Catalog
World War Heroes

World War Heroes

Live

ActionSimulation

Platforms
Release:
2017
Scale:
Total installs159,000,000
Player rating:
89.3% · 3.4M
Profile data as of:
September 1, 2026

WORLD WAR HEROES Looking for free WW2 first person shooter games around? Battle players from around the world in a crazy WWII-era online first person shooter game! Destroy the enemy and survive tank battles in the center of Berlin and other cities. Participate in team and deathmatch battles, plant bombs and defend them, take part in world war massive warfare! Why you'll love World War Heroes first person shooter: - 12+ legendary WWII battle warzones! - 4 types of combat equipment from the USA, USSR, Japan and Germany! - 6 tactical shooter game modes and Custom Games where you make your own rules! - Operate your own tank on the battlefield! - 100+ unique weapon types: pistols, sniper rifles, machine guns, shotguns and more! Rules of war: Team deathmatch! Two teams fight for domination. The team with the highest score at the end of the round wins; Death match! World at war! You fight for yourself. Player with the highest score wins the round; Point capture! Both teams capture points on the map that give them battle points. The team with the highest score wins the round; HQ defense! Each team must protect their own headquarters and destroy the enemy one; Capture the flag! Capture the flag of the enemies' team and bring it to your base. The team that brings more flags to the base wins the battle; Team battle! Two teams fight each other with no respawns. The team which has at least one member alive wins; Officer defense Each team must protect its own officer and destroy the enemy one; Custom mode! Your game - your rules! Create a lobby, invite friends and enjoy the shooting warzone! HUGE ARSENAL OF WEAPONS! All sorts of new weapons will be available to help your team come out on top. Use the whole arsenal, featuring machine guns, grenades, rifles, sniper rifles, bazookas, etc. AMAZING GRAPHICS AND OPTIMIZATION! Dive into online shooter combat with crisp graphics and intuitive controls. UPGRADE ARMOR AND WEAPONS! Build your dream arsenal by upgrading damage and max ammo and decreasing kickback and reload time DAILY REWARDS! Play pvp shooter every day to earn free prizes and get daily tasks and tons of free stuff! Complete daily tasks and upgrade your gear! You will love World War Heroes first person shooter action game if you are a fan of tactical realistic PVP shooters, world war shooting games, and multiplayer online army battle shooter games! The FPS multiplayer game is specially optimized to work on both strong and weaker mobile devices! Action shooting game is absolutely free to download! GOOD LUCK, SOLDIER! ======================== OUR COMMUNITIES: ======================== Join our Facebook community: https://www.facebook.com/groups/1261472480647068/ Join our VKontakte group: https://vk.com/worldwarheroes Join our Discord channel: https://discord.gg/sNptd8MgjB Subscribe on YouTube: https://www.youtube.com/channel/UChMfgo6g8ri0FaAR-SpYpXw Support: worldwarheroes@azurgames.com

Screenshots

Images from the source page, in source order. Select an image to view it full size.

Videos

Videos from the game’s source page, in source order. Select one to open the original.

Overview

Franchise
Unknown
Release date
  • iOS — November 22, 2017
  • Android — 2017
Publisher
Unknown
Age rating
  • App Store 17+ — age 17+ · App Store
  • Google Play Teen — age 13+ · Google Play
Content warnings
Not specified by the storefront
Interaction modes
Multiplayer
Session capacity
Unknown
Access model
  • Free to play
Monetization
Unknown
Storefront price
Unknown
Store contents
Unknown
Languages
EnglishRussianUkrainianGermanFrenchSpanishPortugueseItalianPolishTurkish

Classification

Genres
ActionSimulation
Evidence:
Setting and subject matter
Military
Evidence:
Camera
First-person
Evidence:
Visual style
Unknown
Combat system type
Shooting, Tactical combat
Evidence:

Scale

Total installs · cumulative total

159,000,000

Detailed value
158,547,369
Coverage
Google Play, worldwide
Origin
Published by source
Confidence
Medium — The storefront only publishes an approximate range; the exact count comes from the page's internal data
Basis
Google Play installs: 158547369; the storefront shows "100,000,000+"
Date observed
September 1, 2026
Source
Google Play
Ratings
  • players89.3% · 3.4MGoogle Play, worldwide · Google Play
  • players93.5% · 224.5KApp Store, US storefront · App Store
  • players80%Global · IGDB mirror
Last update
  • August 18, 2026 · Google Play

Mechanics

Key game systems from the Mechanics Catalog. Assessment axes are independent and are not combined into a single score. An unassessed mechanic is unknown, not absent.

