

Age of Mythology: Retold
LiveStrategyRTS
- Platforms
- Release:
- 2024
- Scale:
- Average concurrent players1,940
- Player rating:
- 90.5% · 23.8K
- Profile data as of:
- October 1, 2026
Play as mythological Gods and smite your enemies in this award-winning, mythological Real-Time Strategy classic given new life. Wage war across timeless campaigns, fierce skirmishes, and god-powered multiplayer modes.
Screenshots
Images from the source page, in source order. Select an image to view it full size.
Videos
Videos from the game’s source page, in source order. Select one to open the original.
Overview
- Franchise
- Age of Empires (series)
- Age of Mythology (series)
- Release date
- Windows — September 4, 2024
- PlayStation 5 — 2025
- Xbox Series X|S — 2024
- Publisher
- Age rating
- ESRB T — Teen, age 13+ · IGDB mirror
- PEGI 12 — age 12+ · IGDB mirror
- USK 12 — age 12+ · Steam Store
- ACB PG — Parental Guidance · IGDB mirror
- GRAC 15+ — Ages 15+ · IGDB mirror
- ClassInd 14 — Ages 14+ · Steam Store
- Content warnings
- Not specified by the storefront
- Interaction modes
- Single-playerMultiplayerOnline PvPOnline co-opCross-platform play
- Session capacity
- 11 online co-op · IGDB mirror
- Access model
- One-time purchase
- Monetization
- Unknown
- Storefront price
- $29.99Steam, US storefront
- Store contents
- 132 Achievements, 9 DLC · Steam Store, November 1, 2026
- Languages
- EnglishRussianGermanFrenchSpanishPortuguesePortuguese, BrazilItalianPolishTurkish
Classification
- Genres
- StrategyRTSEvidence:
- Setting and subject matter
- Mythology
- Camera
- Isometric Evidence:
- Visual style
- Unknown
- Combat system type
- Unknown
Scale
Concurrent players · period average
1,940
October 1, 2026 — October 31, 2026
- Detailed value
- 1,942.36
- Coverage
- Steam
- Origin
- Published by source
- Confidence
- Medium — The site's calculation method is not published
- Basis
- Average concurrent Steam players over 30 days from Steam Charts: 1,942
- Date observed
- October 31, 2026
- Source
- Steam Charts
Concurrent players · period peak
3,680
October 1, 2026 — October 31, 2026
- Detailed value
- 3,683
- Coverage
- Steam
- Origin
- Published by source
- Confidence
- Medium — The site's calculation method is not published
- Basis
- Peak concurrent Steam players over 30 days from Steam Charts: 3,683
- Date observed
- October 31, 2026
- Source
- Steam Charts
- Ratings
- players90.5% · 23.8KSteam, US storefront · Steam reviews
- players79.9%Global · IGDB mirror
- critics87.5%Global · IGDB mirror
- critics83%Steam, US storefront · Steam Store
- Last update
- September 11, 2026 — Watch the Gameathlon LAN tournament finals (2 updates over 90 days) · Steam update feed
Concurrent players
period average · September 2024 — September 2026 · Steam · published by source · Steam Charts
- Change over period
- −81%decrease from 10,200 (September 2024) to 1,940 (September 2026)
- Gaps
- No gaps in observed months
- Observations
- 25
Mechanics
Key game systems from the Mechanics Catalog. Assessment axes are independent and are not combined into a single score. An unassessed mechanic is unknown, not absent.
Clan system
Not assessedA persistent player organization created or recognized by the game itself, with a stable membership, a life beyond one session, a shared identity, functions, and goals.
Player economy
Not assessedAn in-game system where player decisions materially influence at least part of the production, supply, distribution, or price of in-game value.
Territory control
Not assessedA system where players or organizations capture, hold, and use parts of the game world with lasting consequences.
Competitive PvP
Not assessedStructured competition between players with rules and a measurable outcome, usually including skill-based matchmaking.
Live service and updates
Not assessedA regular rhythm of meaningful updates, including seasons, patches, events, and a roadmap that supports a long product life.
Character progression
Not assessedA system for long-term character or account development through levels, skills, equipment, and specializations.








