Catalog
T3 Arena

T3 Arena

Live

ShootersActionStrategy

Platforms
Release:
2022
Developer:
XD
Scale:
Total installs7,860,000
Player rating:
83.9% · 163.5K
Profile data as of:
August 29, 2026

[RUN & GUN FUN] The blockbuster team-based hero shooter ""T3 Arena"" is now available! Enjoy fast-paced, easy-to-learn gameplay in casual & exciting gunfights at the touch of your hands. Transform into stylish gun-wielding oddballs and heroes, from rock singers to alien creatures, and collect trendy and flashy outfits to become the most dazzling Hero in the Arena! With quick 3-5 min gameplay and a super accessible Auto-Fire feature, whether you are a shooting game veteran or a total newbie, playing solo or teamed-up, pure bullet-spraying fun is guaranteed for everyone! [QUICK MATCHES ON-THE-GO] With game modes fine-tuned to take only 3-5 min per match, and a 6-sec Respawn-to-Frontline compact map design, you can jump right into the chaotic, non-stop shoot-outs and any time. [FRANTIC MOVEMENT WITH AUTO-FIRE!] The easy-to-learn, hard-to-master Auto-Fire feature gives everyone a fighting chance while retaining skillful competition. Just aim at your target and let your weapon do the rest. But remember, strategic thinking and teamwork are key to victory. [DYNAMIC HEROES AND COOL VIBES] Choose from nearly 30 unique heroes, each with their own abilities and play styles. They've joined the league for different reasons but only the coolest will emerge victorious! [TEAM UP WITH FRIENDS] Nothing beats having friends by your side when bullets start flying. Our built-in party system and voice chats make teaming up a breeze, ensuring clear communication and reliable connections. It's time to win as a team! [MULTIPLE GAME MODES FOR ENDLESS FUN] Whether it's TDM, Control, Payload Escort or Crystal Assault, 3 vs 3 or 5 vs 5 setups, we've got you covered. We even offer various limited-time arcade event modes! Choose your preferred game mode and jump right in - it's your game, played YOUR way!

Screenshots

Images from the source page, in source order. Select an image to view it full size.

Videos

Videos from the game’s source page, in source order. Select one to open the original.

Overview

Franchise
Unknown
Release date
  • iOS — May 26, 2022
  • Android — date unknown
Developer
Publisher
Unknown
Age rating
  • App Store 9+ — age 9+ · App Store
  • Google Play Teen — age 13+ · Google Play
Content warnings
Not specified by the storefront
Interaction modes
Multiplayer
Session capacity
  • 6 online · IGDB mirror
Access model
  • Free to play
Monetization
Unknown
Storefront price
Unknown
Store contents
Unknown
Languages
EnglishRussianGermanFrenchSpanishPortugueseItalianTurkishJapaneseKorean

Classification

Genres
ShootersActionStrategy
Evidence:
Setting and subject matter
Unknown
Camera
Third-person
Evidence:
Visual style
Unknown
Combat system type
Shooting
Evidence:

Scale

Total installs · cumulative total

7,860,000

Detailed value
7,860,358
Coverage
Google Play, worldwide
Origin
Published by source
Confidence
Medium — The storefront only publishes an approximate range; the exact count comes from the page's internal data
Basis
Google Play installs: 7860358; the storefront shows "5,000,000+"
Date observed
August 29, 2026
Source
Google Play
Ratings
  • players83.9% · 163.5KGoogle Play, worldwide · Google Play
  • players95.5% · 81.4KApp Store, US storefront · App Store
Last update
  • June 27, 2024 · Google Play

Mechanics

Key game systems from the Mechanics Catalog. Assessment axes are independent and are not combined into a single score. An unassessed mechanic is unknown, not absent.

  • A persistent player organization created or recognized by the game itself, with a stable membership, a life beyond one session, a shared identity, functions, and goals.

    Assessment scope: iOS

    For T3 Arena, the reviewed XD Entertainment Pte Ltd material does not establish whether the observed iOS product line contains a persistent in-game player organization with membership, identity, and collective action.

    Access cost:
    Unknown
    Product horizon:
    Unknown
    Depth:
    Unknown
    Core experience relevance:
    Unknown
    Observed adoption:
    Unknown— The checked mechanic-specific material provides neither a compatible participant numerator, an active-audience denominator, nor source coverage sufficient to estimate adoption.
    Structural expectation:
    Unknown
    Player dependency:
    Unknown
    Change direction:
    Not assessed
    Assessment type:
    Unknown
    Confidence:
    Insufficient data— The reviewed XD Entertainment Pte Ltd material is insufficient to establish presence or absence. Silence was not treated as absence.

    research draft · methodology 0.4 · September 2, 2026

  • An in-game system where player decisions materially influence at least part of the production, supply, distribution, or price of in-game value.

    Assessment scope: iOS

    For T3 Arena, the reviewed XD Entertainment Pte Ltd material does not establish whether the observed iOS product line contains in-game transfer of value between players with rules affecting allocation or price.

    Access cost:
    Unknown
    Product horizon:
    Unknown
    Depth:
    Unknown
    Core experience relevance:
    Unknown
    Observed adoption:
    Unknown— The checked mechanic-specific material provides neither a compatible participant numerator, an active-audience denominator, nor source coverage sufficient to estimate adoption.
    Structural expectation:
    Unknown
    Player dependency:
    Unknown
    Change direction:
    Not assessed
    Assessment type:
    Unknown
    Confidence:
    Insufficient data— The reviewed XD Entertainment Pte Ltd material is insufficient to establish presence or absence. Silence was not treated as absence.

    research draft · methodology 0.2 · September 2, 2026

  • A system where players or organizations capture, hold, and use parts of the game world with lasting consequences.

