

Trove
LiveActionAdventureRPGMMORPGCasual and puzzle
- Platforms
- Release:
- 2015
- Developer:
- gamigo US Inc., Trion Worlds
- Scale:
- Average concurrent players688
- Player rating:
- 79.8% · 92.8K
- Profile data as of:
- August 29, 2026
Grab your friends, hone your blades, and set off for an epic procedurally generated adventure in Trove! Battle the Shadow in realms filled with dungeons and items created by your fellow players. Whether hunting treasure or building realms of your own, it’s never been this good to be square!
Screenshots
Images from the source page, in source order. Select an image to view it full size.
Videos
Videos from the game’s source page, in source order. Select one to open the original.
Tiny Quests Not specified
Rising TidesNot specified
Gear Up! DateNot specified
Punches & PotionsNot specified
Reeling in the StarsNot specified
Sunrise TrailerTrailer
Trove Polished ParagonNot specified
Trove BardNot specified
Trove DelvesNot specified
Trove GeodeNot specified
Trove HeroesNot specified
Trove AdventuresNot specified
Trove PVPNot specified
Overview
- Franchise
- Unknown
- Release date
- Windows — July 9, 2015
- macOS — 2015
- PlayStation 4 — 2017
- Xbox One — 2017
- Nintendo Switch — 2021
- Developer
- Publisher
- Age rating
- ESRB E10+ — Everyone 10+ · Steam Store
- PEGI 7 — age 7+ · Steam Store
- USK 12 — age 12+ · Steam Store
- ACB PG — Parental Guidance · Steam Store
- ClassInd 10 — Ages 10+ · Steam Store
- Content warnings
- Not specified by the storefront
- Interaction modes
- MultiplayerOnline PvPOnline co-op
- Session capacity
- 60 online · IGDB mirror
- Access model
- Free to play
- Monetization
- In-app purchases
- Storefront price
- Unknown
- Store contents
- 19 Achievements, 12 DLC · Steam Store, August 29, 2026
- Languages
- EnglishGermanFrenchSpanishPortuguese, BrazilChinese, Simplified script
Classification
- Genres
- ActionAdventureRPGMMORPGCasual and puzzleEvidence:
- Setting and subject matter
- Fantasy Evidence:
- Camera
- Third-person Evidence:
- Visual style
- Pixel art
- Combat system type
- Melee combat Evidence:
Scale
Concurrent players · period average
688
August 18, 2026 — September 17, 2026
- Detailed value
- 687.98
- Coverage
- Steam
- Origin
- Published by source
- Confidence
- Medium — The site's calculation method is not published
- Basis
- Average concurrent Steam players over 30 days from Steam Charts: 687
- Date observed
- September 17, 2026
- Source
- Steam Charts
Concurrent players · period peak
1,130
August 18, 2026 — September 17, 2026
- Detailed value
- 1,125
- Coverage
- Steam
- Origin
- Published by source
- Confidence
- Medium — The site's calculation method is not published
- Basis
- Peak concurrent Steam players over 30 days from Steam Charts: 1,125
- Date observed
- September 17, 2026
- Source
- Steam Charts
- Ratings
- players79.8% · 92.8KSteam, US storefront · Steam reviews
- players59.1%Global · IGDB mirror
- critics62%Global · IGDB mirror
- Last update
- September 1, 2026 — Books and Hooks ’26 – Until September 8, 2026! (13 updates over 90 days) · Steam update feed
Concurrent players
period average · June 2015 — August 2026 · Steam · published by source · Steam Charts
- Change over period
- ×616.6increase from 1.3 (June 2015) to 802 (August 2026)
- Gaps
- No gaps in observed months
- Observations
- 135
Mechanics
Key game systems from the Mechanics Catalog. Assessment axes are independent and are not combined into a single score. An unassessed mechanic is unknown, not absent.
A persistent player organization created or recognized by the game itself, with a stable membership, a life beyond one session, a shared identity, functions, and goals.
For Trove, the reviewed gamigo US Inc. material does not establish whether the observed product line contains a persistent in-game player organization with membership, identity, and collective action.
