Catalog
Modern Strike Online

Modern Strike Online

Live

ActionSimulation

Platforms
Release:
2016
Scale:
Total installs147,000,000
Player rating:
90.9% · 2.1M
Profile data as of:
September 1, 2026

Break into exciting PvP first person shooter multiplayer battles with Modern Strike Online! Dynamic battles, various combat modes, amazing graphics and easy-to-learn controls – all this awaits you in Modern Strike Online PvP FPS shooter. Enjoy the most dynamic shooter game with PC-quality graphics: play one of the tensest fps multiplayer shooter and join action PvP battles to win and conquer! Modern Strike Online: PvP multiplayer FPS shooter game features: 7 first person shooting game modes – choose your favorite! 14 unique PvP maps with various landscapes and original styles! 20+ characters to choose from: SWAT Fighter, Northern Warrior, Battle Medic, Navy Seal, Undercover Agent, Sniper, Special Forces Militant, and many others! Skill Trees: upgrade your soldier skills to suit your fighting style! Free Daily Rewards: play Modern Strike Online every day to claim your free prizes! Tons of equipment and weapons to upgrade and customize Lots of skins to make your weapon unique Easy & intuitive controls: even if you’re new to the world of pvp multiplayer shooting games, you'll become familiar with controls in no time! TAKE PART IN EXCITING BATTLES Enjoy intense action and dynamic gameplay, improve your shooting skills and explore different locations! CREATE YOUR PERFECT WEAPON Modern Strike Online pvp fps multiplayer shooter has weapons for every taste! Sniper and assault rifles, pistols, shotguns, pistols, and many others. Customize & upgrade your weapon and try it out in intense battles! CHARACTER CUSTOMIZATION Modern Strike Online pvp shooter gives you a chance to create your perfect soldier – develop skills as you like, choose your outfit, and stand out among other players! VARIOUS PvP MODES Team Deathmatch (TDM) Two teams battle each other for dominance. The team with the most points at the round's end wins. Deathmatch Everyone for themselves! PvP battles for the most experienced soldiers. Bomb Mode There's a group of enemies planting a bomb, and a SWAT team trying to stop them! And other modes: Search and Defuse, Hardcore, Point Capture, Adrenaline, and Custom Game. Try all of them! Modern Strike Online offers the most intense online pvp multiplayer battles on your mobile phone with 50+ mln online players all over the world. Join the battle, gear up, and play to win! Join our Facebook community: https://www.facebook.com/modernstrikeofficial Join our Discord channel: https://discord.gg/chDv5wcz2n Subscribe on YouTube: https://www.youtube.com/c/LastLevelGames Support: modernstrike@azurgames.com

Screenshots

Images from the source page, in source order. Select an image to view it full size.

Videos

Videos from the game’s source page, in source order. Select one to open the original.

Overview

Franchise
Unknown
Release date
  • iOS — May 17, 2017
  • Android — 2016
Publisher
Unknown
Age rating
  • GRAC 19+ — Ages 19+ · IGDB mirror
  • App Store 12+ — age 12+ · App Store
  • Google Play Mature 17+ — age 17+ · Google Play
Content warnings
Not specified by the storefront
Interaction modes
MultiplayerOnline co-op
Session capacity
Unknown
Access model
  • Free to play
Monetization
Unknown
Storefront price
Unknown
Store contents
Unknown
Languages
EnglishRussianUkrainianGermanFrenchSpanishPortugueseItalianPolishTurkish

Classification

Genres
ActionSimulation
Evidence:
Setting and subject matter
Military
Evidence:
Camera
First-person
Evidence:
Visual style
Unknown
Combat system type
Shooting, Tactical combat
Evidence:

Scale

Total installs · cumulative total

147,000,000

Detailed value
147,151,943
Coverage
Google Play, worldwide
Origin
Published by source
Confidence
Medium — The storefront only publishes an approximate range; the exact count comes from the page's internal data
Basis
Google Play installs: 147151943; the storefront shows "100,000,000+"
Date observed
September 1, 2026
Source
Google Play
Ratings
  • players90.9% · 2.1MGoogle Play, worldwide · Google Play
  • players93.5% · 80KApp Store, US storefront · App Store
Last update
  • August 26, 2026 · Google Play

Mechanics

Key game systems from the Mechanics Catalog. Assessment axes are independent and are not combined into a single score. An unassessed mechanic is unknown, not absent.

