

The Elder Scrolls®: Legends™
ClosedStrategyTurn-based strategyBoard game
- Platforms
- Release:
- 2017
- Developer:
- Sparkypants Studios LLC
- Scale:
- Average concurrent players≈ 2.7
- Player rating:
- 74.8% · 11.1K
- Profile data as of:
- September 2, 2026
The Elder Scrolls: Legends™ is an award- winning free-to-play strategy card game based on the world and lore of the Elder Scrolls series. Play for hours or minutes across many game modes that are easy to learn but challenging to master.
Screenshots
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Videos
Videos from the game’s source page, in source order. Select one to open the original.
Overview
- Franchise
- The Elder Scrolls (brand)
- The Elder Scrolls (series)
- Release date
- Windows — May 31, 2017
- macOS — May 31, 2017
- Developer
- Publisher
- Age rating
- ESRB T — Teen, age 13+ · Steam Store
- PEGI 12 — age 12+ · Steam Store
- USK 12 — age 12+ · Steam Store
- Content warnings
- Not specified by the storefront
- Interaction modes
- Single-playerMultiplayerOnline PvPCross-platform play
- Session capacity
- 2 online · IGDB mirror
- Access model
- Free to play
- Monetization
- In-app purchases
- Storefront price
- Unknown
- Store contents
- Unknown
- Languages
- EnglishRussianGermanFrenchSpanishPortuguese, BrazilItalianPolish
Classification
- Genres
- StrategyTurn-based strategyBoard gameEvidence:
- Setting and subject matter
- Fantasy Evidence:
- Camera
- Isometric Evidence:
- Visual style
- Unknown
- Combat system type
- Unknown
Scale
Concurrent players · period average
≈ 2.7
August 20, 2026 — September 17, 2026
- Detailed value
- 2.6667
- Observations
- 33
- Coverage
- Steam
- Origin
- Calculated
- Confidence
- Low — 33 measurements on 21 UTC dates over 29 days; 4 of 4 six-hour windows; 25 of 58 scheduled opportunities missing
- Basis
- Approximate average from 33 Steam player count measurements on 21 UTC dates: 2.7
- Calculation rule
- concurrent_from_probes_v3
- Date observed
- September 17, 2026
- Source
- Steam Web API
Concurrent players · period peak
≈ 6
August 20, 2026 — September 17, 2026
- Observations
- 33
- Coverage
- Steam
- Origin
- Calculated
- Confidence
- Low — 33 measurements on 21 UTC dates over 29 days; 4 of 4 six-hour windows; 25 of 58 scheduled opportunities missing
- Basis
- Highest observed value from 33 Steam player count measurements on 21 UTC dates: 6
- Calculation rule
- concurrent_from_probes_v3
- Date observed
- September 17, 2026
- Source
- Steam Web API
- Ratings
- players74.8% · 11.1KSteam, US storefront · Steam reviews
- players70.2%Global · IGDB mirror
- critics77%Global · IGDB mirror
- Last update
- October 30, 2019 — Patch Notes: Update 2.15 (0 updates over 90 days) · Steam update feed
Concurrent players
period average · June 2017 — July 2026 · Steam · published by source · Steam Charts
- Change over period
- −100%decrease from 3,430 (June 2017) to 2.9 (July 2026)
- Gaps
- No data for 1 month: April 2025
- Observations
- 109
Mechanics
Key game systems from the Mechanics Catalog. Assessment axes are independent and are not combined into a single score. An unassessed mechanic is unknown, not absent.
Clan system
Not assessedA persistent player organization created or recognized by the game itself, with a stable membership, a life beyond one session, a shared identity, functions, and goals.
Player economy
Not assessedAn in-game system where player decisions materially influence at least part of the production, supply, distribution, or price of in-game value.
Territory control
Not assessedA system where players or organizations capture, hold, and use parts of the game world with lasting consequences.
Competitive PvP
Not assessedStructured competition between players with rules and a measurable outcome, usually including skill-based matchmaking.
Live service and updates
Not assessedA regular rhythm of meaningful updates, including seasons, patches, events, and a roadmap that supports a long product life.
Character progression
Not assessedA system for long-term character or account development through levels, skills, equipment, and specializations.











