Catalog
Age of Mythology: Retold

Age of Mythology: Retold

Live

StrategyRTS

Platforms
Release:
2024
Scale:
Average concurrent players2,100
Player rating:
90.5% · 23.5K
Profile data as of:
August 29, 2026

Play as mythological Gods and smite your enemies in this award-winning, mythological Real-Time Strategy classic given new life. Wage war across timeless campaigns, fierce skirmishes, and god-powered multiplayer modes.

Official website

Screenshots

Images from the source page, in source order. Select an image to view it full size.

Videos

Videos from the game’s source page, in source order. Select one to open the original.

Overview

Franchise
  • Age of Empires (series)
  • Age of Mythology (series)
Release date
  • Windows — September 4, 2024
  • PlayStation 5 — 2025
  • Xbox Series X|S — 2024
Age rating
  • ESRB T — Teen, age 13+ · IGDB mirror
  • PEGI 12 — age 12+ · IGDB mirror
  • USK 12 — age 12+ · Steam Store
  • ACB PG — Parental Guidance · IGDB mirror
  • GRAC 15+ — Ages 15+ · IGDB mirror
  • ClassInd 14 — Ages 14+ · Steam Store
Content warnings
Not specified by the storefront
Interaction modes
Single-playerMultiplayerOnline PvPOnline co-opCross-platform play
Session capacity
  • 11 online co-op · IGDB mirror
Access model
  • One-time purchase
Monetization
Unknown
Storefront price
  • $29.99Steam, US storefront
Store contents
  • 132 Achievements, 9 DLC · Steam Store, August 29, 2026
Languages
EnglishRussianGermanFrenchSpanishPortuguesePortuguese, BrazilItalianPolishTurkish

Classification

Genres
StrategyRTS
Evidence:
Setting and subject matter
Fantasy
Evidence:
Camera
Isometric
Evidence:
Visual style
Unknown
Combat system type
Unknown

Scale

Concurrent players · period average

2,100

August 18, 2026 — September 17, 2026

under 100over 1 million
Detailed value
2,099.34
Coverage
Steam
Origin
Published by source
Confidence
Medium — The site's calculation method is not published
Basis
Average concurrent Steam players over 30 days from Steam Charts: 2,099
Date observed
September 17, 2026
Source
Steam Charts

Concurrent players · period peak

3,980

August 18, 2026 — September 17, 2026

under 100over 1 million
Detailed value
3,981
Coverage
Steam
Origin
Published by source
Confidence
Medium — The site's calculation method is not published
Basis
Peak concurrent Steam players over 30 days from Steam Charts: 3,981
Date observed
September 17, 2026
Source
Steam Charts
Ratings
  • players90.5% · 23.5KSteam, US storefront · Steam reviews
  • players79.9%Global · IGDB mirror
  • critics87.5%Global · IGDB mirror
  • critics83%Steam, US storefront · Steam Store
Last update

Concurrent players

period average · September 2024 — August 2026 · Steam · published by source · Steam Charts

10,2000
September 2024August 2026
Change over period
−78%decrease from 10,200 (September 2024) to 2,250 (August 2026)
Gaps
No gaps in observed months
Observations
24

Mechanics

Key game systems from the Mechanics Catalog. Assessment axes are independent and are not combined into a single score. An unassessed mechanic is unknown, not absent.

  • Clan system

    Not assessed

    A persistent player organization created or recognized by the game itself, with a stable membership, a life beyond one session, a shared identity, functions, and goals.

  • Player economy

    Not assessed

    An in-game system where player decisions materially influence at least part of the production, supply, distribution, or price of in-game value.

  • Territory control

    Not assessed

    A system where players or organizations capture, hold, and use parts of the game world with lasting consequences.

  • Competitive PvP

    Not assessed

    Structured competition between players with rules and a measurable outcome, usually including skill-based matchmaking.

  • A regular rhythm of meaningful updates, including seasons, patches, events, and a roadmap that supports a long product life.

  • A system for long-term character or account development through levels, skills, equipment, and specializations.

RealmScanner is a research catalog for multiplayer games. Data comes from public sources; coverage and evidence appear beside each assessment.