  • A persistent player organization created or recognized by the game itself, with a stable membership, a life beyond one session, a shared identity, functions, and goals.

    Assessment scope: iOS

    For World War Heroes, the reviewed AZUR INTERACTIVE GAMES LIMITED material does not establish whether the observed iOS product line contains a persistent in-game player organization with membership, identity, and collective action.

    Access cost:
    Unknown
    Product horizon:
    Unknown
    Depth:
    Unknown
    Core experience relevance:
    Unknown
    Observed adoption:
    Unknown— The checked mechanic-specific material provides neither a compatible participant numerator, an active-audience denominator, nor source coverage sufficient to estimate adoption.
    Structural expectation:
    Unknown
    Player dependency:
    Unknown
    Change direction:
    Not assessed
    Assessment type:
    Unknown
    Confidence:
    Insufficient data— The reviewed AZUR INTERACTIVE GAMES LIMITED material is insufficient to establish presence or absence. Silence was not treated as absence.

    research draft · methodology 0.4 · September 2, 2026

  • An in-game system where player decisions materially influence at least part of the production, supply, distribution, or price of in-game value.

    Assessment scope: iOS

    For World War Heroes, the reviewed AZUR INTERACTIVE GAMES LIMITED material does not establish whether the observed iOS product line contains in-game transfer of value between players with rules affecting allocation or price.

    Access cost:
    Unknown
    Product horizon:
    Unknown
    Depth:
    Unknown
    Core experience relevance:
    Unknown
    Observed adoption:
    Unknown— The checked mechanic-specific material provides neither a compatible participant numerator, an active-audience denominator, nor source coverage sufficient to estimate adoption.
    Structural expectation:
    Unknown
    Player dependency:
    Unknown
    Change direction:
    Not assessed
    Assessment type:
    Unknown
    Confidence:
    Insufficient data— The reviewed AZUR INTERACTIVE GAMES LIMITED material is insufficient to establish presence or absence. Silence was not treated as absence.

    research draft · methodology 0.2 · September 2, 2026

  • A system where players or organizations capture, hold, and use parts of the game world with lasting consequences.

    Assessment scope: iOS

    Official-source search did not resolve transferable, contestable ownership that persists beyond one session for this product boundary. Silence was not treated as absence.

    Access cost:
    Unknown
    Product horizon:
    Unknown
    Depth:
    Unknown
    Core experience relevance:
    Unknown
    Observed adoption:
    Unknown— Adoption reach is unmeasured: primary sources provide neither unique participants nor a compatible active-audience denominator.
    Structural expectation:
    Unknown
    Player dependency:
    Unknown
    Change direction:
    Unknown
    Assessment type:
    Unknown
    Confidence:
    Insufficient data— On 2026-09-02, official-domain mechanic-specific searches for World War Heroes did not yield indexed primary evidence resolving Presence. Secondary sources were excluded.

    research draft · methodology 0.3 · September 2, 2026

  • Structured competition between players with rules and a measurable outcome, usually including skill-based matchmaking.

    Assessment scope: iOS

    Official evidence confirms only part of the structured PvP boundary: structured formats and links to other game loops. Missing conditions were not inferred.

