
PUBG: BATTLEGROUNDS
Shooters, Battle Royale, Action, Adventure, Open-world survival

AdventureSimulationSports and racingCasual and puzzle
Join our growing community as you explore, play, and help craft the future of social VR. Create worlds and custom avatars. Welcome to VRChat.
Images from the source page, in source order. Select an image to view it full size.
Videos from the game’s source page, in source order. Select one to open the original.
Concurrent players · period average
44,700
August 18, 2026 — September 17, 2026
Concurrent players · period peak
64,800
August 18, 2026 — September 17, 2026
period average · January 2017 — August 2026 · Steam · published by source · Steam Charts
Key game systems from the Mechanics Catalog. Assessment axes are independent and are not combined into a single score. An unassessed mechanic is unknown, not absent.
A persistent player organization created or recognized by the game itself, with a stable membership, a life beyond one session, a shared identity, functions, and goals.
Assessment scope: Windows
For VRChat, the reviewed VRChat Inc. material does not establish whether the observed Windows product line on Steam contains a persistent in-game player organization with membership, identity, and collective action.
research draft · methodology 0.4 · September 2, 2026
An in-game system where player decisions materially influence at least part of the production, supply, distribution, or price of in-game value.
Assessment scope: Windows
For VRChat, the reviewed VRChat Inc. material does not establish whether the observed Windows product line on Steam contains in-game transfer of value between players with rules affecting allocation or price.
research draft · methodology 0.2 · September 2, 2026
A system where players or organizations capture, hold, and use parts of the game world with lasting consequences.
Assessment scope: Windows
Official-source search did not resolve transferable, contestable ownership that persists beyond one session for this product boundary. Silence was not treated as absence.
research draft · methodology 0.3 · September 2, 2026
Structured competition between players with rules and a measurable outcome, usually including skill-based matchmaking.
Assessment scope: Windows
Official-source search did not resolve a built-in PvP contest with formal rules and a recorded cross-match result for this product boundary. Silence was not treated as absence.
research draft · methodology 0.3 · September 2, 2026
A regular rhythm of meaningful updates, including seasons, patches, events, and a roadmap that supports a long product life.
Assessment scope: Windows
The retained primary item identifies a release-related fact, but the package does not contain the complete dated release series, cadence observations, support-team boundary, and persistence evidence required by section 15.13. A positive live-service result is therefore not published.
Component scores (0–4):
research draft · methodology 0.3 · September 2, 2026
A system for long-term character or account development through levels, skills, equipment, and specializations.
Assessment scope: Windows
The targeted source check did not establish persistent cross-session progression that changes gameplay capabilities in VRChat. Silence was not classified as absence.
Component scores (0–4):
research draft · methodology 0.3 · September 2, 2026