
Marvel Rivals
Shooters, Hero shooter, Action, Adventure, RPG, Strategy, Racing, Casual and puzzle

Sports and racingCard and board games
WWE SuperCard is the WWE card battler where strategy decides the match, not luck. Build a stacked deck with your favorite Superstars, then prove it in real PvP and PvE battles. YOUR ROSTER John Cena, Roman Reigns, AJ Lee, Cody Rhodes, Triple H, Liv Morgan, The Undertaker, CM Punk, Rhea Ripley, Seth Rollins, and Dwayne "The Rock" Johnson lead a roster of Superstars, Legends, and Hall of Famers. GAME MODES • Road to Immortality, the campaign mode that takes you from independent bouts to international renown • King of the Ring, Royal Rumble, Elimination Chamber, and Money in the Bank • Ring Domination and Road to Glory for solo strategy runs • Super ShowDown, a roguelike draft mode built for Season 12 • Leagues, real-time PvP with League Points and seasonal rankings • Team Battleground and Tag Team Takedown co-op formats CARD STRATEGY • Collect and upgrade across 98+ card rarities • Train, Pro, and Perfect Pro upgrade paths for every card • Fusion Chamber and Crafting/Forging to shape the deck you want • New rarities every season, including SummerSlam 26, Leviathan, WrestleMania 42, and Royal Rumble 26 BACK AFTER A BREAK? Climb Road to Immortality from WWE ID through Evolve, NXT, RAW, and SmackDown, top the leaderboard, and become a Legend. Super ShowDown, Leagues, and a deeper card ladder have all shipped recently, so there's a new game to come back to. WWE SuperCard is part of the 2K lineup, alongside WWE 2K26, NBA 2K26, and Borderlands 4. It is free to download and includes optional in-game purchases, including paid random items. Drop-rate details for random item purchases are available in-game. In-app purchases can be turned off in your device's Settings. To delete your account and associated data, visit: https://cdgad.cdgsrv.com/wwe Do Not Sell or Share My Personal Information: https://www.take2games.com/ccpa
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Total installs · cumulative total
25,400,000
Key game systems from the Mechanics Catalog. Assessment axes are independent and are not combined into a single score. An unassessed mechanic is unknown, not absent.
A persistent player organization created or recognized by the game itself, with a stable membership, a life beyond one session, a shared identity, functions, and goals.
Assessment scope: iOS
For WWE SuperCard, the reviewed 2K Sports material does not establish whether the observed iOS product line contains a persistent in-game player organization with membership, identity, and collective action.
research draft · methodology 0.4 · September 2, 2026
An in-game system where player decisions materially influence at least part of the production, supply, distribution, or price of in-game value.
Assessment scope: iOS
For WWE SuperCard, the reviewed 2K Sports material does not establish whether the observed iOS product line contains in-game transfer of value between players with rules affecting allocation or price.
research draft · methodology 0.2 · September 2, 2026
A system where players or organizations capture, hold, and use parts of the game world with lasting consequences.
Assessment scope: iOS
Official-source search did not resolve transferable, contestable ownership that persists beyond one session for this product boundary. Silence was not treated as absence.
research draft · methodology 0.3 · September 2, 2026
Structured competition between players with rules and a measurable outcome, usually including skill-based matchmaking.
Assessment scope: iOS
Official evidence confirms a competitive PvP contour with structured formats, a recorded rating or leaderboard, and seasonal competition and rewards. Unresolved features remain Unknown.
Component scores (0–4):
research draft · methodology 0.3 · September 2, 2026
A regular rhythm of meaningful updates, including seasons, patches, events, and a roadmap that supports a long product life.
Assessment scope: iOS
The retained primary item identifies a release-related fact, but the package does not contain the complete dated release series, cadence observations, support-team boundary, and persistence evidence required by section 15.13. A positive live-service result is therefore not published.
Component scores (0–4):
research draft · methodology 0.3 · September 2, 2026
A system for long-term character or account development through levels, skills, equipment, and specializations.
Assessment scope: iOS
The retained primary item identifies a progression-related fact, but the package does not establish the progression unit, cycle and reset rules, persistence, formal axes, cap, and post-cap state required by section 16.12. A positive character-progression result is therefore not published.
Component scores (0–4):
research draft · methodology 0.3 · September 2, 2026