

Sands of Salzaar
LiveAdventureRPGStrategy
- Platforms
- Release:
- 2021
- Developer:
- 汉家松鼠Han-Squirrel Studio
- Scale:
- Average concurrent players100
- Player rating:
- 81.6% · 23K
- Profile data as of:
- September 2, 2026
Bringing you to an exotic desert where you’ll recruit, train, and guide your troops into battle against rival cities and factions. Embark on an adventure that’s uniquely yours; Customizable characters, professions, and factions. The land is filled with a variety of hidden secrets.
Screenshots
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Videos
Videos from the game’s source page, in source order. Select one to open the original.
Overview
- Franchise
- Unknown
- Release date
- Windows — December 15, 2021
- Developer
- Publisher
- Age rating
- ClassInd 10 — Ages 10+ · Steam Store
- Content warnings
- Not specified by the storefront
- Interaction modes
- Single-player
- Session capacity
- Unknown
- Access model
- One-time purchase
- Monetization
- Unknown
- Storefront price
- $14.99Steam, US storefront
- Store contents
- 51 Achievements, 5 DLC · Steam Store, September 2, 2026
- Languages
- EnglishChinese, Simplified script
Classification
- Genres
- AdventureRPGStrategyEvidence:
- Setting and subject matter
- Fantasy
- Camera
- Isometric
- Visual style
- Unknown
- Combat system type
- Unknown
Scale
Concurrent players · period average
100
August 16, 2026 — September 15, 2026
- Detailed value
- 99.5
- Coverage
- Steam
- Origin
- Published by source
- Confidence
- Medium — The site's calculation method is not published
- Basis
- Average concurrent Steam players over 30 days from Steam Charts: 99
- Date observed
- September 15, 2026
- Source
- Steam Charts
Concurrent players · period peak
250
August 16, 2026 — September 15, 2026
- Coverage
- Steam
- Origin
- Published by source
- Confidence
- Medium — The site's calculation method is not published
- Basis
- Peak concurrent Steam players over 30 days from Steam Charts: 250
- Date observed
- September 15, 2026
- Source
- Steam Charts
- Ratings
- players81.6% · 23KSteam, US storefront · Steam reviews
- Last update
- July 24, 2026 — We're joining Eastern Martial Artists Week | v1.3 is on its way (1 update over 90 days) · Steam update feed
Concurrent players
period average · January 2020 — August 2026 · Steam · published by source · Steam Charts
- Change over period
- −98%decrease from 5,510 (January 2020) to 102 (August 2026)
- Gaps
- No gaps in observed months
- Observations
- 80
Mechanics
Key game systems from the Mechanics Catalog. Assessment axes are independent and are not combined into a single score. An unassessed mechanic is unknown, not absent.
Clan system
Not assessedA persistent player organization created or recognized by the game itself, with a stable membership, a life beyond one session, a shared identity, functions, and goals.
Player economy
Not assessedAn in-game system where player decisions materially influence at least part of the production, supply, distribution, or price of in-game value.
Territory control
Not assessedA system where players or organizations capture, hold, and use parts of the game world with lasting consequences.
Competitive PvP
Not assessedStructured competition between players with rules and a measurable outcome, usually including skill-based matchmaking.
Live service and updates
Not assessedA regular rhythm of meaningful updates, including seasons, patches, events, and a roadmap that supports a long product life.
Character progression
Not assessedA system for long-term character or account development through levels, skills, equipment, and specializations.