  • A persistent player organization created or recognized by the game itself, with a stable membership, a life beyond one session, a shared identity, functions, and goals.

    Assessment scope: iOS

    For Modern Strike Online, the reviewed AZUR INTERACTIVE GAMES LIMITED material does not establish whether the observed iOS product line contains a persistent in-game player organization with membership, identity, and collective action.

    Access cost:
    Unknown
    Product horizon:
    Unknown
    Depth:
    Unknown
    Core experience relevance:
    Unknown
    Observed adoption:
    Unknown— The checked mechanic-specific material provides neither a compatible participant numerator, an active-audience denominator, nor source coverage sufficient to estimate adoption.
    Structural expectation:
    Unknown
    Player dependency:
    Unknown
    Change direction:
    Not assessed
    Assessment type:
    Unknown
    Confidence:
    Insufficient data— The reviewed AZUR INTERACTIVE GAMES LIMITED material is insufficient to establish presence or absence. Silence was not treated as absence.

    research draft · methodology 0.4 · September 2, 2026

  • An in-game system where player decisions materially influence at least part of the production, supply, distribution, or price of in-game value.

    Assessment scope: iOS

    For Modern Strike Online, the reviewed AZUR INTERACTIVE GAMES LIMITED material does not establish whether the observed iOS product line contains in-game transfer of value between players with rules affecting allocation or price.

    Access cost:
    Unknown
    Product horizon:
    Unknown
    Depth:
    Unknown
    Core experience relevance:
    Unknown
    Observed adoption:
    Unknown— The checked mechanic-specific material provides neither a compatible participant numerator, an active-audience denominator, nor source coverage sufficient to estimate adoption.
    Structural expectation:
    Unknown
    Player dependency:
    Unknown
    Change direction:
    Not assessed
    Assessment type:
    Unknown
    Confidence:
    Insufficient data— The reviewed AZUR INTERACTIVE GAMES LIMITED material is insufficient to establish presence or absence. Silence was not treated as absence.

    research draft · methodology 0.2 · September 2, 2026

  • A system where players or organizations capture, hold, and use parts of the game world with lasting consequences.

    Assessment scope: iOS

    Official-source search did not resolve transferable, contestable ownership that persists beyond one session for this product boundary. Silence was not treated as absence.

    Access cost:
    Unknown
    Product horizon:
    Unknown
    Depth:
    Unknown
    Core experience relevance:
    Unknown
    Observed adoption:
    Unknown— Adoption reach is unmeasured: primary sources provide neither unique participants nor a compatible active-audience denominator.
    Structural expectation:
    Unknown
    Player dependency:
    Unknown
    Change direction:
    Unknown
    Assessment type:
    Unknown
    Confidence:
    Insufficient data— On 2026-09-02, official-domain mechanic-specific searches for Modern Strike Online did not yield indexed primary evidence resolving Presence. Secondary sources were excluded.

    research draft · methodology 0.3 · September 2, 2026

  • Structured competition between players with rules and a measurable outcome, usually including skill-based matchmaking.

    Assessment scope: iOS

    Official evidence confirms only part of the structured PvP boundary: the cited contest. Missing conditions were not inferred.

