

RIFT
LiveActionAdventureRPGMMORPG
- Platforms
- Release:
- 2011
- Developer:
- gamigo US Inc., Trion Worlds
- Scale:
- Average concurrent players167
- Player rating:
- 74.1% · 11.6K
- Profile data as of:
- August 29, 2026
Dive into a world of epic adventure! Create your perfect hero thanks to a uniquely customizable class system. Collect, craft, and customize your gear. Go it alone or group up to challenge dungeons, raids, dynamic open-world content, and your fellow players.
Screenshots
Images from the source page, in source order. Select an image to view it full size.
Videos
Videos from the game’s source page, in source order. Select one to open the original.
Overview
- Franchise
- Unknown
- Release date
- Windows — March 1, 2011
- Linux — 2013
- Developer
- Publisher
- Age rating
- ESRB T — Teen, age 13+ · Steam Store
- PEGI 16 — age 16+ · IGDB mirror
- USK 12 — age 12+ · Steam Store
- ACB M — Mature, age 15+ · Steam Store
- ClassInd 14 — Ages 14+ · Steam Store
- Content warnings
- Not specified by the storefront
- Interaction modes
- MultiplayerOnline PvPOnline co-op
- Session capacity
- Unknown
- Access model
- Free to play
- Monetization
- In-app purchases
- Storefront price
- Unknown
- Store contents
- 10 DLC · Steam Store, August 29, 2026
- Languages
- EnglishGermanFrench
Classification
- Genres
- ActionAdventureRPGMMORPGEvidence:
- Setting and subject matter
- Fantasy Evidence:
- Camera
- Third-person Evidence:
- Visual style
- Unknown
- Combat system type
- Unknown
Scale
Concurrent players · period average
167
August 18, 2026 — September 17, 2026
- Detailed value
- 167.48
- Coverage
- Steam
- Origin
- Published by source
- Confidence
- Medium — The site's calculation method is not published
- Basis
- Average concurrent Steam players over 30 days from Steam Charts: 167
- Date observed
- September 17, 2026
- Source
- Steam Charts
Concurrent players · period peak
272
August 18, 2026 — September 17, 2026
- Coverage
- Steam
- Origin
- Published by source
- Confidence
- Medium — The site's calculation method is not published
- Basis
- Peak concurrent Steam players over 30 days from Steam Charts: 272
- Date observed
- September 17, 2026
- Source
- Steam Charts
- Ratings
- players74.1% · 11.6KSteam, US storefront · Steam reviews
- players67.6%Global · IGDB mirror
- critics83.8%Global · IGDB mirror
- critics84%Steam, US storefront · Steam Store
- Last update
- August 14, 2026 — Razorback Roundup Returns! (14 updates over 90 days) · Steam update feed
Concurrent players
period average · July 2012 — August 2026 · Steam · published by source · Steam Charts
- Change over period
- −55%decrease from 356 (July 2012) to 161 (August 2026)
- Gaps
- No gaps in observed months
- Observations
- 170
Mechanics
Key game systems from the Mechanics Catalog. Assessment axes are independent and are not combined into a single score. An unassessed mechanic is unknown, not absent.
A persistent player organization created or recognized by the game itself, with a stable membership, a life beyond one session, a shared identity, functions, and goals.
Official evidence establishes the recorded persistent player-organization boundary for RIFT and supports these component results: identity and communication 1, shared assets and infrastructure 2, game integration 2. Unknown functions, adoption, and dependency were not inferred.
- Access cost:
- Unknown
- Product horizon:
- Unknown
- Participants:
- A player joins the guild; the cited product boundary does not resolve a narrower identity unit.
- Participation format:
- The documented collective contour combines organization-owned space with shared guild resources.
- Depth:
- at most 2 of 5 — Utility layer
- What limits the result:
- Governance and permissions: Level 2 is an upper bound because the cited evidence does not establish governance; a stronger level was not inferred.
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— No compatible count of unique mechanic participants and active eligible players was found for the same observation window.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Not assessed
- Assessment type:
- Unknown
- Confidence:
- High— The cited material supports the recorded present classification and each linked substantive claim. Unstated adoption, dependency, and functions remain unknown.
Component scores (0–4):
- Identity and communication1 of 4 — The cited evidence supports score 1 for identity and communication; criteria not stated by the source were not inferred.
- Governance and permissionsNot assessed — The targeted official-source review did not establish governance; source silence was not converted to score 0.
- Shared progressionNot assessed — The targeted official-source review did not establish shared progression; source silence was not converted to score 0.
- Shared assets and economy2 of 4 — The cited evidence supports score 2 for shared assets and infrastructure; criteria not stated by the source were not inferred.
- Collective goals and contentNot assessed — The targeted official-source review did not establish collective goals; source silence was not converted to score 0.
- Competition, territory, and politicsNot assessed — The targeted official-source review did not establish competition and territory; source silence was not converted to score 0.
- Game integration2 of 4 — The cited evidence supports score 2 for game integration; criteria not stated by the source were not inferred.
research draft · methodology 0.4 · September 2, 2026
An in-game system where player decisions materially influence at least part of the production, supply, distribution, or price of in-game value.