- Access cost:
- Unknown
- Product horizon:
- Unknown
- Depth:
- Unknown
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— The checked mechanic-specific material provides neither a compatible participant numerator, an active-audience denominator, nor source coverage sufficient to estimate adoption.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Not assessed
- Assessment type:
- Unknown
- Confidence:
- Insufficient data— The reviewed gamigo US Inc. material is insufficient to establish presence or absence. Silence was not treated as absence.
research draft · methodology 0.4 · September 2, 2026
An in-game system where player decisions materially influence at least part of the production, supply, distribution, or price of in-game value.
For Trove, the reviewed gamigo US Inc. material does not establish whether the observed product line contains in-game transfer of value between players with rules affecting allocation or price.
- Access cost:
- Unknown
- Product horizon:
- Unknown
- Depth:
- Unknown
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— The checked mechanic-specific material provides neither a compatible participant numerator, an active-audience denominator, nor source coverage sufficient to estimate adoption.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Not assessed
- Assessment type:
- Unknown
- Confidence:
- Insufficient data— The reviewed gamigo US Inc. material is insufficient to establish presence or absence. Silence was not treated as absence.
research draft · methodology 0.2 · September 2, 2026
A system where players or organizations capture, hold, and use parts of the game world with lasting consequences.
Official-source search did not resolve transferable, contestable ownership that persists beyond one session for this product boundary. Silence was not treated as absence.
- Access cost:
- Unknown
- Product horizon:
- Unknown
- Depth:
- Unknown
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— Adoption reach is unmeasured: primary sources provide neither unique participants nor a compatible active-audience denominator.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Unknown
- Assessment type:
- Unknown
- Confidence:
- Insufficient data— On 2026-09-02, official-domain mechanic-specific searches for Trove did not yield indexed primary evidence resolving Presence. Secondary sources were excluded.
research draft · methodology 0.3 · September 2, 2026
Structured competition between players with rules and a measurable outcome, usually including skill-based matchmaking.
Official-source search did not resolve a built-in PvP contest with formal rules and a recorded cross-match result for this product boundary. Silence was not treated as absence.
- Access cost:
- Unknown
- Product horizon:
- Unknown
- Depth:
- Unknown
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— Adoption reach is unmeasured: primary sources provide neither unique participants nor a compatible active-audience denominator.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Unknown
- Assessment type:
- Unknown
- Confidence:
- Insufficient data— On 2026-09-02, official-domain mechanic-specific searches for Trove did not yield indexed primary evidence resolving Presence. Secondary sources were excluded.
research draft · methodology 0.3 · September 2, 2026
A regular rhythm of meaningful updates, including seasons, patches, events, and a roadmap that supports a long product life.
The retained primary item identifies a release-related fact, but the package does not contain the complete dated release series, cadence observations, support-team boundary, and persistence evidence required by section 15.13. A positive live-service result is therefore not published.
- Access cost:
- Unknown
- Product horizon:
- Unknown
- Depth:
- Unknown
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— No compatible participation numerator and eligible-audience denominator were assembled for this exact boundary.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Not assessed
- Assessment type:
- Unknown
- Confidence:
- Insufficient data— The checked source is insufficient for a positive result because the minimum evidence set in section 15.13 is incomplete.
Component scores (0–4):
- Release cadenceNot assessed
- Release announcementsNot assessed
- Content scope and typeNot assessed
- Seasonal structureNot assessed
- Event calendarNot assessed
- Roadmap transparencyNot assessed
- Response to playersNot assessed
- Game integrationNot assessed
research draft · methodology 0.3 · September 2, 2026
A system for long-term character or account development through levels, skills, equipment, and specializations.
The retained primary item identifies a progression-related fact, but the package does not establish the progression unit, cycle and reset rules, persistence, formal axes, cap, and post-cap state required by section 16.12. A positive character-progression result is therefore not published.
- Access cost:
- Unknown
- Product horizon:
- Unknown
- Depth:
- Unknown
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— No compatible participation numerator and eligible-audience denominator were assembled for this exact boundary.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Not assessed
- Assessment type:
- Unknown
- Confidence:
- Insufficient data— The checked source is insufficient for a positive result because the minimum evidence set in section 16.12 is incomplete.
Component scores (0–4):
- Path length and structureNot assessed
- Progression axesNot assessed
- Specialization choiceNot assessed
- Role of equipmentNot assessed
- Progression sourcesNot assessed
- Progress persistence and carry-overNot assessed
- Game integrationNot assessed
research draft · methodology 0.3 · September 2, 2026





