

SUPER DRAGON BALL HEROES WORLD MISSION
LiveStrategyCard and board gamesCard battlerDeckbuilder
- Platforms
- Release:
- 2019
- Scale:
- Average concurrent players≈ 12
- Player rating:
- 82.9% · 1.9K
- Profile data as of:
- October 19, 2026
SUPER DRAGON BALL HEROES WORLD MISSION is a Tactical-Card game packed with exhilarating confrontation, deep card game strategy and a thrilling storyline taking place in the wide Dragon Ball Heroes universe!
Screenshots
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Videos
Videos from the game’s source page, in source order. Select one to open the original.
Overview
- Franchise
- Dragon Ball (brand)
- Dragon Ball Z: Data Carddass (series)
- Release date
- Windows — April 4, 2019
- Nintendo Switch — 2019
- Publisher
- Age rating
- ESRB T — Teen, age 13+ · Steam Store
- PEGI 12 — age 12+ · Steam Store
- USK 12 — age 12+ · IGDB mirror
- CERO A · IGDB mirror
- ACB PG — Parental Guidance · Steam Store
- ClassInd 10 — Ages 10+ · Steam Store
- Content warnings
- Not specified by the storefront
- Interaction modes
- Single-playerMultiplayerOnline PvP
- Session capacity
- Unknown
- Access model
- One-time purchase
- Monetization
- Unknown
- Storefront price
- $5.99$59.99 −90 % Steam, US storefront
- Store contents
- 0 Achievements · Steam Store, November 1, 2026
- Languages
- EnglishRussianGermanFrenchSpanishPortuguese, BrazilItalianSpanish, Latin America
Classification
- Genres
- StrategyCard and board gamesCard battlerDeckbuilderEvidence:
- Setting and subject matter
- Unknown
- Camera
- Unknown
- Visual style
- Anime
- Combat system type
- Card battle
Scale
Concurrent players · period average
≈ 12
October 3, 2026 — November 2, 2026
- Detailed value
- 11.623
- Observations
- 61
- Coverage
- Steam
- Origin
- Calculated
- Confidence
- High — 61 measurements on 31 UTC dates over 31 days; 4 of 4 six-hour windows; 1 of 62 scheduled opportunities missing
- Basis
- Approximate average from 61 Steam player count measurements on 31 UTC dates: 11.6
- Calculation rule
- concurrent_from_probes_v3
- Date observed
- November 2, 2026
- Source
- Steam Web API
Concurrent players · period peak
≈ 24
October 3, 2026 — November 2, 2026
- Observations
- 61
- Coverage
- Steam
- Origin
- Calculated
- Confidence
- High — 61 measurements on 31 UTC dates over 31 days; 4 of 4 six-hour windows; 1 of 62 scheduled opportunities missing
- Basis
- Highest observed value from 61 Steam player count measurements on 31 UTC dates: 24
- Calculation rule
- concurrent_from_probes_v3
- Date observed
- November 2, 2026
- Source
- Steam Web API
- Ratings
- players82.9% · 1.9KSteam, US storefront · Steam reviews
- players59.6%Global · IGDB mirror
- critics65%Global · IGDB mirror
- Last update
- August 9, 2019 — Get 17 new cards and achieve new Extra Missions! (0 updates over 90 days) · Steam update feed
Concurrent players
period average · April 2019 — August 2026 · Steam · published by source · Steam Charts
- Change over period
- −99%decrease from 646 (April 2019) to 7.7 (August 2026)
- Gaps
- No gaps in observed months
- Observations
- 89
Mechanics
Key game systems from the Mechanics Catalog. Assessment axes are independent and are not combined into a single score. An unassessed mechanic is unknown, not absent.
Clan system
Not assessedA persistent player organization created or recognized by the game itself, with a stable membership, a life beyond one session, a shared identity, functions, and goals.
Player economy
Not assessedAn in-game system where player decisions materially influence at least part of the production, supply, distribution, or price of in-game value.
Territory control
Not assessedA system where players or organizations capture, hold, and use parts of the game world with lasting consequences.
Competitive PvP
Not assessedStructured competition between players with rules and a measurable outcome, usually including skill-based matchmaking.
Live service and updates
Not assessedA regular rhythm of meaningful updates, including seasons, patches, events, and a roadmap that supports a long product life.
Character progression
Not assessedA system for long-term character or account development through levels, skills, equipment, and specializations.