    Access cost:
    Unknown
    Product horizon:
    Unknown
    Depth:
    at most 1 of 5 — Casual matches
    What limits the result:
    Rating and ladder: Component rating_ladder remains Unknown after mechanic-specific research; the next level’s mandatory condition is not satisfied.
    Partial presence exception:
    Evidence establishes only the cited part of structured PvP; the missing cross-match or rules boundary was not inferred.
    Core experience relevance:
    Unknown
    Observed adoption:
    Unknown— Adoption reach is unmeasured: primary sources provide neither unique participants nor a compatible active-audience denominator.
    Structural expectation:
    Unknown
    Player dependency:
    Unknown
    Change direction:
    Unknown
    Assessment type:
    Unknown
    Confidence:
    Medium— 1 primary URL was reviewed on 2026-09-02. Each populated claim is bounded by its exact excerpt; unresolved values remain Unknown.

    Component scores (0–4):

    • Competitive formats1 of 4 — Score 1 for structured formats is bounded by the cited official claim: “Play pvp shooter every day to earn free prizes and get daily …”
    • MatchmakingNot assessed — Primary evidence did not resolve opponent matchmaking; retained as Unknown.
    • Rating and ladderNot assessed — Primary evidence did not resolve a recorded rating or leaderboard; retained as Unknown.
    • Seasons and rewardsNot assessed — Primary evidence did not resolve seasonal competition and rewards; retained as Unknown.
    • Competitive integrityNot assessed — Primary evidence did not resolve competition-integrity controls; retained as Unknown.
    • Skill expressionNot assessed — Primary evidence did not resolve skill differentiation; retained as Unknown.
    • Game integration2 of 4 — Score 2 for links to other game loops is bounded by the cited official claim: “Play pvp shooter every day to earn free prizes and get daily …”

    research draft · methodology 0.3 · September 2, 2026

  • A regular rhythm of meaningful updates, including seasons, patches, events, and a roadmap that supports a long product life.

    Assessment scope: iOS

    The retained primary item identifies a release-related fact, but the package does not contain the complete dated release series, cadence observations, support-team boundary, and persistence evidence required by section 15.13. A positive live-service result is therefore not published.

    Access cost:
    Unknown
    Product horizon:
    Unknown
    Depth:
    Unknown
    Core experience relevance:
    Unknown
    Observed adoption:
    Unknown— No compatible participation numerator and eligible-audience denominator were assembled for this exact boundary.
    Structural expectation:
    Unknown
    Player dependency:
    Unknown
    Change direction:
    Not assessed
    Assessment type:
    Unknown
    Confidence:
    Insufficient data— The checked source is insufficient for a positive result because the minimum evidence set in section 15.13 is incomplete.

    Component scores (0–4):

    • Release cadenceNot assessed
    • Release announcementsNot assessed
    • Content scope and typeNot assessed
    • Seasonal structureNot assessed
    • Event calendarNot assessed
    • Roadmap transparencyNot assessed
    • Response to playersNot assessed
    • Game integrationNot assessed

    research draft · methodology 0.3 · September 2, 2026

  • A system for long-term character or account development through levels, skills, equipment, and specializations.

    Assessment scope: iOS

    The retained primary item identifies a progression-related fact, but the package does not establish the progression unit, cycle and reset rules, persistence, formal axes, cap, and post-cap state required by section 16.12. A positive character-progression result is therefore not published.

    Access cost:
    Unknown
    Product horizon:
    Unknown
    Depth:
    Unknown
    Core experience relevance:
    Unknown
    Observed adoption:
    Unknown— No compatible participation numerator and eligible-audience denominator were assembled for this exact boundary.
    Structural expectation:
    Unknown
    Player dependency:
    Unknown
    Change direction:
    Not assessed
    Assessment type:
    Unknown
    Confidence:
    Insufficient data— The checked source is insufficient for a positive result because the minimum evidence set in section 16.12 is incomplete.

    Component scores (0–4):

    • Path length and structureNot assessed
    • Progression axesNot assessed
    • Specialization choiceNot assessed
    • Role of equipmentNot assessed
    • Progression sourcesNot assessed
    • Progress persistence and carry-overNot assessed
    • Game integrationNot assessed

    research draft · methodology 0.3 · September 2, 2026

RealmScanner is a research catalog for multiplayer games. Data comes from public sources; coverage and evidence appear beside each assessment.