

Street Fighter™ 6 - Open Beta
LiveActionAdventure
- Platforms
- Release:
- 2023
- Developer:
- CAPCOM Co., Ltd.
- Scale:
- Average concurrent players≈ 0
- Player rating:
- 92.3% · 884
- Profile data as of:
- October 19, 2026
A new era for fighting games begins! The Open Beta of Street Fighter™ 6 allows players to experience certain game features in the Battle Hub. Open Beta Schedule Planned for May 19, 2023 (Fri) 12:00am PDT - May 22, 2023 (Mon) 12:00am PDT
Screenshots
Images from the source page, in source order. Select an image to view it full size.
Videos
Videos from the game’s source page, in source order. Select one to open the original.
Street Fighter 6 - Announce TrailerAnnouncement
Street Fighter 6 - Teaser TrailerTeaser
Street Fighter 6 - World Tour, Fighting Ground, Battle Hub Game Mode TrailerTrailer
Street Fighter 6 - Official Ken, Blanka, Dhalsim, and E. Honda Reveal & Game Mode Trailer | TGS 2022Trailer
Street Fighter 6 Gameplay - Ken vs. KimberlyGameplay
Street Fighter 6: All Supers So Far (Ken, Kimberly, Guile, & Juri)Gameplay
Street Fighter 6 - Hikaru Takahashi | Real Time Commentary FeatureTrailer
Street Fighter 6 - Pre-Order TrailerTrailer
Street Fighter 6 - Zangief, Lily, and Cammy Gameplay TrailerGameplay
Street Fighter 6 - Your Story TrailerTrailer
Street Fighter 6: 118 Rapid-Fire Questions With Nakayama & MatsumotoDeveloper diary
SF6 : Avatar Battle EN&JPTrailer
Overview
- Franchise
- Street Fighter (brand)
- Street Fighter (series)
- Release date
- Windows — May 15, 2023
- Developer
- Publisher
- Age rating
- ESRB T — Teen, age 13+ · Steam Store
- PEGI 12 — age 12+ · Steam Store
- USK 12 — age 12+ · Steam Store
- CERO C — age 15+ · Steam Store
- ACB M — Mature, age 15+ · Steam Store
- GRAC 15+ — Ages 15+ · Steam Store
- ClassInd 12 — Ages 12+ · Steam Store
- Content warnings
- Not specified by the storefront
- Interaction modes
- Single-playerMultiplayerOnline PvPCross-platform playSplit screenLocal PvP
- Session capacity
- Unknown
- Access model
- Free to play
- Monetization
- In-app purchases
- Storefront price
- Unknown
- Store contents
- Unknown
- Languages
- EnglishRussianGermanFrenchSpanishPortuguese, BrazilItalianPolishJapaneseKorean
Classification
- Genres
- ActionAdventureEvidence:
- Setting and subject matter
- Fantasy Evidence:
- Camera
- Side view Evidence:
- Visual style
- Unknown
- Combat system type
- Fighting Evidence:
Scale
Concurrent players · period average
≈ 0
October 3, 2026 — November 1, 2026
- Observations
- 60
- Coverage
- Steam
- Origin
- Calculated
- Confidence
- High — 60 measurements on 30 UTC dates over 30 days; 4 of 4 six-hour windows; 0 of 60 scheduled opportunities missing
- Basis
- Approximate average from 60 Steam player count measurements on 30 UTC dates: 0
- Calculation rule
- concurrent_from_probes_v3
- Date observed
- November 1, 2026
- Source
- Steam Web API
Concurrent players · period peak
≈ 0
October 3, 2026 — November 1, 2026
- Observations
- 60
- Coverage
- Steam
- Origin
- Calculated
- Confidence
- High — 60 measurements on 30 UTC dates over 30 days; 4 of 4 six-hour windows; 0 of 60 scheduled opportunities missing
- Basis
- Highest observed value from 60 Steam player count measurements on 30 UTC dates: 0
- Calculation rule
- concurrent_from_probes_v3
- Date observed
- November 1, 2026
- Source
- Steam Web API
- Ratings
- players92.3% · 884Steam, US storefront · Steam reviews
- players80.1%Global · IGDB mirror
- critics92.8%Global · IGDB mirror
- Last update
- Unknown
Concurrent players
period average · May 2023 — May 2023 · Steam · published by source · Steam Charts
- Change over period
- Change unavailable: only one observation in this period
- Gaps
- No gaps in observed months
- Observations
- 1
Mechanics
Key game systems from the Mechanics Catalog. Assessment axes are independent and are not combined into a single score. An unassessed mechanic is unknown, not absent.
Clan system
Not assessedA persistent player organization created or recognized by the game itself, with a stable membership, a life beyond one session, a shared identity, functions, and goals.
Player economy
Not assessedAn in-game system where player decisions materially influence at least part of the production, supply, distribution, or price of in-game value.
Territory control
Not assessedA system where players or organizations capture, hold, and use parts of the game world with lasting consequences.
Competitive PvP
Not assessedStructured competition between players with rules and a measurable outcome, usually including skill-based matchmaking.
Live service and updates
Not assessedA regular rhythm of meaningful updates, including seasons, patches, events, and a roadmap that supports a long product life.
Character progression
Not assessedA system for long-term character or account development through levels, skills, equipment, and specializations.