    Access cost:
    Unknown
    Product horizon:
    Unknown
    Depth:
    at most 1 of 5 — Casual matches
    What limits the result:
    Rating and ladder: Component rating_ladder remains Unknown after mechanic-specific research; the next level’s mandatory condition is not satisfied.
    Partial presence exception:
    Evidence establishes only the cited part of structured PvP; the missing cross-match or rules boundary was not inferred.
    Core experience relevance:
    Unknown
    Observed adoption:
    Unknown— Adoption reach is unmeasured: primary sources provide neither unique participants nor a compatible active-audience denominator.
    Structural expectation:
    Unknown
    Player dependency:
    Unknown
    Change direction:
    Unknown
    Assessment type:
    Unknown
    Confidence:
    Medium— 1 primary URL was reviewed on 2026-09-02. Each populated claim is bounded by its exact excerpt; unresolved values remain Unknown.

    Component scores (0–4):

    • Competitive formatsNot assessed — Primary evidence did not resolve structured formats; retained as Unknown.
    • MatchmakingNot assessed — Primary evidence did not resolve opponent matchmaking; retained as Unknown.
    • Rating and ladderNot assessed — Primary evidence did not resolve a recorded rating or leaderboard; retained as Unknown.
    • Seasons and rewardsNot assessed — Primary evidence did not resolve seasonal competition and rewards; retained as Unknown.
    • Competitive integrityNot assessed — Primary evidence did not resolve competition-integrity controls; retained as Unknown.
    • Skill expressionNot assessed — Primary evidence did not resolve skill differentiation; retained as Unknown.
    • Game integrationNot assessed — Primary evidence did not resolve links to other game loops; retained as Unknown.

    research draft · methodology 0.3 · September 2, 2026

  • A regular rhythm of meaningful updates, including seasons, patches, events, and a roadmap that supports a long product life.

    Assessment scope: iOS

    The retained primary item identifies a release-related fact, but the package does not contain the complete dated release series, cadence observations, support-team boundary, and persistence evidence required by section 15.13. A positive live-service result is therefore not published.

    Access cost:
    Unknown
    Product horizon:
    Unknown
    Depth:
    Unknown
    Core experience relevance:
    Unknown
    Observed adoption:
    Unknown— No compatible participation numerator and eligible-audience denominator were assembled for this exact boundary.
    Structural expectation:
    Unknown
    Player dependency:
    Unknown
    Change direction:
    Not assessed
    Assessment type:
    Unknown
    Confidence:
    Insufficient data— The checked source is insufficient for a positive result because the minimum evidence set in section 15.13 is incomplete.

    Component scores (0–4):

    • Release cadenceNot assessed
    • Release announcementsNot assessed
    • Content scope and typeNot assessed
    • Seasonal structureNot assessed
    • Event calendarNot assessed
    • Roadmap transparencyNot assessed
    • Response to playersNot assessed
    • Game integrationNot assessed

    research draft · methodology 0.3 · September 2, 2026

  • A system for long-term character or account development through levels, skills, equipment, and specializations.

    Assessment scope: iOS

    The retained primary item identifies a progression-related fact, but the package does not establish the progression unit, cycle and reset rules, persistence, formal axes, cap, and post-cap state required by section 16.12. A positive character-progression result is therefore not published.

    Access cost:
    Unknown
    Product horizon:
    Unknown
    Depth:
    Unknown
    Core experience relevance:
    Unknown
    Observed adoption:
    Unknown— No compatible participation numerator and eligible-audience denominator were assembled for this exact boundary.
    Structural expectation:
    Unknown
    Player dependency:
    Unknown
    Change direction:
    Not assessed
    Assessment type:
    Unknown
    Confidence:
    Insufficient data— The checked source is insufficient for a positive result because the minimum evidence set in section 16.12 is incomplete.

    Component scores (0–4):

    • Path length and structureNot assessed
    • Progression axesNot assessed
    • Specialization choiceNot assessed
    • Role of equipmentNot assessed
    • Progression sourcesNot assessed
    • Progress persistence and carry-overNot assessed
    • Game integrationNot assessed

    research draft · methodology 0.3 · September 2, 2026

RealmScanner is a research catalog for multiplayer games. Data comes from public sources; coverage and evidence appear beside each assessment.