

Don't Starve Together
LiveActionAdventureRPGStrategySimulationOpen-world survival
- Platforms
- Release:
- 2016
- Developer:
- Klei Entertainment
- Scale:
- Average concurrent players26,900
- Player rating:
- 94.9% · 542.4K
- Profile data as of:
- August 29, 2026
Fight, Farm, Build and Explore Together in the standalone multiplayer expansion to the uncompromising wilderness survival game, Don't Starve.
Screenshots
Images from the source page, in source order. Select an image to view it full size.
Videos
Videos from the game’s source page, in source order. Select one to open the original.
Cursed Confrontation Part 1Not specified
Wx-78 Skill SpotlightNot specified
Ancient Echoes Trailer Trailer
Hostile Take OverNot specified
The Warmest NightNot specified
skill_spotlight_wendy_walter_wortox ENNot specified
Boneward BoundNot specified
Depths of Duplicity ENNot specified
Skill_Spotlight_Wurt_WinonaNot specified
Tales From the Constant: Swine & DineNot specified
Host_of_HorrorsNot specified
Cult_of_the_lambNot specified
Skill Spotlight Wormwood, Wolfgang, WoodieNot specified
Don't Starve Together: MaxwellNot specified
Don't Starve Together: Eye for an EyeNot specified
Don't Starve Together: 2021 Gameplay TrailerGameplay
Don't Starve Together: WigfridNot specified
Don't Starve Together: Terrors BelowNot specified
Don't Starve Together: Taking RootNot specified
Don't Starve Together: WilsonNot specified
Don't Starve Together: WickerbottomNot specified
Don't Starve Together: The Curse of Moon QuayNot specified
Don't Starve Together: WX-78Not specified
Don't Starve Together: WolfgangNot specified
Don't Starve Together: WandaNot specified
Don't Starve Together: WaterloggedNot specified
Don't Starve Together: WebberNot specified
Don't Starve Together- Return Of Them: Eye of the StormNot specified
Don't Starve Together: WesNot specified
Don't Starve Together- Return Of Them: Reap What You SowNot specified
Don't Starve Together- Return Of Them: Forgotten KnowledgeNot specified
Don't Starve Together- Return Of Them: Troubled WatersNot specified
Don't Starve Together: WaltNot specified
Don't Starve Together- Return Of Them: She Sells Sea ShellsNot specified
Don't Starve Together: WesNot specified
Don't Starve Together: WendyNot specified
Don't Starve Together- Return Of Them: Hook, Line and InkerNot specified
Don't Starve Together: WurtNot specified
Don't Starve Together- Return Of Them: Salty DogNot specified
Don't Starve Together- Return Of Them: Turn of TidesNot specified
Don't Starve Together: WoodieNot specified
Don't Starve Together: WarlyNot specified
Don't Starve Together: WormwoodNot specified
Don't Starve Together: WillowNot specified
Don't Starve Together: WortoxNot specified
Don't Starve Together: WinonaNot specified
Don't Starve Together: A New ReignNot specified
Don't Starve Together- A New Reign: Part 2Not specified
Don't Starve Together- A New Reign: Part 1Not specified
Don't Starve Together Early AccessNot specified
Don't Starve Together Reign of Giants UpdateNot specified
Don't Starve Together- A New Reign: Part 2Not specified
Overview
- Franchise
- Unknown
- Release date
- Windows — April 21, 2016
- macOS — April 21, 2016
- Linux — April 21, 2016
- Developer
- Publisher
- Age rating
- ClassInd L — Livre, age 0+ · Steam Store
- Content warnings
- Not specified by the storefront
- Interaction modes
- Single-playerMultiplayerOnline PvPOnline co-opLAN PvPLAN co-op
- Session capacity
- Unknown
- Access model
- One-time purchase
- Monetization
- In-app purchases
- Storefront price
- $14.99Steam, US storefront
- Store contents
- 49 DLC · Steam Store, August 29, 2026
- Languages
- EnglishRussianGermanFrenchPortugueseItalianPolishJapaneseKoreanChinese, Simplified script
Classification
- Genres
- ActionAdventureRPGStrategySimulationOpen-world survivalEvidence:
- Setting and subject matter
- Unknown
- Camera
- Unknown
- Visual style
- Unknown
- Combat system type
- Unknown
Scale
Concurrent players · period average
26,900
August 16, 2026 — September 15, 2026
- Detailed value
- 26,924.11
- Coverage
- Steam
- Origin
- Published by source
- Confidence
- Medium — The site's calculation method is not published
- Basis
- Average concurrent Steam players over 30 days from Steam Charts: 26,924
- Date observed
- September 15, 2026
- Source
- Steam Charts
Concurrent players · period peak
58,600
August 16, 2026 — September 15, 2026
- Detailed value
- 58,597
- Coverage
- Steam
- Origin
- Published by source
- Confidence
- Medium — The site's calculation method is not published
- Basis
- Peak concurrent Steam players over 30 days from Steam Charts: 58,597
- Date observed
- September 15, 2026
- Source
- Steam Charts
- Ratings
- players94.9% · 542.4KSteam, US storefront · Steam reviews
- critics83%Steam, US storefront · Steam Store
- Last update
- August 13, 2026 — Intermission: [No Day at the Beach] - Animated Short, Login Reward and More! (7 updates over 90 days) · Steam update feed
Concurrent players
period average · December 2014 — August 2026 · Steam · published by source · Steam Charts
- Change over period
- ×3.2increase from 8,900 (December 2014) to 28,900 (August 2026)
- Gaps
- No gaps in observed months
- Observations
- 141
Mechanics
Key game systems from the Mechanics Catalog. Assessment axes are independent and are not combined into a single score. An unassessed mechanic is unknown, not absent.
