

Marvel vs. Capcom: Infinite
LiveActionFighting
- Platforms
- Release:
- 2017
- Developer:
- CAPCOM Co., Ltd.
- Scale:
- Average concurrent players14
- Player rating:
- 67% · 3.5K
- Profile data as of:
- October 19, 2026
The epic clash between two storied universes returns with Marvel vs. Capcom: Infinite. Ultron Sigma has begun the eradication of all biological life. Against all odds, heroes stand together against the ultimate threat, their only hope laying with the all-powerful Infinity Stones.
Screenshots
Images from the source page, in source order. Select an image to view it full size.
Videos
Videos from the game’s source page, in source order. Select one to open the original.
Overview
- Franchise
- Marvel (brand)
- Capcom Versus (series)
- Marvel vs. Capcom (series)
- Release date
- Windows — September 19, 2017
- PlayStation 4 — 2017
- Xbox One — 2017
- Developer
- Publisher
- Age rating
- ESRB T — Teen, age 13+ · Steam Store
- PEGI 12 — age 12+ · Steam Store
- USK 12 — age 12+ · Steam Store
- CERO B — age 12+ · Steam Store
- ACB M — Mature, age 15+ · Steam Store
- GRAC 12+ — Ages 12+ · Steam Store
- ClassInd 12 — Ages 12+ · Steam Store
- Content warnings
- Not specified by the storefront
- Interaction modes
- Single-playerMultiplayerOnline PvP
- Session capacity
- Unknown
- Access model
- One-time purchase
- Monetization
- In-app purchases
- Storefront price
- $39.99Steam, US storefront
- Store contents
- 47 Achievements, 41 DLC · Steam Store, November 1, 2026
- Languages
- EnglishRussianGermanFrenchSpanishPortuguese, BrazilItalianPolishJapaneseKorean
Classification
- Genres
- ActionFightingEvidence:
- Setting and subject matter
- Superheroes
- Camera
- Side view Evidence:
- Visual style
- Unknown
- Combat system type
- Fighting Evidence:
Scale
Concurrent players · period average
14
October 1, 2026 — October 31, 2026
- Detailed value
- 13.69
- Coverage
- Steam
- Origin
- Published by source
- Confidence
- Medium — The site's calculation method is not published
- Basis
- Average concurrent Steam players over 30 days from Steam Charts: 13
- Date observed
- October 31, 2026
- Source
- Steam Charts
Concurrent players · period peak
34
October 1, 2026 — October 31, 2026
- Coverage
- Steam
- Origin
- Published by source
- Confidence
- Medium — The site's calculation method is not published
- Basis
- Peak concurrent Steam players over 30 days from Steam Charts: 34
- Date observed
- October 31, 2026
- Source
- Steam Charts
- Ratings
- players67% · 3.5KSteam, US storefront · Steam reviews
- players72.9%Global · IGDB mirror
- critics69.1%Global · IGDB mirror
- critics69%Steam, US storefront · Steam Store
- Last update
- January 18, 2018 — Marvel vs. Capcom: Infinite PC Update now available [Jan. 18, 2018] (0 updates over 90 days) · Steam update feed
Concurrent players
period average · December 2016 — September 2026 · Steam · published by source · Steam Charts
- Change over period
- Change unavailable: the first month has a zero value
- Gaps
- No gaps in observed months
- Observations
- 118
Mechanics
Key game systems from the Mechanics Catalog. Assessment axes are independent and are not combined into a single score. An unassessed mechanic is unknown, not absent.
Clan system
Not assessedA persistent player organization created or recognized by the game itself, with a stable membership, a life beyond one session, a shared identity, functions, and goals.
Player economy
Not assessedAn in-game system where player decisions materially influence at least part of the production, supply, distribution, or price of in-game value.
Territory control
Not assessedA system where players or organizations capture, hold, and use parts of the game world with lasting consequences.
Competitive PvP
Not assessedStructured competition between players with rules and a measurable outcome, usually including skill-based matchmaking.
Live service and updates
Not assessedA regular rhythm of meaningful updates, including seasons, patches, events, and a roadmap that supports a long product life.
Character progression
Not assessedA system for long-term character or account development through levels, skills, equipment, and specializations.












