Catalog
Marvel vs. Capcom: Infinite

Marvel vs. Capcom: Infinite

Live

ActionFighting

Platforms
Release:
2017
Scale:
Average concurrent players14
Player rating:
67% · 3.5K
Profile data as of:
October 19, 2026

The epic clash between two storied universes returns with Marvel vs. Capcom: Infinite. Ultron Sigma has begun the eradication of all biological life. Against all odds, heroes stand together against the ultimate threat, their only hope laying with the all-powerful Infinity Stones.

Official website

Screenshots

Images from the source page, in source order. Select an image to view it full size.

Videos

Videos from the game’s source page, in source order. Select one to open the original.

Overview

Franchise
  • Marvel (brand)
  • Capcom Versus (series)
  • Marvel vs. Capcom (series)
Release date
  • Windows — September 19, 2017
  • PlayStation 4 — 2017
  • Xbox One — 2017
Age rating
  • ESRB T — Teen, age 13+ · Steam Store
  • PEGI 12 — age 12+ · Steam Store
  • USK 12 — age 12+ · Steam Store
  • CERO B — age 12+ · Steam Store
  • ACB M — Mature, age 15+ · Steam Store
  • GRAC 12+ — Ages 12+ · Steam Store
  • ClassInd 12 — Ages 12+ · Steam Store
Content warnings
Not specified by the storefront
Interaction modes
Single-playerMultiplayerOnline PvP
Session capacity
Unknown
Access model
  • One-time purchase
Monetization
  • In-app purchases
Storefront price
  • $39.99Steam, US storefront
Store contents
  • 47 Achievements, 41 DLC · Steam Store, November 1, 2026
Languages
EnglishRussianGermanFrenchSpanishPortuguese, BrazilItalianPolishJapaneseKorean

Classification

Genres
ActionFighting
Evidence:
Setting and subject matter
Superheroes
Camera
Side view
Evidence:
Visual style
Unknown
Combat system type
Fighting
Evidence:

Scale

Concurrent players · period average

14

October 1, 2026 — October 31, 2026

under 100over 1 million
Detailed value
13.69
Coverage
Steam
Origin
Published by source
Confidence
Medium — The site's calculation method is not published
Basis
Average concurrent Steam players over 30 days from Steam Charts: 13
Date observed
October 31, 2026
Source
Steam Charts

Concurrent players · period peak

34

October 1, 2026 — October 31, 2026

under 100over 1 million
Coverage
Steam
Origin
Published by source
Confidence
Medium — The site's calculation method is not published
Basis
Peak concurrent Steam players over 30 days from Steam Charts: 34
Date observed
October 31, 2026
Source
Steam Charts
Ratings
  • players67% · 3.5KSteam, US storefront · Steam reviews
  • players72.9%Global · IGDB mirror
  • critics69.1%Global · IGDB mirror
  • critics69%Steam, US storefront · Steam Store
Last update

Concurrent players

period average · December 2016 — September 2026 · Steam · published by source · Steam Charts

4590
December 2016September 2026
Change over period
Change unavailable: the first month has a zero value
Gaps
No gaps in observed months
Observations
118

Mechanics

Key game systems from the Mechanics Catalog. Assessment axes are independent and are not combined into a single score. An unassessed mechanic is unknown, not absent.

  • Clan system

    Not assessed

    A persistent player organization created or recognized by the game itself, with a stable membership, a life beyond one session, a shared identity, functions, and goals.

  • Player economy

    Not assessed

    An in-game system where player decisions materially influence at least part of the production, supply, distribution, or price of in-game value.

  • Territory control

    Not assessed

    A system where players or organizations capture, hold, and use parts of the game world with lasting consequences.

  • Competitive PvP

    Not assessed

    Structured competition between players with rules and a measurable outcome, usually including skill-based matchmaking.

  • A regular rhythm of meaningful updates, including seasons, patches, events, and a roadmap that supports a long product life.

  • A system for long-term character or account development through levels, skills, equipment, and specializations.

RealmScanner is a research catalog for multiplayer games. Data comes from public sources; coverage and evidence appear beside each assessment.