores (0–4):
- Path length and structureNot assessed
- Progression axesNot assessed
- Specialization choiceNot assessed
- Role of equipmentNot assessed
- Progression sourcesNot assessed
- Progress persistence and carry-overNot assessed
- Game integrationNot assessed
research draft · methodology 0.3 · September 2, 2026