A persistent player organization created or recognized by the game itself, with a stable membership, a life beyond one session, a shared identity, functions, and goals.
Assessment scope: Windows
For Don't Starve Together, the reviewed Klei Entertainment material does not establish whether the observed Windows product line on Steam contains a persistent in-game player organization with membership, identity, and collective action.
- Access cost:
- Unknown
- Product horizon:
- Unknown
- Depth:
- Unknown
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— The checked mechanic-specific material provides neither a compatible participant numerator, an active-audience denominator, nor source coverage sufficient to estimate adoption.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Not assessed
- Assessment type:
- Unknown
- Confidence:
- Insufficient data— The reviewed Klei Entertainment material is insufficient to establish presence or absence. Silence was not treated as absence.
research draft · methodology 0.4 · September 2, 2026
An in-game system where player decisions materially influence at least part of the production, supply, distribution, or price of in-game value.
Assessment scope: Windows
For Don't Starve Together, the reviewed Klei Entertainment material does not establish whether the observed Windows product line on Steam contains in-game transfer of value between players with rules affecting allocation or price.
- Access cost:
- Unknown
- Product horizon:
- Unknown
- Depth:
- Unknown
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— The checked mechanic-specific material provides neither a compatible participant numerator, an active-audience denominator, nor source coverage sufficient to estimate adoption.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Not assessed
- Assessment type:
- Unknown
- Confidence:
- Insufficient data— The reviewed Klei Entertainment material is insufficient to establish presence or absence. Silence was not treated as absence.
research draft · methodology 0.2 · September 2, 2026
A system where players or organizations capture, hold, and use parts of the game world with lasting consequences.
Assessment scope: Windows
Official-source search did not resolve transferable, contestable ownership that persists beyond one session for this product boundary. Silence was not treated as absence.
- Access cost:
- Unknown
- Product horizon:
- Unknown
- Depth:
- Unknown
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— Adoption reach is unmeasured: primary sources provide neither unique participants nor a compatible active-audience denominator.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Unknown
- Assessment type:
- Unknown
- Confidence:
- Insufficient data— On 2026-09-02, official-domain mechanic-specific searches for Don't Starve Together did not yield indexed primary evidence resolving Presence. Secondary sources were excluded.
research draft · methodology 0.3 · September 2, 2026
Structured competition between players with rules and a measurable outcome, usually including skill-based matchmaking.
Assessment scope: Windows
Official-source search did not resolve a built-in PvP contest with formal rules and a recorded cross-match result for this product boundary. Silence was not treated as absence.
- Access cost:
- Unknown
- Product horizon:
- Unknown
- Depth:
- Unknown
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— Adoption reach is unmeasured: primary sources provide neither unique participants nor a compatible active-audience denominator.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Unknown
- Assessment type:
- Unknown
- Confidence:
- Insufficient data— On 2026-09-02, official-domain mechanic-specific searches for Don't Starve Together did not yield indexed primary evidence resolving Presence. Secondary sources were excluded.
research draft · methodology 0.3 · September 2, 2026
A regular rhythm of meaningful updates, including seasons, patches, events, and a roadmap that supports a long product life.
Assessment scope: Windows
The retained primary item identifies a release-related fact, but the package does not contain the complete dated release series, cadence observations, support-team boundary, and persistence evidence required by section 15.13. A positive live-service result is therefore not published.
- Access cost:
- Unknown
- Product horizon:
- Unknown
- Depth:
- Unknown
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— No compatible participation numerator and eligible-audience denominator were assembled for this exact boundary.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Not assessed
- Assessment type:
- Unknown
- Confidence:
- Insufficient data— The checked source is insufficient for a positive result because the minimum evidence set in section 15.13 is incomplete.
Component scores (0–4):
- Release cadenceNot assessed
- Release announcementsNot assessed
- Content scope and typeNot assessed
- Seasonal structureNot assessed
- Event calendarNot assessed
- Roadmap transparencyNot assessed
- Response to playersNot assessed
- Game integrationNot assessed
research draft · methodology 0.3 · September 2, 2026
A system for long-term character or account development through levels, skills, equipment, and specializations.
Assessment scope: Windows
The targeted source check did not establish persistent cross-session progression that changes gameplay capabilities in Don't Starve Together. Silence was not classified as absence.
- Access cost:
- Unknown
- Product horizon:
- Unknown
- Depth:
- Unknown
- Encounter mode (record 1):
- Unknown— The checked source does not establish a specific player encounter contour.
- Progression role dimension in an encounter (record 1):
- Unknown— The source does not establish progression effects for either gear-and-stats or roster-and-roles.
- Progression role in an encounter (record 1):
- Unknown— Normalization, advantage, or a horizontal progression role in an encounter is not established.
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— The checked mechanic-specific material provides neither a compatible participant numerator, an active-audience denominator, nor source coverage sufficient to estimate adoption.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Not assessed
- Assessment type:
- Unknown
- Confidence:
- Insufficient data— A mechanic-specific primary source was checked, but it did not establish both required criteria or an explicit negative statement.
Component scores (0–4):
- Path length and structureNot assessed
- Progression axesNot assessed
- Specialization choiceNot assessed
- Role of equipmentNot assessed
- Progression sourcesNot assessed
- Progress persistence and carry-overNot assessed
- Game integrationNot assessed
research draft · methodology 0.3 · September 2, 2026