    Assessment scope: iOS

    The cited implementation is match-bound or private and is not comparable with cross-session territorial ownership.

    Access cost:
    Unknown
    Product horizon:
    Unknown
    Depth:
    Not applicable
    Core experience relevance:
    Not applicable
    Observed adoption:
    Not applicable
    Structural expectation:
    Not applicable
    Player dependency:
    Not applicable
    Change direction:
    Unknown
    Assessment type:
    Unknown
    Confidence:
    Medium— 1 primary URL was reviewed on 2026-09-02. Each populated claim is bounded by its exact excerpt; unresolved values remain Unknown.

    research draft · methodology 0.3 · September 2, 2026

  • Structured competition between players with rules and a measurable outcome, usually including skill-based matchmaking.

    Assessment scope: iOS

    Official evidence confirms only part of the structured PvP boundary: the cited contest. Missing conditions were not inferred.

    Access cost:
    Unknown
    Product horizon:
    Unknown
    Depth:
    at most 1 of 5 — Casual matches
    What limits the result:
    Rating and ladder: Component rating_ladder remains Unknown after mechanic-specific research; the next level’s mandatory condition is not satisfied.
    Partial presence exception:
    Evidence establishes only the cited part of structured PvP; the missing cross-match or rules boundary was not inferred.
    Core experience relevance:
    Unknown
    Observed adoption:
    Unknown— Adoption reach is unmeasured: primary sources provide neither unique participants nor a compatible active-audience denominator.
    Structural expectation:
    Unknown
    Player dependency:
    Unknown
    Change direction:
    Unknown
    Assessment type:
    Unknown
    Confidence:
    Medium— 1 primary URL was reviewed on 2026-09-02. Each populated claim is bounded by its exact excerpt; unresolved values remain Unknown.

    Component scores (0–4):

    • Competitive formatsNot assessed — Primary evidence did not resolve structured formats; retained as Unknown.
    • MatchmakingNot assessed — Primary evidence did not resolve opponent matchmaking; retained as Unknown.
    • Rating and ladderNot assessed — Primary evidence did not resolve a recorded rating or leaderboard; retained as Unknown.
    • Seasons and rewardsNot assessed — Primary evidence did not resolve seasonal competition and rewards; retained as Unknown.
    • Competitive integrityNot assessed — Primary evidence did not resolve competition-integrity controls; retained as Unknown.
    • Skill expressionNot assessed — Primary evidence did not resolve skill differentiation; retained as Unknown.
    • Game integrationNot assessed — Primary evidence did not resolve links to other game loops; retained as Unknown.

    research draft · methodology 0.3 · September 2, 2026

  • A regular rhythm of meaningful updates, including seasons, patches, events, and a roadmap that supports a long product life.

    Assessment scope: iOS

    The targeted source check did not establish dated substantive releases for T3 Arena within the 2025-09-02 to 2026-09-02 window. Silence was not classified as absence.

    Access cost:
    Unknown
    Product horizon:
    Unknown
    Depth:
    Unknown
    Core experience relevance:
    Unknown
    Observed adoption:
    Unknown— The checked mechanic-specific material provides neither a compatible participant numerator, an active-audience denominator, nor source coverage sufficient to estimate adoption.
    Structural expectation:
    Unknown
    Player dependency:
    Unknown
    Change direction:
    Not assessed
    Assessment type:
    Unknown
    Confidence:
    Insufficient data— A mechanic-specific primary source was checked, but it did not establish both required criteria or an explicit negative statement.

    Component scores (0–4):

    • Release cadenceNot assessed
    • Release announcementsNot assessed
    • Content scope and typeNot assessed
    • Seasonal structureNot assessed
    • Event calendarNot assessed
    • Roadmap transparencyNot assessed
    • Response to playersNot assessed
    • Game integrationNot assessed

    research draft · methodology 0.3 · September 2, 2026

  • A system for long-term character or account development through levels, skills, equipment, and specializations.

    Assessment scope: iOS

    The targeted source check did not establish persistent cross-session progression that changes gameplay capabilities in T3 Arena. Silence was not classified as absence.

    Access cost:
    Unknown
    Product horizon:
    Unknown
    Depth:
    Unknown
    Encounter mode (record 1):
    Unknown— The checked source does not establish a specific player encounter contour.
    Progression role dimension in an encounter (record 1):
    Unknown— The source does not establish progression effects for either gear-and-stats or roster-and-roles.
    Progression role in an encounter (record 1):
    Unknown— Normalization, advantage, or a horizontal progression role in an encounter is not established.
    Core experience relevance:
    Unknown
    Observed adoption:
    Unknown— The checked mechanic-specific material provides neither a compatible participant numerator, an active-audience denominator, nor source coverage sufficient to estimate adoption.
    Structural expectation:
    Unknown
    Player dependency:
    Unknown
    Change direction:
    Not assessed
    Assessment type:
    Unknown
    Confidence:
    Insufficient data— A mechanic-specific primary source was checked, but it did not establish both required criteria or an explicit negative statement.

    Component scores (0–4):

    • Path length and structureNot assessed
    • Progression axesNot assessed
    • Specialization choiceNot assessed
    • Role of equipmentNot assessed
    • Progression sourcesNot assessed
    • Progress persistence and carry-overNot assessed
    • Game integrationNot assessed

    research draft · methodology 0.3 · September 2, 2026

RealmScanner is a research catalog for multiplayer games. Data comes from public sources; coverage and evidence appear beside each assessment.