RIFT has an Auction House and direct player trade across gathered materials, crafted equipment, runes, potions, and REX. Players choose trade skills and sell their output, while free accounts face selling restrictions.
- Access cost:
- Unknown
- Product horizon:
- Unknown
- Depth:
- 2 of 5 — Limited market
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— No compatible count of unique mechanic participants and active eligible players was found for the same observation window.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Not assessed
- Assessment type:
- Unknown
- Confidence:
- Medium— The cited primary or officially maintained material supports the recorded positive claims. Adoption, dependency, and unstated rubric criteria remain unknown.
Component scores (0–4):
- Breadth of exchange3 of 4 — The cited evidence supports score 3 for exchange breadth; unstated criteria were not inferred.
- Price formation2 of 4 — The cited evidence supports score 2 for price formation; unstated criteria were not inferred.
- Player production and supply2 of 4 — The cited evidence supports score 2 for player production and supply; unstated criteria were not inferred.
- Specialization and interdependence2 of 4 — The cited evidence supports score 2 for specialization and interdependence; unstated criteria were not inferred.
- Space, logistics, and informationNot assessed — The targeted source review did not establish space, logistics, and information; source silence was not converted to score 0.
- Value sinks and turnoverNot assessed — The targeted source review did not establish value sinks and turnover; source silence was not converted to score 0.
- Market institutions and tools2 of 4 — The cited evidence supports score 2 for market institutions and tools; unstated criteria were not inferred.
- Gameplay integration3 of 4 — The cited evidence supports score 3 for gameplay integration; unstated criteria were not inferred.
research draft · methodology 0.2 · September 2, 2026
A system where players or organizations capture, hold, and use parts of the game world with lasting consequences.
Official-source search did not resolve transferable, contestable ownership that persists beyond one session for this product boundary. Silence was not treated as absence.
- Access cost:
- Unknown
- Product horizon:
- Unknown
- Depth:
- Unknown
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— Adoption reach is unmeasured: primary sources provide neither unique participants nor a compatible active-audience denominator.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Unknown
- Assessment type:
- Unknown
- Confidence:
- Insufficient data— On 2026-09-02, official-domain mechanic-specific searches for RIFT did not yield indexed primary evidence resolving Presence. Secondary sources were excluded.
research draft · methodology 0.3 · September 2, 2026
Structured competition between players with rules and a measurable outcome, usually including skill-based matchmaking.
Official-source search did not resolve a built-in PvP contest with formal rules and a recorded cross-match result for this product boundary. Silence was not treated as absence.
- Access cost:
- Unknown
- Product horizon:
- Unknown
- Depth:
- Unknown
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— Adoption reach is unmeasured: primary sources provide neither unique participants nor a compatible active-audience denominator.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Unknown
- Assessment type:
- Unknown
- Confidence:
- Insufficient data— On 2026-09-02, official-domain mechanic-specific searches for RIFT did not yield indexed primary evidence resolving Presence. Secondary sources were excluded.
research draft · methodology 0.3 · September 2, 2026
A regular rhythm of meaningful updates, including seasons, patches, events, and a roadmap that supports a long product life.
The targeted source check did not establish dated substantive releases for RIFT within the 2025-09-02 to 2026-09-02 window. Silence was not classified as absence.
- Access cost:
- Unknown
- Product horizon:
- Unknown
- Depth:
- Unknown
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— Neither the developer nor the publisher reports event participation or pass purchases. Under section 10.14, both the numerator and denominator are missing.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Not assessed
- Assessment type:
- Unknown
- Confidence:
- Insufficient data— A mechanic-specific primary source was checked, but it did not establish both required criteria or an explicit negative statement.
Component scores (0–4):
- Release cadenceNot assessed
- Release announcementsNot assessed
- Content scope and typeNot assessed
- Seasonal structureNot assessed
- Event calendarNot assessed
- Roadmap transparencyNot assessed
- Response to playersNot assessed
- Game integrationNot assessed
research draft · methodology 0.3 · September 2, 2026
A system for long-term character or account development through levels, skills, equipment, and specializations.
The targeted source check did not establish persistent cross-session progression that changes gameplay capabilities in RIFT. Silence was not classified as absence.
- Access cost:
- Unknown
- Product horizon:
- Unknown
- Depth:
- Unknown
- Encounter mode (record 1):
- Unknown— The checked source does not establish a specific player encounter contour.
- Progression role dimension in an encounter (record 1):
- Unknown— The source does not establish progression effects for either gear-and-stats or roster-and-roles.
- Progression role in an encounter (record 1):
- Unknown— Normalization, advantage, or a horizontal progression role in an encounter is not established.
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— The checked mechanic-specific material provides neither a compatible participant numerator, an active-audience denominator, nor source coverage sufficient to estimate adoption.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Not assessed
- Assessment type:
- Unknown
- Confidence:
- Insufficient data— A mechanic-specific primary source was checked, but it did not establish both required criteria or an explicit negative statement.
Component scores (0–4):
- Path length and structureNot assessed
- Progression axesNot assessed
- Specialization choiceNot assessed
- Role of equipmentNot assessed
- Progression sourcesNot assessed
- Progress persistence and carry-overNot assessed
- Game integrationNot assessed
research draft · methodology 0.3 · September 2, 2026






